Ryan Houdek
5b4aa1d6d4
Merge pull request #1123 from FioraAeterna/eieio
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JIT: change eieio and tlbsync to DoNothing
2014-09-19 15:19:41 -05:00
Ryan Houdek
7cc586d615
Merge pull request #1100 from FioraAeterna/psq_insts
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JIT: implement remaining psq_l/st instruction variants
2014-09-19 15:16:44 -05:00
Fiora
0f53bba45a
JIT: change eieio and tlbsync to DoNothing
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The interpreter functions for these are no-ops anyways.
Also add some missing DoNothings to the ARM64 JIT.
2014-09-19 13:14:49 -07:00
Ryan Houdek
522d7eb275
Merge pull request #1109 from FioraAeterna/ps_cmp
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JIT: add ps_cmp0/ps_cmp1/ps_res/ps_rsqrte
2014-09-19 14:41:05 -05:00
Ryan Houdek
526e92464b
Merge pull request #1103 from FioraAeterna/floatconstnaming
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JIT: rename a few constants to be more accurate
2014-09-19 13:21:06 -05:00
Ryan Houdek
af25b15348
Merge pull request #977 from Sonicadvance1/xfb-scaling-rebased
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XFB Scaling
2014-09-19 12:54:19 -05:00
Ryan Houdek
c5f9301e6e
Add a comment to the software renderer that stride should be implemented
2014-09-19 12:33:15 -05:00
magumagu
32e5043b29
WIP XFB scaling.
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Still an ugly mess.
2014-09-19 12:33:15 -05:00
Ryan Houdek
0d1c1e9477
Merge pull request #1122 from Sonicadvance1/Android-reduce-confusion
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Show OpenGL or OpenGL ES on Android depending on what the device supports
2014-09-19 09:21:58 -05:00
Ryan Houdek
e18860830a
Show OpenGL or OpenGL ES on Android depending on what the device supports.
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Reduces confusion for the users
2014-09-19 09:21:16 -05:00
Ryan Houdek
d544c563ea
Merge pull request #1112 from Sonicadvance1/AArch64-mov-aliases
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Add AArch64 emitter aliases for MOV and MVN.
2014-09-19 09:19:33 -05:00
Ryan Houdek
ec310811a8
Merge pull request #1114 from Sonicadvance1/AArch64-fix-build
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Fix AArch64 JIT compiling.
2014-09-19 09:19:25 -05:00
Fiora
c130a496f2
JIT: fix fsel/ps_sel implementations for NaN input
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fselx was the main problem, but ps_sel was wrong too (even if there were no
known reported bugs with it).
This fixes Beyond Good and Evil (at the least).
2014-09-19 01:58:13 -07:00
Fiora
d96016ed21
JIT: support byte-reversed stores/loads
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4 more instructions down.
Store ones should be pretty well-tested; load ones seem to almost never be
used. I found them in Turok Evolution, so I was able to check code generation,
but the relevant code didn't seem to be called.
2014-09-18 20:38:44 -07:00
skidau
bd740ae9c7
Merge pull request #1111 from Tilka/fix_gcpad_setmotor
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Fix GCPad::SetMotor()
2014-09-19 13:26:05 +10:00
Fiora
af8772700a
JIT: add ps_res and ps_rsqrte using scalar implementations
2014-09-18 18:36:15 -07:00
Lioncash
c33a9de6af
FrameTools: Set focus on Windows via CFrame::SetFocus
2014-09-18 21:15:26 -04:00
Fiora
1b425dedd1
JIT: add ps_cmp0/ps_cmp1 implementations using current fcmp code
2014-09-18 17:57:28 -07:00
Fiora
3c49200b22
X64Emitter: add MOVHLPS/MOVLHPS
2014-09-18 17:57:27 -07:00
Ryan Houdek
a8abbdae85
Merge pull request #1106 from FioraAeterna/fixdebug2
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JIT: fix debug mode
2014-09-18 19:52:35 -05:00
Lioncash
68d62c3d32
Merge pull request #1110 from lioncash/apple-code
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DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX
2014-09-18 20:17:16 -04:00
shuffle2
88196d373f
Merge pull request #1117 from shuffle2/qt-plugins
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windows/qt: add (hopefully) all plugins DolphinQt should possibly need.
2014-09-18 15:46:28 -07:00
shuffle2
fcf1016827
Merge pull request #1116 from comex/fix-blr-optimization-again-simpler
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Reset RSP after calling Jit in case it cleared the code cache.
2014-09-18 15:46:10 -07:00
Shawn Hoffman
035a1c0ec2
windows/qt: add (hopefully) all plugins DolphinQt should possibly need.
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For now they are all copied to binary directory, once the project is more mature
it can be stripped down.
2014-09-18 15:24:14 -07:00
comex
3df935b98e
Reset RSP after calling Jit in case it cleared the code cache.
2014-09-18 18:23:36 -04:00
Ryan Houdek
f709dda6aa
Fix AArch64 JIT compiling.
2014-09-18 16:50:49 -05:00
Ryan Houdek
7608e3f11e
Add AArch64 emitter aliases for MOV and MVN.
2014-09-18 16:30:40 -05:00
Tillmann Karras
e35db54454
Fix and simplify GCPad::SetMotor()
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abs() takes an int argument. Casting -0.5..0.5 to int always resulted in
zero.
2014-09-18 21:34:07 +02:00
Lioncash
207d7787a4
DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX
2014-09-18 14:52:12 -04:00
Ryan Houdek
e9164247d6
Merge pull request #1108 from FioraAeterna/fixdebugscroll
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Debugger: scroll by multiples of 4 bytes
2014-09-18 06:52:44 -05:00
Ryan Houdek
d54c8eb6bf
Merge pull request #1098 from FioraAeterna/cvtsi2ss
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JIT: use cvtsi2ss in paired singles
2014-09-18 06:51:37 -05:00
Ryan Houdek
0294b344e2
Merge pull request #1086 from FioraAeterna/fixsrawint
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Interpreter: fix carry calculation in srawx
2014-09-18 06:41:37 -05:00
Fiora
20c3a0f2d8
Debugger: scroll by multiples of 4 bytes
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Avoids that weird effect where scrolling offsets code from 4-byte boundaries,
showing nonsense 75% of the time.
2014-09-18 03:54:57 -07:00
Fiora
8ce4676605
Debugger: make opcode search a bit better
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Search a wider range (not all games fit in the originally searched range).
Print a notice if the opcode isn't found, instead of silently failing.
2014-09-18 03:47:46 -07:00
Fiora
cd7853bd50
JIT: fix debug mode
2014-09-18 03:14:04 -07:00
skidau
74eee70fad
Merge pull request #1105 from FioraAeterna/pssel
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JIT: fix regression in ps_sel
2014-09-18 14:55:47 +10:00
Fiora
9ab816e6e9
JIT: fix regression in ps_sel
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My code didn't maintain correct semantics with floating-point NaNs (a < b is
not the same as "not a >= b" in float), which seems to have broken FIFA 12.
2014-09-17 21:43:44 -07:00
shuffle2
8b151d6a61
Merge pull request #1104 from comex/its-like-the-bad-old-days-where-i-broke-master-over-and-over
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Fix BLR optimization (sorry)
2014-09-17 19:38:28 -07:00
comex
217758b607
Correct inaccurate comment.
2014-09-17 22:30:33 -04:00
comex
6695b5acce
Fix backwards #ifdef.
2014-09-17 22:30:20 -04:00
comex
97c9cb5882
Add missing push wrapper around UpdatePerformanceMonitor
2014-09-17 21:10:43 -04:00
comex
49a48a6057
Merge pull request #1025 from comex/blr-optimization
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Opportunistically predict BLR destinations using RET.
2014-09-17 20:26:57 -04:00
Fiora
29fc151cc7
JIT: implement remaining psq_l/st instruction variants
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These are used in at least a few popular games, including Super Smash Bros.
Brawl.
2014-09-17 17:10:27 -07:00
comex
7ad9027593
Be pedantic about stack overflow on Linux and OS X.
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Add some magic to the fault handler to handle stack overflow due to BLR
optimization, and disable the optimization if fastmem is not enabled.
2014-09-17 20:08:09 -04:00
Fiora
cfd65c2762
JIT: rename a few constants to be more accurate
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Remove the '2'; it's not longer applicable.
2014-09-17 16:59:35 -07:00
comex
755bd2c445
Reorganize backpatching a bit. Untested on ARM.
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Rather than *MemTools.cpp checking whether the address is in the
emulated range itself (which, as of the next commit, doesn't cover every
kind of access the JIT might want to intercept) and doing PC
replacement, they just pass the access address and context to
jit->HandleFault, which does the rest itself.
Because SContext is now in JitInterface, I wanted JitBackpatch.h (which
defines it) to be lightweight, so I moved TrampolineCache and associated
x64{Analyzer,Emitter} dependencies into its own file. I hate adding new
files in three places, two of which are MSVC...
While I'm at it, edit a misleading comment.
2014-09-17 19:57:06 -04:00
comex
7b0fdb52cd
Run exception handlers on an alternate stack on Linux.
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*Completely untested.* Someone please test.
2014-09-17 19:57:04 -04:00
comex
bd4e75e69a
Shorten the blr stub a bit.
2014-09-17 19:56:58 -04:00
comex
b597ec3e08
Opportunistically predict BLR destinations using RET.
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When executing a BL-type instruction, push the new LR onto the stack,
then CALL the dispatcher or linked block rather than JMPing to it. When
executing BLR, compare [rsp+8] to LR, and RET if it's right, which it
usually will be unless the thread was switched out. If it's not right,
reset RSP to avoid overflow.
This both saves a trip through the dispatcher and improves branch
prediction.
There is a small possibility of stack overflow anyway, which should
be handled... *yawn*
2014-09-17 19:56:09 -04:00
comex
558dee84ca
Wrap some function calls in ABI_Push|PopRegistersAndAdjustStack(0, 0);
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These calls are made outside of JIT blocks, and thus previously did not
read any protection - register use is taken into account and the outer
dispatcher stack frame is sufficient. However, if data is to be stored
on the stack, these calls must reserve stack shadow space on Windows to
avoid clobbering it.
2014-09-17 19:56:09 -04:00