Commit Graph

16321 Commits

Author SHA1 Message Date
Lioncash
b1c1a2cc6f Core: Add the GCKeyboard source files to the GCKeyboard VS filter
Was previously in the GCPad filter.
2015-01-20 21:19:51 -05:00
Lioncash
566a7a4829 SI_DeviceKeyboard: Remove superfluous virtual specifiers.
Removes an unnecessary memset as well.
2015-01-20 21:03:58 -05:00
skidau
5cd8a80553 Merge pull request #1893 from skidau/GCKeyboard
Added GameCube Keyboard support.
2015-01-21 12:43:49 +11:00
Ryan Houdek
32bfccce32 [AArch64] Fix bugs in floating point loadstores.
The Backpatching routines didn't correctly understand where to find the real VFP register from, so in most cases it was using D0.
Fixes bugs in the slowmem loadstore routines as well.
2015-01-20 19:11:04 -06:00
Benjamin Przybocki
a25b07ec56 Change Order of Some Hotkeys 2015-01-20 18:16:36 -06:00
Ryan Houdek
e3cff625cb Merge pull request #1906 from jefflongo/patch-1
Update NetPlayServer.cpp
2015-01-20 17:13:13 -06:00
Linktothepast
f1f3d7fa0c More gameini changes.
Add Hyrule Field Speed Hack v2 by TheWearyGamer for the wii us version
of Zelda Twilight Princess. Enable mmu and disable anti-aliasing in
Fatal Frame IV: Mask of the Lunar Eclipse fixing issues 8108 and 8109.
2015-01-21 00:52:03 +02:00
Ryan Houdek
e72f70f440 Merge pull request #1929 from Armada651/fix-ppl
PixelShaderGen: Fix uninitialized variables.
2015-01-20 16:51:43 -06:00
Benjamin Przybocki
9291d61d98 Fix Default Freelook Hotkey to Match Description (For Real This Time) 2015-01-20 16:46:38 -06:00
Ryan Houdek
d348bfea46 Fix the Post Processing shader configuration dialog.
On locales that don't use period as a separator this would break us.
For vector values in a configuration, we use comma as a separator which causes the configuration to balloon to massive sizes due to never saving them
correctly. Loading would then break since it would load a million configuration options.
Fixes issue #7569.
2015-01-20 16:40:46 -06:00
Ryan Houdek
67f2ff2e18 [AArch64] Move the 64bit floating point instructions to scalar.
Instead of doing vector operations and throwing away the top 64bits of each operation, let's instead use scalar operations.
On Cortex-A57 this saves us three cycles per vector operation changed to scalar, so this saves 3-9cycles per instruction emulated.
Also puts one less micro-op in to the vector pipeline there.
On the Nvidia Denver I couldn't see any noticeable performance difference, but it's a quirky architecture so it may be noticing we are throwing away
the top bits anyway and optimizing it. The world may never know what's truly happening there.
2015-01-20 16:35:08 -06:00
Ryan Houdek
217c2c9d6a [AArch64] Add some more scalar VFP ops to the emitter. 2015-01-20 16:34:32 -06:00
Ryan Houdek
7f68a357ad Merge pull request #1914 from Sonicadvance1/AArch64_minor_improvements
[AArch64] Minor Improvements and bug fix.
2015-01-20 16:33:17 -06:00
Ryan Houdek
cb967a6ff2 Merge pull request #1911 from Sonicadvance1/AArch64_paired_loadstores
[AArch64] Implements paired loadstores
2015-01-20 16:33:08 -06:00
Jules Blok
f40cd04a29 PixelShaderGen: Fix uninitialized variables. 2015-01-20 23:15:01 +01:00
Ryan Houdek
714697faaf Merge pull request #1909 from Sonicadvance1/GLExtensions_additions
Add support for two new OpenGL ES extensions.
2015-01-20 14:51:54 -06:00
degasus
b1206ffbad Externals: add xxhash
Files are copied unmodified from https://code.google.com/p/xxhash/
2015-01-20 21:19:27 +01:00
Ryan Houdek
4262d2199a [AArch64] Implements paired loadstores. 2015-01-20 13:57:14 -06:00
Ryan Houdek
bb042fe10f Merge pull request #1908 from Sonicadvance1/Android_aspect_ratio
[Android] Expose aspect ratio to the video settings.
2015-01-20 13:07:20 -06:00
Markus Wick
49352cfcb9 Merge pull request #1928 from rohit-n/build-pch
Fix building with PCH disabled.
2015-01-20 18:23:18 +01:00
Rohit Nirmal
e35766cbcd Fix building with PCH disabled. 2015-01-20 17:01:37 +00:00
skidau
84848b52e0 Fixed the emulated wiimote speaker's ADPCM sample rate. Patch by hk.konpie. 2015-01-21 00:11:54 +11:00
Markus Wick
8ff1dc9c87 Merge pull request #1925 from Tilka/vertex_loader_jit
VertexLoaderX64: fix alpha of indirect 8888 colors
2015-01-20 09:40:46 +01:00
Tillmann Karras
1dcf49237b VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
Tillmann Karras
46ab5d63d6 VertexLoader: never reset alpha in 8888 colors
Fixes the opening menu of Xenoblade Chronicles.
2015-01-20 09:22:55 +01:00
skidau
6f61f90dab Merge pull request #1777 from JosJuice/filemonitor-volumedirectory
Add FileMonitor support for VolumeDirectory
2015-01-20 12:32:42 +11:00
Tillmann Karras
80617ec6bd VertexLoader: remove weird line 2015-01-20 01:53:52 +01:00
Tillmann Karras
873902b4a3 VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
Ryan Houdek
38cb9bbfae Merge pull request #1889 from magumagu/remove-hle-end
Remove HLE_HOOK_END.
2015-01-19 18:16:47 -06:00
Markus Wick
0d0f7ec662 Merge pull request #1894 from Armada651/exclusive-fix
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
2015-01-19 23:29:43 +01:00
Ryan Houdek
817abdd579 Remove an assumption in SDL.
We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
2015-01-19 16:07:28 -06:00
Jules Blok
332d5888eb VideoConfig: Add exclusive mode flag.
Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
Ryan Houdek
7376956c92 Merge pull request #1912 from Sonicadvance1/Android_remove_workaround
[Android] Remove posix_memalign workaround.
2015-01-19 15:36:17 -06:00
jefflongo
6b64c309df Update NetPlayServer.cpp
Update NetPlayServer.cpp
2015-01-19 12:13:23 -08:00
CarlKenner
4768d0f0a8 This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC.
The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end.
2015-01-20 03:42:58 +10:30
Markus Wick
7454297820 Merge pull request #1922 from Tilka/vertex_loader_jit
VertexLoader: fix position offset bug
2015-01-19 17:53:50 +01:00
Tillmann Karras
804341d4fe VertexLoader: fix position offset bug 2015-01-19 17:38:40 +01:00
Tillmann Karras
4b323096ec VertexLoader_Position: remove old JIT ideas 2015-01-19 17:36:24 +01:00
Ryan Houdek
92189c03e9 Merge pull request #1921 from Sonicadvance1/loadstore_fix
Minor fix with psq_st{u,}x disassembly.
2015-01-19 10:17:43 -06:00
Ryan Houdek
dc95ea2ce6 Minor fix with psq_st{u,}x disassembly. 2015-01-19 10:12:23 -06:00
Linktothepast
d499eee2b7 Additional gameini updates.
Removes speedhacks from metroid prime 1 and 2, and fire emblem series
and update old notes for metroid prime. Capitalize dolphin in the few
inis that weren't from the previous commit.
2015-01-19 16:05:51 +02:00
Adam D. Moss
05d2bf6060 Audio: Drop the LFE/subwoofer channel from the decoded surround
DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
2015-01-19 10:24:44 +00:00
Ryan Houdek
4551bb6ce6 Add support for two new OpenGL ES extensions.
This adds support for OES_draw_elements_base_vertex and EXT_buffer_storage.
2015-01-18 23:01:43 -06:00
Lioncash
ed58b1fd5b Merge pull request #1913 from Sonicadvance1/fix_paired_store_disassembly
Fixes disassembly of paired store instructions.
2015-01-18 23:27:34 -05:00
skidau
6b0431e80a Merge pull request #1888 from john-peterson/padclamp
Fix the input zone drawing in input settings
2015-01-19 15:22:08 +11:00
Ryan Houdek
7e64869185 Merge pull request #1887 from Tilka/vertex_loader_jit
VertexLoader: rewrite x64 JIT
2015-01-18 19:48:14 -06:00
mimimi085181
0d3343d093 Make efb to texture less broken for paletted textures that are efb copies
Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture.

This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.
2015-01-19 01:31:41 +01:00
Markus Wick
5357b9c95f Merge pull request #1899 from degasus/texcache
Texture Pool
2015-01-19 00:12:22 +01:00
Ryan Houdek
98d99a9eef [AArch64] Optimize loadstores address calculation.
For offsets that fit in the instruction encoding then we should just put it in the instruction encoding.
Saves an instruction in a large amount of loadstores.
2015-01-18 16:45:42 -06:00
Ryan Houdek
cfd4348b7a [AArch64] Fully implement cmpl and cmpli. 2015-01-18 16:45:00 -06:00