f693488c8a
InputConfigDiag: Save the configuration when pressing "OK"
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This fixes a common UI complaint of the control dialog UI.
Also, don't close the dialog if we have an error with the expression.
2013-07-22 03:19:38 -04:00
bc17798ef2
InputConfigDiag: Add a simple error status label
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This tells you what you did wrong at a high level if you messed up.
2013-07-22 03:19:22 -04:00
3c7f223aa1
Add "Q" / "E" as freelook keybindings
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To move the view up and down.
2013-07-22 00:14:42 -04:00
52482115e1
Move in-game keybinding handling to a central location
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Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
e742b32c65
Drag and drop.
2013-07-21 22:25:26 -04:00
fec641d14a
X11: Don't do a round-trip to the server to figure out our size on configure
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Simply use the values from the event structure.
2013-07-21 01:59:40 -04:00
01ff85506d
X11: Don't use a client event as a wrapper for XMoveResizeWindow
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Simply configure the window from here
2013-07-21 01:59:40 -04:00
737df2a68c
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
8b65775ee1
Fix a couple of compiler warnings that have cropped up.
2013-07-10 15:07:57 -05:00
16cd26d177
Add UPnP support.
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Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)
The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.
I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
b2e7248b58
LogWindow: Fix a bad initializer
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Since these defaults aren't used, don't bother specifying them.
2013-07-05 22:39:18 -04:00
e4846de692
Add hotkeys for save/load state to/from file.
2013-06-30 19:01:30 -04:00
d5983b587e
InputConfigDialog: Don't show "..." for complicated expressions
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Just show the actual expression. We need to do a bit of mangling
here as wx has no way to turn off mnemonics parsing, so do that
as well.
2013-06-29 18:28:14 -04:00
1083d78721
InputConfigDiag: Put the colon after the device name
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Oops. The dialog accidentally generated the wrong syntax for
this one.
2013-06-29 02:58:17 -04:00
9edfb5c710
[Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway.
2013-06-26 08:19:01 -05:00
63a747edc0
Add shortcut to (dis)connect the balance board.
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Fixes issue 6383.
2013-06-26 06:23:29 -04:00
55950365e3
InputConfigDiag: Fix complex bindings with with left-click Detect
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This fixes the binding of XBox 360 controllers and similar devices
with complex control names.
2013-06-25 15:05:53 -04:00
5904ffb21d
Fix last commit, and set the position on mouse down instead of mouse up.
2013-06-25 11:04:28 -04:00
b892d838ff
Allow dragging the analog sticks with the tas input.
2013-06-25 10:52:25 -04:00
e250550de3
Removing muted Wiimote audio
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because that reduce writes
2013-06-25 09:24:45 -04:00
0fd3acd152
Saving real Wiimote state
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because that's simpler than reconnecting
2013-06-25 09:24:14 -04:00
c5c86d17dc
InputConfigDiag: Use "..." for complicated expressions
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The full expression is quite often too big for a simple button
label, so encourage people to use the full editor to edit it.
2013-06-25 00:58:31 -04:00
62281fbfde
InputConfigDiag: Give the input text field a monospace font
2013-06-25 00:58:30 -04:00
03a835ec07
InputConfigDiag: Update for the new expression language
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Modify the buttons and editor interface for the new expression
language, like the new op name for add, the new device name syntax,
and add new editing features, like simple selection behavior on
unary ops.
2013-06-25 00:58:30 -04:00
877106b027
InputCommon: Split Device stuff out
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The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
2013-06-25 00:58:30 -04:00
6bb7cc5fea
[Android] Add an about screen that shows build revision.
2013-06-22 22:54:36 -05:00
010165b2c2
fix gcc warning, probably also the logic
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comparing two char pointers doesn't compare the strings
2013-06-20 10:43:09 +02:00
7223778520
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
2013-06-18 07:09:38 -05:00
868c627876
Fixes Issue 6353 Remove extract apploader/dol from top level
2013-06-17 22:51:15 +12:00
43a4d41889
Handle 1 partition only, fixes Issue #6353
2013-06-17 19:25:55 +12:00
3ff2a3a11a
Fix the GameCube mic dialog header's invalid include guard.
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Fixes issue 6349.
2013-06-06 21:30:50 +10:00
b6e1127c8a
Adding stick radius setting
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because that makes it easier to adjust it
Adding visual aid for the hardware range because that makes it easier to adjust the radius relative to it
2013-06-06 09:28:59 +02:00
80b09c074e
Changing the Gecko code comparison from metadata to data comparison
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because different data sometimes have the same metadata
2013-06-01 09:21:57 +02:00
3378f7d6a7
fix auto fullscreen resolution on linux
2013-05-25 11:43:56 +02:00
743230500f
Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does).
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Fixes issue 6082.
2013-05-25 03:08:09 -04:00
6a5e7d7be4
also hide hacked buffer option on d3d
2013-05-23 13:58:37 +02:00
ae55d82e43
disable hacked buffer option for d3d
2013-05-23 11:08:07 +02:00
d642abce46
Only show 4 config dialogs in wiimote config.
2013-05-21 23:31:41 +12:00
7208823396
Added config for enabling Balance Board.
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Fixed other structures that still assumed 4 of everything.
2013-05-19 00:30:20 +12:00
19252f4e0e
Initial commit with balance board working on Linux.
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Will not work on any other platform currently.
Missing any sort of config, and definitely no emulation mode.
2013-05-18 20:31:37 +12:00
f7c3cacb5c
ppd: fix small issues in my last commit
2013-05-10 12:51:06 +02:00
89be1cbf51
recreate "per pixel depth" option and renamed it to fast depth calculation
2013-05-09 17:48:48 +02:00
6871cc9700
FifoPlayerDlg: Improve navigating through search results.
2013-05-06 22:20:17 +02:00
b6963ce1cb
[Android] Use vsnprintf for the log messages.
2013-05-05 23:37:01 -05:00
09def3ed3f
[Android] Add in a compiling option for GLES3
2013-05-05 23:37:01 -05:00
12d791a628
Fix some of the compiler warnings that have appeared recently.
2013-05-05 23:22:57 -05:00
46cd91dc0d
Build fix
2013-05-05 21:23:16 +02:00
7cc2e3146b
Updating Cheats manager when the ISO is changed etc.
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The Cheats manager should be updated when the ISO is changed because it's non-modal
Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
2013-05-05 12:25:53 +02:00
c2859a5207
Dammit Ctrl-Z. Restore a wxSpinCtrl parameter that accidentally got removed in the last commit.
2013-05-01 09:41:45 -04:00
fbc77e956a
Display the initial number of frames that are to be recorded in the Fifo Player.
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Before this commit, nothing would would be displayed in the "Frames to Record" text control.
This fixes that by setting it to what m_FramesToRecord is initially set to, which is 1 (at the time of this commit).
2013-05-01 09:35:31 -04:00