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4 Commits
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2559a93f4d
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2559a93f4d | ||
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80ea68b13c | ||
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fbce737415 | ||
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137cf485b2 |
@ -360,11 +360,6 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
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{
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// Based on number of cycles and emulation speed, increase the target deadline
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const s64 cycles = target_cycle - m_throttle_last_cycle;
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// Prevent any throttling code if the amount of time passed is < ~0.122ms
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if (cycles < m_throttle_min_clock_per_sleep)
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return;
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m_throttle_last_cycle = target_cycle;
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const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
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@ -442,7 +437,6 @@ void CoreTimingManager::LogPendingEvents() const
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void CoreTimingManager::AdjustEventQueueTimes(u32 new_ppc_clock, u32 old_ppc_clock)
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{
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m_throttle_clock_per_sec = new_ppc_clock;
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m_throttle_min_clock_per_sleep = new_ppc_clock / 1200;
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for (Event& ev : m_event_queue)
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{
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@ -203,7 +203,6 @@ private:
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s64 m_throttle_last_cycle = 0;
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TimePoint m_throttle_deadline = Clock::now();
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s64 m_throttle_clock_per_sec = 0;
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s64 m_throttle_min_clock_per_sleep = 0;
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bool m_throttle_disable_vi_int = false;
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DT m_max_fallback = {};
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@ -98,6 +98,10 @@ void ProcessorInterfaceManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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system.GetGPFifo().ResetGatherPipe();
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// Assume that all bytes that made it into the GPU fifo did in fact execute
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// before this MMIO write takes effect.
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system.GetFifo().SyncGPUForRegisterAccess();
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// Call Fifo::ResetVideoBuffer() from the video thread. Since that function
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// resets various pointers used by the video thread, we can't call it directly
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// from the CPU thread, so queue a task to do it instead. In single-core mode,
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