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4c6c5bef1e
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4c6c5bef1e | ||
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649e49c9e2 |
@ -67,31 +67,11 @@ void Nunchuk::BuildDesiredExtensionState(DesiredExtensionState* target_state)
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DataFormat nc_data = {};
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// stick
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bool override_occurred = false;
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const ControllerEmu::AnalogStick::StateData stick_state =
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m_stick->GetState(m_input_override_function, &override_occurred);
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m_stick->GetState(m_input_override_function);
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nc_data.jx = MapFloat<u8>(stick_state.x, STICK_CENTER, 0, STICK_RANGE);
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nc_data.jy = MapFloat<u8>(stick_state.y, STICK_CENTER, 0, STICK_RANGE);
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if (!override_occurred)
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{
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// Some terribly coded games check whether to move with a check like
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//
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// if (x != 0 && y != 0)
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// do_movement(x, y);
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//
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// With keyboard controls, these games break if you simply hit one
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// of the axes. Adjust this if you're hitting one of the axes so that
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// we slightly tweak the other axis.
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if (nc_data.jx != STICK_CENTER || nc_data.jy != STICK_CENTER)
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{
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if (nc_data.jx == STICK_CENTER)
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++nc_data.jx;
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if (nc_data.jy == STICK_CENTER)
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++nc_data.jy;
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}
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}
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// buttons
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u8 buttons = 0;
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m_buttons->GetState(&buttons, nunchuk_button_bitmasks.data(), m_input_override_function);
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@ -50,13 +50,6 @@ AnalogStick::StateData AnalogStick::GetState() const
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}
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AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func) const
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{
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bool override_occurred = false;
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return GetState(override_func, &override_occurred);
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}
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AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func,
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bool* override_occurred) const
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{
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StateData state = GetState();
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if (!override_func)
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@ -65,13 +58,11 @@ AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& overri
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if (const std::optional<ControlState> x_override = override_func(name, X_INPUT_OVERRIDE, state.x))
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{
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state.x = *x_override;
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*override_occurred = true;
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}
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if (const std::optional<ControlState> y_override = override_func(name, Y_INPUT_OVERRIDE, state.y))
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{
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state.y = *y_override;
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*override_occurred = true;
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}
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return state;
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@ -22,7 +22,6 @@ public:
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StateData GetState() const;
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StateData GetState(const InputOverrideFunction& override_func) const;
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StateData GetState(const InputOverrideFunction& override_func, bool* override_occurred) const;
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private:
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Control* GetModifierInput() const override;
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