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4 Commits
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cd45416fce
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bffc26da27 |
@ -98,6 +98,10 @@ void ProcessorInterfaceManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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system.GetGPFifo().ResetGatherPipe();
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// Assume that all bytes that made it into the GPU fifo did in fact execute
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// before this MMIO write takes effect.
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system.GetFifo().SyncGPUForRegisterAccess();
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// Call Fifo::ResetVideoBuffer() from the video thread. Since that function
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// resets various pointers used by the video thread, we can't call it directly
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// from the CPU thread, so queue a task to do it instead. In single-core mode,
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@ -34,7 +34,8 @@ using SIDeviceName = std::pair<SerialInterface::SIDevices, const char*>;
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static constexpr std::array s_gc_types = {
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SIDeviceName{SerialInterface::SIDEVICE_NONE, _trans("None")},
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SIDeviceName{SerialInterface::SIDEVICE_GC_CONTROLLER, _trans("Standard Controller")},
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SIDeviceName{SerialInterface::SIDEVICE_WIIU_ADAPTER, _trans("GameCube Adapter for Wii U")},
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SIDeviceName{SerialInterface::SIDEVICE_WIIU_ADAPTER,
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_trans("GameCube Controller Adapter (USB)")},
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SIDeviceName{SerialInterface::SIDEVICE_GC_STEERING, _trans("Steering Wheel")},
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SIDeviceName{SerialInterface::SIDEVICE_DANCEMAT, _trans("Dance Mat")},
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SIDeviceName{SerialInterface::SIDEVICE_GC_TARUKONGA, _trans("DK Bongos")},
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@ -32,7 +32,7 @@ GCPadWiiUConfigDialog::~GCPadWiiUConfigDialog()
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void GCPadWiiUConfigDialog::CreateLayout()
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{
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setWindowTitle(tr("GameCube Adapter for Wii U at Port %1").arg(m_port + 1));
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setWindowTitle(tr("GameCube Controller Adapter at Port %1").arg(m_port + 1));
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m_layout = new QVBoxLayout();
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m_status_label = new QLabel();
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