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4 Commits

Author SHA1 Message Date
SuperSamus
cd0fc0b379
Merge ac7d77d9e5 into 2c92e5b5b3 2024-11-12 10:28:44 +01:00
OatmealDome
2c92e5b5b3
Merge pull request #13160 from cpba/flatpak-6.8-runtime
Flatpak: Upgrade kde runtime to 6.8
2024-11-12 00:30:46 -05:00
Carles Pastor
fe96bf4108 Flatpak: Upgrade kde runtime to 6.8
this version bundles SDL2-2.30.6, the temporary measure of building the
vendored version from exports is no longer necessary.
2024-11-10 12:06:06 +01:00
Sam Belliveau
ac7d77d9e5 Add VBI Overclock 2024-11-06 21:19:47 +01:00
20 changed files with 176 additions and 42 deletions

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@ -1,22 +0,0 @@
{
"name": "SDL2",
"buildsystem": "autotools",
"config-opts": ["--disable-static"],
"sources": [
{
"type": "dir",
"path": "../../Externals/SDL/SDL"
}
],
"cleanup": [ "/bin/sdl2-config",
"/include",
"/lib/libSDL2.la",
"/lib/libSDL2main.a",
"/lib/libSDL2main.la",
"/lib/libSDL2_test.a",
"/lib/libSDL2_test.la",
"/lib/cmake",
"/share/aclocal",
"/lib/pkgconfig"]
}

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@ -1,6 +1,6 @@
app-id: org.DolphinEmu.dolphin-emu
runtime: org.kde.Platform
runtime-version: '6.7'
runtime-version: '6.8'
sdk: org.kde.Sdk
command: dolphin-emu-wrapper
rename-desktop-file: dolphin-emu.desktop
@ -47,9 +47,6 @@ modules:
url: https://github.com/Unrud/xdg-screensaver-shim/archive/0.0.2.tar.gz
sha256: 0ed2a69fe6ee6cbffd2fe16f85116db737f17fb1e79bfb812d893cf15c728399
# build the vendored SDL2 from Externals until the runtime gets 2.30.6
- SDL2/SDL2.json
- name: dolphin-emu
buildsystem: cmake-ninja
config-opts:

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@ -100,6 +100,12 @@ enum class BooleanSetting(
"OverclockEnable",
false
),
MAIN_VI_OVERCLOCK_ENABLE(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_CORE,
"VIOverclockEnable",
false
),
MAIN_RAM_OVERRIDE_ENABLE(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_CORE,

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@ -11,6 +11,7 @@ enum class FloatSetting(
// These entries have the same names and order as in C++, just for consistency.
MAIN_EMULATION_SPEED(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "EmulationSpeed", 1.0f),
MAIN_OVERCLOCK(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "Overclock", 1.0f),
MAIN_VI_OVERCLOCK(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "VIOverclock", 1.0f),
GFX_CC_GAME_GAMMA(Settings.FILE_GFX, Settings.SECTION_GFX_COLOR_CORRECTION, "GameGamma", 2.35f);
override val isOverridden: Boolean

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@ -1010,6 +1010,27 @@ class SettingsFragmentPresenter(
false
)
)
sl.add(
SwitchSetting(
context,
BooleanSetting.MAIN_VI_OVERCLOCK_ENABLE,
R.string.vi_overclock_enable,
R.string.vi_overclock_enable_description
)
)
sl.add(
PercentSliderSetting(
context,
FloatSetting.MAIN_VI_OVERCLOCK,
R.string.vi_overclock_title,
R.string.vi_overclock_title_description,
0f,
400f,
"%",
1f,
false
)
)
val mem1Size = ScaledIntSetting(1024 * 1024, IntSetting.MAIN_MEM1_SIZE)
val mem2Size = ScaledIntSetting(1024 * 1024, IntSetting.MAIN_MEM2_SIZE)

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@ -370,7 +370,7 @@
<string name="enable_cpu_cache_description">Enables emulation of the CPU write-back cache. Enabling will have a significant impact on performance. This should be left disabled unless absolutely needed.</string>
<string name="clock_override">Clock Override</string>
<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<string name="overclock_enable_description">Higher values can make games run at a higher framerate if they lagged on original hardware, requiring a powerful device. Lower values improve performance by causing lag, but will slow down the game (without affecting audio) if its physics ignore the framerate.</string>
<string name="overclock_title">Emulated CPU Clock Speed</string>
<string name="overclock_title_description">Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.</string>
<string name="memory_override">Memory Override</string>
@ -379,6 +379,10 @@
<string name="main_mem1_size">MEM1 Size</string>
<string name="main_mem2_size">MEM2 Size</string>
<string name="gpu_options">GPU Options</string>
<string name="vi_overclock_enable">Override VBI Clock Speed</string>
<string name="vi_overclock_enable_description">Makes the game run at a different framerate without impacting audio, making the emulation less demanding when lowered, or improving smoothness when increased. Because many games\' physics ignore the framerate, this may affect game speed.</string>
<string name="vi_overclock_title">Emulated VBI Clock Speed</string>
<string name="vi_overclock_title_description">Adjusts the emulated VBI clock rate if \"Override VBI Clock Speed\" is enabled.\nAlso adjusts the emulated CPU\'s clock rate, to keep it relatively the same.</string>
<string name="synchronize_gpu_thread">Synchronize GPU Thread</string>
<string name="synchronize_gpu_thread_description">Synchronizing the GPU thread reduces the risk of games crashing or becoming unstable with dual core enabled, but can also reduce the performance gain of dual core. If unsure, select \"On Idle Skipping\". Selecting \"Never\" is risky and not recommended!</string>
<string name="custom_rtc_options">Custom RTC Options</string>

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@ -208,6 +208,8 @@ const Info<bool> MAIN_DISABLE_ICACHE{{System::Main, "Core", "DisableICache"}, fa
const Info<float> MAIN_EMULATION_SPEED{{System::Main, "Core", "EmulationSpeed"}, 1.0f};
const Info<float> MAIN_OVERCLOCK{{System::Main, "Core", "Overclock"}, 1.0f};
const Info<bool> MAIN_OVERCLOCK_ENABLE{{System::Main, "Core", "OverclockEnable"}, false};
const Info<float> MAIN_VI_OVERCLOCK{{System::Main, "Core", "VIOverclock"}, 1.0f};
const Info<bool> MAIN_VI_OVERCLOCK_ENABLE{{System::Main, "Core", "VIOverclockEnable"}, false};
const Info<bool> MAIN_RAM_OVERRIDE_ENABLE{{System::Main, "Core", "RAMOverrideEnable"}, false};
const Info<u32> MAIN_MEM1_SIZE{{System::Main, "Core", "MEM1Size"}, Memory::MEM1_SIZE_RETAIL};
const Info<u32> MAIN_MEM2_SIZE{{System::Main, "Core", "MEM2Size"}, Memory::MEM2_SIZE_RETAIL};

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@ -125,6 +125,8 @@ extern const Info<bool> MAIN_DISABLE_ICACHE;
extern const Info<float> MAIN_EMULATION_SPEED;
extern const Info<float> MAIN_OVERCLOCK;
extern const Info<bool> MAIN_OVERCLOCK_ENABLE;
extern const Info<float> MAIN_VI_OVERCLOCK;
extern const Info<bool> MAIN_VI_OVERCLOCK_ENABLE;
extern const Info<bool> MAIN_RAM_OVERRIDE_ENABLE;
extern const Info<u32> MAIN_MEM1_SIZE;
extern const Info<u32> MAIN_MEM2_SIZE;

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@ -38,6 +38,8 @@ public:
layer->Set(Config::MAIN_DSP_HLE, m_settings.dsp_hle);
layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.oc_enable);
layer->Set(Config::MAIN_OVERCLOCK, m_settings.oc_factor);
layer->Set(Config::MAIN_VI_OVERCLOCK_ENABLE, m_settings.vi_oc_enable);
layer->Set(Config::MAIN_VI_OVERCLOCK, m_settings.vi_oc_factor);
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.exi_device[slot]);
layer->Set(Config::MAIN_MEMORY_CARD_SIZE, m_settings.memcard_size_override);

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@ -118,7 +118,9 @@ void CoreTimingManager::Shutdown()
void CoreTimingManager::RefreshConfig()
{
m_config_oc_factor =
Config::Get(Config::MAIN_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f;
(Config::Get(Config::MAIN_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f) *
(Config::Get(Config::MAIN_VI_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_VI_OVERCLOCK) :
1.0f);
m_config_oc_inv_factor = 1.0f / m_config_oc_factor;
m_config_sync_on_skip_idle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
@ -422,6 +424,11 @@ bool CoreTimingManager::GetVISkip() const
return m_throttle_disable_vi_int && g_ActiveConfig.bVISkip && !Core::WantsDeterminism();
}
float CoreTimingManager::GetOverclock() const
{
return m_config_oc_factor;
}
bool CoreTimingManager::UseSyncOnSkipIdle() const
{
return m_config_sync_on_skip_idle;

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@ -162,6 +162,7 @@ public:
TimePoint GetCPUTimePoint(s64 cyclesLate) const; // Used by Dolphin Analytics
bool GetVISkip() const; // Used By VideoInterface
float GetOverclock() const;
bool UseSyncOnSkipIdle() const;

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@ -365,6 +365,8 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-audio-backend", Config::Get(Config::MAIN_AUDIO_BACKEND));
builder.AddData("cfg-oc-enable", Config::Get(Config::MAIN_OVERCLOCK_ENABLE));
builder.AddData("cfg-oc-factor", Config::Get(Config::MAIN_OVERCLOCK));
builder.AddData("cfg-vi-oc-enable", Config::Get(Config::MAIN_VI_OVERCLOCK_ENABLE));
builder.AddData("cfg-vi-oc-factor", Config::Get(Config::MAIN_VI_OVERCLOCK));
builder.AddData("cfg-render-to-main", Config::Get(Config::MAIN_RENDER_TO_MAIN));
if (g_video_backend)
{

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@ -140,7 +140,7 @@ void SystemTimersManager::VICallback(Core::System& system, u64 userdata, s64 cyc
auto& core_timing = system.GetCoreTiming();
auto& vi = system.GetVideoInterface();
vi.Update(core_timing.GetTicks() - cycles_late);
core_timing.ScheduleEvent(vi.GetTicksPerHalfLine() - cycles_late,
core_timing.ScheduleEvent(vi.GetTicksPerViCallback() - cycles_late,
system.GetSystemTimers().m_event_type_vi);
}
@ -296,7 +296,7 @@ void SystemTimersManager::Init()
core_timing.ScheduleEvent(0, m_event_type_perf_tracker);
core_timing.ScheduleEvent(0, m_event_type_gpu_sleeper);
core_timing.ScheduleEvent(vi.GetTicksPerHalfLine(), m_event_type_vi);
core_timing.ScheduleEvent(vi.GetTicksPerViCallback(), m_event_type_vi);
core_timing.ScheduleEvent(0, m_event_type_dsp);
const int audio_dma_callback_period = GetAudioDMACallbackPeriod(

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@ -13,8 +13,10 @@
#include "Common/Config/Config.h"
#include "Common/Logging/Log.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PerformanceMetrics.h"
#include "Core/AchievementManager.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
@ -41,7 +43,10 @@ VideoInterfaceManager::VideoInterfaceManager(Core::System& system) : m_system(sy
{
}
VideoInterfaceManager::~VideoInterfaceManager() = default;
VideoInterfaceManager::~VideoInterfaceManager()
{
Config::RemoveConfigChangedCallback(m_config_changed_callback_id);
}
static constexpr std::array<u32, 2> CLOCK_FREQUENCIES{{
27000000,
@ -173,6 +178,21 @@ void VideoInterfaceManager::Preset(bool _bNTSC)
void VideoInterfaceManager::Init()
{
Preset(true);
m_config_changed_callback_id = Config::AddConfigChangedCallback([this] { RefreshConfig(); });
RefreshConfig();
}
void VideoInterfaceManager::RefreshConfig()
{
m_config_vi_oc_factor =
Config::Get(Config::MAIN_VI_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_VI_OVERCLOCK) : 1.0f;
if (AchievementManager::GetInstance().IsHardcoreModeActive() && m_config_vi_oc_factor < 1.0f)
{
Config::SetCurrent(Config::MAIN_VI_OVERCLOCK, 1.0f);
m_config_vi_oc_factor = 1.0f;
OSD::AddMessage("Minimum VBI overclock is 100% in Hardcore Mode");
}
}
void VideoInterfaceManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
@ -731,6 +751,11 @@ u32 VideoInterfaceManager::GetTicksPerField() const
return GetTicksPerEvenField();
}
u32 VideoInterfaceManager::GetTicksPerViCallback() const
{
return static_cast<u32>(GetTicksPerHalfLine() / m_config_vi_oc_factor);
}
void VideoInterfaceManager::LogField(FieldType field, u32 xfb_address) const
{
static constexpr std::array<const char*, 2> field_type_names{{"Odd", "Even"}};

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@ -7,6 +7,7 @@
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
enum class FieldType;
class PointerWrap;
@ -387,6 +388,7 @@ public:
u32 GetTicksPerSample() const;
u32 GetTicksPerHalfLine() const;
u32 GetTicksPerField() const;
u32 GetTicksPerViCallback() const;
// Get the aspect ratio of VI's active area (rarely matching pure 4:3).
// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply
@ -407,6 +409,8 @@ private:
void BeginField(FieldType field, u64 ticks);
void EndField(FieldType field, u64 ticks);
void RefreshConfig();
// Registers listed in order:
UVIVerticalTimingRegister m_vertical_timing_register;
UVIDisplayControlRegister m_display_control_register;
@ -447,6 +451,9 @@ private:
u32 m_even_field_last_hl = 0; // index last halfline of the even field
u32 m_odd_field_last_hl = 0; // index last halfline of the odd field
float m_config_vi_oc_factor = 0.0f;
Config::ConfigChangedCallbackID m_config_changed_callback_id;
Core::System& m_system;
};
} // namespace VideoInterface

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@ -68,9 +68,7 @@ IPCReply GetCPUSpeed(Core::System& system, const IOCtlVRequest& request)
return IPCReply(IPC_EINVAL);
}
const bool overclock_enabled = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
const float oc = overclock_enabled ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f;
const bool oc = system.GetCoreTiming().GetOverclock();
const u32 core_clock = u32(float(system.GetSystemTimers().GetTicksPerSecond()) * oc);
auto& memory = system.GetMemory();

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@ -46,6 +46,8 @@ struct NetSettings
bool allow_sd_writes = false;
bool oc_enable = false;
float oc_factor = 0;
bool vi_oc_enable = false;
float vi_oc_factor = 0;
Common::EnumMap<ExpansionInterface::EXIDeviceType, ExpansionInterface::MAX_SLOT> exi_device{};
int memcard_size_override = -1;

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@ -1369,6 +1369,8 @@ bool NetPlayServer::SetupNetSettings()
settings.allow_sd_writes = Config::Get(Config::MAIN_ALLOW_SD_WRITES);
settings.oc_enable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
settings.oc_factor = Config::Get(Config::MAIN_OVERCLOCK);
settings.vi_oc_enable = Config::Get(Config::MAIN_VI_OVERCLOCK_ENABLE);
settings.vi_oc_factor = Config::Get(Config::MAIN_VI_OVERCLOCK);
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
{

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@ -20,6 +20,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/SystemTimers.h"
#include "Core/HW/VideoInterface.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
@ -107,17 +108,49 @@ void AdvancedPane::CreateLayout()
m_cpu_clock_override_slider_label = new QLabel();
cpu_clock_override_slider_layout->addWidget(m_cpu_clock_override_slider_label);
auto* cpu_clock_override_description =
new QLabel(tr("Adjusts the emulated CPU's clock rate.\n\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's "
"internal frameskip, potentially improving performance.\n\n"
"WARNING: Changing this from the default (100%) can and will "
"break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default clock."));
auto* cpu_clock_override_description = new QLabel(tr(
"Adjusts the emulated CPU's clock rate.\n\n"
"Higher values can make games run at a higher framerate if they lagged on original hardware, "
"at the expense of performance. Lower values improve performance by causing lag, "
"but will slow down the game (without affecting audio) if its physics ignore the "
"framerate.\n\n"
"WARNING: Changing this from the default (100%) can and will "
"break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default clock."));
cpu_clock_override_description->setWordWrap(true);
clock_override_layout->addWidget(cpu_clock_override_description);
auto* vi_clock_override = new QGroupBox(tr("VBI Clock Override"));
auto* vi_clock_override_layout = new QVBoxLayout();
vi_clock_override->setLayout(vi_clock_override_layout);
main_layout->addWidget(vi_clock_override);
m_vi_clock_override_checkbox = new QCheckBox(tr("Enable VBI Overclocking"));
vi_clock_override_layout->addWidget(m_vi_clock_override_checkbox);
auto* vi_clock_override_slider_layout = new QHBoxLayout();
vi_clock_override_slider_layout->setContentsMargins(0, 0, 0, 0);
vi_clock_override_layout->addLayout(vi_clock_override_slider_layout);
m_vi_clock_override_slider = new QSlider(Qt::Horizontal);
m_vi_clock_override_slider->setRange(1, 400);
vi_clock_override_slider_layout->addWidget(m_vi_clock_override_slider);
m_vi_clock_override_slider_label = new QLabel();
vi_clock_override_slider_layout->addWidget(m_vi_clock_override_slider_label);
auto* vi_clock_override_description = new QLabel(
tr("Adjusts the emulated VBI clock rate. Also adjusts the emulated CPU's clock rate, to "
"keep it relatively the same.\n\n"
"Makes the game run at a different framerate without impacting audio, making the "
"emulation less demanding when lowered, or improving smoothness when increased. Because "
"many games' physics ignore the framerate, this may affect game speed.\n\n"
"WARNING: Changing this from the default (100%) can and will "
"break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default clock."));
vi_clock_override_description->setWordWrap(true);
vi_clock_override_layout->addWidget(vi_clock_override_description);
auto* ram_override = new QGroupBox(tr("Memory Override"));
auto* ram_override_layout = new QVBoxLayout();
ram_override->setLayout(ram_override_layout);
@ -203,6 +236,19 @@ void AdvancedPane::ConnectLayout()
Update();
});
m_vi_clock_override_checkbox->setChecked(Config::Get(Config::MAIN_VI_OVERCLOCK_ENABLE));
connect(m_vi_clock_override_checkbox, &QCheckBox::toggled, [this](bool enable_clock_override) {
Config::SetBaseOrCurrent(Config::MAIN_VI_OVERCLOCK_ENABLE, enable_clock_override);
Update();
});
connect(m_vi_clock_override_slider, &QSlider::valueChanged, [this](int oc_factor) {
const float factor = m_vi_clock_override_slider->value() / 100.f;
Config::SetBaseOrCurrent(Config::MAIN_VI_OVERCLOCK, factor);
Update();
});
m_ram_override_checkbox->setChecked(Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE));
connect(m_ram_override_checkbox, &QCheckBox::toggled, [this](bool enable_ram_override) {
Config::SetBaseOrCurrent(Config::MAIN_RAM_OVERRIDE_ENABLE, enable_ram_override);
Update();
@ -236,6 +282,7 @@ void AdvancedPane::Update()
{
const bool is_uninitialized = Core::IsUninitialized(Core::System::GetInstance());
const bool enable_cpu_clock_override_widgets = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
const bool enable_vi_clock_override_widgets = Config::Get(Config::MAIN_VI_OVERCLOCK_ENABLE);
const bool enable_ram_override_widgets = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
const bool enable_custom_rtc_widgets =
Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE) && is_uninitialized;
@ -278,6 +325,31 @@ void AdvancedPane::Update()
return tr("%1% (%2 MHz)").arg(QString::number(percent), QString::number(clock));
}());
QFont vi_bf = font();
vi_bf.setBold(Config::GetActiveLayerForConfig(Config::MAIN_VI_OVERCLOCK_ENABLE) !=
Config::LayerType::Base);
m_vi_clock_override_checkbox->setFont(vi_bf);
m_vi_clock_override_checkbox->setChecked(enable_vi_clock_override_widgets);
m_vi_clock_override_slider->setEnabled(enable_vi_clock_override_widgets);
m_vi_clock_override_slider_label->setEnabled(enable_vi_clock_override_widgets);
{
const QSignalBlocker blocker(m_vi_clock_override_slider);
m_vi_clock_override_slider->setValue(
static_cast<int>(std::round(Config::Get(Config::MAIN_VI_OVERCLOCK) * 100.f)));
}
m_vi_clock_override_slider_label->setText([] {
int percent = static_cast<int>(std::round(Config::Get(Config::MAIN_VI_OVERCLOCK) * 100.f));
float core_vps =
static_cast<float>(Core::System::GetInstance().GetVideoInterface().GetTargetRefreshRate());
if (core_vps == 0.0f)
core_vps = 59.94f;
float vps = static_cast<float>(core_vps * Config::Get(Config::MAIN_VI_OVERCLOCK));
return tr("%1% (%2 VPS)").arg(QString::number(percent), QString::number(vps, 'f', 2));
}());
m_ram_override_checkbox->setEnabled(is_uninitialized);
SignalBlocking(m_ram_override_checkbox)->setChecked(enable_ram_override_widgets);

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@ -40,6 +40,11 @@ private:
QLabel* m_cpu_clock_override_slider_label;
QLabel* m_cpu_clock_override_description;
QCheckBox* m_vi_clock_override_checkbox;
QSlider* m_vi_clock_override_slider;
QLabel* m_vi_clock_override_slider_label;
QLabel* m_vi_clock_override_description;
QCheckBox* m_custom_rtc_checkbox;
QDateTimeEdit* m_custom_rtc_datetime;