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8c2791dd6f
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@ -13,6 +13,11 @@ CPUThread = False
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[Video_Settings]
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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# Using a widescreen heuristic modification
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# fixes the game changing aspect ratios during gameplay.
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WidescreenHeuristicTransitionThreshold = 20
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# Because the minimap has a lot of unused triangles,
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# Because the minimap has a lot of unused triangles,
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# CPU Cull can greatly speed up demanding areas of the game.
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# CPU Cull can greatly speed up demanding areas of the game.
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@ -98,6 +98,10 @@ void ProcessorInterfaceManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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{
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system.GetGPFifo().ResetGatherPipe();
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system.GetGPFifo().ResetGatherPipe();
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// Assume that all bytes that made it into the GPU fifo did in fact execute
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// before this MMIO write takes effect.
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system.GetFifo().SyncGPUForRegisterAccess();
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// Call Fifo::ResetVideoBuffer() from the video thread. Since that function
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// Call Fifo::ResetVideoBuffer() from the video thread. Since that function
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// resets various pointers used by the video thread, we can't call it directly
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// resets various pointers used by the video thread, we can't call it directly
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// from the CPU thread, so queue a task to do it instead. In single-core mode,
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// from the CPU thread, so queue a task to do it instead. In single-core mode,
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