// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include #include #include "LightingShaderGen.h" #include "PixelShaderGen.h" #include "XFMemory.h" // for texture projection mode #include "BPMemory.h" #include "VideoConfig.h" #include "NativeVertexFormat.h" static int AlphaPreTest(); static void StageHash(int stage, u32* out) { out[0] |= bpmem.combiners[stage].colorC.hex & 0xFFFFFF; // 24 u32 alphaC = bpmem.combiners[stage].alphaC.hex & 0xFFFFF0; // 24, strip out tswap and rswap for now out[0] |= (alphaC&0xF0) << 24; // 8 out[1] |= alphaC >> 8; // 16 // reserve 3 bits for bpmem.tevorders[stage/2].getTexMap out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 19; // 3 out[1] |= bpmem.tevorders[stage/2].getEnable(stage&1) << 22; // 1 // reserve 3 bits for bpmem.tevorders[stage/2].getColorChan bool bHasIndStage = bpmem.tevind[stage].IsActive() && bpmem.tevind[stage].bt < bpmem.genMode.numindstages; out[2] |= bHasIndStage << 2; // 1 bool needstexcoord = false; if (bHasIndStage) { out[2] |= (bpmem.tevind[stage].hex & 0x17FFFF) << 3; // 21, TODO: needs an explanation needstexcoord = true; } TevStageCombiner::ColorCombiner& cc = bpmem.combiners[stage].colorC; TevStageCombiner::AlphaCombiner& ac = bpmem.combiners[stage].alphaC; if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC || cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC || cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC || cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC || ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA || ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA) { out[0] |= bpmem.combiners[stage].alphaC.rswap; out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap1 << 24; // 2 out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap2 << 26; // 2 out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap1 << 28; // 2 out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap2 << 30; // 2 out[1] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&1) << 23; out[2] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&0x6) >> 1; } out[3] |= bpmem.tevorders[stage/2].getEnable(stage&1); if (bpmem.tevorders[stage/2].getEnable(stage&1)) { if (bHasIndStage) needstexcoord = true; out[0] |= bpmem.combiners[stage].alphaC.tswap; out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap1 << 1; // 2 out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap2 << 3; // 2 out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap1 << 5; // 2 out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap2 << 7; // 2 out[1] |= bpmem.tevorders[stage/2].getTexMap(stage&1) << 16; } if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST || ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST) { out[3] |= bpmem.tevksel[stage/2].getKC(stage&1) << 9; // 5 out[3] |= bpmem.tevksel[stage/2].getKA(stage&1) << 14; // 5 } if (needstexcoord) { out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 16; } } // Mash together all the inputs that contribute to the code of a generated pixel shader into // a unique identifier, basically containing all the bits. Yup, it's a lot .... // It would likely be a lot more efficient to build this incrementally as the attributes // are set... void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components) { memset(uid->values, 0, sizeof(uid->values)); uid->values[0] |= bpmem.genMode.numtevstages; // 4 uid->values[0] |= bpmem.genMode.numtexgens << 4; // 4 uid->values[0] |= dstAlphaMode << 8; // 2 bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth; uid->values[0] |= DepthTextureEnable << 10; // 1 bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; uid->values[0] |= enablePL << 11; // 1 if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 12; // 4 u32 alphaPreTest = AlphaPreTest()+1; uid->values[0] |= alphaPreTest << 16; // 2 if (alphaPreTest == 1 || (alphaPreTest && !DepthTextureEnable && dstAlphaMode == DSTALPHA_ALPHA_PASS)) { // Courtesy of PreAlphaTest, we're done already ;) // NOTE: The comment header of generated shaders depends on the value of bpmem.genmode.numindstages.. shouldnt really bother about that though. uid->num_values = 1; return; } for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i) { if (18+i < 32) uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1 else uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1 } uid->values[1] = bpmem.genMode.numindstages << 2; // 3 u32 indirectStagesUsed = 0; for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i) if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) indirectStagesUsed |= (1 << bpmem.tevind[i].bt); assert(indirectStagesUsed == (indirectStagesUsed & 0xF)); uid->values[1] |= indirectStagesUsed << 5; // 4; for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i) { if (indirectStagesUsed & (1 << i)) { uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1 if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2 } } u32* ptr = &uid->values[2]; for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1; ++i) { StageHash(i, ptr); ptr += 4; // max: ptr = &uid->values[66] } ptr[0] |= bpmem.alphaFunc.comp0; // 3 ptr[0] |= bpmem.alphaFunc.comp1 << 3; // 3 ptr[0] |= bpmem.alphaFunc.logic << 6; // 2 if (alphaPreTest == 0 || alphaPreTest == 2) { ptr[0] |= bpmem.fog.c_proj_fsel.fsel << 8; // 3 if (DepthTextureEnable) { ptr[0] |= bpmem.ztex2.op << 11; // 2 ptr[0] |= bpmem.zcontrol.zcomploc << 13; // 1 ptr[0] |= bpmem.zmode.testenable << 14; // 1 ptr[0] |= bpmem.zmode.updateenable << 15; // 1 } } if (dstAlphaMode != DSTALPHA_ALPHA_PASS) { if (bpmem.fog.c_proj_fsel.fsel != 0) { ptr[0] |= bpmem.fog.c_proj_fsel.proj << 16; // 1 ptr[0] |= bpmem.fogRange.Base.Enabled << 17; // 1 } } ++ptr; if (enablePL) { ptr += GetLightingShaderId(ptr); *ptr++ = components; } uid->num_values = ptr - uid->values; } void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components) { memset(uid->values, 0, sizeof(uid->values)); u32* ptr = uid->values; *ptr++ = dstAlphaMode; // 0 *ptr++ = bpmem.genMode.hex; // 1 *ptr++ = bpmem.ztex2.hex; // 2 *ptr++ = bpmem.zcontrol.hex; // 3 *ptr++ = bpmem.zmode.hex; // 4 *ptr++ = g_ActiveConfig.bEnablePerPixelDepth; // 5 *ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; // 6 *ptr++ = xfregs.numTexGen.hex; // 7 if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { *ptr++ = xfregs.color[0].hex; *ptr++ = xfregs.alpha[0].hex; *ptr++ = xfregs.color[1].hex; *ptr++ = xfregs.alpha[1].hex; *ptr++ = components; } for (unsigned int i = 0; i < 8; ++i) *ptr++ = xfregs.texMtxInfo[i].hex; // 8-15 for (unsigned int i = 0; i < 16; ++i) *ptr++ = bpmem.tevind[i].hex; // 16-31 *ptr++ = bpmem.tevindref.hex; // 32 for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i) // up to 16 times { *ptr++ = bpmem.combiners[i].colorC.hex; // 33+5*i *ptr++ = bpmem.combiners[i].alphaC.hex; // 34+5*i *ptr++ = bpmem.tevind[i].hex; // 35+5*i *ptr++ = bpmem.tevksel[i/2].hex; // 36+5*i *ptr++ = bpmem.tevorders[i/2].hex; // 37+5*i } ptr = &uid->values[113]; *ptr++ = bpmem.alphaFunc.hex; // 113 *ptr++ = bpmem.fog.c_proj_fsel.hex; // 114 *ptr++ = bpmem.fogRange.Base.hex; // 115 _assert_((ptr - uid->values) == uid->GetNumValues()); } void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components) { if (!g_ActiveConfig.bEnableShaderDebugging) return; PIXELSHADERUIDSAFE new_id; GetSafePixelShaderId(&new_id, dstAlphaMode, components); if (!(old_id == new_id)) { std::string new_code(GeneratePixelShaderCode(dstAlphaMode, api, components)); if (old_code != new_code) { _assert_(old_id.GetNumValues() == new_id.GetNumValues()); char msg[8192]; char* ptr = msg; ptr += sprintf(ptr, "Pixel shader IDs matched but unique IDs did not!\nUnique IDs (old <-> new):\n"); const int N = new_id.GetNumValues(); for (int i = 0; i < N/2; ++i) ptr += sprintf(ptr, "%02d, %08X %08X | %08X %08X\n", 2*i, old_id.values[2*i], old_id.values[2*i+1], new_id.values[2*i], new_id.values[2*i+1]); if (N % 2) ptr += sprintf(ptr, "%02d, %08X | %08X\n", N-1, old_id.values[N-1], new_id.values[N-1]); static int num_failures = 0; char szTemp[MAX_PATH]; sprintf(szTemp, "%spsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++); std::ofstream file(szTemp); file << msg; file << "\n\nOld shader code:\n" << old_code; file << "\n\nNew shader code:\n" << new_code; file.close(); PanicAlert("Unique pixel shader ID mismatch!\n\nReport this to the devs, along with the contents of %s.", szTemp); } } } // old tev->pixelshader notes // // color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0 // konstant for this stage (alpha, color) is given by bpmem.tevksel // inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color // according to GXTevColorArg table above // output is given by .outreg // tevtemp is set according to swapmodetables and static void WriteStage(char *&p, int n, API_TYPE ApiType); static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType); // static void WriteAlphaCompare(char *&p, int num, int comp); static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode); static void WriteFog(char *&p); static const char *tevKSelTableC[] = // KCSEL { "1.0f,1.0f,1.0f", // 1 = 0x00 "0.875f,0.875f,0.875f", // 7_8 = 0x01 "0.75f,0.75f,0.75f", // 3_4 = 0x02 "0.625f,0.625f,0.625f", // 5_8 = 0x03 "0.5f,0.5f,0.5f", // 1_2 = 0x04 "0.375f,0.375f,0.375f", // 3_8 = 0x05 "0.25f,0.25f,0.25f", // 1_4 = 0x06 "0.125f,0.125f,0.125f", // 1_8 = 0x07 "ERROR", // 0x08 "ERROR", // 0x09 "ERROR", // 0x0a "ERROR", // 0x0b I_KCOLORS"[0].rgb", // K0 = 0x0C I_KCOLORS"[1].rgb", // K1 = 0x0D I_KCOLORS"[2].rgb", // K2 = 0x0E I_KCOLORS"[3].rgb", // K3 = 0x0F I_KCOLORS"[0].rrr", // K0_R = 0x10 I_KCOLORS"[1].rrr", // K1_R = 0x11 I_KCOLORS"[2].rrr", // K2_R = 0x12 I_KCOLORS"[3].rrr", // K3_R = 0x13 I_KCOLORS"[0].ggg", // K0_G = 0x14 I_KCOLORS"[1].ggg", // K1_G = 0x15 I_KCOLORS"[2].ggg", // K2_G = 0x16 I_KCOLORS"[3].ggg", // K3_G = 0x17 I_KCOLORS"[0].bbb", // K0_B = 0x18 I_KCOLORS"[1].bbb", // K1_B = 0x19 I_KCOLORS"[2].bbb", // K2_B = 0x1A I_KCOLORS"[3].bbb", // K3_B = 0x1B I_KCOLORS"[0].aaa", // K0_A = 0x1C I_KCOLORS"[1].aaa", // K1_A = 0x1D I_KCOLORS"[2].aaa", // K2_A = 0x1E I_KCOLORS"[3].aaa", // K3_A = 0x1F }; static const char *tevKSelTableA[] = // KASEL { "1.0f", // 1 = 0x00 "0.875f",// 7_8 = 0x01 "0.75f", // 3_4 = 0x02 "0.625f",// 5_8 = 0x03 "0.5f", // 1_2 = 0x04 "0.375f",// 3_8 = 0x05 "0.25f", // 1_4 = 0x06 "0.125f",// 1_8 = 0x07 "ERROR", // 0x08 "ERROR", // 0x09 "ERROR", // 0x0a "ERROR", // 0x0b "ERROR", // 0x0c "ERROR", // 0x0d "ERROR", // 0x0e "ERROR", // 0x0f I_KCOLORS"[0].r", // K0_R = 0x10 I_KCOLORS"[1].r", // K1_R = 0x11 I_KCOLORS"[2].r", // K2_R = 0x12 I_KCOLORS"[3].r", // K3_R = 0x13 I_KCOLORS"[0].g", // K0_G = 0x14 I_KCOLORS"[1].g", // K1_G = 0x15 I_KCOLORS"[2].g", // K2_G = 0x16 I_KCOLORS"[3].g", // K3_G = 0x17 I_KCOLORS"[0].b", // K0_B = 0x18 I_KCOLORS"[1].b", // K1_B = 0x19 I_KCOLORS"[2].b", // K2_B = 0x1A I_KCOLORS"[3].b", // K3_B = 0x1B I_KCOLORS"[0].a", // K0_A = 0x1C I_KCOLORS"[1].a", // K1_A = 0x1D I_KCOLORS"[2].a", // K2_A = 0x1E I_KCOLORS"[3].a", // K3_A = 0x1F }; static const char *tevScaleTable[] = // CS { "1.0f", // SCALE_1 "2.0f", // SCALE_2 "4.0f", // SCALE_4 "0.5f", // DIVIDE_2 }; static const char *tevBiasTable[] = // TB { "", // ZERO, "+0.5f", // ADDHALF, "-0.5f", // SUBHALF, "", }; static const char *tevOpTable[] = { // TEV "+", // TEVOP_ADD = 0, "-", // TEVOP_SUB = 1, }; static const char *tevCInputTable[] = // CC { "(prev.rgb)", // CPREV, "(prev.aaa)", // APREV, "(c0.rgb)", // C0, "(c0.aaa)", // A0, "(c1.rgb)", // C1, "(c1.aaa)", // A1, "(c2.rgb)", // C2, "(c2.aaa)", // A2, "(textemp.rgb)", // TEXC, "(textemp.aaa)", // TEXA, "(rastemp.rgb)", // RASC, "(rastemp.aaa)", // RASA, "float3(1.0f, 1.0f, 1.0f)", // ONE "float3(0.5f, 0.5f, 0.5f)", // HALF "(konsttemp.rgb)", //"konsttemp.rgb", // KONST "float3(0.0f, 0.0f, 0.0f)", // ZERO ///aded extra values to map clamped values "(cprev.rgb)", // CPREV, "(cprev.aaa)", // APREV, "(cc0.rgb)", // C0, "(cc0.aaa)", // A0, "(cc1.rgb)", // C1, "(cc1.aaa)", // A1, "(cc2.rgb)", // C2, "(cc2.aaa)", // A2, "(textemp.rgb)", // TEXC, "(textemp.aaa)", // TEXA, "(crastemp.rgb)", // RASC, "(crastemp.aaa)", // RASA, "float3(1.0f, 1.0f, 1.0f)", // ONE "float3(0.5f, 0.5f, 0.5f)", // HALF "(ckonsttemp.rgb)", //"konsttemp.rgb", // KONST "float3(0.0f, 0.0f, 0.0f)", // ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR" }; static const char *tevAInputTable[] = // CA { "prev", // APREV, "c0", // A0, "c1", // A1, "c2", // A2, "textemp", // TEXA, "rastemp", // RASA, "konsttemp", // KONST, (hw1 had quarter) "float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO ///aded extra values to map clamped values "cprev", // APREV, "cc0", // A0, "cc1", // A1, "cc2", // A2, "textemp", // TEXA, "crastemp", // RASA, "ckonsttemp", // KONST, (hw1 had quarter) "float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevRasTable[] = { "colors_0", "colors_1", "ERROR", //2 "ERROR", //3 "ERROR", //4 "alphabump", // use bump alpha "(alphabump*(255.0f/248.0f))", //normalized "float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero }; //static const char *tevTexFunc[] = { "tex2D", "texRECT" }; static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" }; static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" }; static const char *tevIndAlphaSel[] = {"", "x", "y", "z"}; //static const char *tevIndAlphaScale[] = {"", "*32", "*16", "*8"}; static const char *tevIndAlphaScale[] = {"*(248.0f/255.0f)", "*(224.0f/255.0f)", "*(240.0f/255.0f)", "*(248.0f/255.0f)"}; static const char *tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt static const char *tevIndWrapStart[] = {"0.0f", "256.0f", "128.0f", "64.0f", "32.0f", "16.0f", "0.001f" }; static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" }; #define WRITE p+=sprintf static char swapModeTable[4][5]; static char text[16384]; static bool DepthTextureEnable; struct RegisterState { bool ColorNeedOverflowControl; bool AlphaNeedOverflowControl; bool AuxStored; }; static RegisterState RegisterStates[4]; static void BuildSwapModeTable() { static const char *swapColors = "rgba"; for (int i = 0; i < 4; i++) { swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1]; swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2]; swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1]; swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2]; swapModeTable[i][4] = 0; } } const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num) { if(ApiType == API_GLSL) return ""; // Nothing to do here static char result[64]; sprintf(result, " : register(%s%d)", prefix, num); return result; } const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components) { WRITE(p, "uniform float4 "I_COLORS"[4] %s;\n", WriteRegister(ApiType, "c", C_COLORS)); WRITE(p, "uniform float4 "I_KCOLORS"[4] %s;\n", WriteRegister(ApiType, "c", C_KCOLORS)); WRITE(p, "uniform float4 "I_ALPHA"[1] %s;\n", WriteRegister(ApiType, "c", C_ALPHA)); WRITE(p, "uniform float4 "I_TEXDIMS"[8] %s;\n", WriteRegister(ApiType, "c", C_TEXDIMS)); WRITE(p, "uniform float4 "I_ZBIAS"[2] %s;\n", WriteRegister(ApiType, "c", C_ZBIAS)); WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] %s;\n", WriteRegister(ApiType, "c", C_INDTEXSCALE)); WRITE(p, "uniform float4 "I_INDTEXMTX"[6] %s;\n", WriteRegister(ApiType, "c", C_INDTEXMTX)); WRITE(p, "uniform float4 "I_FOG"[3] %s;\n", WriteRegister(ApiType, "c", C_FOG)); if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { WRITE(p, "uniform float4 "I_PLIGHTS"[40] %s;\n", WriteRegister(ApiType, "c", C_PLIGHTS)); WRITE(p, "uniform float4 "I_PMATERIALS"[4] %s;\n", WriteRegister(ApiType, "c", C_PMATERIALS)); } if(ApiType != API_GLSL) { WRITE(p, "void main(\n"); if(ApiType != API_D3D11) { WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n", dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "", DepthTextureEnable ? "\n out float depth : DEPTH," : "", ApiType & API_OPENGL ? "WPOS" : ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS"); } else { WRITE(p, " out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n", dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "", DepthTextureEnable ? "\n out float depth : SV_Depth," : ""); } WRITE(p, " in float4 colors_0 : COLOR0,\n"); WRITE(p, " in float4 colors_1 : COLOR1"); // compute window position if needed because binding semantic WPOS is not widely supported if (numTexgen < 7) { for (int i = 0; i < numTexgen; ++i) WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i); WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen); if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1); } else { // wpos is in w of first 4 texcoords if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { for (int i = 0; i < 8; ++i) WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i); } else { for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i); } } WRITE(p, " ) {\n"); } else { // GLSL doesn't do main arguments // Once we switch to GLSL 1.3 we will bind a lot of these. WRITE(p, " float4 ocol0;\n"); if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) WRITE(p, " float4 ocol1;\n"); // Will be supported later if(DepthTextureEnable) WRITE(p, " float depth;\n"); // TODO: Passed to Vertex Shader right? WRITE(p, " float4 rawpos = gl_FragCoord;\n"); WRITE(p, " float4 colors_0 = gl_Color;\n"); WRITE(p, " float4 colors_1 = gl_SecondaryColor;\n"); // compute window position if needed because binding semantic WPOS is not widely supported if (numTexgen < 7) { for (int i = 0; i < numTexgen; ++i) WRITE(p, " float3 uv%d = gl_TexCoord[%d].xyz;\n", i, i); WRITE(p, " float4 clipPos = gl_TexCoord[%d];\n", numTexgen); if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) WRITE(p, " float4 Normal = gl_TexCoord[%d];\n", numTexgen + 1); } else { // wpos is in w of first 4 texcoords if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { for (int i = 0; i < 8; ++i) WRITE(p, " float4 uv%d = gl_TexCoord[%d];\n", i, i); } else { for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) WRITE(p, " float%d uv%d = gl_TexCoord[%d]%s;\n", i < 4 ? 4 : 3 , i, i, i < 4 ? ".xyz" : ""); } } WRITE(p, "void main()\n{\n"); } char* pmainstart = p; int Pretest = AlphaPreTest(); if(Pretest >= 0 && !DepthTextureEnable) { if (!Pretest) { // alpha test will always fail, so restart the shader and just make it an empty function WRITE(p, "ocol0 = 0;\n"); if(DepthTextureEnable) WRITE(p, "depth = 1.f;\n"); if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) WRITE(p, "ocol1 = 0;\n"); if(ApiType == API_GLSL) WRITE(p, "gl_FragData[0] = ocol0;\n"); if(ApiType != API_D3D11) WRITE(p, "return;\n"); } else if (dstAlphaMode == DSTALPHA_ALPHA_PASS) { WRITE(p, " ocol0 = " I_ALPHA"[0].aaaa;\n"); } if(!Pretest || dstAlphaMode == DSTALPHA_ALPHA_PASS) { WRITE(p, "}\n"); return text; } } WRITE(p, " float4 c0 = " I_COLORS"[1], c1 = " I_COLORS"[2], c2 = " I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n" " float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n" " float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n" " float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n" " float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n" " float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n" " float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n" " float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n"); if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { if (xfregs.numTexGen.numTexGens < 7) { WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n"); WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n"); } else { WRITE(p," float3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n"); WRITE(p,"float3 pos = float3(uv0.w,uv1.w,uv7.w);\n"); } WRITE(p, "float4 mat, lacc;\n" "float3 ldir, h;\n" "float dist, dist2, attn;\n"); p = GenerateLightingShader(p, components, I_PMATERIALS, I_PLIGHTS, "colors_", "colors_"); } if (numTexgen < 7) WRITE(p, "clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n"); else WRITE(p, "float4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n"); // HACK to handle cases where the tex gen is not enabled if (numTexgen == 0) { WRITE(p, "float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n"); } else { for (int i = 0; i < numTexgen; ++i) { // optional perspective divides if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ) { WRITE(p, "if (uv%d.z != 0.0f)", i); WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i); } WRITE(p, "uv%d.xy = uv%d.xy * " I_TEXDIMS"[%d].zw;\n", i, i, i); } } // indirect texture map lookup for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { if (nIndirectStagesUsed & (1<= %s.r + (0.25f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_GT 8 " %s + ((abs(%s.r - %s.r) < (0.5f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_EQ 9 " %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_GT 10 " %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_EQ 11 " %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_GT 12 " %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_EQ 13 " %s + (max(sign(%s.rgb - %s.rgb - (0.25f/255.0f)), float3(0.0f, 0.0f, 0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14 " %s + ((float3(1.0f, 1.0f, 1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (0.5f/255.0f)), float3(0.0f, 0.0f, 0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15 }; //table with the alpha compare operations static const char *TEVCMPAlphaOPTable[16] = { "0.0f",//0 "0.0f",//1 "0.0f",//2 "0.0f",//3 "0.0f",//4 "0.0f",//5 "0.0f",//6 "0.0f",//7 " %s.a + ((%s.r >= (%s.r + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_R8_GT 8 " %s.a + (abs(%s.r - %s.r) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_R8_EQ 9 " %s.a + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_GR16_GT 10 " %s.a + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_GR16_EQ 11 " %s.a + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_GT 12 " %s.a + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_EQ 13 " %s.a + ((%s.a >= (%s.a + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_A8_GT 14 " %s.a + (abs(%s.a - %s.a) < (0.5f/255.0f) ? %s.a : 0.0f)"//#define TEVCMP_A8_EQ 15 }; static void WriteStage(char *&p, int n, API_TYPE ApiType) { int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1); bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens; bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages; // HACK to handle cases where the tex gen is not enabled if (!bHasTexCoord) texcoord = 0; WRITE(p, "// TEV stage %d\n", n); if (bHasIndStage) { WRITE(p, "// indirect op\n"); // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords if (bpmem.tevind[n].bs != ITBA_OFF) { WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt, tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]); } // format WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]); // bias if (bpmem.tevind[n].bias != ITB_NONE ) WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]); // multiply by offset matrix and scale if (bpmem.tevind[n].mid != 0) { if (bpmem.tevind[n].mid <= 3) { int mtxidx = 2*(bpmem.tevind[n].mid-1); WRITE(p, "float2 indtevtrans%d = float2(dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n", n, mtxidx, n, mtxidx+1, n); } else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix _assert_(bpmem.tevind[n].mid >= 5); int mtxidx = 2*(bpmem.tevind[n].mid-5); WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n); } else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix _assert_(bpmem.tevind[n].mid >= 9); int mtxidx = 2*(bpmem.tevind[n].mid-9); WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n); } else WRITE(p, "float2 indtevtrans%d = 0;\n", n); } else WRITE(p, "float2 indtevtrans%d = 0;\n", n); // --------- // Wrapping // --------- // wrap S if (bpmem.tevind[n].sw == ITW_OFF) WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord); else if (bpmem.tevind[n].sw == ITW_0) WRITE(p, "wrappedcoord.x = 0.0f;\n"); else WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]); // wrap T if (bpmem.tevind[n].tw == ITW_OFF) WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord); else if (bpmem.tevind[n].tw == ITW_0) WRITE(p, "wrappedcoord.y = 0.0f;\n"); else WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]); if (bpmem.tevind[n].fb_addprev) // add previous tevcoord WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n); else WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n); } TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC; TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC; if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC || cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC || cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC || cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC || ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA || ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA) { char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap]; WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap); WRITE(p, "crastemp = frac(rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n"); } if (bpmem.tevorders[n/2].getEnable(n&1)) { if(!bHasIndStage) { // calc tevcord if(bHasTexCoord) WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord); else WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n"); } char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap]; int texmap = bpmem.tevorders[n/2].getTexMap(n&1); SampleTexture(p, "textemp", "tevcoord", texswap, texmap, ApiType); } else WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n"); if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST || ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST) { int kc = bpmem.tevksel[n / 2].getKC(n & 1); int ka = bpmem.tevksel[n / 2].getKA(n & 1); WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]); if(kc > 7 || ka > 7) { WRITE(p, "ckonsttemp = frac(konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n"); } else { WRITE(p, "ckonsttemp = konsttemp;\n"); } } if(cc.a == TEVCOLORARG_CPREV || cc.a == TEVCOLORARG_APREV || cc.b == TEVCOLORARG_CPREV || cc.b == TEVCOLORARG_APREV || cc.c == TEVCOLORARG_CPREV || cc.c == TEVCOLORARG_APREV || ac.a == TEVALPHAARG_APREV || ac.b == TEVALPHAARG_APREV || ac.c == TEVALPHAARG_APREV) { if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl) { WRITE(p, "cprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n"); RegisterStates[0].AlphaNeedOverflowControl = false; RegisterStates[0].ColorNeedOverflowControl = false; } else { WRITE(p, "cprev = prev;\n"); } RegisterStates[0].AuxStored = true; } if(cc.a == TEVCOLORARG_C0 || cc.a == TEVCOLORARG_A0 || cc.b == TEVCOLORARG_C0 || cc.b == TEVCOLORARG_A0 || cc.c == TEVCOLORARG_C0 || cc.c == TEVCOLORARG_A0 || ac.a == TEVALPHAARG_A0 || ac.b == TEVALPHAARG_A0 || ac.c == TEVALPHAARG_A0) { if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl) { WRITE(p, "cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n"); RegisterStates[1].AlphaNeedOverflowControl = false; RegisterStates[1].ColorNeedOverflowControl = false; } else { WRITE(p, "cc0 = c0;\n"); } RegisterStates[1].AuxStored = true; } if(cc.a == TEVCOLORARG_C1 || cc.a == TEVCOLORARG_A1 || cc.b == TEVCOLORARG_C1 || cc.b == TEVCOLORARG_A1 || cc.c == TEVCOLORARG_C1 || cc.c == TEVCOLORARG_A1 || ac.a == TEVALPHAARG_A1 || ac.b == TEVALPHAARG_A1 || ac.c == TEVALPHAARG_A1) { if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl) { WRITE(p, "cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n"); RegisterStates[2].AlphaNeedOverflowControl = false; RegisterStates[2].ColorNeedOverflowControl = false; } else { WRITE(p, "cc1 = c1;\n"); } RegisterStates[2].AuxStored = true; } if(cc.a == TEVCOLORARG_C2 || cc.a == TEVCOLORARG_A2 || cc.b == TEVCOLORARG_C2 || cc.b == TEVCOLORARG_A2 || cc.c == TEVCOLORARG_C2 || cc.c == TEVCOLORARG_A2 || ac.a == TEVALPHAARG_A2 || ac.b == TEVALPHAARG_A2 || ac.c == TEVALPHAARG_A2) { if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl) { WRITE(p, "cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n"); RegisterStates[3].AlphaNeedOverflowControl = false; RegisterStates[3].ColorNeedOverflowControl = false; } else { WRITE(p, "cc2 = c2;\n"); } RegisterStates[3].AuxStored = true; } RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0); RegisterStates[cc.dest].AuxStored = false; // combine the color channel WRITE(p, "// color combine\n"); if (cc.clamp) WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]); else WRITE(p, "%s = ", tevCOutputTable[cc.dest]); // combine the color channel if (cc.bias != TevBias_COMPARE) // if not compare { //normal color combiner goes here if (cc.shift > TEVSCALE_1) WRITE(p, "%s*(", tevScaleTable[cc.shift]); if(!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD)) WRITE(p, "%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]); if (cc.a == cc.b) WRITE(p, "%s", tevCInputTable[cc.a + 16]); else if (cc.c == TEVCOLORARG_ZERO) WRITE(p, "%s", tevCInputTable[cc.a + 16]); else if (cc.c == TEVCOLORARG_ONE) WRITE(p, "%s", tevCInputTable[cc.b + 16]); else if (cc.a == TEVCOLORARG_ZERO) WRITE(p, "%s*%s", tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]); else if (cc.b == TEVCOLORARG_ZERO) WRITE(p, "%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]); else WRITE(p, "lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]); WRITE(p, "%s", tevBiasTable[cc.bias]); if (cc.shift > TEVSCALE_1) WRITE(p, ")"); } else { int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table tevCInputTable[cc.d], tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]); } if (cc.clamp) WRITE(p, ")"); WRITE(p,";\n"); RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0); RegisterStates[ac.dest].AuxStored = false; // combine the alpha channel WRITE(p, "// alpha combine\n"); if (ac.clamp) WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]); else WRITE(p, "%s = ", tevAOutputTable[ac.dest]); if (ac.bias != TevBias_COMPARE) // if not compare { //normal alpha combiner goes here if (ac.shift > TEVSCALE_1) WRITE(p, "%s*(", tevScaleTable[ac.shift]); if(!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD)) WRITE(p, "%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]); if (ac.a == ac.b) WRITE(p, "%s.a", tevAInputTable[ac.a + 8]); else if (ac.c == TEVALPHAARG_ZERO) WRITE(p, "%s.a", tevAInputTable[ac.a + 8]); else if (ac.a == TEVALPHAARG_ZERO) WRITE(p, "%s.a*%s.a", tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]); else if (ac.b == TEVALPHAARG_ZERO) WRITE(p, "%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]); else WRITE(p, "lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]); WRITE(p, "%s",tevBiasTable[ac.bias]); if (ac.shift>0) WRITE(p, ")"); } else { //compare alpha combiner goes here int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here WRITE(p, TEVCMPAlphaOPTable[cmp], tevAInputTable[ac.d], tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]); } if (ac.clamp) WRITE(p, ")"); WRITE(p, ";\n\n"); WRITE(p, "// TEV done\n"); } void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType) { if (ApiType == API_D3D11) WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap); else WRITE(p, "%s=%s(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_GLSL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap); } static const char *tevAlphaFuncsTable[] = { "(false)", //ALPHACMP_NEVER 0 "(prev.a <= %s - (0.25f/255.0f))", //ALPHACMP_LESS 1 "(abs( prev.a - %s ) < (0.5f/255.0f))", //ALPHACMP_EQUAL 2 "(prev.a < %s + (0.25f/255.0f))", //ALPHACMP_LEQUAL 3 "(prev.a >= %s + (0.25f/255.0f))", //ALPHACMP_GREATER 4 "(abs( prev.a - %s ) >= (0.5f/255.0f))", //ALPHACMP_NEQUAL 5 "(prev.a > %s - (0.25f/255.0f))", //ALPHACMP_GEQUAL 6 "(true)" //ALPHACMP_ALWAYS 7 }; static const char *tevAlphaFunclogicTable[] = { " && ", // and " || ", // or " != ", // xor " == " // xnor }; static int AlphaPreTest() { u32 op = bpmem.alphaFunc.logic; u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1}; // First kill all the simple cases switch(op) { case 0: // AND if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true; if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false; break; case 1: // OR if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true; if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false; break; case 2: // XOR if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) return true; if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) return false; break; case 3: // XNOR if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) return false; if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) return true; break; default: PanicAlert("bad logic for alpha test? %08x", op); } return -1; } static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode) { static const char *alphaRef[2] = { I_ALPHA"[0].r", I_ALPHA"[0].g" }; // using discard then return works the same in cg and dx9 but not in dx11 WRITE(p, "if(!( "); int compindex = bpmem.alphaFunc.comp0 % 8; WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op compindex = bpmem.alphaFunc.comp1 % 8; WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table WRITE(p, ")) {\n"); WRITE(p, "ocol0 = float4(0);\n"); if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) WRITE(p, "ocol1 = 0;\n"); if (DepthTextureEnable) WRITE(p, "depth = 1.f;\n"); // HAXX: zcomploc is a way to control whether depth test is done before // or after texturing and alpha test. PC GPU does depth test before texturing ONLY if depth value is // not updated during shader execution. // We implement "depth test before texturing" by discarding the fragment // when the alpha test fail. This is not a correct implementation because // even if the depth test fails the fragment could be alpha blended. // this implemnetation is a trick to keep speed. // the correct, but slow, way to implement a correct zComploc is : // 1 - if zcomplock is enebled make a first pass, with color channel write disabled updating only // depth channel. // 2 - in the next pass disable depth chanel update, but proccess the color data normally // this way is the only CORRECT way to emulate perfectly the zcomplock behaviour if (!(bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable)) { WRITE(p, "discard;\n"); if (ApiType != API_D3D11) WRITE(p, "return;\n"); } WRITE(p, "}\n"); } static const char *tevFogFuncsTable[] = { "", //No Fog "", //? "", //Linear "", //? " fog = 1.0f - pow(2.0f, -8.0f * fog);\n", //exp " fog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n", //exp2 " fog = pow(2.0f, -8.0f * (1.0f - fog));\n", //backward exp " fog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" //backward exp2 }; static void WriteFog(char *&p) { if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog if (bpmem.fog.c_proj_fsel.proj == 0) { // perspective // ze = A/(B - (Zs >> B_SHF) WRITE (p, " float ze = " I_FOG"[1].x / (" I_FOG"[1].y - (zCoord / " I_FOG"[1].w));\n"); } else { // orthographic // ze = a*Zs (here, no B_SHF) WRITE (p, " float ze = " I_FOG"[1].x * zCoord;\n"); } // x_adjust = sqrt((x-center)^2 + k^2)/k // ze *= x_adjust //this is complitly teorical as the real hard seems to use a table intead of calculate the values. if(bpmem.fogRange.Base.Enabled) { WRITE (p, " float x_adjust = (2.0f * (clipPos.x / " I_FOG"[2].y)) - 1.0f - " I_FOG"[2].x;\n"); WRITE (p, " x_adjust = sqrt(x_adjust * x_adjust + " I_FOG"[2].z * " I_FOG"[2].z) / " I_FOG"[2].z;\n"); WRITE (p, " ze *= x_adjust;\n"); } WRITE (p, " float fog = saturate(ze - " I_FOG"[1].z);\n"); if(bpmem.fog.c_proj_fsel.fsel > 3) { WRITE(p, "%s", tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]); } else { if(bpmem.fog.c_proj_fsel.fsel != 2) WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel); } WRITE(p, " prev.rgb = lerp(prev.rgb," I_FOG"[0].rgb,fog);\n"); }