Dolphin Emulator Open navigation drawer Close navigation drawer Build Revision: Supports OpenGL ES 3: Current Dir: Parent Directory Folder File Size: Can not use compressed file types Game List Browse Folder Settings Gamepad Config About File clicked: Button A Button B Button Start Button X Button Y Button Z D-Pad Up D-Pad Down D-Pad Left D-Pad Right Main Stick Up Main Stick Down Main Stick Left Main Stick Right C Stick Up C Stick Down C Stick Left C Stick Right Trigger L Trigger R Press button to configure %1$s Interpreter JIT64 Recompiler JITIL Recompiler JIT ARM Recompiler CPU Core CPU Settings Emulation core to use Dual Core On/Off Video Settings Software Renderer OpenGL ES 3 Video Backend Video backend to use Draw on-screen controls Enhancements Internal Resolution Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. Anisotropic Filtering Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. Scaled EFB Copy Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely). Per-Pixel Lighting Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes. Force Texture Filtering Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games. Disable Fog Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation. Hacks Embedded Frame Buffer Skip EFB Access from CPU Ignore any requests from the CPU to read/write to the EFB. Ignore Format Changes Ignore any changes to the EFB format. EFB Copy Method Determines how EFB copies will be emulated. Texture RAM (uncached) RAM (cached) Texture Cache Texture Cache Accuracy The safer the selection, the less likely the emulator will be missing any texture updates from RAM. Low Medium High External Frame Buffer Determines how the XFB will be emulated. Virtual Real Cache Display Lists Speeds up emulation a bit by caching display lists. Disable Destination Alpha Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects. Fast Depth Calculation Uses a less accurate algorithm to calculate depth values. Yes No Disabled Other