// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "Common/Thread.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" struct VideoConfig; class TextureCache { public: enum TexCacheEntryType { TCET_NORMAL, TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used }; struct TCacheEntryBase { #define TEXHASH_INVALID 0 // common members u32 addr; u32 size_in_bytes; u64 hash; //u32 pal_hash; u32 format; enum TexCacheEntryType type; unsigned int num_mipmaps; unsigned int num_layers; unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames int frameCount; void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps, unsigned int _num_layers) { addr = _addr; size_in_bytes = _size; format = _format; num_mipmaps = _num_mipmaps; num_layers = _num_layers; } void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height) { native_width = _native_width; native_height = _native_height; virtual_width = _virtual_width; virtual_height = _virtual_height; } void SetHashes(u64 _hash/*, u32 _pal_hash*/) { hash = _hash; //pal_hash = _pal_hash; } virtual ~TCacheEntryBase(); virtual void Bind(unsigned int stage) = 0; virtual bool Save(const std::string& filename, unsigned int level) = 0; virtual void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) = 0; virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, unsigned int cbufid, const float *colmat) = 0; int IntersectsMemoryRange(u32 range_address, u32 range_size) const; bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); } }; virtual ~TextureCache(); // needs virtual for DX11 dtor static void OnConfigChanged(VideoConfig& config); static void Cleanup(); static void Invalidate(); static void InvalidateRange(u32 start_address, u32 size); static void MakeRangeDynamic(u32 start_address, u32 size); static void ClearRenderTargets(); // currently only used by OGL static bool Find(u32 start_address, u64 hash); virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0; virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0; virtual void CompileShaders() = 0; // currently only implemented by OGL virtual void DeleteShaders() = 0; // currently only implemented by OGL static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem); static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf); static void RequestInvalidateTextureCache(); protected: TextureCache(); static GC_ALIGNED16(u8 *temp); static unsigned int temp_size; private: static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels); static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int* width, unsigned int* height); static void DumpTexture(TCacheEntryBase* entry, unsigned int level); static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height); static void FreeRenderTarget(TCacheEntryBase* entry); typedef std::map TexCache; typedef std::vector RenderTargetPool; static TexCache textures; static RenderTargetPool render_target_pool; // Backup configuration values static struct BackupConfig { int s_colorsamples; bool s_copy_efb_to_texture; bool s_copy_efb_scaled; bool s_copy_efb; int s_efb_scale; bool s_texfmt_overlay; bool s_texfmt_overlay_center; bool s_hires_textures; bool s_copy_cache_enable; bool s_stereo_3d; bool s_efb_mono_depth; } backup_config; }; extern TextureCache *g_texture_cache;