// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/BreakPoints.h" #include "Common/Common.h" #include "Core/Debugger/PPCDebugInterface.h" #include "Core/PowerPC/CPUCoreBase.h" #include "Core/PowerPC/Gekko.h" #include "Core/PowerPC/PPCCache.h" class PointerWrap; extern CPUCoreBase *cpu_core_base; namespace PowerPC { enum CoreMode { MODE_INTERPRETER, MODE_JIT, }; // This contains the entire state of the emulated PowerPC "Gekko" CPU. struct GC_ALIGNED64(PowerPCState) { u32 gpr[32]; // General purpose registers. r1 = stack pointer. // The paired singles are strange : PS0 is stored in the full 64 bits of each FPR // but ps calculations are only done in 32-bit precision, and PS1 is only 32 bits. // Since we want to use SIMD, SSE2 is the only viable alternative - 2x double. u64 ps[32][2]; u32 pc; // program counter u32 npc; // Optimized CR implementation. Instead of storing CR in its PowerPC format // (4 bit value, SO/EQ/LT/GT), we store instead a 64 bit value for each of // the 8 CR register parts. This 64 bit value follows this format: // - SO iff. bit 61 is set // - EQ iff. lower 32 bits == 0 // - GT iff. (s64)cr_val > 0 // - LT iff. bit 62 is set // // This has the interesting property that sign-extending the result of an // operation from 32 to 64 bits results in a 64 bit value that works as a // CR value. Checking each part of CR is also fast, as it is equivalent to // testing one bit or the low 32 bit part of a register. And CR can still // be manipulated bit by bit fairly easily. u64 cr_val[8]; u32 msr; // machine specific register u32 fpscr; // floating point flags/status bits // Exception management. volatile u32 Exceptions; // Downcount for determining when we need to do timing // This isn't quite the right location for it, but it is here to accelerate the ARM JIT // This variable should be inside of the CoreTiming namespace if we wanted to be correct. int downcount; u32 sr[16]; // Segment registers. u32 DebugCount; // special purpose registers - controls quantizers, DMA, and lots of other misc extensions. // also for power management, but we don't care about that. u32 spr[1024]; u32 dtlb_last; u32 dtlb_va[128]; u32 dtlb_pa[128]; u32 itlb_last; u32 itlb_va[128]; u32 itlb_pa[128]; u32 pagetable_base; u32 pagetable_hashmask; InstructionCache iCache; }; enum CPUState { CPU_RUNNING = 0, CPU_STEPPING = 2, CPU_POWERDOWN = 3, }; extern PowerPCState ppcState; extern BreakPoints breakpoints; extern MemChecks memchecks; extern PPCDebugInterface debug_interface; void Init(int cpu_core); void Shutdown(); void DoState(PointerWrap &p); CoreMode GetMode(); void SetMode(CoreMode _coreType); void SingleStep(); void CheckExceptions(); void CheckExternalExceptions(); void CheckBreakPoints(); void RunLoop(); void Start(); void Pause(); void Stop(); CPUState GetState(); volatile CPUState *GetStatePtr(); // this oddity is here instead of an extern declaration to easily be able to find all direct accesses throughout the code. u32 CompactCR(); void ExpandCR(u32 cr); void OnIdle(u32 _uThreadAddr); void OnIdleIL(); void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst); // Easy register access macros. #define HID0 ((UReg_HID0&)PowerPC::ppcState.spr[SPR_HID0]) #define HID2 ((UReg_HID2&)PowerPC::ppcState.spr[SPR_HID2]) #define HID4 ((UReg_HID4&)PowerPC::ppcState.spr[SPR_HID4]) #define DMAU (*(UReg_DMAU*)&PowerPC::ppcState.spr[SPR_DMAU]) #define DMAL (*(UReg_DMAL*)&PowerPC::ppcState.spr[SPR_DMAL]) #define MMCR0 ((UReg_MMCR0&)PowerPC::ppcState.spr[SPR_MMCR0]) #define MMCR1 ((UReg_MMCR1&)PowerPC::ppcState.spr[SPR_MMCR1]) #define PC PowerPC::ppcState.pc #define NPC PowerPC::ppcState.npc #define FPSCR ((UReg_FPSCR&)PowerPC::ppcState.fpscr) #define MSR PowerPC::ppcState.msr #define GPR(n) PowerPC::ppcState.gpr[n] #define rGPR PowerPC::ppcState.gpr #define rSPR(i) PowerPC::ppcState.spr[i] #define LR PowerPC::ppcState.spr[SPR_LR] #define CTR PowerPC::ppcState.spr[SPR_CTR] #define rDEC PowerPC::ppcState.spr[SPR_DEC] #define SRR0 PowerPC::ppcState.spr[SPR_SRR0] #define SRR1 PowerPC::ppcState.spr[SPR_SRR1] #define SPRG0 PowerPC::ppcState.spr[SPR_SPRG0] #define SPRG1 PowerPC::ppcState.spr[SPR_SPRG1] #define SPRG2 PowerPC::ppcState.spr[SPR_SPRG2] #define SPRG3 PowerPC::ppcState.spr[SPR_SPRG3] #define GQR(x) PowerPC::ppcState.spr[SPR_GQR0+x] #define TL PowerPC::ppcState.spr[SPR_TL] #define TU PowerPC::ppcState.spr[SPR_TU] #define rPS0(i) (*(double*)(&PowerPC::ppcState.ps[i][0])) #define rPS1(i) (*(double*)(&PowerPC::ppcState.ps[i][1])) #define riPS0(i) (*(u64*)(&PowerPC::ppcState.ps[i][0])) #define riPS1(i) (*(u64*)(&PowerPC::ppcState.ps[i][1])) } // namespace // Convert between PPC and internal representation of CR. inline u64 PPCCRToInternal(u8 value) { u64 cr_val = 0x100000000; // SO cr_val |= (u64)!!(value & 1) << 61; // EQ cr_val |= (u64)!(value & 2); // GT cr_val |= (u64)!(value & 4) << 63; // LT cr_val |= (u64)!!(value & 8) << 62; return cr_val; } // Warning: these CR operations are fairly slow since they need to convert from // PowerPC format (4 bit) to our internal 64 bit format. See the definition of // ppcState.cr_val for more explanations. inline void SetCRField(int cr_field, int value) { PowerPC::ppcState.cr_val[cr_field] = PPCCRToInternal(value); } inline u32 GetCRField(int cr_field) { u64 cr_val = PowerPC::ppcState.cr_val[cr_field]; u32 ppc_cr = 0; // SO ppc_cr |= !!(cr_val & (1ull << 61)); // EQ ppc_cr |= ((cr_val & 0xFFFFFFFF) == 0) << 1; // GT ppc_cr |= ((s64)cr_val > 0) << 2; // LT ppc_cr |= !!(cr_val & (1ull << 62)) << 3; return ppc_cr; } inline u32 GetCRBit(int bit) { return (GetCRField(bit >> 2) >> (3 - (bit & 3))) & 1; } inline void SetCRBit(int bit, int value) { if (value & 1) SetCRField(bit >> 2, GetCRField(bit >> 2) | (0x8 >> (bit & 3))); else SetCRField(bit >> 2, GetCRField(bit >> 2) & ~(0x8 >> (bit & 3))); } // SetCR and GetCR are fairly slow. Should be avoided if possible. inline void SetCR(u32 new_cr) { PowerPC::ExpandCR(new_cr); } inline u32 GetCR() { return PowerPC::CompactCR(); } // SetCarry/GetCarry may speed up soon. inline void SetCarry(int ca) { ((UReg_XER&)PowerPC::ppcState.spr[SPR_XER]).CA = ca; } inline int GetCarry() { return ((UReg_XER&)PowerPC::ppcState.spr[SPR_XER]).CA; } inline UReg_XER GetXER() { return ((UReg_XER&)PowerPC::ppcState.spr[SPR_XER]); } inline void SetXER(UReg_XER new_xer) { ((UReg_XER&)PowerPC::ppcState.spr[SPR_XER]) = new_xer; } inline int GetXER_SO() { return ((UReg_XER&)PowerPC::ppcState.spr[SPR_XER]).SO; } inline void SetXER_SO(int value) { ((UReg_XER&)PowerPC::ppcState.spr[SPR_XER]).SO = value; } void UpdateFPRF(double dvalue);