// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Common/Logging/LogManager.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Host.h" #include "Core/HW/Memmap.h" #include "Core/HW/VideoInterface.h" #include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/EfbCopy.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SWOGLWindow.h" #include "VideoBackends/Software/SWRenderer.h" #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/VideoBackend.h" #include "VideoCommon/BPStructs.h" #include "VideoCommon/CommandProcessor.h" #include "VideoCommon/Fifo.h" #include "VideoCommon/Fifo.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/OpcodeDecoding.h" #include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" #include "VideoCommon/XFMemory.h" #define VSYNC_ENABLED 0 namespace SW { class PerfQuery : public PerfQueryBase { public: PerfQuery() {} ~PerfQuery() {} void EnableQuery(PerfQueryGroup type) override {} void DisableQuery(PerfQueryGroup type) override {} void ResetQuery() override { memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values)); } u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::perf_values[type]; }; void FlushResults() override {} bool IsFlushed() const override { return true; }; }; class TextureCache : public TextureCacheBase { public: void CompileShaders() override {}; void DeleteShaders() override {}; void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override {}; void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) override { EfbCopy::CopyEfb(); } private: struct TCacheEntry : TCacheEntryBase { TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {} ~TCacheEntry() {} void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) override {} void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool scaleByHalf, unsigned int cbufid, const float *colmat) override { EfbCopy::CopyEfb(); } void CopyRectangleFromTexture( const TCacheEntryBase* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) override {} void Bind(unsigned int stage) override {} bool Save(const std::string& filename, unsigned int level) override { return false; } }; TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override { return new TCacheEntry(config); } }; class XFBSource : public XFBSourceBase { void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override {} void CopyEFB(float Gamma) override {} }; class FramebufferManager : public FramebufferManagerBase { std::unique_ptr CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override { return std::make_unique(); } void GetTargetSize(unsigned int* width, unsigned int* height) override {}; void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma = 1.0f) override { EfbCopy::CopyEfb(); } }; std::string VideoSoftware::GetName() const { return "Software Renderer"; } std::string VideoSoftware::GetDisplayName() const { return "Software Renderer"; } static void InitBackendInfo() { g_Config.backend_info.APIType = API_NONE; g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsPrimitiveRestart = false; // aamodes g_Config.backend_info.AAModes = {1}; } void VideoSoftware::ShowConfig(void *hParent) { if (!m_initialized) InitBackendInfo(); Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software"); } bool VideoSoftware::Initialize(void *window_handle) { InitializeShared(); InitBackendInfo(); g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str()); g_Config.GameIniLoad(); g_Config.UpdateProjectionHack(); g_Config.VerifyValidity(); UpdateActiveConfig(); SWOGLWindow::Init(window_handle); PixelEngine::Init(); Clipper::Init(); Rasterizer::Init(); SWRenderer::Init(); DebugUtil::Init(); // Do our OSD callbacks OSD::DoCallbacks(OSD::CallbackType::Initialization); m_initialized = true; return true; } void VideoSoftware::Shutdown() { m_initialized = false; // Do our OSD callbacks OSD::DoCallbacks(OSD::CallbackType::Shutdown); SWOGLWindow::Shutdown(); } void VideoSoftware::Video_Cleanup() { if (g_renderer) { Fifo_Shutdown(); SWRenderer::Shutdown(); DebugUtil::Shutdown(); // The following calls are NOT Thread Safe // And need to be called from the video thread SWRenderer::Shutdown(); VertexLoaderManager::Shutdown(); g_framebuffer_manager.reset(); g_texture_cache.reset(); VertexShaderManager::Shutdown(); PixelShaderManager::Shutdown(); g_perf_query.reset(); g_vertex_manager.reset(); OpcodeDecoder_Shutdown(); g_renderer.reset(); } } // This is called after Video_Initialize() from the Core void VideoSoftware::Video_Prepare() { g_renderer = std::make_unique(); CommandProcessor::Init(); PixelEngine::Init(); BPInit(); g_vertex_manager = std::make_unique(); g_perf_query = std::make_unique(); Fifo_Init(); // must be done before OpcodeDecoder_Init() OpcodeDecoder_Init(); IndexGenerator::Init(); VertexShaderManager::Init(); PixelShaderManager::Init(); g_texture_cache = std::make_unique(); SWRenderer::Init(); VertexLoaderManager::Init(); g_framebuffer_manager = std::make_unique(); // Notify the core that the video backend is ready Host_Message(WM_USER_CREATE); INFO_LOG(VIDEO, "Video backend initialized."); } unsigned int VideoSoftware::PeekMessages() { return SWOGLWindow::s_instance->PeekMessages(); } }