// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "SHA1.h" #include #include #include #include "Common/Assert.h" #include "Common/CPUDetect.h" #include "Common/CommonTypes.h" #include "Common/Swap.h" #ifdef _MSC_VER #include #else #ifdef _M_X86_64 #include #elif defined(_M_ARM_64) #include #include #endif #endif #ifdef _MSC_VER #define ATTRIBUTE_TARGET(x) #else #define ATTRIBUTE_TARGET(x) [[gnu::target(x)]] #endif namespace Common::SHA1 { class ContextMbed final : public Context { public: ContextMbed() { mbedtls_sha1_init(&ctx); ASSERT(!mbedtls_sha1_starts_ret(&ctx)); } ~ContextMbed() { mbedtls_sha1_free(&ctx); } virtual void Update(const u8* msg, size_t len) override { ASSERT(!mbedtls_sha1_update_ret(&ctx, msg, len)); } virtual Digest Finish() override { Digest digest; ASSERT(!mbedtls_sha1_finish_ret(&ctx, digest.data())); return digest; } virtual bool HwAccelerated() const override { return false; } private: mbedtls_sha1_context ctx{}; }; class BlockContext : public Context { protected: static constexpr size_t BLOCK_LEN = 64; static constexpr u32 K[4]{0x5a827999, 0x6ed9eba1, 0x8f1bbcdc, 0xca62c1d6}; static constexpr u32 H[5]{0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476, 0xc3d2e1f0}; virtual void ProcessBlock(const u8* msg) = 0; virtual Digest GetDigest() = 0; virtual void Update(const u8* msg, size_t len) override { if (len == 0) return; msg_len += len; if (block_used) { if (block_used + len >= block.size()) { size_t rem = block.size() - block_used; std::memcpy(&block[block_used], msg, rem); ProcessBlock(&block[0]); block_used = 0; msg += rem; len -= rem; } else { std::memcpy(&block[block_used], msg, len); block_used += len; return; } } while (len >= BLOCK_LEN) { ProcessBlock(msg); msg += BLOCK_LEN; len -= BLOCK_LEN; } if (len) { std::memcpy(&block[0], msg, len); block_used = len; } } virtual Digest Finish() override { // block_used is guaranteed < BLOCK_LEN block[block_used++] = 0x80; constexpr size_t MSG_LEN_POS = BLOCK_LEN - sizeof(u64); if (block_used > MSG_LEN_POS) { // Pad current block and process it std::memset(&block[block_used], 0, BLOCK_LEN - block_used); ProcessBlock(&block[0]); // Pad a new block std::memset(&block[0], 0, MSG_LEN_POS); } else { // Pad current block std::memset(&block[block_used], 0, MSG_LEN_POS - block_used); } Common::BigEndianValue msg_bitlen(msg_len * 8); std::memcpy(&block[MSG_LEN_POS], &msg_bitlen, sizeof(msg_bitlen)); ProcessBlock(&block[0]); return GetDigest(); } alignas(64) std::array block{}; size_t block_used{}; size_t msg_len{}; }; template class CyclicArray { public: inline ValueType operator[](size_t i) const { return data[i % Size]; } inline ValueType& operator[](size_t i) { return data[i % Size]; } constexpr size_t size() { return Size; } private: std::array data; }; #ifdef _M_X86_64 // Uses the dedicated SHA1 instructions. Normal SSE(AVX*) would be needed for parallel // multi-message processing. While Dolphin could gain from such implementation, it requires the // calling code to be modified and/or making the SHA1 implementation asynchronous so it can // optimistically batch. class ContextX64SHA1 final : public BlockContext { public: ContextX64SHA1() { state[0] = _mm_set_epi32(H[0], H[1], H[2], H[3]); state[1] = _mm_set_epi32(H[4], 0, 0, 0); } private: struct XmmReg { // Allows aliasing attributes to be respected in the // face of templates. __m128i data; XmmReg& operator=(const __m128i& d) { data = d; return *this; } operator __m128i() const { return data; } }; using WorkBlock = CyclicArray; ATTRIBUTE_TARGET("ssse3") static inline __m128i byterev_16B(__m128i x) { return _mm_shuffle_epi8(x, _mm_set_epi8(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)); } template ATTRIBUTE_TARGET("sha") static inline __m128i MsgSchedule(WorkBlock* wblock) { auto& w = *wblock; // Update and return this location auto& wx = w[I]; // Do all the xors and rol(x,1) required for 4 rounds of msg schedule wx = _mm_sha1msg1_epu32(wx, w[I + 1]); wx = _mm_xor_si128(wx, w[I + 2]); wx = _mm_sha1msg2_epu32(wx, w[I + 3]); return wx; } ATTRIBUTE_TARGET("sha") virtual void ProcessBlock(const u8* msg) override { // There are 80 rounds with 4 bytes per round, giving 0x140 byte work space, but we can keep // active state in just 0x40 bytes. // see FIPS 180-4 6.1.3 Alternate Method for Computing a SHA-1 Message Digest WorkBlock w; auto msg_block = (const __m128i*)msg; for (size_t i = 0; i < w.size(); i++) w[i] = byterev_16B(_mm_loadu_si128(&msg_block[i])); // 0: abcd, 1: e auto abcde = state; // Not sure of a (non-ugly) way to have constant-evaluated for-loop, so just rely on inlining. // Problem is that sha1rnds4 requires imm8 arg, and first/last rounds have different behavior. // clang-format off // E0 += MSG0, special case of "nexte", can do normal add abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_add_epi32(abcde[1], w[0]), 0); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], w[1]), 0); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], w[2]), 0); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], w[3]), 0); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], MsgSchedule<4>(&w)), 0); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], MsgSchedule<5>(&w)), 1); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], MsgSchedule<6>(&w)), 1); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], MsgSchedule<7>(&w)), 1); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], MsgSchedule<8>(&w)), 1); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], MsgSchedule<9>(&w)), 1); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], MsgSchedule<10>(&w)), 2); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], MsgSchedule<11>(&w)), 2); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], MsgSchedule<12>(&w)), 2); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], MsgSchedule<13>(&w)), 2); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], MsgSchedule<14>(&w)), 2); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], MsgSchedule<15>(&w)), 3); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], MsgSchedule<16>(&w)), 3); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], MsgSchedule<17>(&w)), 3); abcde[1] = _mm_sha1rnds4_epu32(abcde[0], _mm_sha1nexte_epu32(abcde[1], MsgSchedule<18>(&w)), 3); abcde[0] = _mm_sha1rnds4_epu32(abcde[1], _mm_sha1nexte_epu32(abcde[0], MsgSchedule<19>(&w)), 3); // state += abcde state[1] = _mm_sha1nexte_epu32(abcde[1], state[1]); state[0] = _mm_add_epi32(abcde[0], state[0]); // clang-format on } virtual Digest GetDigest() override { Digest digest; _mm_storeu_si128((__m128i*)&digest[0], byterev_16B(state[0])); u32 hi = _mm_cvtsi128_si32(byterev_16B(state[1])); std::memcpy(&digest[sizeof(__m128i)], &hi, sizeof(hi)); return digest; } virtual bool HwAccelerated() const override { return true; } std::array state{}; }; #endif #ifdef _M_ARM_64 class ContextNeon final : public BlockContext { public: ContextNeon() { state.abcd = vld1q_u32(&H[0]); state.e = H[4]; } private: using WorkBlock = CyclicArray; struct State { // ARM thought they were being clever by exposing e as u32, but it actually makes non-asm // implementations pretty annoying/makes compiler's life needlessly difficult. uint32x4_t abcd{}; u32 e{}; }; static inline uint32x4_t MsgSchedule(WorkBlock* wblock, size_t i) { auto& w = *wblock; // Update and return this location auto& wx = w[0 + i]; wx = vsha1su0q_u32(wx, w[1 + i], w[2 + i]); wx = vsha1su1q_u32(wx, w[3 + i]); return wx; } template static inline constexpr uint32x4_t f(State state, uint32x4_t w) { const auto wk = vaddq_u32(w, vdupq_n_u32(K[Func])); if constexpr (Func == 0) return vsha1cq_u32(state.abcd, state.e, wk); if constexpr (Func == 1 || Func == 3) return vsha1pq_u32(state.abcd, state.e, wk); if constexpr (Func == 2) return vsha1mq_u32(state.abcd, state.e, wk); } template static inline constexpr State FourRounds(State state, uint32x4_t w) { return {f(state, w), vsha1h_u32(vgetq_lane_u32(state.abcd, 0))}; } virtual void ProcessBlock(const u8* msg) override { WorkBlock w; for (size_t i = 0; i < w.size(); i++) w[i] = vreinterpretq_u32_u8(vrev32q_u8(vld1q_u8(&msg[sizeof(uint32x4_t) * i]))); std::array states{state}; // Fashioned to look like x64 impl. // In each case the goal is to have compiler inline + unroll everything. states[1] = FourRounds<0>(states[0], w[0]); states[0] = FourRounds<0>(states[1], w[1]); states[1] = FourRounds<0>(states[0], w[2]); states[0] = FourRounds<0>(states[1], w[3]); states[1] = FourRounds<0>(states[0], MsgSchedule(&w, 4)); states[0] = FourRounds<1>(states[1], MsgSchedule(&w, 5)); states[1] = FourRounds<1>(states[0], MsgSchedule(&w, 6)); states[0] = FourRounds<1>(states[1], MsgSchedule(&w, 7)); states[1] = FourRounds<1>(states[0], MsgSchedule(&w, 8)); states[0] = FourRounds<1>(states[1], MsgSchedule(&w, 9)); states[1] = FourRounds<2>(states[0], MsgSchedule(&w, 10)); states[0] = FourRounds<2>(states[1], MsgSchedule(&w, 11)); states[1] = FourRounds<2>(states[0], MsgSchedule(&w, 12)); states[0] = FourRounds<2>(states[1], MsgSchedule(&w, 13)); states[1] = FourRounds<2>(states[0], MsgSchedule(&w, 14)); states[0] = FourRounds<3>(states[1], MsgSchedule(&w, 15)); states[1] = FourRounds<3>(states[0], MsgSchedule(&w, 16)); states[0] = FourRounds<3>(states[1], MsgSchedule(&w, 17)); states[1] = FourRounds<3>(states[0], MsgSchedule(&w, 18)); states[0] = FourRounds<3>(states[1], MsgSchedule(&w, 19)); state = {vaddq_u32(state.abcd, states[0].abcd), state.e + states[0].e}; } virtual Digest GetDigest() override { Digest digest; vst1q_u8(&digest[0], vrev32q_u8(vreinterpretq_u8_u32(state.abcd))); u32 e = Common::FromBigEndian(state.e); std::memcpy(&digest[sizeof(state.abcd)], &e, sizeof(e)); return digest; } virtual bool HwAccelerated() const override { return true; } State state; }; #endif std::unique_ptr CreateContext() { if (cpu_info.bSHA1) { #ifdef _M_X86_64 // Note: As of mid 2022, > 99% of CPUs reporting to Steam survey have SSSE3, ~40% have SHA. // Seems unlikely we'll see any cpus supporting SHA but not SSSE3 (in the foreseeable future at // least). if (cpu_info.bSSSE3) return std::make_unique(); #elif defined(_M_ARM_64) return std::make_unique(); #endif } return std::make_unique(); } Digest CalculateDigest(const u8* msg, size_t len) { auto ctx = CreateContext(); ctx->Update(msg, len); return ctx->Finish(); } std::string DigestToString(const Digest& digest) { static constexpr std::array lookup = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; std::string hash; hash.reserve(digest.size() * 2); for (size_t i = 0; i < digest.size(); ++i) { const u8 upper = static_cast((digest[i] >> 4) & 0xf); const u8 lower = static_cast(digest[i] & 0xf); hash.push_back(lookup[upper]); hash.push_back(lookup[lower]); } return hash; } } // namespace Common::SHA1