// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/Event.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h" #include "DolphinWX/Globals.h" #include "InputCommon/GCPadStatus.h" #if defined(HAVE_X11) && HAVE_X11 #include "DolphinWX/X11Utils.h" #endif // Class declarations class CGameListCtrl; class CCodeWindow; class CLogWindow; class FifoPlayerDlg; class LogConfigWindow; class NetPlaySetupFrame; class TASInputDlg; class wxCheatsWindow; class wxAuiManager; class wxAuiManagerEvent; class wxAuiNotebook; class wxAuiNotebookEvent; class wxListEvent; class wxMenuItem; class CRenderFrame : public wxFrame { public: CRenderFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin", const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE); bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) override; private: void OnDropFiles(wxDropFilesEvent& event); static bool IsValidSavestateDropped(const std::string& filepath); #ifdef _WIN32 // Receive WndProc messages WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); #endif }; class CFrame : public CRenderFrame { public: CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin", wxRect geometry = wxDefaultSize, bool use_debugger = false, bool batch_mode = false, bool show_log_window = false, long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE); virtual ~CFrame(); void* GetRenderHandle() { #if defined(HAVE_X11) && HAVE_X11 return reinterpret_cast(X11Utils::XWindowFromHandle(m_RenderParent->GetHandle())); #else return reinterpret_cast(m_RenderParent->GetHandle()); #endif } // These have to be public CCodeWindow* g_pCodeWindow = nullptr; NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr; wxCheatsWindow* g_CheatsWindow = nullptr; TASInputDlg* g_TASInputDlg[8]; void InitBitmaps(); void DoPause(); void DoStop(); void OnStopped(); void DoRecordingSave(); void UpdateGUI(); void UpdateGameList(); void ToggleLogWindow(bool bShow); void ToggleLogConfigWindow(bool bShow); void PostEvent(wxCommandEvent& event); void StatusBarMessage(const char* Text, ...); void ClearStatusBar(); void OnRenderWindowSizeRequest(int width, int height); void BootGame(const std::string& filename); void OnRenderParentClose(wxCloseEvent& event); void OnRenderParentMove(wxMoveEvent& event); bool RendererHasFocus(); bool UIHasFocus(); bool RendererIsFullscreen(); void DoFullscreen(bool bF); void ToggleDisplayMode(bool bFullscreen); void UpdateWiiMenuChoice(wxMenuItem* WiiMenuItem = nullptr); void PopulateSavedPerspectives(); static void ConnectWiimote(int wm_idx, bool connect); void UpdateTitle(const std::string& str); void OpenGeneralConfiguration(int tab = -1); const CGameListCtrl* GetGameListCtrl() const; wxMenuBar* GetMenuBar() const override; const wxSize& GetToolbarBitmapSize() const; // Needed before the toolbar exists #ifdef __WXGTK__ Common::Event panic_event; bool bPanicResult; std::recursive_mutex keystate_lock; #endif #if defined(HAVE_XRANDR) && HAVE_XRANDR X11Utils::XRRConfiguration* m_XRRConfig; #endif wxMenu* m_SavedPerspectives = nullptr; wxToolBar* m_ToolBar = nullptr; // AUI wxAuiManager* m_Mgr = nullptr; bool bFloatWindow[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START] = {}; // Perspectives (Should find a way to make all of this private) void DoAddPage(wxWindow* Win, int i, bool Float); void DoRemovePage(wxWindow*, bool bHide = true); struct SPerspectives { std::string Name; wxString Perspective; std::vector Width, Height; }; std::vector Perspectives; u32 ActivePerspective; private: CGameListCtrl* m_GameListCtrl = nullptr; wxPanel* m_Panel = nullptr; CRenderFrame* m_RenderFrame = nullptr; wxWindow* m_RenderParent = nullptr; CLogWindow* m_LogWindow = nullptr; LogConfigWindow* m_LogConfigWindow = nullptr; FifoPlayerDlg* m_FifoPlayerDlg = nullptr; bool UseDebugger = false; bool m_bBatchMode = false; bool m_bEdit = false; bool m_bTabSplit = false; bool m_bNoDocking = false; bool m_bGameLoading = false; bool m_bClosing = false; bool m_confirmStop = false; bool m_tried_graceful_shutdown = false; int m_saveSlot = 1; std::vector drives; enum EToolbar { Toolbar_FileOpen, Toolbar_Refresh, Toolbar_Play, Toolbar_Stop, Toolbar_Pause, Toolbar_Screenshot, Toolbar_FullScreen, Toolbar_ConfigMain, Toolbar_ConfigGFX, Toolbar_Controller, EToolbar_Max }; enum { ADD_PANE_TOP, ADD_PANE_BOTTOM, ADD_PANE_LEFT, ADD_PANE_RIGHT, ADD_PANE_CENTER }; wxTimer m_poll_hotkey_timer; wxTimer m_handle_signal_timer; wxSize m_toolbar_bitmap_size; wxBitmap m_Bitmaps[EToolbar_Max]; wxMenuBar* m_menubar_shadow = nullptr; void PopulateToolbar(wxToolBar* toolBar); void RecreateToolbar(); wxMenuBar* CreateMenu(); // Utility wxString GetMenuLabel(int Id); wxWindow* GetNotebookPageFromId(wxWindowID Id); wxAuiNotebook* GetNotebookFromId(u32 NBId); int GetNotebookCount(); wxAuiNotebook* CreateEmptyNotebook(); void HandleFrameSkipHotkeys(); // Perspectives void AddRemoveBlankPage(); void OnNotebookAllowDnD(wxAuiNotebookEvent& event); void OnNotebookPageChanged(wxAuiNotebookEvent& event); void OnNotebookPageClose(wxAuiNotebookEvent& event); void OnNotebookTabRightUp(wxAuiNotebookEvent& event); void OnFloatWindow(wxCommandEvent& event); void ToggleFloatWindow(int Id); int GetNotebookAffiliation(wxWindowID Id); void ClosePages(); void CloseAllNotebooks(); void ShowResizePane(); void TogglePane(); void SetPaneSize(); void TogglePaneStyle(bool On, int EventId); void ToggleNotebookStyle(bool On, long Style); // Float window void DoUnfloatPage(int Id); void OnFloatingPageClosed(wxCloseEvent& event); void DoFloatNotebookPage(wxWindowID Id); wxFrame* CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = "", wxWindow* = nullptr); wxString AuiFullscreen, AuiCurrent; void AddPane(int dir); void UpdateCurrentPerspective(); void SaveIniPerspectives(); void LoadIniPerspectives(); void OnPaneClose(wxAuiManagerEvent& evt); void ReloadPanes(); void DoLoadPerspective(); void OnPerspectiveMenu(wxCommandEvent& event); void OnSelectPerspective(wxCommandEvent& event); #ifdef _WIN32 // Override window proc for tricks like screensaver disabling WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); #endif // Event functions void OnQuit(wxCommandEvent& event); void OnHelp(wxCommandEvent& event); void OnOpen(wxCommandEvent& event); // File menu void DoOpen(bool Boot); void OnRefresh(wxCommandEvent& event); void OnBootDrive(wxCommandEvent& event); void OnPlay(wxCommandEvent& event); // Emulation void OnStop(wxCommandEvent& event); void OnReset(wxCommandEvent& event); void OnRecord(wxCommandEvent& event); void OnPlayRecording(wxCommandEvent& event); void OnRecordExport(wxCommandEvent& event); void OnRecordReadOnly(wxCommandEvent& event); void OnTASInput(wxCommandEvent& event); void OnTogglePauseMovie(wxCommandEvent& event); void OnToggleDumpFrames(wxCommandEvent& event); void OnToggleDumpAudio(wxCommandEvent& event); void OnShowLag(wxCommandEvent& event); void OnShowFrameCount(wxCommandEvent& event); void OnShowInputDisplay(wxCommandEvent& event); void OnShowRTCDisplay(wxCommandEvent& event); void OnChangeDisc(wxCommandEvent& event); void OnScreenshot(wxCommandEvent& event); void OnActive(wxActivateEvent& event); void OnClose(wxCloseEvent& event); void OnLoadState(wxCommandEvent& event); void OnSaveState(wxCommandEvent& event); void OnLoadStateFromFile(wxCommandEvent& event); void OnSaveStateToFile(wxCommandEvent& event); void OnLoadLastState(wxCommandEvent& event); void OnSaveFirstState(wxCommandEvent& event); void OnUndoLoadState(wxCommandEvent& event); void OnUndoSaveState(wxCommandEvent& event); void OnFrameSkip(wxCommandEvent& event); void OnFrameStep(wxCommandEvent& event); void OnConfigMain(wxCommandEvent& event); // Options void OnConfigGFX(wxCommandEvent& event); void OnConfigAudio(wxCommandEvent& event); void OnConfigControllers(wxCommandEvent& event); void OnConfigHotkey(wxCommandEvent& event); void OnToggleFullscreen(wxCommandEvent& event); void OnToggleDualCore(wxCommandEvent& event); void OnToggleSkipIdle(wxCommandEvent& event); void OnManagerResize(wxAuiManagerEvent& event); void OnMove(wxMoveEvent& event); void OnResize(wxSizeEvent& event); void OnToggleToolbar(wxCommandEvent& event); void DoToggleToolbar(bool); void OnToggleStatusbar(wxCommandEvent& event); void OnToggleWindow(wxCommandEvent& event); void OnKeyDown(wxKeyEvent& event); // Keyboard void OnMouse(wxMouseEvent& event); // Mouse void OnFocusChange(wxFocusEvent& event); void OnHostMessage(wxCommandEvent& event); void OnMemcard(wxCommandEvent& event); // Misc void OnImportSave(wxCommandEvent& event); void OnExportAllSaves(wxCommandEvent& event); void OnNetPlay(wxCommandEvent& event); void OnShowCheatsWindow(wxCommandEvent& event); void OnLoadWiiMenu(wxCommandEvent& event); void OnInstallWAD(wxCommandEvent& event); void OnFifoPlayer(wxCommandEvent& event); void OnConnectWiimote(wxCommandEvent& event); void GameListChanged(wxCommandEvent& event); void OnGameListCtrlItemActivated(wxListEvent& event); void OnRenderParentResize(wxSizeEvent& event); void StartGame(const std::string& filename); void OnChangeColumnsVisible(wxCommandEvent& event); void OnSelectSlot(wxCommandEvent& event); void OnSaveCurrentSlot(wxCommandEvent& event); void OnLoadCurrentSlot(wxCommandEvent& event); void PollHotkeys(wxTimerEvent&); void ParseHotkeys(); void HandleSignal(wxTimerEvent&); bool InitControllers(); // Event table DECLARE_EVENT_TABLE(); }; int GetCmdForHotkey(unsigned int key); void OnAfterLoadCallback(); void OnStoppedCallback(); // For TASInputDlg void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID); void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext, const wiimote_key key);