// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include "Common/MsgHandler.h" #include "Core/Analytics.h" #include "Core/BootManager.h" #include "Core/Core.h" #include "DolphinQt2/Host.h" #include "DolphinQt2/InDevelopmentWarning.h" #include "DolphinQt2/MainWindow.h" #include "DolphinQt2/QtUtils/RunOnObject.h" #include "DolphinQt2/Resources.h" #include "DolphinQt2/Settings.h" #include "UICommon/CommandLineParse.h" #include "UICommon/UICommon.h" bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no, MsgType style) { return RunOnObject(QApplication::instance(), [&] { QMessageBox message_box(QApplication::activeWindow()); message_box.setWindowTitle(QString::fromUtf8(caption)); message_box.setText(QString::fromUtf8(text)); message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok); message_box.setIcon([&] { switch (style) { case MsgType::Information: return QMessageBox::Information; case MsgType::Question: return QMessageBox::Question; case MsgType::Warning: return QMessageBox::Warning; case MsgType::Critical: return QMessageBox::Critical; } // appease MSVC return QMessageBox::NoIcon; }()); return message_box.exec() == QMessageBox::Yes; }); } // N.B. On Windows, this should be called from WinMain. Link against qtmain and specify // /SubSystem:Windows int main(int argc, char* argv[]) { QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator")); QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org")); QCoreApplication::setApplicationName(QStringLiteral("dolphin")); QApplication app(argc, argv); auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions); const optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv); const std::vector args = parser->args(); UICommon::SetUserDirectory(static_cast(options.get("user"))); UICommon::CreateDirectories(); UICommon::Init(); Resources::Init(); // Hook up alerts from core RegisterMsgAlertHandler(QtMsgAlertHandler); // Whenever the event loop is about to go to sleep, dispatch the jobs // queued in the Core first. QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock, &app, &Core::HostDispatchJobs); int retval = 0; if (SConfig::GetInstance().m_show_development_warning) { InDevelopmentWarning warning_box; retval = warning_box.exec() == QDialog::Rejected; } if (!retval) { DolphinAnalytics::Instance()->ReportDolphinStart("qt"); MainWindow win; win.show(); #if defined(USE_ANALYTICS) && USE_ANALYTICS if (!SConfig::GetInstance().m_analytics_permission_asked) { QMessageBox analytics_prompt(&win); analytics_prompt.setIcon(QMessageBox::Question); analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No); analytics_prompt.setText( QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?")); analytics_prompt.setInformativeText( QObject::tr("If authorized, Dolphin can collect data on its performance, " "feature usage, and configuration, as well as data on your system's " "hardware and operating system.\n\n" "No private data is ever collected. This data helps us understand " "how people and emulated games use Dolphin and prioritize our " "efforts. It also helps us identify rare configurations that are " "causing bugs, performance and stability issues.\n" "This authorization can be revoked at any time through Dolphin's " "settings.")); const int answer = analytics_prompt.exec(); SConfig::GetInstance().m_analytics_permission_asked = true; SConfig::GetInstance().m_analytics_enabled = (answer == QMessageBox::Yes); DolphinAnalytics::Instance()->ReloadConfig(); } #endif retval = app.exec(); } BootManager::Stop(); Core::Shutdown(); UICommon::Shutdown(); Host::GetInstance()->deleteLater(); return retval; }