// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "AudioCommon/AudioCommon.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinQt2/GameList/GameListModel.h" #include "DolphinQt2/Settings.h" #include "InputCommon/InputConfig.h" Settings::Settings() { qRegisterMetaType(); Core::SetOnStateChangedCallback( [this](Core::State new_state) { emit EmulationStateChanged(new_state); }); } Settings& Settings::Instance() { static Settings settings; return settings; } void Settings::SetThemeName(const QString& theme_name) { SConfig::GetInstance().theme_name = theme_name.toStdString(); emit ThemeChanged(); } QString Settings::GetProfilesDir() const { return QString::fromStdString(File::GetUserPath(D_CONFIG_IDX) + "Profiles/"); } QString Settings::GetProfileINIPath(const InputConfig* config, const QString& name) const { return GetProfilesDir() + QString::fromStdString(config->GetProfileName()) + QDir::separator() + name + QStringLiteral(".ini"); } QStringList Settings::GetPaths() const { QStringList list; for (const auto& path : SConfig::GetInstance().m_ISOFolder) list << QString::fromStdString(path); return list; } void Settings::AddPath(const QString& qpath) { std::string path = qpath.toStdString(); std::vector& paths = SConfig::GetInstance().m_ISOFolder; if (std::find(paths.begin(), paths.end(), path) != paths.end()) return; paths.emplace_back(path); emit PathAdded(qpath); } void Settings::RemovePath(const QString& qpath) { std::string path = qpath.toStdString(); std::vector& paths = SConfig::GetInstance().m_ISOFolder; auto new_end = std::remove(paths.begin(), paths.end(), path); if (new_end == paths.end()) return; paths.erase(new_end, paths.end()); emit PathRemoved(qpath); } bool Settings::GetPreferredView() const { return QSettings().value(QStringLiteral("PreferredView"), true).toBool(); } void Settings::SetPreferredView(bool list) { QSettings().setValue(QStringLiteral("PreferredView"), list); } int Settings::GetStateSlot() const { return QSettings().value(QStringLiteral("Emulation/StateSlot"), 1).toInt(); } void Settings::SetStateSlot(int slot) { QSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot); } void Settings::SetHideCursor(bool hide_cursor) { SConfig::GetInstance().bHideCursor = hide_cursor; emit HideCursorChanged(); } bool Settings::GetHideCursor() const { return SConfig::GetInstance().bHideCursor; } int Settings::GetVolume() const { return SConfig::GetInstance().m_Volume; } void Settings::SetVolume(int volume) { if (GetVolume() != volume) { SConfig::GetInstance().m_Volume = volume; emit VolumeChanged(volume); } } void Settings::IncreaseVolume(int volume) { AudioCommon::IncreaseVolume(volume); emit VolumeChanged(GetVolume()); } void Settings::DecreaseVolume(int volume) { AudioCommon::DecreaseVolume(volume); emit VolumeChanged(GetVolume()); } QVector Settings::GetProfiles(const InputConfig* config) const { const std::string path = GetProfilesDir().toStdString() + config->GetProfileName(); QVector vec; for (const auto& file : Common::DoFileSearch({path}, {".ini"})) { std::string basename; SplitPath(file, nullptr, &basename, nullptr); vec.push_back(QString::fromStdString(basename)); } return vec; } bool Settings::IsLogVisible() const { return QSettings().value(QStringLiteral("logging/logvisible")).toBool(); } void Settings::SetLogVisible(bool visible) { if (IsLogVisible() != visible) { QSettings().setValue(QStringLiteral("logging/logvisible"), visible); emit LogVisibilityChanged(visible); } } bool Settings::IsLogConfigVisible() const { return QSettings().value(QStringLiteral("logging/logconfigvisible")).toBool(); } void Settings::SetLogConfigVisible(bool visible) { if (IsLogConfigVisible() != visible) { QSettings().setValue(QStringLiteral("logging/logconfigvisible"), visible); emit LogConfigVisibilityChanged(visible); } } GameListModel* Settings::GetGameListModel() const { static GameListModel* model = new GameListModel; return model; } NetPlayClient* Settings::GetNetPlayClient() { return m_client.get(); } void Settings::ResetNetPlayClient(NetPlayClient* client) { m_client.reset(client); } NetPlayServer* Settings::GetNetPlayServer() { return m_server.get(); } void Settings::ResetNetPlayServer(NetPlayServer* server) { m_server.reset(server); }