// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once // all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components: typedef float float4[4]; typedef u32 uint4[4]; typedef s32 int4[4]; struct PixelShaderConstants { int4 colors[4]; int4 kcolors[4]; int4 alpha; float4 texdims[8]; float4 zbias[2]; float4 indtexscale[2]; int4 indtexmtx[6]; int4 fogcolor; float4 fog[2]; // For pixel lighting int4 plight_colors[8]; float4 plights[32]; int4 pmaterials[4]; }; struct VertexShaderConstants { float4 posnormalmatrix[6]; float4 projection[4]; int4 materials[4]; int4 light_colors[8]; // 8 lights float4 lights[32]; // 8 lights * 4 parameters float4 texmatrices[24]; float4 transformmatrices[64]; float4 normalmatrices[32]; float4 posttransformmatrices[64]; float4 depthparams; };