#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Common/SysConf.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Movie.h" #include "Core/NetPlayProto.h" #include "Core/HW/GCKeyboard.h" #include "Core/HW/GCPad.h" #include "Core/HW/SI.h" #if defined(__LIBUSB__) || defined (_WIN32) #include "Core/HW/SI_GCAdapter.h" #endif #include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "DolphinWX/ControllerConfigDiag.h" #include "DolphinWX/InputConfigDiag.h" #if defined(HAVE_XRANDR) && HAVE_XRANDR #include "DolphinWX/X11Utils.h" #endif const std::array ControllerConfigDiag::m_gc_pad_type_strs = {{ _("None"), _("Standard Controller"), _("Steering Wheel"), _("Dance Mat"), _("TaruKonga (Bongos)"), _("GBA"), _("Keyboard"), _("AM-Baseboard") }}; ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent) : wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration")) { wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL); // Combine all UI controls into their own encompassing sizer. wxBoxSizer* control_sizer = new wxBoxSizer(wxVERTICAL); control_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxALL, 5); control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5); main_sizer->Add(control_sizer, 0, wxEXPAND); main_sizer->Add(CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); Bind(wxEVT_BUTTON, &ControllerConfigDiag::Save, this, wxID_OK); Bind(wxEVT_BUTTON, &ControllerConfigDiag::Cancel, this, wxID_CANCEL); SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED); SetSizerAndFit(main_sizer); Center(); } wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer() { wxStaticBoxSizer* const gamecube_static_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers")); wxFlexGridSizer* const gamecube_flex_sizer = new wxFlexGridSizer(3, 5, 5); wxStaticText* pad_labels[4]; wxChoice* pad_type_choices[4]; for (int i = 0; i < 4; i++) { pad_labels[i] = new wxStaticText(this, wxID_ANY, wxString::Format(_("Port %i"), i + 1)); // Create an ID for the config button. const wxWindowID button_id = wxWindow::NewControlId(); m_gc_port_config_ids.insert(std::make_pair(button_id, i)); gamecube_configure_bt[i] = new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, 25)); gamecube_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton, this); // Create a control ID for the choice boxes on the fly. const wxWindowID choice_id = wxWindow::NewControlId(); m_gc_port_choice_ids.insert(std::make_pair(choice_id, i)); // Only add AM-Baseboard to the first pad. if (i == 0) pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize, m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data()); else pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize, m_gc_pad_type_strs.size() - 1, m_gc_pad_type_strs.data()); pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this); // Disable controller type selection for certain circumstances. if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive()) pad_type_choices[i]->Disable(); // Set the saved pad type as the default choice. switch (SConfig::GetInstance().m_SIDevice[i]) { case SIDEVICE_GC_CONTROLLER: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]); break; case SIDEVICE_GC_STEERING: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]); break; case SIDEVICE_DANCEMAT: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]); break; case SIDEVICE_GC_TARUKONGA: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]); break; case SIDEVICE_GC_GBA: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]); gamecube_configure_bt[i]->Disable(); break; case SIDEVICE_GC_KEYBOARD: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]); break; case SIDEVICE_AM_BASEBOARD: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]); break; default: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]); gamecube_configure_bt[i]->Disable(); break; } // Add to the sizer gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL); gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL); gamecube_flex_sizer->Add(gamecube_configure_bt[i], 1, wxEXPAND); } gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND, 5); gamecube_static_sizer->AddSpacer(5); wxStaticBoxSizer* const gamecube_adapter_group = new wxStaticBoxSizer(wxHORIZONTAL, this, _("GameCube Adapter")); wxBoxSizer* const gamecube_adapter_sizer = new wxBoxSizer(wxHORIZONTAL); wxCheckBox* const gamecube_adapter = new wxCheckBox(this, wxID_ANY, _("Direct Connect")); gamecube_adapter->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnGameCubeAdapter, this); gamecube_adapter_sizer->Add(gamecube_adapter, 0, wxEXPAND); gamecube_adapter_group->Add(gamecube_adapter_sizer, 0, wxEXPAND); gamecube_static_sizer->Add(gamecube_adapter_group, 0, wxEXPAND); #if defined(__LIBUSB__) || defined (_WIN32) if (!SI_GCAdapter::IsDetected()) { if (!SI_GCAdapter::IsDriverDetected()) gamecube_adapter->SetLabelText(_("Driver Not Detected")); else gamecube_adapter->SetLabelText(_("Adapter Not Detected")); gamecube_adapter->SetValue(false); gamecube_adapter->Disable(); } else { gamecube_adapter->SetValue(SConfig::GetInstance().m_GameCubeAdapter); if (Core::GetState() != Core::CORE_UNINITIALIZED) { gamecube_adapter->Disable(); } } #endif return gamecube_static_sizer; } wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer() { wxStaticText* wiimote_label[4]; wxChoice* wiimote_source_ch[4]; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { wxString wiimote_str = wxString::Format(_("Wiimote %i"), i + 1); static const std::array src_choices = {{ _("None"), _("Emulated Wiimote"), _("Real Wiimote"), _("Hybrid Wiimote") }}; // reserve four ids, so that we can calculate the index from the ids later on // Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more complicated.. int source_ctrl_id = wxWindow::NewControlId(); m_wiimote_index_from_ctrl_id.insert(std::pair(source_ctrl_id, i)); int config_bt_id = wxWindow::NewControlId(); m_wiimote_index_from_conf_bt_id.insert(std::pair(config_bt_id, i)); wiimote_label[i] = new wxStaticText(this, wxID_ANY, wiimote_str); wiimote_source_ch[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, src_choices.size(), src_choices.data()); wiimote_source_ch[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this); wiimote_configure_bt[i] = new wxButton(this, config_bt_id, _("Configure")); wiimote_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::ConfigEmulatedWiimote, this); // Disable controller type selection for certain circumstances. if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive()) wiimote_source_ch[i]->Disable(); m_orig_wiimote_sources[i] = g_wiimote_sources[i]; wiimote_source_ch[i]->Select(m_orig_wiimote_sources[i]); if (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU && m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID) wiimote_configure_bt[i]->Disable(); } // "Wiimotes" layout wxStaticBoxSizer* const wiimote_group = new wxStaticBoxSizer(wxVERTICAL,this, _("Wiimotes")); wxBoxSizer* const wiimote_control_section = new wxBoxSizer(wxHORIZONTAL); wxFlexGridSizer* const wiimote_sizer = new wxFlexGridSizer(3, 5, 5); for (unsigned int i = 0; i < 4; ++i) { wiimote_sizer->Add(wiimote_label[i], 0, wxALIGN_CENTER_VERTICAL); wiimote_sizer->Add(wiimote_source_ch[i], 0, wxALIGN_CENTER_VERTICAL); wiimote_sizer->Add(wiimote_configure_bt[i]); } wiimote_control_section->Add(wiimote_sizer, 1, wxEXPAND, 5 ); // Disable some controls when emulation is running if (Core::GetState() != Core::CORE_UNINITIALIZED && NetPlay::IsNetPlayRunning()) { for (int i = 0; i < 4; ++i) { wiimote_label[i]->Disable(); wiimote_source_ch[i]->Disable(); } } wiimote_group->Add(wiimote_control_section, 0, wxEXPAND | wxALL); wiimote_group->AddSpacer(5); wiimote_group->Add(CreateBalanceBoardSizer(), 0, wxEXPAND | wxALL); wiimote_group->AddSpacer(5); wiimote_group->Add(CreateRealWiimoteSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM); wiimote_group->AddSpacer(5); wiimote_group->Add(CreateGeneralWiimoteSettingsSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM); return wiimote_group; } wxStaticBoxSizer* ControllerConfigDiag::CreateBalanceBoardSizer() { wxStaticBoxSizer* const bb_group = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Balance Board")); wxFlexGridSizer* const bb_sizer = new wxFlexGridSizer(1, 5, 5); int source_ctrl_id = wxWindow::NewControlId(); m_wiimote_index_from_ctrl_id.insert(std::pair(source_ctrl_id, WIIMOTE_BALANCE_BOARD)); static const std::array src_choices = {{ ("None"), _("Real Balance Board") }}; wxChoice* const bb_source = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, src_choices.size(), src_choices.data()); bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this); m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] = g_wiimote_sources[WIIMOTE_BALANCE_BOARD]; bb_source->Select(m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0); bb_sizer->Add(bb_source, 0, wxALIGN_CENTER_VERTICAL); bb_group->Add(bb_sizer, 1, wxEXPAND, 5); // Disable when emulation is running. if (Core::GetState() != Core::CORE_UNINITIALIZED) bb_source->Disable(); return bb_group; } wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer() { // "Real wiimotes" controls wxButton* const refresh_btn = new wxButton(this, wxID_ANY, _("Refresh")); refresh_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::RefreshRealWiimotes, this); wxStaticBoxSizer* const real_wiimotes_group = new wxStaticBoxSizer(wxVERTICAL, this, _("Real Wiimotes")); wxBoxSizer* const real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL); if (!WiimoteReal::g_wiimote_scanner.IsReady()) real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found.\n" "You must manually connect your Wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5); wxCheckBox* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning")); continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this); continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning); real_wiimotes_sizer->Add(continuous_scanning, 0, wxALIGN_CENTER_VERTICAL); real_wiimotes_sizer->AddStretchSpacer(1); real_wiimotes_sizer->Add(refresh_btn, 0, wxALL | wxALIGN_CENTER, 5); real_wiimotes_group->Add(real_wiimotes_sizer, 0, wxEXPAND); return real_wiimotes_group; } wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer() { const wxString str[] = { _("Bottom"), _("Top") }; wxChoice* const WiiSensBarPos = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 2, str); wxSlider* const WiiSensBarSens = new wxSlider(this, wxID_ANY, 0, 0, 4); wxSlider* const WiimoteSpkVolume = new wxSlider(this, wxID_ANY, 0, 0, 127); wxCheckBox* const WiimoteMotor = new wxCheckBox(this, wxID_ANY, _("Wiimote Motor")); auto wiimote_speaker = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data")); wiimote_speaker->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this); wiimote_speaker->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker); wxStaticText* const WiiSensBarPosText = new wxStaticText(this, wxID_ANY, _("Sensor Bar Position:")); wxStaticText* const WiiSensBarSensText = new wxStaticText(this, wxID_ANY, _("IR Sensitivity:")); wxStaticText* const WiiSensBarSensMinText = new wxStaticText(this, wxID_ANY, _("Min")); wxStaticText* const WiiSensBarSensMaxText = new wxStaticText(this, wxID_ANY, _("Max")); wxStaticText* const WiimoteSpkVolumeText = new wxStaticText(this, wxID_ANY, _("Speaker Volume:")); wxStaticText* const WiimoteSpkVolumeMinText = new wxStaticText(this, wxID_ANY, _("Min")); wxStaticText* const WiimoteSpkVolumeMaxText = new wxStaticText(this, wxID_ANY, _("Max")); // With some GTK themes, no minimum size will be applied - so do this manually here WiiSensBarSens->SetMinSize(wxSize(100,-1)); WiimoteSpkVolume->SetMinSize(wxSize(100,-1)); // Disable some controls when emulation is running if (Core::GetState() != Core::CORE_UNINITIALIZED) { WiiSensBarPos->Disable(); WiiSensBarSens->Disable(); WiimoteSpkVolume->Disable(); WiimoteMotor->Disable(); WiiSensBarPosText->Disable(); WiiSensBarSensText->Disable(); WiiSensBarSensMinText->Disable(); WiiSensBarSensMaxText->Disable(); WiimoteSpkVolumeText->Disable(); WiimoteSpkVolumeMinText->Disable(); WiimoteSpkVolumeMaxText->Disable(); } // "General Settings" initialization WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData("BT.BAR")); WiiSensBarSens->SetValue(SConfig::GetInstance().m_SYSCONF->GetData("BT.SENS")); WiimoteSpkVolume->SetValue(SConfig::GetInstance().m_SYSCONF->GetData("BT.SPKV")); WiimoteMotor->SetValue(SConfig::GetInstance().m_SYSCONF->GetData("BT.MOT")); WiiSensBarPos->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnSensorBarPos, this); WiiSensBarSens->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSensorBarSensitivity, this); WiimoteSpkVolume->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSpeakerVolume, this); WiimoteMotor->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnMotor, this); // "General Settings" layout wxStaticBoxSizer* const general_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("General Settings")); wxFlexGridSizer* const choice_sizer = new wxFlexGridSizer(2, 5, 5); wxBoxSizer* const sensbarsens_sizer = new wxBoxSizer(wxHORIZONTAL); sensbarsens_sizer->Add(WiiSensBarSensMinText, 0, wxALIGN_CENTER_VERTICAL); sensbarsens_sizer->Add(WiiSensBarSens); sensbarsens_sizer->Add(WiiSensBarSensMaxText, 0, wxALIGN_CENTER_VERTICAL); wxBoxSizer* const spkvol_sizer = new wxBoxSizer(wxHORIZONTAL); spkvol_sizer->Add(WiimoteSpkVolumeMinText, 0, wxALIGN_CENTER_VERTICAL); spkvol_sizer->Add(WiimoteSpkVolume); spkvol_sizer->Add(WiimoteSpkVolumeMaxText, 0, wxALIGN_CENTER_VERTICAL); choice_sizer->Add(WiiSensBarPosText, 0, wxALIGN_CENTER_VERTICAL); choice_sizer->Add(WiiSensBarPos); choice_sizer->Add(WiiSensBarSensText, 0, wxALIGN_CENTER_VERTICAL); choice_sizer->Add(sensbarsens_sizer); choice_sizer->Add(WiimoteSpkVolumeText, 0, wxALIGN_CENTER_VERTICAL); choice_sizer->Add(spkvol_sizer); wxGridSizer* const general_wiimote_sizer = new wxGridSizer(1, 5, 5); general_wiimote_sizer->Add(WiimoteMotor); general_wiimote_sizer->Add(wiimote_speaker, 0); general_sizer->Add(choice_sizer); general_sizer->Add(general_wiimote_sizer); return general_sizer; } void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev) { InputConfig* const wiimote_plugin = Wiimote::GetConfig(); bool was_init = false; if (g_controller_interface.IsInit()) // check if game is running { was_init = true; } else { #if defined(HAVE_X11) && HAVE_X11 Window win = X11Utils::XWindowFromHandle(GetHandle()); Wiimote::Initialize(reinterpret_cast(win)); #else Wiimote::Initialize(reinterpret_cast(GetHandle())); #endif } InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]); m_ConfigFrame.ShowModal(); if (!was_init) // if game isn't running { Wiimote::Shutdown(); } } void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&) { WiimoteReal::Refresh(); } void ControllerConfigDiag::SelectSource(wxCommandEvent& event) { // This needs to be changed now in order for refresh to work right. // Revert if the dialog is canceled. int index = m_wiimote_index_from_ctrl_id[event.GetId()]; if (index != WIIMOTE_BALANCE_BOARD) { WiimoteReal::ChangeWiimoteSource(index, event.GetInt()); if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU && g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID) wiimote_configure_bt[index]->Disable(); else wiimote_configure_bt[index]->Enable(); } else { WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE); } } void ControllerConfigDiag::RevertSource() { for (int i = 0; i < MAX_BBMOTES; ++i) g_wiimote_sources[i] = m_orig_wiimote_sources[i]; } void ControllerConfigDiag::Save(wxCommandEvent& event) { std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini"; IniFile inifile; inifile.Load(ini_filename); for (unsigned int i=0; iEnable(); } else if (device_name == m_gc_pad_type_strs[2]) { tempType = SIDEVICE_GC_STEERING; gamecube_configure_bt[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[3]) { tempType = SIDEVICE_DANCEMAT; gamecube_configure_bt[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[4]) { tempType = SIDEVICE_GC_TARUKONGA; gamecube_configure_bt[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[5]) { tempType = SIDEVICE_GC_GBA; gamecube_configure_bt[device_num]->Disable(); } else if (device_name == m_gc_pad_type_strs[6]) { tempType = SIDEVICE_GC_KEYBOARD; gamecube_configure_bt[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[7]) { tempType = SIDEVICE_AM_BASEBOARD; gamecube_configure_bt[device_num]->Enable(); } else { tempType = SIDEVICE_NONE; gamecube_configure_bt[device_num]->Disable(); } SConfig::GetInstance().m_SIDevice[device_num] = tempType; if (Core::IsRunning()) SerialInterface::ChangeDevice(tempType, device_num); } void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event) { InputConfig* const pad_plugin = Pad::GetConfig(); InputConfig* const key_plugin = Keyboard::GetConfig(); const int port_num = m_gc_port_config_ids[event.GetId()]; bool was_init = false; // check if game is running if (g_controller_interface.IsInit()) { was_init = true; } else { #if defined(HAVE_X11) && HAVE_X11 Window win = X11Utils::XWindowFromHandle(GetHandle()); Pad::Initialize(reinterpret_cast(win)); Keyboard::Initialize(reinterpret_cast(win)); #else Pad::Initialize(reinterpret_cast(GetHandle())); Keyboard::Initialize(reinterpret_cast(GetHandle())); #endif } if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD) { InputConfigDialog m_ConfigFrame(this, *key_plugin, _("GameCube Controller Configuration"), port_num); m_ConfigFrame.ShowModal(); } else { InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("GameCube Controller Configuration"), port_num); m_ConfigFrame.ShowModal(); } // if game isn't running if (!was_init) { Keyboard::Shutdown(); Pad::Shutdown(); } }