// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "Core/PatchEngine.h" #include "jni/AndroidCommon/AndroidCommon.h" #include "jni/AndroidCommon/IDCache.h" static PatchEngine::Patch* GetPointer(JNIEnv* env, jobject obj) { return reinterpret_cast( env->GetLongField(obj, IDCache::GetPatchCheatPointer())); } jobject PatchCheatToJava(JNIEnv* env, const PatchEngine::Patch& patch) { return env->NewObject(IDCache::GetPatchCheatClass(), IDCache::GetPatchCheatConstructor(), reinterpret_cast(new PatchEngine::Patch(patch))); } extern "C" { JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_finalize(JNIEnv* env, jobject obj) { delete GetPointer(env, obj); } JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_getName(JNIEnv* env, jobject obj) { return ToJString(env, GetPointer(env, obj)->name); } JNIEXPORT jobjectArray JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_loadCodes(JNIEnv* env, jclass, jstring jGameID, jint revision) { const std::string game_id = GetJString(env, jGameID); IniFile game_ini_local; // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini"); const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision); std::vector patches; PatchEngine::LoadPatchSection("OnFrame", &patches, game_ini_default, game_ini_local); const jobjectArray array = env->NewObjectArray(static_cast(patches.size()), IDCache::GetPatchCheatClass(), nullptr); jsize i = 0; for (const PatchEngine::Patch& patch : patches) env->SetObjectArrayElement(array, i++, PatchCheatToJava(env, patch)); return array; } }