// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerInterface/ControllerInterface.h" #include #include "Common/Logging/Log.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #ifdef CIFACE_USE_WIN32 #include "InputCommon/ControllerInterface/Win32/Win32.h" #endif #ifdef CIFACE_USE_XLIB #include "InputCommon/ControllerInterface/Xlib/XInput2.h" #endif #ifdef CIFACE_USE_OSX #include "InputCommon/ControllerInterface/OSX/OSX.h" #include "InputCommon/ControllerInterface/Quartz/Quartz.h" #endif #ifdef CIFACE_USE_SDL #include "InputCommon/ControllerInterface/SDL/SDL.h" #endif #ifdef CIFACE_USE_ANDROID #include "InputCommon/ControllerInterface/Android/Android.h" #endif #ifdef CIFACE_USE_EVDEV #include "InputCommon/ControllerInterface/evdev/evdev.h" #endif #ifdef CIFACE_USE_PIPES #include "InputCommon/ControllerInterface/Pipes/Pipes.h" #endif #ifdef CIFACE_USE_DUALSHOCKUDPCLIENT #include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h" #endif ControllerInterface g_controller_interface; static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host; void ControllerInterface::Initialize(const WindowSystemInfo& wsi) { if (m_is_init) return; m_wsi = wsi; // Allow backends to add devices as soon as they are initialized. m_is_init = true; m_is_populating_devices = true; #ifdef CIFACE_USE_WIN32 ciface::Win32::Init(wsi.render_window); #endif #ifdef CIFACE_USE_XLIB // nothing needed #endif #ifdef CIFACE_USE_OSX if (m_wsi.type == WindowSystemType::MacOS) ciface::OSX::Init(wsi.render_window); // nothing needed for Quartz #endif #ifdef CIFACE_USE_SDL ciface::SDL::Init(); #endif #ifdef CIFACE_USE_ANDROID // nothing needed #endif #ifdef CIFACE_USE_EVDEV ciface::evdev::Init(); #endif #ifdef CIFACE_USE_PIPES // nothing needed #endif #ifdef CIFACE_USE_DUALSHOCKUDPCLIENT ciface::DualShockUDPClient::Init(); #endif RefreshDevices(); } void ControllerInterface::ChangeWindow(void* hwnd) { if (!m_is_init) return; // This shouldn't use render_surface so no need to update it. m_wsi.render_window = hwnd; RefreshDevices(); } void ControllerInterface::RefreshDevices() { if (!m_is_init) return; { std::lock_guard lk(m_devices_mutex); m_devices.clear(); } m_is_populating_devices = true; // Make sure shared_ptr objects are released before repopulating. InvokeDevicesChangedCallbacks(); #ifdef CIFACE_USE_WIN32 ciface::Win32::PopulateDevices(m_wsi.render_window); #endif #ifdef CIFACE_USE_XLIB if (m_wsi.type == WindowSystemType::X11) ciface::XInput2::PopulateDevices(m_wsi.render_window); #endif #ifdef CIFACE_USE_OSX if (m_wsi.type == WindowSystemType::MacOS) { ciface::OSX::PopulateDevices(m_wsi.render_window); ciface::Quartz::PopulateDevices(m_wsi.render_window); } #endif #ifdef CIFACE_USE_SDL ciface::SDL::PopulateDevices(); #endif #ifdef CIFACE_USE_ANDROID ciface::Android::PopulateDevices(); #endif #ifdef CIFACE_USE_EVDEV ciface::evdev::PopulateDevices(); #endif #ifdef CIFACE_USE_PIPES ciface::Pipes::PopulateDevices(); #endif #ifdef CIFACE_USE_DUALSHOCKUDPCLIENT ciface::DualShockUDPClient::PopulateDevices(); #endif WiimoteReal::ProcessWiimotePool(); m_is_populating_devices = false; InvokeDevicesChangedCallbacks(); } void ControllerInterface::PlatformPopulateDevices(std::function callback) { if (!m_is_init) return; m_is_populating_devices = true; callback(); m_is_populating_devices = false; InvokeDevicesChangedCallbacks(); } // Remove all devices and call library cleanup functions void ControllerInterface::Shutdown() { if (!m_is_init) return; // Prevent additional devices from being added during shutdown. m_is_init = false; { std::lock_guard lk(m_devices_mutex); for (const auto& d : m_devices) { // Set outputs to ZERO before destroying device for (ciface::Core::Device::Output* o : d->Outputs()) o->SetState(0); } m_devices.clear(); } // This will update control references so shared_ptrs are freed up // BEFORE we shutdown the backends. InvokeDevicesChangedCallbacks(); #ifdef CIFACE_USE_WIN32 ciface::Win32::DeInit(); #endif #ifdef CIFACE_USE_XLIB // nothing needed #endif #ifdef CIFACE_USE_OSX ciface::OSX::DeInit(); ciface::Quartz::DeInit(); #endif #ifdef CIFACE_USE_SDL ciface::SDL::DeInit(); #endif #ifdef CIFACE_USE_ANDROID // nothing needed #endif #ifdef CIFACE_USE_EVDEV ciface::evdev::Shutdown(); #endif #ifdef CIFACE_USE_DUALSHOCKUDPCLIENT ciface::DualShockUDPClient::DeInit(); #endif } void ControllerInterface::AddDevice(std::shared_ptr device) { // If we are shutdown (or in process of shutting down) ignore this request: if (!m_is_init) return; { std::lock_guard lk(m_devices_mutex); const auto is_id_in_use = [&device, this](int id) { return std::any_of(m_devices.begin(), m_devices.end(), [&device, &id](const auto& d) { return d->GetSource() == device->GetSource() && d->GetName() == device->GetName() && d->GetId() == id; }); }; const auto preferred_id = device->GetPreferredId(); if (preferred_id.has_value() && !is_id_in_use(*preferred_id)) { // Use the device's preferred ID if available. device->SetId(*preferred_id); } else { // Find the first available ID to use. int id = 0; while (is_id_in_use(id)) ++id; device->SetId(id); } NOTICE_LOG_FMT(SERIALINTERFACE, "Added device: {}", device->GetQualifiedName()); m_devices.emplace_back(std::move(device)); } if (!m_is_populating_devices) InvokeDevicesChangedCallbacks(); } void ControllerInterface::RemoveDevice(std::function callback) { { std::lock_guard lk(m_devices_mutex); auto it = std::remove_if(m_devices.begin(), m_devices.end(), [&callback](const auto& dev) { if (callback(dev.get())) { NOTICE_LOG_FMT(SERIALINTERFACE, "Removed device: {}", dev->GetQualifiedName()); return true; } return false; }); m_devices.erase(it, m_devices.end()); } if (!m_is_populating_devices) InvokeDevicesChangedCallbacks(); } // Update input for all devices if lock can be acquired without waiting. void ControllerInterface::UpdateInput() { // Don't block the UI or CPU thread (to avoid a short but noticeable frame drop) if (m_devices_mutex.try_lock()) { std::lock_guard lk(m_devices_mutex, std::adopt_lock); for (const auto& d : m_devices) d->UpdateInput(); } } void ControllerInterface::SetCurrentInputChannel(ciface::InputChannel input_channel) { tls_input_channel = input_channel; } ciface::InputChannel ControllerInterface::GetCurrentInputChannel() { return tls_input_channel; } void ControllerInterface::SetAspectRatioAdjustment(float value) { m_aspect_ratio_adjustment = value; } Common::Vec2 ControllerInterface::GetWindowInputScale() const { const auto ar = m_aspect_ratio_adjustment.load(); if (ar > 1) return {1.f, ar}; else return {1 / ar, 1.f}; } // Register a callback to be called when a device is added or removed (as from the input backends' // hotplug thread), or when devices are refreshed // Returns a handle for later removing the callback. ControllerInterface::HotplugCallbackHandle ControllerInterface::RegisterDevicesChangedCallback(std::function callback) { std::lock_guard lk(m_callbacks_mutex); m_devices_changed_callbacks.emplace_back(std::move(callback)); return std::prev(m_devices_changed_callbacks.end()); } // Unregister a device callback. void ControllerInterface::UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle) { std::lock_guard lk(m_callbacks_mutex); m_devices_changed_callbacks.erase(handle); } // Invoke all callbacks that were registered void ControllerInterface::InvokeDevicesChangedCallbacks() const { std::lock_guard lk(m_callbacks_mutex); for (const auto& callback : m_devices_changed_callbacks) callback(); }