// Copyright 2010 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/BitSet.h" #include "Common/CommonTypes.h" #include "Common/MathUtil.h" #include "VideoCommon/CPUCull.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/RenderState.h" #include "VideoCommon/ShaderCache.h" #include "VideoCommon/VideoEvents.h" struct CustomPixelShaderContents; class CustomShaderCache; class DataReader; class GeometryShaderManager; class NativeVertexFormat; class PixelShaderManager; class PointerWrap; struct PortableVertexDeclaration; struct Slope { float dfdx; float dfdy; float f0; bool dirty; }; // View format of the input data to the texture decoding shader. enum TexelBufferFormat : u32 { TEXEL_BUFFER_FORMAT_R8_UINT, TEXEL_BUFFER_FORMAT_R16_UINT, TEXEL_BUFFER_FORMAT_RGBA8_UINT, TEXEL_BUFFER_FORMAT_R32G32_UINT, NUM_TEXEL_BUFFER_FORMATS }; namespace OpcodeDecoder { enum class Primitive : u8; }; class VertexManagerBase { private: // 3 pos static constexpr u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat static constexpr u32 LARGEST_POSSIBLE_VERTEX = sizeof(float) * 45 + sizeof(u32) * 2; static constexpr u32 MAX_PRIMITIVES_PER_COMMAND = 65535; // Used for 16:9 anamorphic widescreen heuristic. struct FlushStatistics { struct ProjectionCounts { size_t normal_flush_count; size_t anamorphic_flush_count; size_t other_flush_count; size_t normal_vertex_count; size_t anamorphic_vertex_count; size_t other_vertex_count; size_t GetTotalFlushCount() const { return normal_flush_count + anamorphic_flush_count + other_flush_count; } size_t GetTotalVertexCount() const { return normal_vertex_count + anamorphic_vertex_count + other_vertex_count; } }; ProjectionCounts perspective; ProjectionCounts orthographic; }; public: static constexpr u32 MAXVBUFFERSIZE = MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX); // We may convert triangle-fans to triangle-lists, almost 3x as many indices. static constexpr u32 MAXIBUFFERSIZE = MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * 3); // Streaming buffer sizes. // Texel buffer will fit the maximum size of an encoded GX texture. 1024x1024, RGBA8 = 4MB. static constexpr u32 VERTEX_STREAM_BUFFER_SIZE = 48 * 1024 * 1024; static constexpr u32 INDEX_STREAM_BUFFER_SIZE = 8 * 1024 * 1024; static constexpr u32 UNIFORM_STREAM_BUFFER_SIZE = 64 * 1024 * 1024; static constexpr u32 TEXEL_STREAM_BUFFER_SIZE = 16 * 1024 * 1024; VertexManagerBase(); virtual ~VertexManagerBase(); virtual bool Initialize(); PrimitiveType GetCurrentPrimitiveType() const { return m_current_primitive_type; } void AddIndices(OpcodeDecoder::Primitive primitive, u32 num_vertices); bool AreAllVerticesCulled(VertexLoaderBase* loader, OpcodeDecoder::Primitive primitive, const u8* src, u32 count); virtual DataReader PrepareForAdditionalData(OpcodeDecoder::Primitive primitive, u32 count, u32 stride, bool cullall); /// Switch cullall off after a call to PrepareForAdditionalData with cullall true /// Expects that you will add a nonzero number of primitives before the next flush /// Returns whether cullall was changed (false if cullall was already off) DataReader DisableCullAll(u32 stride); void FlushData(u32 count, u32 stride); void Flush(); bool HasSendableVertices() const { return !m_is_flushed && !m_cull_all; } void DoState(PointerWrap& p); FlushStatistics ResetFlushAspectRatioCount(); // State setters, called from register update functions. void SetRasterizationStateChanged() { m_rasterization_state_changed = true; } void SetDepthStateChanged() { m_depth_state_changed = true; } void SetBlendingStateChanged() { m_blending_state_changed = true; } void InvalidatePipelineObject() { m_current_pipeline_object = nullptr; m_pipeline_config_changed = true; } void NotifyCustomShaderCacheOfHostChange(const ShaderHostConfig& host_config); // Utility pipeline drawing (e.g. EFB copies, post-processing, UI). virtual void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size); void UploadUtilityVertices(const void* vertices, u32 vertex_stride, u32 num_vertices, const u16* indices, u32 num_indices, u32* out_base_vertex, u32* out_base_index); // Determine how many bytes there are in each element of the texel buffer. // Needed for alignment and stride calculations. static u32 GetTexelBufferElementSize(TexelBufferFormat buffer_format); // Texel buffer, used for palette conversion. virtual bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset); // The second set of parameters uploads a second blob in the same buffer, used for GPU texture // decoding for palette textures, as both the texture data and palette must be uploaded. virtual bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset, const void* palette_data, u32 palette_size, TexelBufferFormat palette_format, u32* out_palette_offset); // Call if active config changes void OnConfigChange(); // CPU access tracking - call after a draw call is made. void OnDraw(); // Call after CPU access is requested. void OnCPUEFBAccess(); // Call after an EFB copy to RAM. If true, the current command buffer should be executed. void OnEFBCopyToRAM(); // Call at the end of a frame. void OnEndFrame(); protected: // When utility uniforms are used, the GX uniforms need to be re-written afterwards. static void InvalidateConstants(); // Prepares the buffer for the next batch of vertices. virtual void ResetBuffer(u32 vertex_stride); // Commits/uploads the current batch of vertices. virtual void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex, u32* out_base_index); // Uploads uniform buffers for GX draws. virtual void UploadUniforms(); // Issues the draw call for the current batch in the backend. virtual void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex); u32 GetRemainingSize() const; u32 GetRemainingIndices(OpcodeDecoder::Primitive primitive) const; void CalculateZSlope(NativeVertexFormat* format); void CalculateBinormals(NativeVertexFormat* format); BitSet32 UsedTextures() const; u8* m_cur_buffer_pointer = nullptr; u8* m_base_buffer_pointer = nullptr; u8* m_end_buffer_pointer = nullptr; // Alternative buffers in CPU memory for primitives we are going to discard. std::vector m_cpu_vertex_buffer; std::vector m_cpu_index_buffer; Slope m_zslope = {}; VideoCommon::GXPipelineUid m_current_pipeline_config; VideoCommon::GXUberPipelineUid m_current_uber_pipeline_config; const AbstractPipeline* m_current_pipeline_object = nullptr; PrimitiveType m_current_primitive_type = PrimitiveType::Points; bool m_pipeline_config_changed = true; bool m_rasterization_state_changed = true; bool m_depth_state_changed = true; bool m_blending_state_changed = true; bool m_cull_all = false; IndexGenerator m_index_generator; CPUCull m_cpu_cull; private: // Minimum number of draws per command buffer when attempting to preempt a readback operation. static constexpr u32 MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK = 10; void RenderDrawCall(PixelShaderManager& pixel_shader_manager, GeometryShaderManager& geometry_shader_manager, const CustomPixelShaderContents& custom_pixel_shader_contents, std::span custom_pixel_shader_uniforms, PrimitiveType primitive_type, const AbstractPipeline* current_pipeline); void UpdatePipelineConfig(); void UpdatePipelineObject(); const AbstractPipeline* GetCustomPipeline(const CustomPixelShaderContents& custom_pixel_shader_contents, const VideoCommon::GXPipelineUid& current_pipeline_config, const VideoCommon::GXUberPipelineUid& current_uber_pipeline_confi, const AbstractPipeline* current_pipeline) const; bool m_is_flushed = true; FlushStatistics m_flush_statistics = {}; // CPU access tracking u32 m_draw_counter = 0; u32 m_last_efb_copy_draw_counter = 0; bool m_unflushed_efb_copy = false; std::vector m_cpu_accesses_this_frame; std::vector m_scheduled_command_buffer_kicks; bool m_allow_background_execution = true; std::unique_ptr m_custom_shader_cache; u64 m_ticks_elapsed; Common::EventHook m_frame_end_event; Common::EventHook m_after_present_event; }; extern std::unique_ptr g_vertex_manager;