// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoBackends/OGL/GLUtil.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" namespace OGL { // Converts textures between formats using shaders // TODO: support multiple texture formats namespace TextureConverter { void Init(); void Shutdown(); void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, u32 dstWidth, u32 dstStride, u32 dstHeight); void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture); // returns size of the encoded data (in bytes) void EncodeToRamFromTexture(u8 *dest_ptr, const TextureCache::TCacheEntryBase *texture_entry, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source); } } // namespace OGL