// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include #include "Profiler.h" #include "PixelShaderGen.h" #include "XFMemory.h" // for texture projection mode #include "SUMemory.h" // Mash together all the inputs that contribute to the code of a generated pixel shader into // a unique identifier, basically containing all the bits. Yup, it's a lot .... void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable) { u32 projtexcoords = 0; for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; i++) { if (sumem.tevorders[i/2].getEnable(i&1)) { int texcoord = sumem.tevorders[i/2].getTexCoord(i&1); if (xfregs.texcoords[texcoord].texmtxinfo.projection ) projtexcoords |= 1 << texcoord; } } uid.values[0] = (u32)sumem.genMode.numtevstages | ((u32)sumem.genMode.numindstages << 4) | ((u32)sumem.genMode.numtexgens << 7) | ((u32)dstAlphaEnable << 11) | ((u32)((sumem.alphaFunc.hex >> 16) & 0xff) << 12) | (projtexcoords << 20) | ((u32)sumem.ztex2.op << 28); uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20); // swap table for (int i = 0; i < 8; i += 2) ((u8*)&uid.values[1])[i/2] = (sumem.tevksel[i].hex & 0xf) | ((sumem.tevksel[i + 1].hex & 0xf) << 4); uid.values[2] = s_texturemask; uid.values[3] = (u32)sumem.fog.c_proj_fsel.fsel | ((u32)sumem.fog.c_proj_fsel.proj << 3); int hdr = 4; u32* pcurvalue = &uid.values[hdr]; for (u32 i = 0; i < (u32)sumem.genMode.numtevstages+1; ++i) { TevStageCombiner::ColorCombiner &cc = sumem.combiners[i].colorC; TevStageCombiner::AlphaCombiner &ac = sumem.combiners[i].alphaC; u32 val0 = cc.hex&0xffffff; u32 val1 = ac.hex&0xffffff; val0 |= sumem.tevksel[i/2].getKC(i&1)<<24; val1 |= sumem.tevksel[i/2].getKA(i&1)<<24; pcurvalue[0] = val0; pcurvalue[1] = val1; pcurvalue += 2; } for (u32 i = 0; i < ((u32)sumem.genMode.numtevstages+1)/2; ++i) { u32 val0, val1; if (sumem.tevorders[i].hex & 0x40) val0 = sumem.tevorders[i].hex & 0x3ff; else val0 = sumem.tevorders[i].hex & 0x380; if (sumem.tevorders[i].hex & 0x40000) val1 = (sumem.tevorders[i].hex & 0x3ff000) >> 12; else val1 = (sumem.tevorders[i].hex & 0x380000) >> 12; switch (i % 3) { case 0: pcurvalue[0] = val0|(val1<<10); break; case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break; case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break; } } if ((sumem.genMode.numtevstages + 1) & 1) { // odd u32 val0; if (sumem.tevorders[sumem.genMode.numtevstages/2].hex & 0x40) val0 = sumem.tevorders[sumem.genMode.numtevstages/2].hex&0x3ff; else val0 = sumem.tevorders[sumem.genMode.numtevstages/2].hex & 0x380; switch (sumem.genMode.numtevstages % 3) { case 0: pcurvalue[0] = val0; break; case 1: pcurvalue[0] |= val0 << 20; break; case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break; } } if ((sumem.genMode.numtevstages % 3) != 2) ++pcurvalue; uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr); for (u32 i = 0; i < sumem.genMode.numindstages; ++i) { u32 val = sumem.tevind[i].hex & 0x1fffff; // 21 bits switch (i%3) { case 0: pcurvalue[0] = val; break; case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break; case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break; } } // yeah, well .... uid.indstages = (u32)(pcurvalue - &uid.values[0] - (hdr - 1) - uid.tevstages); } // old tev->pixelshader notes // // color for this stage (alpha, color) is given by sumem.tevorders[0].colorchan0 // konstant for this stage (alpha, color) is given by sumem.tevksel // inputs are given by sumem.combiners[0].colorC.a/b/c/d << could be current chan color // according to GXTevColorArg table above // output is given by .outreg // tevtemp is set according to swapmodetables and static void WriteStage(char *&p, int n, u32 texture_mask); static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask); static void WriteAlphaCompare(char *&p, int num, int comp); static bool WriteAlphaTest(char *&p, bool HLSL); static void WriteFog(char *&p); const float epsilon8bit = 1.0f / 255.0f; static const char *tevKSelTableC[] = // KCSEL { "1.0f,1.0f,1.0f", //1 = 0x00 "0.875,0.875,0.875",//7_8 = 0x01 "0.75,0.75,0.75", //3_4 = 0x02 "0.625,0.625,0.625",//5_8 = 0x03 "0.5,0.5,0.5", //1_2 = 0x04 "0.375,0.375,0.375",//3_8 = 0x05 "0.25,0.25,0.25", //1_4 = 0x06 "0.125,0.125,0.125",//1_8 = 0x07 "ERROR", //0x08 "ERROR", //0x09 "ERROR", //0x0a "ERROR", //0x0b I_KCOLORS"[0].rgb",//K0 = 0x0C I_KCOLORS"[1].rgb",//K1 = 0x0D I_KCOLORS"[2].rgb",//K2 = 0x0E I_KCOLORS"[3].rgb",//K3 = 0x0F I_KCOLORS"[0].rrr",//K0_R = 0x10 I_KCOLORS"[1].rrr",//K1_R = 0x11 I_KCOLORS"[2].rrr",//K2_R = 0x12 I_KCOLORS"[3].rrr",//K3_R = 0x13 I_KCOLORS"[0].ggg",//K0_G = 0x14 I_KCOLORS"[1].ggg",//K1_G = 0x15 I_KCOLORS"[2].ggg",//K2_G = 0x16 I_KCOLORS"[3].ggg",//K3_G = 0x17 I_KCOLORS"[0].bbb",//K0_B = 0x18 I_KCOLORS"[1].bbb",//K1_B = 0x19 I_KCOLORS"[2].bbb",//K2_B = 0x1A I_KCOLORS"[3].bbb",//K3_B = 0x1B I_KCOLORS"[0].aaa",//K0_A = 0x1C I_KCOLORS"[1].aaa",//K1_A = 0x1D I_KCOLORS"[2].aaa",//K2_A = 0x1E I_KCOLORS"[3].aaa",//K3_A = 0x1F }; static const char *tevKSelTableA[] = // KASEL { "1.0f", //1 = 0x00 "0.875f",//7_8 = 0x01 "0.75f", //3_4 = 0x02 "0.625f",//5_8 = 0x03 "0.5f", //1_2 = 0x04 "0.375f",//3_8 = 0x05 "0.25f", //1_4 = 0x06 "0.125f",//1_8 = 0x07 "ERROR", //0x08 "ERROR", //0x09 "ERROR", //0x0a "ERROR", //0x0b "ERROR", //0x0c "ERROR", //0x0d "ERROR", //0x0e "ERROR", //0x0f I_KCOLORS"[0].r",//K0_R = 0x10 I_KCOLORS"[1].r",//K1_R = 0x11 I_KCOLORS"[2].r",//K2_R = 0x12 I_KCOLORS"[3].r",//K3_R = 0x13 I_KCOLORS"[0].g",//K0_G = 0x14 I_KCOLORS"[1].g",//K1_G = 0x15 I_KCOLORS"[2].g",//K2_G = 0x16 I_KCOLORS"[3].g",//K3_G = 0x17 I_KCOLORS"[0].b",//K0_B = 0x18 I_KCOLORS"[1].b",//K1_B = 0x19 I_KCOLORS"[2].b",//K2_B = 0x1A I_KCOLORS"[3].b",//K3_B = 0x1B I_KCOLORS"[0].a",//K0_A = 0x1C I_KCOLORS"[1].a",//K1_A = 0x1D I_KCOLORS"[2].a",//K2_A = 0x1E I_KCOLORS"[3].a",//K3_A = 0x1F }; static const char *tevScaleTable[] = // CS { "1.0f", //SCALE_1 "2.0f", //SCALE_2 "4.0f", //SCALE_4 "0.5f",//DIVIDE_2 }; static const char *tevBiasTable[] = // TB { "", //ZERO, "+0.5f", //ADDHALF, "-0.5f", //SUBHALF, "", }; static const char *tevOpTable[] = { // TEV "+", //TEVOP_ADD = 0, "-", //TEVOP_SUB = 1, }; //static const char *tevCompOpTable[] = { ">", "==" }; #define TEVCMP_R8 0 #define TEVCMP_GR16 1 #define TEVCMP_BGR24 2 #define TEVCMP_RGB8 3 static const char *tevCInputTable[] = // CC { "prev.rgb", //CPREV, "prev.aaa", //APREV, "c0.rgb", //C0, "c0.aaa", //A0, "c1.rgb", //C1, "c1.aaa", //A1, "c2.rgb", //C2, "c2.aaa", //A2, "textemp.rgb", //TEXC, "textemp.aaa", //TEXA, "rastemp.rgb", //RASC, "rastemp.aaa", //RASA, "float3(1.0f,1.0f,1.0f)", //ONE, "float3(.5f,.5f,.5f)", //HALF, "konsttemp.rgb", //KONST, "float3(0.0f,0.0f,0.0f)", //ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevCInputTable2[] = // CC { "prev", //CPREV, "(prev.aaa)", //APREV, "c0", //C0, "(c0.aaa)", //A0, "c1", //C1, "(c1.aaa)", //A1, "c2", //C2, "(c2.aaa)", //A2, "textemp", //TEXC, "(textemp.aaa)", //TEXA, "rastemp", //RASC, "(rastemp.aaa)", //RASA, "float3(1.0f,1.0f,1.0f)", //ONE, "float3(.5f,.5f,.5f)", //HALF, "konsttemp", //"konsttemp.rgb", //KONST, "float3(0.0f,0.0f,0.0f)", //ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevAInputTable[] = // CA { "prev.a", //APREV, "c0.a", //A0, "c1.a", //A1, "c2.a", //A2, "textemp.a", //TEXA, "rastemp.a", //RASA, "konsttemp.a", //KONST "0.0", //ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevAInputTable2[] = // CA { "prev", //APREV, "c0", //A0, "c1", //A1, "c2", //A2, "textemp", //TEXA, "rastemp", //RASA, "konsttemp", //KONST, (hw1 had quarter) "float4(0,0,0,0)", //ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevRasTable[] = { "colors[0]", "colors[1]", "ERROR", //2 "ERROR", //3 "ERROR", //4 "alphabump", // use bump alpha "(alphabump*(255.0f/248.0f))", //normalized "float4(0,0,0,0)", // zero }; static const char *alphaRef[2] = { I_ALPHA"[0].x", I_ALPHA"[0].y" }; //static const char *tevTexFunc[] = { "tex2D", "texRECT" }; static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" }; static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" }; static const char *tevIndAlphaSel[] = {"", "x", "y", "z"}; static const char *tevIndAlphaScale[] = {"", "*32","*16","*8"}; static const char *tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt static const char *tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" }; static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" }; #define WRITE p+=sprintf static const char *swapColors = "rgba"; static char swapModeTable[4][5]; static char text[16384]; static void BuildSwapModeTable() { //sumem.tevregs[0]. for (int i = 0; i < 4; i++) { swapModeTable[i][0] = swapColors[sumem.tevksel[i*2].swap1]; swapModeTable[i][1] = swapColors[sumem.tevksel[i*2].swap2]; swapModeTable[i][2] = swapColors[sumem.tevksel[i*2+1].swap1]; swapModeTable[i][3] = swapColors[sumem.tevksel[i*2+1].swap2]; swapModeTable[i][4] = 0; } } const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL) { text[sizeof(text) - 1] = 0x7C; // canary DVSTARTPROFILE(); BuildSwapModeTable(); int numStages = sumem.genMode.numtevstages + 1; int numTexgen = sumem.genMode.numtexgens; char *p = text; WRITE(p, "//Pixel Shader for TEV stages\n"); WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n", numStages, numTexgen, sumem.genMode.numindstages); int nIndirectStagesUsed = 0; if (sumem.genMode.numindstages > 0) { for (int i = 0; i < numStages; ++i) { if (sumem.tevind[i].IsActive() && sumem.tevind[i].bt < sumem.genMode.numindstages) { nIndirectStagesUsed |= 1<= 7) { WRITE(p, "float4 clipPos = float4(uv0.w, uv1.w, uv2.w, uv3.w);\n"); } // the screen space depth value = far z + (clip z / clip w) * z range WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n"); // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... if (sumem.ztex2.op == ZTEXTURE_ADD) { WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord);\n"); } else if (sumem.ztex2.op == ZTEXTURE_REPLACE) { WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w);\n"); } else { WRITE(p, "depth = zCoord;\n"); } //if (sumem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n"); if (!WriteAlphaTest(p, HLSL)) { // alpha test will always fail, so restart the shader and just make it an empty function p = pmainstart; WRITE(p, "discard;\n"); WRITE(p, "ocol0 = 0;\n"); } else { if (dstAlphaEnable) { WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n"); } else { WriteFog(p); WRITE(p, " ocol0 = prev;\n"); } } WRITE(p, "}\n"); if (text[sizeof(text) - 1] != 0x7C) PanicAlert("PixelShader generator - buffer too small, canary has been eaten!"); return text; } static void WriteStage(char *&p, int n, u32 texture_mask) { char *rasswap = swapModeTable[sumem.combiners[n].alphaC.rswap]; char *texswap = swapModeTable[sumem.combiners[n].alphaC.tswap]; int texcoord = sumem.tevorders[n/2].getTexCoord(n&1); bool bHasTexCoord = (u32)texcoord < sumem.genMode.numtexgens; bool bHasIndStage = sumem.tevind[n].IsActive() && sumem.tevind[n].bt < sumem.genMode.numindstages; // HACK to handle cases where the tex gen is not enabled if (!bHasTexCoord) { texcoord = 0; } if (bHasIndStage) { // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords if (sumem.tevind[n].bs != ITBA_OFF) { // write the bump alpha if (sumem.tevind[n].fmt == ITF_8) { WRITE(p, "alphabump = indtex%d.%s %s;\n", sumem.tevind[n].bt, tevIndAlphaSel[sumem.tevind[n].bs], tevIndAlphaScale[sumem.tevind[n].fmt]); } else { // donkopunchstania: really bad way to do this // cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0 // omitting fract seems to work as well WRITE(p, "if (indtex%d.%s >= 1.0f )\n", sumem.tevind[n].bt, tevIndAlphaSel[sumem.tevind[n].bs]); WRITE(p, " alphabump = 1.0f;\n"); WRITE(p, "else\n"); WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", sumem.tevind[n].bt, tevIndAlphaSel[sumem.tevind[n].bs], tevIndAlphaScale[sumem.tevind[n].fmt]); } } // format WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, sumem.tevind[n].bt, tevIndFmtScale[sumem.tevind[n].fmt]); // bias if (sumem.tevind[n].bias != ITB_NONE ) WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[sumem.tevind[n].bias], tevIndBiasAdd[sumem.tevind[n].fmt]); // multiply by offset matrix and scale if (sumem.tevind[n].mid != 0) { if (sumem.tevind[n].mid <= 3) { int mtxidx = 2*(sumem.tevind[n].mid-1); WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n", n, mtxidx, n, mtxidx+1, n); } else if (sumem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix int mtxidx = 2*(sumem.tevind[n].mid-5); WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n); } else if (sumem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix int mtxidx = 2*(sumem.tevind[n].mid-9); WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n); } else { WRITE(p, "float2 indtevtrans%d = 0;\n", n); } } else { WRITE(p, "float2 indtevtrans%d = 0;\n", n); } // wrapping // wrap S if (sumem.tevind[n].sw == ITW_OFF) { WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord); } else if (sumem.tevind[n].sw == ITW_0) { WRITE(p, "wrappedcoord.x = 0.0f;\n"); } else { WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[sumem.tevind[n].sw]); } // wrap T if (sumem.tevind[n].tw == ITW_OFF) { WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord); } else if (sumem.tevind[n].tw == ITW_0) { WRITE(p, "wrappedcoord.y = 0.0f;\n"); } else { WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[sumem.tevind[n].tw]); } if (sumem.tevind[n].fb_addprev) { // add previous tevcoord WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n); } else { WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n); } } WRITE(p, "rastemp=%s.%s;\n",tevRasTable[sumem.tevorders[n/2].getColorChan(n&1)],rasswap); if (sumem.tevorders[n/2].getEnable(n&1)) { int texmap = sumem.tevorders[n/2].getTexMap(n&1); if(!bHasIndStage) { // calc tevcord if(bHasTexCoord) { WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord); } else { WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n"); } } SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask); } else WRITE(p, "textemp=float4(1,1,1,1);\n"); int kc = sumem.tevksel[n/2].getKC(n&1); int ka = sumem.tevksel[n/2].getKA(n&1); TevStageCombiner::ColorCombiner &cc = sumem.combiners[n].colorC; TevStageCombiner::AlphaCombiner &ac = sumem.combiners[n].alphaC; bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST; bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST; if (bCKonst || bAKonst ) WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]); WRITE(p, "%s= ", tevCOutputTable[cc.dest]); // combine the color channel if (cc.bias != 3) { // if not compare //normal color combiner goes here WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]); WRITE(p, "lerp(%s,%s,%s) %s);\n", tevCInputTable[cc.a], tevCInputTable[cc.b], tevCInputTable[cc.c], tevBiasTable[cc.bias]); } else { int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here switch(cmp) { case TEVCMP_R8_GT: case TEVCMP_RGB8_GT: // per component compares WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n", tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]); break; case TEVCMP_R8_EQ: case TEVCMP_RGB8_EQ: WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n", tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]); break; case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte) case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n", tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]); break; case TEVCMP_GR16_EQ: case TEVCMP_BGR24_EQ: WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n", tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_EQ?"16":"24", epsilon8bit, tevCInputTable[cc.c]); break; default: WRITE(p, "float3(0.0f,0.0f,0.0f);\n"); break; } } if (cc.clamp) WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]); // combine the alpha channel WRITE(p, "%s= ", tevAOutputTable[ac.dest]); if (ac.bias != 3) { // if not compare //normal alpha combiner goes here WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]); WRITE(p, "lerp(%s,%s,%s) %s)\n", tevAInputTable[ac.a],tevAInputTable[ac.b], tevAInputTable[ac.c],tevBiasTable[ac.bias]); } else { //compare alpha combiner goes here int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here switch(cmp) { case TEVCMP_R8_GT: case TEVCMP_A8_GT: WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n", tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]); break; case TEVCMP_R8_EQ: case TEVCMP_A8_EQ: WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n", tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]); break; case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte) case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n", tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]); break; case TEVCMP_GR16_EQ: case TEVCMP_BGR24_EQ: WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n", tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_EQ?"16":"24",epsilon8bit,tevAInputTable[ac.c]); break; default: WRITE(p, "0)\n"); break; } } WRITE(p, ";\n"); if (ac.clamp) WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]); WRITE(p, "\n"); } void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask) { if (texture_mask & (1< %s)",alphaRef[num]); break; case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break; case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break; case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break; case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break; case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break; } } static bool WriteAlphaTest(char *&p, bool HLSL) { u32 op = sumem.alphaFunc.logic; u32 comp[2] = {sumem.alphaFunc.comp0,sumem.alphaFunc.comp1}; //first kill all the simple cases switch(op) { case 0: // and if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true; if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) { WRITE(p, "discard;\n"); return false; } break; case 1: // or if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true; if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) { WRITE(p, "discard;\n"); return false; } break; case 2: // xor if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true; if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) { WRITE(p, "discard;\n"); return false; } break; case 3: // xnor if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) { WRITE(p, "discard;\n"); return false; } if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) ) return true; break; } // Seems we need discard for Cg and clip for d3d. sigh. if (HLSL) WRITE(p, "clip( "); else { WRITE(p, "discard( "); } WriteAlphaCompare(p, 0, sumem.alphaFunc.comp0); // negated because testing the inverse condition switch (sumem.alphaFunc.logic) { case 0: WRITE(p, " || "); break; // and case 1: WRITE(p, " && "); break; // or case 2: WRITE(p, " == "); break; // xor case 3: WRITE(p, " != "); break; // xnor } WriteAlphaCompare(p, 1, sumem.alphaFunc.comp1); WRITE(p, ");\n"); return true; } static void WriteFog(char *&p) { bool enabled = sumem.fog.c_proj_fsel.fsel == 0 ? false : true; if (enabled) { if (sumem.fog.c_proj_fsel.proj == 0) { // perspective // ze = A/(B - Zs) WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n"); } else { // orthographic // ze = a*Zs WRITE (p, " float ze = "I_FOG"[1].x * depth;\n"); } WRITE (p, " float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n"); } switch (sumem.fog.c_proj_fsel.fsel) { case 2: // linear // empty break; case 4: // exp WRITE(p, " fog = 1.0f - pow(2, -8.0f * fog);\n"); break; case 5: // exp2 WRITE(p, " fog = 1.0f - pow(2, -8.0f * fog * fog);\n"); break; case 6: // backward exp WRITE(p, " fog = 1.0f - fog;\n"); WRITE(p, " fog = pow(2, -8.0f * fog);\n"); break; case 7: // backward exp2 WRITE(p, " fog = 1.0f - fog;\n"); WRITE(p, " fog = pow(2, -8.0f * fog * fog);\n"); break; } if (enabled) { WRITE(p, " prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n"); } }