// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include #include #include "Profiler.h" #include "PixelShaderGen.h" #include "XFMemory.h" // for texture projection mode #include "BPMemory.h" PIXELSHADERUID last_pixel_shader_uid; // Mash together all the inputs that contribute to the code of a generated pixel shader into // a unique identifier, basically containing all the bits. Yup, it's a lot .... // It would likely be a lot more efficient to build this incrementally as the attributes // are set... void GetPixelShaderId(PIXELSHADERUID &uid, u32 texturemask, u32 dstAlphaEnable) { u32 projtexcoords = 0; for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) { if (bpmem.tevorders[i/2].getEnable(i & 1)) { int texcoord = bpmem.tevorders[i / 2].getTexCoord(i & 1); if (xfregs.texcoords[texcoord].texmtxinfo.projection) projtexcoords |= 1 << texcoord; } } uid.values[0] = (u32)bpmem.genMode.numtevstages | ((u32)bpmem.genMode.numindstages << 4) | ((u32)bpmem.genMode.numtexgens << 7) | ((u32)dstAlphaEnable << 11) | ((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) | (projtexcoords << 20) | ((u32)bpmem.ztex2.op << 28); uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20); // swap table for (int i = 0; i < 8; i += 2) ((u8*)&uid.values[1])[i / 2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4); uid.values[2] = texturemask; u32 enableZTexture = (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)?1:0; uid.values[3] = (u32)bpmem.fog.c_proj_fsel.fsel | ((u32)bpmem.fog.c_proj_fsel.proj << 3) | ((u32)enableZTexture << 4); int hdr = 4; u32* pcurvalue = &uid.values[hdr]; for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) { TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC; TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC; u32 val0 = cc.hex & 0xffffff; u32 val1 = ac.hex & 0xffffff; val0 |= bpmem.tevksel[i / 2].getKC(i & 1) << 24; val1 |= bpmem.tevksel[i / 2].getKA(i & 1) << 24; pcurvalue[0] = val0; pcurvalue[1] = val1; pcurvalue += 2; } for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1) / 2; ++i) { u32 val0, val1; if (bpmem.tevorders[i].hex & 0x40) val0 = bpmem.tevorders[i].hex & 0x3ff; else val0 = bpmem.tevorders[i].hex & 0x380; if (bpmem.tevorders[i].hex & 0x40000) val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12; else val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12; switch (i % 3) { case 0: pcurvalue[0] = val0|(val1<<10); break; case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break; case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break; default: PanicAlert("Uknown case for Tev Stages / 2: %08x", (i % 3)); } } if ((bpmem.genMode.numtevstages + 1) & 1) { // odd u32 val0; if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40) val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x3ff; else val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380; switch (bpmem.genMode.numtevstages % 3) { case 0: pcurvalue[0] = val0; break; case 1: pcurvalue[0] |= val0 << 20; break; case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break; default: PanicAlert("Uknown case for Tev Stages: %08x", bpmem.genMode.numtevstages % 3); } } if ((bpmem.genMode.numtevstages % 3) != 2) ++pcurvalue; uid.tevstages = (u32)(pcurvalue - &uid.values[0] - hdr); for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) { u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits switch (i % 3) { case 0: pcurvalue[0] = val; break; case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break; case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break; default: PanicAlert("Uknown case for Ind Stages: %08x", (i % 3)); } } // yeah, well .... uid.indstages = (u32)(pcurvalue - &uid.values[0] - (hdr - 1) - uid.tevstages); } // old tev->pixelshader notes // // color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0 // konstant for this stage (alpha, color) is given by bpmem.tevksel // inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color // according to GXTevColorArg table above // output is given by .outreg // tevtemp is set according to swapmodetables and static void WriteStage(char *&p, int n, u32 texture_mask, u32 HLSL); static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask, u32 HLSL); static void WriteAlphaCompare(char *&p, int num, int comp); static bool WriteAlphaTest(char *&p, u32 HLSL); static void WriteFog(char *&p); const float epsilon8bit = 1.0f / 255.0f; static const char *tevKSelTableC[] = // KCSEL { "1.0f,1.0f,1.0f", // 1 = 0x00 "0.875f,0.875f,0.875f", // 7_8 = 0x01 "0.75f,0.75f,0.75f", // 3_4 = 0x02 "0.625f,0.625f,0.625f", // 5_8 = 0x03 "0.5f,0.5f,0.5f", // 1_2 = 0x04 "0.375f,0.375f,0.375f", // 3_8 = 0x05 "0.25f,0.25f,0.25f", // 1_4 = 0x06 "0.125f,0.125f,0.125f", // 1_8 = 0x07 "ERROR", // 0x08 "ERROR", // 0x09 "ERROR", // 0x0a "ERROR", // 0x0b I_KCOLORS"[0].rgb", // K0 = 0x0C I_KCOLORS"[1].rgb", // K1 = 0x0D I_KCOLORS"[2].rgb", // K2 = 0x0E I_KCOLORS"[3].rgb", // K3 = 0x0F I_KCOLORS"[0].rrr", // K0_R = 0x10 I_KCOLORS"[1].rrr", // K1_R = 0x11 I_KCOLORS"[2].rrr", // K2_R = 0x12 I_KCOLORS"[3].rrr", // K3_R = 0x13 I_KCOLORS"[0].ggg", // K0_G = 0x14 I_KCOLORS"[1].ggg", // K1_G = 0x15 I_KCOLORS"[2].ggg", // K2_G = 0x16 I_KCOLORS"[3].ggg", // K3_G = 0x17 I_KCOLORS"[0].bbb", // K0_B = 0x18 I_KCOLORS"[1].bbb", // K1_B = 0x19 I_KCOLORS"[2].bbb", // K2_B = 0x1A I_KCOLORS"[3].bbb", // K3_B = 0x1B I_KCOLORS"[0].aaa", // K0_A = 0x1C I_KCOLORS"[1].aaa", // K1_A = 0x1D I_KCOLORS"[2].aaa", // K2_A = 0x1E I_KCOLORS"[3].aaa", // K3_A = 0x1F }; static const char *tevKSelTableA[] = // KASEL { "1.0f", // 1 = 0x00 "0.875f",// 7_8 = 0x01 "0.75f", // 3_4 = 0x02 "0.625f",// 5_8 = 0x03 "0.5f", // 1_2 = 0x04 "0.375f",// 3_8 = 0x05 "0.25f", // 1_4 = 0x06 "0.125f",// 1_8 = 0x07 "ERROR", // 0x08 "ERROR", // 0x09 "ERROR", // 0x0a "ERROR", // 0x0b "ERROR", // 0x0c "ERROR", // 0x0d "ERROR", // 0x0e "ERROR", // 0x0f I_KCOLORS"[0].r", // K0_R = 0x10 I_KCOLORS"[1].r", // K1_R = 0x11 I_KCOLORS"[2].r", // K2_R = 0x12 I_KCOLORS"[3].r", // K3_R = 0x13 I_KCOLORS"[0].g", // K0_G = 0x14 I_KCOLORS"[1].g", // K1_G = 0x15 I_KCOLORS"[2].g", // K2_G = 0x16 I_KCOLORS"[3].g", // K3_G = 0x17 I_KCOLORS"[0].b", // K0_B = 0x18 I_KCOLORS"[1].b", // K1_B = 0x19 I_KCOLORS"[2].b", // K2_B = 0x1A I_KCOLORS"[3].b", // K3_B = 0x1B I_KCOLORS"[0].a", // K0_A = 0x1C I_KCOLORS"[1].a", // K1_A = 0x1D I_KCOLORS"[2].a", // K2_A = 0x1E I_KCOLORS"[3].a", // K3_A = 0x1F }; static const char *tevScaleTable[] = // CS { "1.0f", // SCALE_1 "2.0f", // SCALE_2 "4.0f", // SCALE_4 "0.5f", // DIVIDE_2 }; static const char *tevBiasTable[] = // TB { "", // ZERO, "+0.5f", // ADDHALF, "-0.5f", // SUBHALF, "", }; static const char *tevOpTable[] = { // TEV "+", // TEVOP_ADD = 0, "-", // TEVOP_SUB = 1, }; //static const char *tevCompOpTable[] = { ">", "==" }; #define TEVCMP_R8 0 #define TEVCMP_GR16 1 #define TEVCMP_BGR24 2 #define TEVCMP_RGB8 3 static const char *tevCInputTable[] = // CC { "prev.rgb", // CPREV, "prev.aaa", // APREV, "c0.rgb", // C0, "c0.aaa", // A0, "c1.rgb", // C1, "c1.aaa", // A1, "c2.rgb", // C2, "c2.aaa", // A2, "textemp.rgb", // TEXC, "textemp.aaa", // TEXA, "rastemp.rgb", // RASC, "rastemp.aaa", // RASA, "float3(1.0f,1.0f,1.0f)", // ONE, "float3(0.5f,0.5f,0.5f)", // HALF, "konsttemp.rgb", // KONST, "float3(0.0f,0.0f,0.0f)", // ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevCInputTable2[] = // CC { "prev", // CPREV, "(prev.aaa)", // APREV, "c0", // C0, "(c0.aaa)", // A0, "c1", // C1, "(c1.aaa)", // A1, "c2", // C2, "(c2.aaa)", // A2, "textemp", // TEXC, "(textemp.aaa)", // TEXA, "rastemp", // RASC, "(rastemp.aaa)", // RASA, "float3(1.0f,1.0f,1.0f)", // ONE "float3(0.5f,0.5f,0.5f)", // HALF "konsttemp", //"konsttemp.rgb", // KONST "float3(0.0f,0.0f,0.0f)", // ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevAInputTable[] = // CA { "prev.a", // APREV, "c0.a", // A0, "c1.a", // A1, "c2.a", // A2, "textemp.a", // TEXA, "rastemp.a", // RASA, "konsttemp.a", // KONST "0.0f", // ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevAInputTable2[] = // CA { "prev", // APREV, "c0", // A0, "c1", // A1, "c2", // A2, "textemp", // TEXA, "rastemp", // RASA, "konsttemp", // KONST, (hw1 had quarter) "float4(0.0f,0.0f,0.0f,0.0f)", // ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; static const char *tevRasTable[] = { "colors_0", "colors_1", "ERROR", //2 "ERROR", //3 "ERROR", //4 "alphabump", // use bump alpha "(alphabump*(255.0f/248.0f))", //normalized "float4(0.0f,0.0f,0.0f,0.0f)", // zero }; static const char *alphaRef[2] = { I_ALPHA"[0].x", I_ALPHA"[0].y" }; //static const char *tevTexFunc[] = { "tex2D", "texRECT" }; static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" }; static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" }; static const char *tevIndAlphaSel[] = {"", "x", "y", "z"}; //static const char *tevIndAlphaScale[] = {"", "*32","*16","*8"}; static const char *tevIndAlphaScale[] = {"*(248.0f/255.0f)", "*(224.0f/255.0f)","*(240.0f/255.0f)","*(248.0f/255.0f)"}; static const char *tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt static const char *tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" }; static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" }; #define WRITE p+=sprintf static const char *swapColors = "rgba"; static char swapModeTable[4][5]; static char text[16384]; static void BuildSwapModeTable() { for (int i = 0; i < 4; i++) { swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1]; swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2]; swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1]; swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2]; swapModeTable[i][4] = 0; } } const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, u32 HLSL) { setlocale(LC_NUMERIC, "C"); // Reset locale for compilation text[sizeof(text) - 1] = 0x7C; // canary DVSTARTPROFILE(); BuildSwapModeTable(); int numStages = bpmem.genMode.numtevstages + 1; int numTexgen = bpmem.genMode.numtexgens; char *p = text; WRITE(p, "//Pixel Shader for TEV stages\n"); WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n", numStages, numTexgen, bpmem.genMode.numindstages); int nIndirectStagesUsed = 0; if (bpmem.genMode.numindstages > 0) { for (int i = 0; i < numStages; ++i) { if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt; } } // Declare samplers if (texture_mask) { if (HLSL) WRITE(p, "uniform sampler "); else WRITE(p, "uniform samplerRECT "); bool bfirst = true; for (int i = 0; i < 8; ++i) { if (texture_mask & (1<= 7) WRITE(p, "float4 clipPos = float4(uv0.w, uv1.w, uv2.w, uv3.w);\n"); // the screen space depth value = far z + (clip z / clip w) * z range WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n"); if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) { // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... if (bpmem.ztex2.op == ZTEXTURE_ADD) WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n"); else WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n"); // scale to make result from frac correct WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n"); WRITE(p, "zCoord = frac(zCoord);\n"); WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n"); } WRITE(p, "depth = zCoord;\n"); if(HLSL == 1) { WRITE(p, "float4 EncodedDepth = frac(zCoord * float4(254.0f/255.0,254.0f,254.0f*255.0f,0.0f));\n"); WRITE(p, "EncodedDepth -= EncodedDepth.raag * float4(0.0f,1.0f/255.0f,1.0f/255.0f,0.0f);\n"); WRITE(p, "ocol1 = float4(EncodedDepth.rgb,1.0f);\n"); } //if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n"); if (!WriteAlphaTest(p, HLSL)) { // alpha test will always fail, so restart the shader and just make it an empty function p = pmainstart; WRITE(p, "ocol0 = 0;\n"); WRITE(p, HLSL ? "clip(-1);" : "discard;\n"); } else { if (dstAlphaEnable) WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n"); else { WriteFog(p); WRITE(p, " ocol0 = prev;\n"); } } WRITE(p, "}\n"); if (text[sizeof(text) - 1] != 0x7C) PanicAlert("PixelShader generator - buffer too small, canary has been eaten!"); setlocale(LC_NUMERIC, ""); // restore locale return text; } //table with the color compare operations static const char *TEVCMPColorOPTable[16] = { "float3(0.0f,0.0f,0.0f)",//0 "float3(0.0f,0.0f,0.0f)",//1 "float3(0.0f,0.0f,0.0f)",//2 "float3(0.0f,0.0f,0.0f)",//3 "float3(0.0f,0.0f,0.0f)",//4 "float3(0.0f,0.0f,0.0f)",//5 "float3(0.0f,0.0f,0.0f)",//6 "float3(0.0f,0.0f,0.0f)",//7 " %s + ((%s.r > %s.r + (1.0f/510.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_GT 8 " %s + ((abs(%s.r - %s.r) < (1.0f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_EQ 9 " %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10 " %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (1.0f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_EQ 11 " %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12 " %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (1.0f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_EQ 13 " %s + (max(sign(%s.rgb - %s.rgb - (1.0f/510.0f)),float3(0.0f,0.0f,0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14 " %s + ((float3(1.0f,1.0f,1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (1.0f/255.0f)),float3(0.0f,0.0f,0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15 }; //table with the alpha compare operations static const char *TEVCMPAlphaOPTable[16] = { "0.0f",//0 "0.0f",//1 "0.0f",//2 "0.0f",//3 "0.0f",//4 "0.0f",//5 "0.0f",//6 "0.0f",//7 " %s + ((%s.r >= (%s.r + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8 " %s + (abs(%s.r - %s.r) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_R8_EQ 9 " %s + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10 " %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_GR16_EQ 11 " %s + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12 " %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_BGR24_EQ 13 " %s + ((%s.a >= (%s.a + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14 " %s + (abs(%s.a - %s.a) < (1.0f/255.0f) ? %s : 0.0f)"//#define TEVCMP_A8_EQ 15 }; static void WriteStage(char *&p, int n, u32 texture_mask, u32 HLSL) { char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap]; char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap]; int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1); bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens; bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages; // HACK to handle cases where the tex gen is not enabled if (!bHasTexCoord) texcoord = 0; if (bHasIndStage) { // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords if (bpmem.tevind[n].bs != ITBA_OFF) { WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt, tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]); } // format WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]); // bias if (bpmem.tevind[n].bias != ITB_NONE ) WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]); // multiply by offset matrix and scale if (bpmem.tevind[n].mid != 0) { if (bpmem.tevind[n].mid <= 3) { int mtxidx = 2*(bpmem.tevind[n].mid-1); WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n", n, mtxidx, n, mtxidx+1, n); } else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix int mtxidx = 2*(bpmem.tevind[n].mid-5); WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n); } else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix int mtxidx = 2*(bpmem.tevind[n].mid-9); WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n); } else WRITE(p, "float2 indtevtrans%d = 0;\n", n); } else WRITE(p, "float2 indtevtrans%d = 0;\n", n); // --------- // Wrapping // --------- // wrap S if (bpmem.tevind[n].sw == ITW_OFF) WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord); else if (bpmem.tevind[n].sw == ITW_0) WRITE(p, "wrappedcoord.x = 0.0f;\n"); else WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]); // wrap T if (bpmem.tevind[n].tw == ITW_OFF) WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord); else if (bpmem.tevind[n].tw == ITW_0) WRITE(p, "wrappedcoord.y = 0.0f;\n"); else WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]); if (bpmem.tevind[n].fb_addprev) // add previous tevcoord WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n); else WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n); } WRITE(p, "rastemp=%s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)],rasswap); if (bpmem.tevorders[n/2].getEnable(n&1)) { int texmap = bpmem.tevorders[n/2].getTexMap(n&1); if(!bHasIndStage) { // calc tevcord if(bHasTexCoord) WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord); else WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n"); } SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask, HLSL); } else WRITE(p, "textemp=float4(1.0f,1.0f,1.0f,1.0f);\n"); int kc = bpmem.tevksel[n / 2].getKC(n & 1); int ka = bpmem.tevksel[n / 2].getKA(n & 1); TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC; TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC; bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST; bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST; if (bCKonst || bAKonst ) WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]); if (cc.clamp) WRITE(p, "%s= saturate(", tevCOutputTable[cc.dest]); else WRITE(p, "%s= (", tevCOutputTable[cc.dest]); // combine the color channel if (cc.bias != 3) // if not compare { //normal color combiner goes here if (cc.shift>0) WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]); else WRITE(p, " (%s%s",tevCInputTable[cc.d],tevOpTable[cc.op]); if (cc.a == 15 && cc.b == 15) WRITE(p, "0.0f"); else if (cc.a == 15 && cc.c == 15) WRITE(p, "0.0f"); else if (cc.b == 15 && cc.c == 15) WRITE(p,"%s",tevCInputTable[cc.a]); else if (cc.a == 15) WRITE(p,"(%s)*(%s)",tevCInputTable[cc.b],tevCInputTable[cc.c]); else if (cc.b == 15) WRITE(p,"(%s)*(1-%s)",tevCInputTable[cc.a],tevCInputTable[cc.c]); else if (cc.c == 15) WRITE(p,"%s",tevCInputTable[cc.a]); else WRITE(p, "lerp(%s,%s,%s)",tevCInputTable[cc.a], tevCInputTable[cc.b],tevCInputTable[cc.c]); WRITE(p, " %s)",tevBiasTable[cc.bias]); } else { int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], tevCInputTable[cc.c]); } WRITE(p,");\n"); // combine the alpha channel if (ac.clamp) WRITE(p, "%s= saturate(", tevAOutputTable[ac.dest]); else WRITE(p, "%s= (", tevAOutputTable[ac.dest]); if (ac.bias != 3) // if not compare { //normal alpha combiner goes here if (ac.shift>0) WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]); else WRITE(p, " (%s%s",tevAInputTable[ac.d],tevOpTable[ac.op]); if (ac.a == 7 && ac.b == 7) WRITE(p, "0.0f"); else if (ac.a == 7 && ac.c == 7) WRITE(p, "0.0f"); else if (ac.b == 7 && ac.c == 7) WRITE(p,"%s",tevAInputTable[ac.a]); else if (ac.a == 7) WRITE(p,"(%s)*(%s)",tevAInputTable[ac.b],tevAInputTable[ac.c]); else if (ac.b == 7) WRITE(p,"(%s)*(1-%s)",tevAInputTable[ac.a],tevAInputTable[ac.c]); else if (ac.c == 7) WRITE(p,"%s",tevAInputTable[ac.a]); else WRITE(p, "lerp(%s,%s,%s)",tevAInputTable[ac.a],tevAInputTable[ac.b],tevAInputTable[ac.c]); WRITE(p, " %s)",tevBiasTable[ac.bias]); } else { //compare alpha combiner goes here int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here WRITE(p, TEVCMPAlphaOPTable[cmp], tevAInputTable[ac.d], tevAInputTable2[ac.a], tevAInputTable2[ac.b], tevAInputTable[ac.c]); } WRITE(p, ");\n\n"); } void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask, u32 HLSL) { if (texture_mask & (1< %s + (1.0f/510.0f))", //ALPHACMP_GREATER 4 "(abs( prev.a - %s ) > (1.0f/255.0f))", //ALPHACMP_NEQUAL 5 "(prev.a > %s - (1.0f/510.0f))", //ALPHACMP_GEQUAL 6 "(true)" //ALPHACMP_ALWAYS 7 }; static const char *tevAlphaFunclogicTable[] = { " && ", // and " || ", // or " != ", // xor " == " // xnor }; static bool WriteAlphaTest(char *&p, u32 HLSL) { u32 op = bpmem.alphaFunc.logic; u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1}; //first kill all the simple cases switch(op) { case 0: // AND if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true; if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false; break; case 1: // OR if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true; if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false; break; case 2: // XOR if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) return true; if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) return false; break; case 3: // XNOR if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) return false; if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) return true; break; default: PanicAlert("bad logic for alpha test? %08x", op); } // Seems we need discard for Cg and clip for d3d. sigh. if (HLSL) WRITE(p, "clip( ("); else WRITE(p, "discard(!( "); int compindex = bpmem.alphaFunc.comp0 % 8; WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table WRITE(p, tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op compindex = bpmem.alphaFunc.comp1 % 8; WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table if (HLSL) { // clip works differently than discard - discard takes a bool, clip takes a value that kills the pixel on negative WRITE(p, ") ? 1 : -1);\n"); } else { WRITE(p, "));\n"); } return true; } static const char *tevFogFuncsTable[] = { "", //No Fog "", //? "", //Linear "", //? " fog = 1.0f - pow(2, -8.0f * fog);\n", //exp " fog = 1.0f - pow(2, -8.0f * fog * fog);\n", //exp2 " fog = pow(2, -8.0f * (1.0f - fog));\n", //backward exp " fog = 1.0f - fog;\n fog = pow(2, -8.0f * fog * fog);\n" //backward exp2 }; static void WriteFog(char *&p) { if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog if (bpmem.fog.c_proj_fsel.proj == 0) { // perspective // ze = A/(B - Zs) WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n"); } else { // orthographic // ze = a*Zs WRITE (p, " float ze = "I_FOG"[1].x * depth;\n"); } //WRITE (p, " float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n"); WRITE (p, " float fog = saturate(ze - "I_FOG"[1].z);\n"); if(bpmem.fog.c_proj_fsel.fsel > 3) { WRITE(p, tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]); } else { if(bpmem.fog.c_proj_fsel.fsel != 2) WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel); } WRITE(p, " prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n"); }