// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef GCOGL_PIXELSHADER_H #define GCOGL_PIXELSHADER_H #include "VideoCommon.h" #include "ShaderGenCommon.h" #define I_COLORS "color" #define I_KCOLORS "k" #define I_ALPHA "alphaRef" #define I_TEXDIMS "texdim" #define I_ZBIAS "czbias" #define I_INDTEXSCALE "cindscale" #define I_INDTEXMTX "cindmtx" #define I_FOG "cfog" #define I_PLIGHTS "cLights" #define I_PMATERIALS "cmtrl" #define C_COLORMATRIX 0 // 0 #define C_COLORS 0 // 0 #define C_KCOLORS (C_COLORS + 4) // 4 #define C_ALPHA (C_KCOLORS + 4) // 8 #define C_TEXDIMS (C_ALPHA + 1) // 9 #define C_ZBIAS (C_TEXDIMS + 8) //17 #define C_INDTEXSCALE (C_ZBIAS + 2) //19 #define C_INDTEXMTX (C_INDTEXSCALE + 2) //21 #define C_FOG (C_INDTEXMTX + 6) //27 #define C_PLIGHTS (C_FOG + 3) #define C_PMATERIALS (C_PLIGHTS + 40) #define C_PENVCONST_END (C_PMATERIALS + 4) // Different ways to achieve rendering with destination alpha enum DSTALPHA_MODE { DSTALPHA_NONE, // Render normally, without destination alpha DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending }; enum ALPHA_PRETEST_RESULT { ALPHAPT_UNDEFINED, // AlphaTest Result is not defined ALPHAPT_ALWAYSFAIL, // Alpha test alway Fail ALPHAPT_ALWAYSPASS // Alpha test alway Pass }; struct pixel_shader_uid_data { u32 components; DSTALPHA_MODE dstAlphaMode; // TODO: as u32 :2 ALPHA_PRETEST_RESULT Pretest; // TODO: As :2 u32 nIndirectStagesUsed : 8; struct { u32 numtexgens : 4; u32 numtevstages : 4; u32 numindstages : 3; } genMode; u32 fogc_proj_fselfsel : 3; struct { u32 unknown : 1; u32 projection : 1; // XF_TEXPROJ_X u32 inputform : 2; // XF_TEXINPUT_X u32 texgentype : 3; // XF_TEXGEN_X u32 sourcerow : 5; // XF_SRCGEOM_X u32 embosssourceshift : 3; // what generated texcoord to use u32 embosslightshift : 3; // light index that is used } texMtxInfo[8]; struct { u32 bi0 : 3; // indirect tex stage 0 ntexmap u32 bc0 : 3; // indirect tex stage 0 ntexcoord u32 bi1 : 3; u32 bc1 : 3; u32 bi2 : 3; u32 bc3 : 3; u32 bi4 : 3; u32 bc4 : 3; } tevindref; u32 tevorders_n_texcoord1 : 24; // 8 x 3 bit u32 tevorders_n_texcoord2 : 24; // 8 x 3 bit u32 tevind_n_sw1 : 24; // 8 x 3 bit u32 tevind_n_sw2 : 24; // 8 x 3 bit u32 tevind_n_tw1 : 24; // 8 x 3 bit u32 tevind_n_tw2 : 24; // 8 x 3 bit u32 tevind_n_fb_addprev : 16; // 16 x 1 bit u32 tevind_n_bs : 32; // 16 x 2 bit u32 tevind_n_fmt : 32; // 16 x 2 bit u32 tevind_n_bt : 32; // 16 x 2 bit u32 tevind_n_bias1 : 24; // 8 x 3 bit u32 tevind_n_bias2 : 24; // 8 x 3 bit u32 tevind_n_mid1 : 32; // 8 x 4 bit u32 tevind_n_mid2 : 32; // 8 x 4 bit u32 tevksel_n_swap : 32; // 8 x 2 bit (swap1) + 8 x 2 bit (swap2) struct { union { struct //abc=8bit,d=10bit { u32 d : 4; // TEVSELCC_X u32 c : 4; // TEVSELCC_X u32 b : 4; // TEVSELCC_X u32 a : 4; // TEVSELCC_X u32 bias : 2; u32 op : 1; u32 clamp : 1; u32 shift : 2; u32 dest : 2; //1,2,3 }; u32 hex : 24; } colorC; union { struct { u32 rswap : 2; u32 tswap : 2; u32 d : 3; // TEVSELCA_ u32 c : 3; // TEVSELCA_ u32 b : 3; // TEVSELCA_ u32 a : 3; // TEVSELCA_ u32 bias : 2; //GXTevBias u32 op : 1; u32 clamp : 1; u32 shift : 2; u32 dest : 2; //1,2,3 }; u32 hex : 24; } alphaC; } combiners[16]; struct { u32 comp0 : 3; u32 comp1 : 3; u32 logic : 2; // TODO: ref??? } alpha_test; union { struct { u32 proj : 1; // 0 - perspective, 1 - orthographic u32 fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2 u32 RangeBaseEnabled : 1; }; u32 hex : 4; } fog; u32 bHasIndStage : 16; u32 xfregs_numTexGen_numTexGens : 4; }; typedef ShaderUid PixelShaderUid; typedef ShaderCode PixelShaderCode; //typedef ShaderConstantProfile PixelShaderConstantProfile; void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components); void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components); //void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components); #endif // GCOGL_PIXELSHADER_H