// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once // Directory separators, do we need this? #define DIR_SEP "/" #define DIR_SEP_CHR '/' // The current working directory #define ROOT_DIR "." // The normal user directory #ifndef STEAM #ifdef _WIN32 #define NORMAL_USER_DIR "Dolphin Emulator" #elif defined(__APPLE__) #define NORMAL_USER_DIR "Library/Application Support/Dolphin" #elif defined(ANDROID) #define NORMAL_USER_DIR "/sdcard/dolphin-emu" #else #define NORMAL_USER_DIR "dolphin-emu" #endif #else // ifndef STEAM #ifdef _WIN32 #define NORMAL_USER_DIR "Dolphin Emulator (Steam)" #elif defined(__APPLE__) #define NORMAL_USER_DIR "Library/Application Support/Dolphin (Steam)" #else #define NORMAL_USER_DIR "dolphin-emu-steam" #endif #endif // The portable user directory #ifdef _WIN32 #define PORTABLE_USER_DIR "User" #elif defined(__APPLE__) #define PORTABLE_USER_DIR "User" #define EMBEDDED_USER_DIR "Contents/Resources/User" #else #define PORTABLE_USER_DIR "user" #define EMBEDDED_USER_DIR PORTABLE_USER_DIR #endif // Flag file to prevent media scanning from indexing a directory #define NOMEDIA_FILE ".nomedia" // Dirs in both User and Sys // Legacy setups used /JAP/ while newer setups use /JPN/ by default. #define EUR_DIR "EUR" #define USA_DIR "USA" #define JAP_DIR "JAP" #define JPN_DIR "JPN" // Subdirs in the User dir returned by GetUserPath(D_USER_IDX) #define GC_USER_DIR "GC" #define GBA_USER_DIR "GBA" #define WII_USER_DIR "Wii" #define CONFIG_DIR "Config" #define GAMESETTINGS_DIR "GameSettings" #define MAPS_DIR "Maps" #define CACHE_DIR "Cache" #define COVERCACHE_DIR "GameCovers" #define REDUMPCACHE_DIR "Redump" #define SHADERCACHE_DIR "Shaders" #define STATESAVES_DIR "StateSaves" #define SCREENSHOTS_DIR "ScreenShots" #define LOAD_DIR "Load" #define HIRES_TEXTURES_DIR "Textures" #define RIIVOLUTION_DIR "Riivolution" #define DUMP_DIR "Dump" #define DUMP_TEXTURES_DIR "Textures" #define DUMP_FRAMES_DIR "Frames" #define DUMP_OBJECTS_DIR "Objects" #define DUMP_AUDIO_DIR "Audio" #define DUMP_DSP_DIR "DSP" #define DUMP_SSL_DIR "SSL" #define DUMP_DEBUG_DIR "Debug" #define DUMP_DEBUG_BRANCHWATCH_DIR "BranchWatch" #define DUMP_DEBUG_JITBLOCKS_DIR "JitBlocks" #define LOGS_DIR "Logs" #define MAIL_LOGS_DIR "Mail" #define SHADERS_DIR "Shaders" #define WII_SYSCONF_DIR "shared2" DIR_SEP "sys" #define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24" #define RESOURCES_DIR "Resources" #define THEMES_DIR "Themes" #define STYLES_DIR "Styles" #define GBASAVES_DIR "Saves" #define ANAGLYPH_DIR "Anaglyph" #define PASSIVE_DIR "Passive" #define PIPES_DIR "Pipes" #define MEMORYWATCHER_DIR "MemoryWatcher" #define WFSROOT_DIR "WFS" #define BACKUP_DIR "Backup" #define RESOURCEPACK_DIR "ResourcePacks" #define DYNAMICINPUT_DIR "DynamicInputTextures" #define GRAPHICSMOD_DIR "GraphicMods" #define WIISDSYNC_DIR "WiiSDSync" #define ASSEMBLY_DIR "SavedAssembly" // This one is only used to remove it if it was present #define SHADERCACHE_LEGACY_DIR "ShaderCache" // The theme directory used by default #define DEFAULT_THEME_DIR "Clean" // Filenames // Files in the directory returned by GetUserPath(D_CONFIG_IDX) #define DOLPHIN_CONFIG "Dolphin.ini" #define GCPAD_CONFIG "GCPadNew.ini" #define WIIPAD_CONFIG "WiimoteNew.ini" #define GCKEYBOARD_CONFIG "GCKeyNew.ini" #define GFX_CONFIG "GFX.ini" #define LOGGER_CONFIG "Logger.ini" #define DUALSHOCKUDPCLIENT_CONFIG "DSUClient.ini" #define FREELOOK_CONFIG "FreeLook.ini" #define RETROACHIEVEMENTS_CONFIG "RetroAchievements.ini" // Files in the directory returned by GetUserPath(D_LOGS_IDX) #define MAIN_LOG "dolphin.log" // Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX) #define WII_SYSCONF "SYSCONF" // Files in the directory returned by GetUserPath(D_DUMP_IDX) #define MEM1_DUMP "mem1.raw" #define MEM2_DUMP "mem2.raw" #define ARAM_DUMP "aram.raw" #define FAKEVMEM_DUMP "fakevmem.raw" // Files in the directory returned by GetUserPath(D_MEMORYWATCHER_IDX) #define MEMORYWATCHER_LOCATIONS "Locations.txt" #define MEMORYWATCHER_SOCKET "MemoryWatcher" // Sys files #define TOTALDB "totaldb.dsy" #define FONT_WINDOWS_1252 "font_western.bin" #define FONT_SHIFT_JIS "font_japanese.bin" #define DSP_IROM "dsp_rom.bin" #define DSP_COEF "dsp_coef.bin" #define GC_IPL "IPL.bin" #define GC_SRAM "SRAM.raw" #define GC_MEMCARDA "MemoryCardA" #define GC_MEMCARDB "MemoryCardB" #define GC_MEMCARD_NETPLAY "NetPlayTemp" #define GBA_BIOS "gba_bios.bin" #define GBA_SAVE_NETPLAY "NetPlayTemp" #define WII_STATE "state.dat" #define WII_SD_CARD_IMAGE "WiiSD.raw" #define WII_BTDINF_BACKUP "btdinf.bak" #define WII_SETTING "setting.txt" #define GECKO_CODE_HANDLER "codehandler.bin" // Subdirs in Sys #define GC_SYS_DIR "GC" #define WII_SYS_DIR "Wii" // Subdirs in Config #define GRAPHICSMOD_CONFIG_DIR "GraphicMods" // GPU drivers #define GPU_DRIVERS "GpuDrivers" #define GPU_DRIVERS_EXTRACTED "Extracted" #define GPU_DRIVERS_TMP "Tmp" #define GPU_DRIVERS_HOOK "Hook" #define GPU_DRIVERS_FILE_REDIRECT "FileRedirect"