#pragma once #include #include "VideoCommon/VideoBackendBase.h" namespace MMIO { class Mapping; } namespace SW { class VideoSoftware : public VideoBackend { bool Initialize(void *window_handle) override; void Shutdown() override; std::string GetName() const override; std::string GetDisplayName() const override; void EmuStateChange(EMUSTATE_CHANGE newState) override; void RunLoop(bool enable) override; void ShowConfig(void* parent) override; void Video_Prepare() override; void Video_Cleanup() override; void Video_EnterLoop() override; void Video_ExitLoop() override; void Video_BeginField(u32, u32, u32) override; void Video_EndField() override; u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) override; u32 Video_GetQueryResult(PerfQueryType type) override; void Video_AddMessage(const std::string& msg, unsigned int milliseconds) override; void Video_ClearMessages() override; bool Video_Screenshot(const std::string& filename) override; int Video_LoadTexture(char *imagedata, u32 width, u32 height); void Video_DeleteTexture(int texID); void Video_DrawTexture(int texID, float *coords); void Video_SetRendering(bool bEnabled) override; void Video_GatherPipeBursted() override; bool Video_IsPossibleWaitingSetDrawDone() override; void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override; void UpdateFPSDisplay(const std::string&) override; unsigned int PeekMessages() override; void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override; void DoState(PointerWrap &p) override; public: void CheckInvalidState() override; }; }