// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #define SLIDER_TICK_COUNT 100 #define DETECT_WAIT_TIME 1500 #define PREVIEW_UPDATE_TIME 25 // might have to change this setup for wiimote #define PROFILES_PATH "Profiles/" #include #include #include #include #include #include #include #include #include #include #include #include #include "InputCommon/ControllerEmu.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/Device.h" class InputPlugin; class UDPWrapper; class wxComboBox; class wxCommandEvent; class wxEvent; class wxListBox; class wxNotebook; class wxSlider; class wxStaticBitmap; class wxStaticText; class wxTextCtrl; class wxTimer; class wxTimerEvent; class wxWindow; class PadSetting { protected: PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); } public: virtual void UpdateGUI() = 0; virtual void UpdateValue() = 0; virtual ~PadSetting() {} wxControl* const wxcontrol; }; class PadSettingExtension : public PadSetting { public: PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext); void UpdateGUI(); void UpdateValue(); ControllerEmu::Extension* const extension; }; class PadSettingSpin : public PadSetting { public: PadSettingSpin(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting) : PadSetting(new wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition , wxSize(54, -1), 0, setting->low, setting->high, (int)(setting->value * 100))) , value(setting->value) {} void UpdateGUI(); void UpdateValue(); ControlState& value; }; class PadSettingCheckBox : public PadSetting { public: PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label); void UpdateGUI(); void UpdateValue(); ControlState& value; }; class GamepadPage; class ControlDialog : public wxDialog { public: ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref); wxStaticBoxSizer* CreateControlChooser(GamepadPage* const parent); virtual bool Validate(); void DetectControl(wxCommandEvent& event); void ClearControl(wxCommandEvent& event); void SetDevice(wxCommandEvent& event); void UpdateGUI(); void UpdateListContents(); void SelectControl(const std::string& name); void SetSelectedControl(wxCommandEvent& event); void AppendControl(wxCommandEvent& event); ControllerInterface::ControlReference* const control_reference; InputPlugin& m_plugin; wxComboBox* device_cbox; wxTextCtrl* textctrl; wxListBox* control_lbox; wxSlider* range_slider; private: GamepadPage* const m_parent; wxStaticText* m_bound_label; wxStaticText* m_error_label; DeviceQualifier m_devq; bool GetExpressionForSelectedControl(wxString &expr); }; class ExtensionButton : public wxButton { public: ExtensionButton(wxWindow* const parent, ControllerEmu::Extension* const ext) : wxButton(parent, -1, _("Configure"), wxDefaultPosition) , extension(ext) {} ControllerEmu::Extension* const extension; }; class ControlButton : public wxButton { public: ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = ""); ControllerInterface::ControlReference* const control_reference; }; class UDPConfigButton : public wxButton { public: UDPWrapper* const wrapper; UDPConfigButton(wxWindow* const parent, UDPWrapper * udp) : wxButton(parent, -1, _("Configure"), wxDefaultPosition) , wrapper(udp) {} }; class ControlGroupBox : public wxBoxSizer { public: ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink); ~ControlGroupBox(); std::vector options; ControllerEmu::ControlGroup* const control_group; wxStaticBitmap* static_bitmap; std::vector control_buttons; }; class ControlGroupsSizer : public wxBoxSizer { public: ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector* const groups = NULL); }; class InputConfigDialog; class GamepadPage : public wxPanel { friend class InputConfigDialog; friend class ControlDialog; public: GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog); void UpdateGUI(); void RefreshDevices(wxCommandEvent& event); void LoadProfile(wxCommandEvent& event); void SaveProfile(wxCommandEvent& event); void DeleteProfile(wxCommandEvent& event); void ConfigControl(wxEvent& event); void ClearControl(wxEvent& event); void DetectControl(wxCommandEvent& event); void ConfigExtension(wxCommandEvent& event); void ConfigUDPWii(wxCommandEvent& event); void SetDevice(wxCommandEvent& event); void ClearAll(wxCommandEvent& event); void LoadDefaults(wxCommandEvent& event); void AdjustControlOption(wxCommandEvent& event); void AdjustSetting(wxCommandEvent& event); void GetProfilePath(std::string& path); wxComboBox* profile_cbox; wxComboBox* device_cbox; std::vector control_groups; protected: ControllerEmu* const controller; private: ControlDialog* m_control_dialog; InputConfigDialog* const m_config_dialog; InputPlugin &m_plugin; }; class InputConfigDialog : public wxDialog { public: InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num = 0); //~InputConfigDialog(); bool Destroy(); void ClickSave(wxCommandEvent& event); void UpdateDeviceComboBox(); void UpdateProfileComboBox(); void UpdateControlReferences(); void UpdateBitmaps(wxTimerEvent&); private: wxNotebook* m_pad_notebook; std::vector m_padpages; InputPlugin& m_plugin; wxTimer* m_update_timer; };