// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Common/MsgHandler.h" #include "Core/Core.h" #include "Core/HW/GCKeyboard.h" #include "Core/HW/GCPad.h" #include "Core/HW/Wiimote.h" #include "Core/HotkeyManager.h" #include "DolphinWX/InputConfigDiag.h" #include "DolphinWX/WxUtils.h" #include "InputCommon/ControllerEmu.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/Device.h" #include "InputCommon/ControllerInterface/ExpressionParser.h" #include "InputCommon/InputConfig.h" using namespace ciface::ExpressionParser; void GamepadPage::ConfigExtension(wxCommandEvent& event) { ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension; // show config diag, if "none" isn't selected if (ex->switch_extension) { wxDialog dlg(this, wxID_ANY, wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName()))); wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL); const std::size_t orig_size = control_groups.size(); ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension].get(), &dlg, this, &control_groups); main_szr->Add(szr, 0, wxLEFT, 5); main_szr->Add(dlg.CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); dlg.SetSizerAndFit(main_szr); dlg.Center(); dlg.ShowModal(); // remove the new groups that were just added, now that the window closed control_groups.resize(orig_size); } } PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext) : PadSetting(new wxChoice(parent, wxID_ANY)), extension(ext) { for (auto& attachment : extension->attachments) { ((wxChoice*)wxcontrol)->Append(wxGetTranslation(StrToWxStr(attachment->GetName()))); } UpdateGUI(); } void PadSettingExtension::UpdateGUI() { ((wxChoice*)wxcontrol)->Select(extension->switch_extension); } void PadSettingExtension::UpdateValue() { extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection(); } PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControllerEmu::ControlGroup::BooleanSetting* const _setting) : PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->m_name)))), setting(_setting) { UpdateGUI(); } void PadSettingCheckBox::UpdateGUI() { ((wxCheckBox*)wxcontrol)->SetValue(setting->GetValue()); } void PadSettingCheckBox::UpdateValue() { setting->SetValue(((wxCheckBox*)wxcontrol)->GetValue()); } void PadSettingSpin::UpdateGUI() { ((wxSpinCtrl*)wxcontrol)->SetValue((int)(setting->GetValue() * 100)); } void PadSettingSpin::UpdateValue() { setting->SetValue(ControlState(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100); } ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config, ControllerInterface::ControlReference* const ref) : wxDialog(parent, wxID_ANY, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER), control_reference(ref), m_config(config), m_parent(parent) { m_devq = m_parent->controller->default_device; // GetStrings() sounds slow :/ // device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(ref->device_qualifier.ToString()), // wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER); device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(m_devq.ToString()), wxDefaultPosition, wxSize(256, -1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER); device_cbox->Bind(wxEVT_COMBOBOX, &ControlDialog::SetDevice, this); device_cbox->Bind(wxEVT_TEXT_ENTER, &ControlDialog::SetDevice, this); wxStaticBoxSizer* const control_chooser = CreateControlChooser(parent); wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer(wxVERTICAL, this, _("Device")); d_szr->Add(device_cbox, 0, wxEXPAND | wxALL, 5); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); szr->Add(d_szr, 0, wxEXPAND | wxLEFT | wxRIGHT | wxTOP, 5); szr->Add(control_chooser, 1, wxEXPAND | wxALL, 5); SetSizerAndFit(szr); // needed UpdateGUI(); SetFocus(); } ControlButton::ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label) : wxButton(parent, wxID_ANY, "", wxDefaultPosition, wxSize(width, 20)), control_reference(_ref) { if (label.empty()) SetLabel(StrToWxStr(_ref->expression)); else SetLabel(StrToWxStr(label)); } void InputConfigDialog::UpdateProfileComboBox() { std::string pname(File::GetUserPath(D_CONFIG_IDX)); pname += PROFILES_PATH; pname += m_config.GetProfileName(); std::vector sv = DoFileSearch({".ini"}, {pname}); wxArrayString strs; for (const std::string& filename : sv) { std::string base; SplitPath(filename, nullptr, &base, nullptr); strs.push_back(StrToWxStr(base)); } for (GamepadPage* page : m_padpages) { page->profile_cbox->Clear(); page->profile_cbox->Append(strs); } } void InputConfigDialog::UpdateControlReferences() { for (GamepadPage* page : m_padpages) { page->controller->UpdateReferences(g_controller_interface); } } void InputConfigDialog::ClickSave(wxCommandEvent& event) { m_config.SaveConfig(); event.Skip(); } int ControlDialog::GetRangeSliderValue() const { return range_slider->GetValue(); } void ControlDialog::UpdateListContents() { control_lbox->Clear(); const auto dev = g_controller_interface.FindDevice(m_devq); if (dev != nullptr) { if (control_reference->is_input) { for (ciface::Core::Device::Input* input : dev->Inputs()) { control_lbox->Append(StrToWxStr(input->GetName())); } } else // It's an output { for (ciface::Core::Device::Output* output : dev->Outputs()) { control_lbox->Append(StrToWxStr(output->GetName())); } } } } void ControlDialog::SelectControl(const std::string& name) { // UpdateGUI(); const int f = control_lbox->FindString(StrToWxStr(name)); if (f >= 0) control_lbox->Select(f); } void ControlDialog::UpdateGUI() { // update textbox textctrl->SetValue(StrToWxStr(control_reference->expression)); // updates the "bound controls:" label m_bound_label->SetLabel( wxString::Format(_("Bound Controls: %lu"), (unsigned long)control_reference->BoundCount())); switch (control_reference->parse_error) { case EXPRESSION_PARSE_SYNTAX_ERROR: m_error_label->SetLabel(_("Syntax error")); break; case EXPRESSION_PARSE_NO_DEVICE: m_error_label->SetLabel(_("Device not found")); break; default: m_error_label->SetLabel(""); } }; void GamepadPage::UpdateGUI() { device_cbox->SetValue(StrToWxStr(controller->default_device.ToString())); for (ControlGroupBox* cgBox : control_groups) { for (ControlButton* button : cgBox->control_buttons) { wxString expr = StrToWxStr(button->control_reference->expression); expr.Replace("&", "&&"); button->SetLabel(expr); } for (PadSetting* padSetting : cgBox->options) { padSetting->UpdateGUI(); } } } void GamepadPage::ClearAll(wxCommandEvent&) { // just load an empty ini section to clear everything :P IniFile::Section section; controller->LoadConfig(§ion); // no point in using the real ControllerInterface i guess ControllerInterface face; controller->UpdateReferences(face); UpdateGUI(); } void GamepadPage::LoadDefaults(wxCommandEvent&) { controller->LoadDefaults(g_controller_interface); controller->UpdateReferences(g_controller_interface); UpdateGUI(); } bool ControlDialog::Validate() { control_reference->expression = WxStrToStr(textctrl->GetValue()); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); return (control_reference->parse_error == EXPRESSION_PARSE_SUCCESS); } void GamepadPage::SetDevice(wxCommandEvent&) { controller->default_device.FromString(WxStrToStr(device_cbox->GetValue())); // show user what it was validated as device_cbox->SetValue(StrToWxStr(controller->default_device.ToString())); // this will set all the controls to this default device controller->UpdateDefaultDevice(); // update references controller->UpdateReferences(g_controller_interface); } void ControlDialog::SetDevice(wxCommandEvent&) { m_devq.FromString(WxStrToStr(device_cbox->GetValue())); // show user what it was validated as device_cbox->SetValue(StrToWxStr(m_devq.ToString())); // update gui UpdateListContents(); } void ControlDialog::ClearControl(wxCommandEvent&) { control_reference->expression.clear(); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); } inline bool IsAlphabetic(wxString& str) { for (wxUniChar c : str) if (!isalpha(c)) return false; return true; } inline void GetExpressionForControl(wxString& expr, wxString& control_name, ciface::Core::DeviceQualifier* control_device = nullptr, ciface::Core::DeviceQualifier* default_device = nullptr) { expr = ""; // non-default device if (control_device && default_device && !(*control_device == *default_device)) { expr += control_device->ToString(); expr += ":"; } // append the control name expr += control_name; if (!IsAlphabetic(expr)) expr = wxString::Format("`%s`", expr); } bool ControlDialog::GetExpressionForSelectedControl(wxString& expr) { const int num = control_lbox->GetSelection(); if (num < 0) return false; wxString control_name = control_lbox->GetString(num); GetExpressionForControl(expr, control_name, &m_devq, &m_parent->controller->default_device); return true; } void ControlDialog::SetSelectedControl(wxCommandEvent&) { wxString expr; if (!GetExpressionForSelectedControl(expr)) return; textctrl->WriteText(expr); control_reference->expression = textctrl->GetValue(); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); } void ControlDialog::AppendControl(wxCommandEvent& event) { wxString device_expr, expr; const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel(); char op = lbl[0]; if (!GetExpressionForSelectedControl(device_expr)) return; // Unary ops (that is, '!') are a special case. When there's a selection, // put parens around it and prepend it with a '!', but when there's nothing, // just add a '!device'. if (op == '!') { wxString selection = textctrl->GetStringSelection(); if (selection == "") expr = wxString::Format("%c%s", op, device_expr); else expr = wxString::Format("%c(%s)", op, selection); } else { expr = wxString::Format(" %c %s", op, device_expr); } textctrl->WriteText(expr); control_reference->expression = textctrl->GetValue(); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); } void GamepadPage::AdjustSetting(wxCommandEvent& event) { ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue(); } void GamepadPage::AdjustSettingUI(wxCommandEvent& event) { m_iterate = !m_iterate; ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue(); } void GamepadPage::AdjustControlOption(wxCommandEvent&) { m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->GetRangeSliderValue()) / SLIDER_TICK_COUNT; } void GamepadPage::ConfigControl(wxEvent& event) { m_control_dialog = new ControlDialog(this, m_config, ((ControlButton*)event.GetEventObject())->control_reference); m_control_dialog->ShowModal(); m_control_dialog->Destroy(); // update changes that were made in the dialog UpdateGUI(); } void GamepadPage::ClearControl(wxEvent& event) { ControlButton* const btn = (ControlButton*)event.GetEventObject(); btn->control_reference->expression.clear(); btn->control_reference->range = 1.0; controller->UpdateReferences(g_controller_interface); // update changes UpdateGUI(); } void ControlDialog::DetectControl(wxCommandEvent& event) { wxButton* const btn = (wxButton*)event.GetEventObject(); const wxString lbl = btn->GetLabel(); const auto dev = g_controller_interface.FindDevice(m_devq); if (dev != nullptr) { m_event_filter.BlockEvents(true); btn->SetLabel(_("[ waiting ]")); // This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows wxTheApp->Yield(true); ciface::Core::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev.get()); // if we got input, select it in the list if (ctrl) SelectControl(ctrl->GetName()); btn->SetLabel(lbl); // This lets the input events be sent to the filter and discarded before unblocking wxTheApp->Yield(true); m_event_filter.BlockEvents(false); } } void GamepadPage::DetectControl(wxCommandEvent& event) { ControlButton* btn = (ControlButton*)event.GetEventObject(); if (DetectButton(btn) && m_iterate == true) { auto it = std::find(control_buttons.begin(), control_buttons.end(), btn); // std find will never return end since btn will always be found in control_buttons ++it; for (; it != control_buttons.end(); ++it) { if (!DetectButton(*it)) break; } } } bool GamepadPage::DetectButton(ControlButton* button) { bool success = false; // find device :/ const auto dev = g_controller_interface.FindDevice(controller->default_device); if (dev != nullptr) { m_event_filter.BlockEvents(true); button->SetLabel(_("[ waiting ]")); // This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows wxTheApp->Yield(true); ciface::Core::Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev.get()); // if we got input, update expression and reference if (ctrl) { wxString control_name = ctrl->GetName(); wxString expr; GetExpressionForControl(expr, control_name); button->control_reference->expression = expr; g_controller_interface.UpdateReference(button->control_reference, controller->default_device); success = true; } // This lets the input events be sent to the filter and discarded before unblocking wxTheApp->Yield(true); m_event_filter.BlockEvents(false); } UpdateGUI(); return success; } wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent) { wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer( wxVERTICAL, this, control_reference->is_input ? _("Input") : _("Output")); textctrl = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE | wxTE_RICH2); wxFont font = textctrl->GetFont(); font.SetFamily(wxFONTFAMILY_MODERN); textctrl->SetFont(font); wxButton* const detect_button = new wxButton(this, wxID_ANY, control_reference->is_input ? _("Detect") : _("Test")); wxButton* const clear_button = new wxButton(this, wxID_ANY, _("Clear")); wxButton* const select_button = new wxButton(this, wxID_ANY, _("Select")); select_button->Bind(wxEVT_BUTTON, &ControlDialog::SetSelectedControl, this); wxButton* const or_button = new wxButton(this, wxID_ANY, _("| OR")); or_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); control_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxSize(-1, 64)); wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL); button_sizer->Add(detect_button, 1, 0, 5); button_sizer->Add(select_button, 1, 0, 5); button_sizer->Add(or_button, 1, 0, 5); if (control_reference->is_input) { // TODO: check if && is good on other OS wxButton* const and_button = new wxButton(this, wxID_ANY, _("&& AND")); wxButton* const not_button = new wxButton(this, wxID_ANY, _("! NOT")); wxButton* const add_button = new wxButton(this, wxID_ANY, _("+ ADD")); and_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); not_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); add_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); button_sizer->Add(and_button, 1, 0, 5); button_sizer->Add(not_button, 1, 0, 5); button_sizer->Add(add_button, 1, 0, 5); } range_slider = new wxSlider(this, wxID_ANY, SLIDER_TICK_COUNT, -SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/); range_slider->SetValue((int)(control_reference->range * SLIDER_TICK_COUNT)); detect_button->Bind(wxEVT_BUTTON, &ControlDialog::DetectControl, this); clear_button->Bind(wxEVT_BUTTON, &ControlDialog::ClearControl, this); range_slider->Bind(wxEVT_SCROLL_CHANGED, &GamepadPage::AdjustControlOption, parent); wxStaticText* const range_label = new wxStaticText(this, wxID_ANY, _("Range")); m_bound_label = new wxStaticText(this, wxID_ANY, ""); m_error_label = new wxStaticText(this, wxID_ANY, ""); wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL); range_sizer->Add(range_label, 0, wxCENTER | wxLEFT, 5); range_sizer->Add(range_slider, 1, wxEXPAND | wxLEFT, 5); wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL); ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0); ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0); wxSizer* const bottom_btns_sizer = CreateButtonSizer(wxOK | wxAPPLY); bottom_btns_sizer->Prepend(clear_button, 0, wxLEFT, 5); main_szr->Add(range_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, 5); main_szr->Add(ctrls_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); main_szr->Add(textctrl, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); main_szr->Add(bottom_btns_sizer, 0, wxEXPAND | wxBOTTOM | wxRIGHT, 5); main_szr->Add(m_bound_label, 0, wxCENTER, 0); main_szr->Add(m_error_label, 0, wxCENTER, 0); UpdateListContents(); return main_szr; } void GamepadPage::GetProfilePath(std::string& path) { const wxString& name = profile_cbox->GetValue(); if (!name.empty()) { // TODO: check for dumb characters maybe path = File::GetUserPath(D_CONFIG_IDX); path += PROFILES_PATH; path += m_config.GetProfileName(); path += '/'; path += WxStrToStr(profile_cbox->GetValue()); path += ".ini"; } } void GamepadPage::LoadProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); if (!File::Exists(fname)) return; IniFile inifile; inifile.Load(fname); controller->LoadConfig(inifile.GetOrCreateSection("Profile")); controller->UpdateReferences(g_controller_interface); UpdateGUI(); } void GamepadPage::SaveProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); File::CreateFullPath(fname); if (!fname.empty()) { IniFile inifile; controller->SaveConfig(inifile.GetOrCreateSection("Profile")); inifile.Save(fname); m_config_dialog->UpdateProfileComboBox(); } else { WxUtils::ShowErrorDialog(_("You must enter a valid profile name.")); } } void GamepadPage::DeleteProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); const char* const fnamecstr = fname.c_str(); if (File::Exists(fnamecstr) && AskYesNoT("Are you sure you want to delete \"%s\"?", WxStrToStr(profile_cbox->GetValue()).c_str())) { File::Delete(fnamecstr); m_config_dialog->UpdateProfileComboBox(); } } void InputConfigDialog::UpdateDeviceComboBox() { for (GamepadPage* page : m_padpages) { page->device_cbox->Clear(); for (const std::string& device_string : g_controller_interface.GetAllDeviceStrings()) page->device_cbox->Append(StrToWxStr(device_string)); page->device_cbox->SetValue(StrToWxStr(page->controller->default_device.ToString())); } } void GamepadPage::RefreshDevices(wxCommandEvent&) { bool was_unpaused = Core::PauseAndLock(true); // refresh devices g_controller_interface.Reinitialize(); // update all control references m_config_dialog->UpdateControlReferences(); // update device cbox m_config_dialog->UpdateDeviceComboBox(); Wiimote::LoadConfig(); Keyboard::LoadConfig(); Pad::LoadConfig(); HotkeyManagerEmu::LoadConfig(); Core::PauseAndLock(false, was_unpaused); } ControlGroupBox::~ControlGroupBox() { for (PadSetting* padSetting : options) delete padSetting; } ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink) : wxBoxSizer(wxVERTICAL), control_group(group) { static_bitmap = nullptr; const std::vector exclude_buttons = {"Mic", "Modifier"}; const std::vector exclude_groups = {"IR", "Swing", "Tilt", "Shake", "UDP Wiimote", "Extension", "Rumble"}; wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); for (auto& control : group->controls) { wxStaticText* const label = new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->name))); ControlButton* const control_button = new ControlButton(parent, control->control_ref.get(), 80); control_button->SetFont(m_SmallFont); control_buttons.push_back(control_button); if (std::find(exclude_groups.begin(), exclude_groups.end(), control_group->name) == exclude_groups.end() && std::find(exclude_buttons.begin(), exclude_buttons.end(), control->name) == exclude_buttons.end()) eventsink->control_buttons.push_back(control_button); if (control->control_ref->is_input) { control_button->SetToolTip( _("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options.")); control_button->Bind(wxEVT_BUTTON, &GamepadPage::DetectControl, eventsink); } else { control_button->SetToolTip(_("Left/Right-click for more options.\nMiddle-click to clear.")); control_button->Bind(wxEVT_BUTTON, &GamepadPage::ConfigControl, eventsink); } control_button->Bind(wxEVT_MIDDLE_DOWN, &GamepadPage::ClearControl, eventsink); control_button->Bind(wxEVT_RIGHT_UP, &GamepadPage::ConfigControl, eventsink); wxBoxSizer* const control_sizer = new wxBoxSizer(wxHORIZONTAL); control_sizer->AddStretchSpacer(1); control_sizer->Add(label, 0, wxCENTER | wxRIGHT, 3); control_sizer->Add(control_button, 0, 0, 0); Add(control_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, 3); } wxMemoryDC dc; switch (group->type) { case GROUP_TYPE_STICK: case GROUP_TYPE_TILT: case GROUP_TYPE_CURSOR: case GROUP_TYPE_FORCE: { wxBitmap bitmap(64, 64); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); for (auto& groupSetting : group->numeric_settings) { PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get()); setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink); options.push_back(setting); szr->Add( new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name)))); szr->Add(setting->wxcontrol, 0, wxLEFT, 0); } wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL); h_szr->Add(szr, 1, 0, 5); h_szr->Add(static_bitmap, 0, wxALL | wxCENTER, 3); Add(h_szr, 0, wxEXPAND | wxLEFT | wxCENTER | wxTOP, 3); } break; case GROUP_TYPE_BUTTONS: { // Draw buttons in rows of 8 unsigned int button_cols = group->controls.size() > 8 ? 8 : group->controls.size(); unsigned int button_rows = ceil((float)group->controls.size() / 8.0f); wxBitmap bitmap(int(12 * button_cols + 1), (11 * button_rows) + 1); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); auto* const threshold_cbox = new PadSettingSpin(parent, group->numeric_settings[0].get()); threshold_cbox->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink); threshold_cbox->wxcontrol->SetToolTip( _("Adjust the analog control pressure required to activate buttons.")); options.push_back(threshold_cbox); wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL); szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(group->numeric_settings[0]->m_name))), 0, wxCENTER | wxRIGHT, 3); szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL | wxCENTER, 3); Add(static_bitmap, 0, wxALL | wxCENTER, 3); } break; case GROUP_TYPE_MIXED_TRIGGERS: case GROUP_TYPE_TRIGGERS: case GROUP_TYPE_SLIDER: { int height = (int)(12 * group->controls.size()); int width = 64; if (GROUP_TYPE_MIXED_TRIGGERS == group->type) width = 64 + 12 + 1; if (GROUP_TYPE_TRIGGERS != group->type) height /= 2; wxBitmap bitmap(width, height + 1); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); for (auto& groupSetting : group->numeric_settings) { PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get()); setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink); options.push_back(setting); wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL); szr->Add( new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))), 0, wxCENTER | wxRIGHT, 3); szr->Add(setting->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL | wxCENTER, 3); } Add(static_bitmap, 0, wxALL | wxCENTER, 3); } break; case GROUP_TYPE_EXTENSION: { PadSettingExtension* const attachments = new PadSettingExtension(parent, (ControllerEmu::Extension*)group); wxButton* const configure_btn = new ExtensionButton(parent, (ControllerEmu::Extension*)group); options.push_back(attachments); attachments->wxcontrol->Bind(wxEVT_CHOICE, &GamepadPage::AdjustSetting, eventsink); configure_btn->Bind(wxEVT_BUTTON, &GamepadPage::ConfigExtension, eventsink); Add(attachments->wxcontrol, 0, wxTOP | wxLEFT | wxRIGHT | wxEXPAND, 3); Add(configure_btn, 0, wxALL | wxEXPAND, 3); } break; default: { // options for (auto& groupSetting : group->boolean_settings) { PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get()); if (groupSetting->m_name == "Iterative Input") { setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink); groupSetting->SetValue(false); } else { setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink); } options.push_back(setting_cbox); Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5); } for (auto& groupSetting : group->numeric_settings) { PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get()); setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink); options.push_back(setting); wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL); szr->Add( new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))), 0, wxCENTER | wxRIGHT, 3); szr->Add(setting->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL | wxCENTER, 3); } } break; } dc.SelectObject(wxNullBitmap); // AddStretchSpacer(0); } ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector* groups) : wxBoxSizer(wxHORIZONTAL) { size_t col_size = 0; wxBoxSizer* stacked_groups = nullptr; for (auto& group : controller->groups) { ControlGroupBox* control_group_box = new ControlGroupBox(group.get(), parent, eventsink); wxStaticBoxSizer* control_group = new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->ui_name))); control_group->Add(control_group_box); const size_t grp_size = group->controls.size() + group->numeric_settings.size() + group->boolean_settings.size(); col_size += grp_size; if (col_size > 8 || nullptr == stacked_groups) { if (stacked_groups) Add(stacked_groups, 0, /*wxEXPAND|*/ wxBOTTOM | wxRIGHT, 5); stacked_groups = new wxBoxSizer(wxVERTICAL); stacked_groups->Add(control_group, 0, wxEXPAND); col_size = grp_size; } else { stacked_groups->Add(control_group, 0, wxEXPAND); } if (groups) groups->push_back(control_group_box); } if (stacked_groups) Add(stacked_groups, 0, /*wxEXPAND|*/ wxBOTTOM | wxRIGHT, 5); } GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const int pad_num, InputConfigDialog* const config_dialog) : wxPanel(parent, wxID_ANY), controller(config.GetController(pad_num)), m_config_dialog(config_dialog), m_config(config) { wxBoxSizer* control_group_sizer = new ControlGroupsSizer(controller, this, this, &control_groups); wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile")); // device chooser wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device")); device_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1)); device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER); wxButton* refresh_button = new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); device_cbox->Bind(wxEVT_COMBOBOX, &GamepadPage::SetDevice, this); device_cbox->Bind(wxEVT_TEXT_ENTER, &GamepadPage::SetDevice, this); refresh_button->Bind(wxEVT_BUTTON, &GamepadPage::RefreshDevices, this); device_sbox->Add(device_cbox, 1, wxLEFT | wxRIGHT, 3); device_sbox->Add(refresh_button, 0, wxRIGHT | wxBOTTOM, 3); wxButton* const default_button = new wxButton(this, wxID_ANY, _("Default"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); wxButton* const clearall_button = new wxButton(this, wxID_ANY, _("Clear"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset")); clear_sbox->Add(default_button, 1, wxLEFT, 3); clear_sbox->Add(clearall_button, 1, wxRIGHT, 3); clearall_button->Bind(wxEVT_BUTTON, &GamepadPage::ClearAll, this); default_button->Bind(wxEVT_BUTTON, &GamepadPage::LoadDefaults, this); profile_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1)); wxButton* const pload_btn = new wxButton(this, wxID_ANY, _("Load"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); wxButton* const psave_btn = new wxButton(this, wxID_ANY, _("Save"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); wxButton* const pdelete_btn = new wxButton(this, wxID_ANY, _("Delete"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); pload_btn->Bind(wxEVT_BUTTON, &GamepadPage::LoadProfile, this); psave_btn->Bind(wxEVT_BUTTON, &GamepadPage::SaveProfile, this); pdelete_btn->Bind(wxEVT_BUTTON, &GamepadPage::DeleteProfile, this); profile_sbox->Add(profile_cbox, 1, wxLEFT, 3); profile_sbox->Add(pload_btn, 0, wxLEFT, 3); profile_sbox->Add(psave_btn, 0, 0, 3); profile_sbox->Add(pdelete_btn, 0, wxRIGHT | wxBOTTOM, 3); wxBoxSizer* const dio = new wxBoxSizer(wxHORIZONTAL); dio->Add(device_sbox, 1, wxEXPAND | wxRIGHT, 5); dio->Add(clear_sbox, 0, wxEXPAND | wxRIGHT, 5); dio->Add(profile_sbox, 1, wxEXPAND | wxRIGHT, 5); wxBoxSizer* const mapping = new wxBoxSizer(wxVERTICAL); mapping->Add(dio, 1, wxEXPAND | wxLEFT | wxTOP | wxBOTTOM, 5); mapping->Add(control_group_sizer, 0, wxLEFT | wxEXPAND, 5); UpdateGUI(); SetSizerAndFit(mapping); // needed Layout(); }; InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config, const wxString& name, const int tab_num) : wxDialog(parent, wxID_ANY, name, wxPoint(128, -1)), m_config(config) { m_pad_notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT); GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, tab_num, this); m_padpages.push_back(gp); m_pad_notebook->AddPage(gp, wxString::Format("%s [%u]", wxGetTranslation(StrToWxStr(m_config.GetGUIName())), 1 + tab_num)); m_pad_notebook->SetSelection(0); UpdateDeviceComboBox(); UpdateProfileComboBox(); Bind(wxEVT_BUTTON, &InputConfigDialog::ClickSave, this, wxID_OK); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); szr->Add(m_pad_notebook, 0, wxEXPAND | wxTOP | wxLEFT | wxRIGHT, 5); szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND | wxALL, 5); SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED); SetSizerAndFit(szr); Center(); // live preview update timer m_update_timer.SetOwner(this); Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this); m_update_timer.Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS); } int InputEventFilter::FilterEvent(wxEvent& event) { if (m_block && ShouldCatchEventType(event.GetEventType())) { event.StopPropagation(); return Event_Processed; } return Event_Skip; }