// Copyright 2009 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "Common/SymbolDB.h" #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" namespace Common { static std::string GetStrippedFunctionName(const std::string& symbol_name) { std::string name = symbol_name.substr(0, symbol_name.find('(')); size_t position = name.find(' '); if (position != std::string::npos) name.erase(position); return name; } SymbolDB::SymbolDB() = default; SymbolDB::~SymbolDB() = default; void Symbol::Rename(const std::string& symbol_name) { this->name = symbol_name; this->function_name = GetStrippedFunctionName(symbol_name); } void SymbolDB::List() { std::lock_guard lock(m_mutex); for (const auto& func : m_functions) { DEBUG_LOG_FMT(OSHLE, "{} @ {:08x}: {} bytes (hash {:08x}) : {} calls", func.second.name, func.second.address, func.second.size, func.second.hash, func.second.num_calls); } INFO_LOG_FMT(OSHLE, "{} functions known in this program above.", m_functions.size()); } bool SymbolDB::IsEmpty() const { std::lock_guard lock(m_mutex); return m_functions.empty() && m_notes.empty(); } bool SymbolDB::Clear(const char* prefix) { std::lock_guard lock(m_mutex); // TODO: honor prefix m_map_name.clear(); if (IsEmpty()) return false; m_functions.clear(); m_notes.clear(); m_checksum_to_function.clear(); return true; } void SymbolDB::Index() { std::lock_guard lock(m_mutex); Index(&m_functions); } void SymbolDB::Index(XFuncMap* functions) { int i = 0; for (auto& func : *functions) { func.second.index = i++; } } const Symbol* SymbolDB::GetSymbolFromName(std::string_view name) const { std::lock_guard lock(m_mutex); for (auto& func : m_functions) { if (func.second.function_name == name) return &func.second; } return nullptr; } std::vector SymbolDB::GetSymbolsFromName(std::string_view name) const { std::lock_guard lock(m_mutex); std::vector symbols; for (auto& func : m_functions) { if (func.second.function_name == name) symbols.push_back(&func.second); } return symbols; } const Symbol* SymbolDB::GetSymbolFromHash(u32 hash) const { std::lock_guard lock(m_mutex); auto iter = m_checksum_to_function.find(hash); if (iter == m_checksum_to_function.end()) return nullptr; return *iter->second.begin(); } std::vector SymbolDB::GetSymbolsFromHash(u32 hash) const { std::lock_guard lock(m_mutex); const auto iter = m_checksum_to_function.find(hash); if (iter == m_checksum_to_function.cend()) return {}; return {iter->second.cbegin(), iter->second.cend()}; } void SymbolDB::AddCompleteSymbol(const Symbol& symbol) { std::lock_guard lock(m_mutex); m_functions[symbol.address] = symbol; } bool SymbolDB::RenameSymbol(const Symbol& symbol, const std::string& symbol_name) { std::lock_guard lock(m_mutex); auto it = m_functions.find(symbol.address); if (it == m_functions.end()) return false; it->second.Rename(symbol_name); return true; } bool SymbolDB::RenameSymbol(const Symbol& symbol, const std::string& symbol_name, const std::string& object_name) { std::lock_guard lock(m_mutex); auto it = m_functions.find(symbol.address); if (it == m_functions.end()) return false; it->second.Rename(symbol_name); it->second.object_name = object_name; return true; } } // namespace Common