// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _LIGHTINGSHADERGEN_H_ #define _LIGHTINGSHADERGEN_H_ #include "CommonTypes.h" int GetLightingShaderId(u32* out); char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest); #endif // _LIGHTINGSHADERGEN_H_