// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "Common/Config/Config.h" namespace Config { // Configuration Information // Main.NetPlay extern const Info NETPLAY_TRAVERSAL_SERVER; extern const Info NETPLAY_TRAVERSAL_PORT; extern const Info NETPLAY_TRAVERSAL_CHOICE; extern const Info NETPLAY_HOST_CODE; extern const Info NETPLAY_INDEX_URL; extern const Info NETPLAY_HOST_PORT; extern const Info NETPLAY_ADDRESS; extern const Info NETPLAY_CONNECT_PORT; extern const Info NETPLAY_LISTEN_PORT; extern const Info NETPLAY_NICKNAME; extern const Info NETPLAY_USE_UPNP; extern const Info NETPLAY_ENABLE_QOS; extern const Info NETPLAY_USE_INDEX; extern const Info NETPLAY_INDEX_REGION; extern const Info NETPLAY_INDEX_NAME; extern const Info NETPLAY_INDEX_PASSWORD; extern const Info NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT; extern const Info NETPLAY_CHUNKED_UPLOAD_LIMIT; extern const Info NETPLAY_BUFFER_SIZE; extern const Info NETPLAY_CLIENT_BUFFER_SIZE; extern const Info NETPLAY_WRITE_SAVE_SDCARD_DATA; extern const Info NETPLAY_LOAD_WII_SAVE; extern const Info NETPLAY_SYNC_SAVES; extern const Info NETPLAY_SYNC_CODES; extern const Info NETPLAY_RECORD_INPUTS; extern const Info NETPLAY_STRICT_SETTINGS_SYNC; extern const Info NETPLAY_NETWORK_MODE; extern const Info NETPLAY_SYNC_ALL_WII_SAVES; extern const Info NETPLAY_GOLF_MODE_OVERLAY; } // namespace Config