// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoCommon/LightingShaderGen.h" #include "VideoCommon/ShaderGenCommon.h" enum class APIType; // Different ways to achieve rendering with destination alpha enum DSTALPHA_MODE { DSTALPHA_NONE, // Render normally, without destination alpha DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending }; #pragma pack(1) struct pixel_shader_uid_data { // TODO: Optimize field order for easy access! u32 num_values; // TODO: Shouldn't be a u32 u32 NumValues() const { return num_values; } u32 components : 2; u32 dstAlphaMode : 2; u32 Pretest : 2; u32 nIndirectStagesUsed : 4; u32 stereo : 1; u32 genMode_numtexgens : 4; u32 genMode_numtevstages : 4; u32 genMode_numindstages : 3; u32 alpha_test_comp0 : 3; u32 alpha_test_comp1 : 3; u32 alpha_test_logic : 2; u32 alpha_test_use_zcomploc_hack : 1; u32 fog_proj : 1; u32 fog_fsel : 3; u32 fog_RangeBaseEnabled : 1; u32 ztex_op : 2; u32 fast_depth_calc : 1; u32 per_pixel_depth : 1; u32 per_pixel_lighting : 1; u32 forced_early_z : 1; u32 early_ztest : 1; u32 late_ztest : 1; u32 bounding_box : 1; u32 zfreeze : 1; u32 msaa : 1; u32 ssaa : 1; u32 numColorChans : 2; u32 rgba6_format : 1; u32 pad : 13; u32 texMtxInfo_n_projection : 8; // 8x1 bit u32 tevindref_bi0 : 3; u32 tevindref_bc0 : 3; u32 tevindref_bi1 : 3; u32 tevindref_bc1 : 3; u32 tevindref_bi2 : 3; u32 tevindref_bc3 : 3; u32 tevindref_bi4 : 3; u32 tevindref_bc4 : 3; void SetTevindrefValues(int index, u32 texcoord, u32 texmap) { if (index == 0) { tevindref_bc0 = texcoord; tevindref_bi0 = texmap; } else if (index == 1) { tevindref_bc1 = texcoord; tevindref_bi1 = texmap; } else if (index == 2) { tevindref_bc3 = texcoord; tevindref_bi2 = texmap; } else if (index == 3) { tevindref_bc4 = texcoord; tevindref_bi4 = texmap; } } u32 GetTevindirefCoord(int index) const { if (index == 0) { return tevindref_bc0; } else if (index == 1) { return tevindref_bc1; } else if (index == 2) { return tevindref_bc3; } else if (index == 3) { return tevindref_bc4; } return 0; } u32 GetTevindirefMap(int index) const { if (index == 0) { return tevindref_bi0; } else if (index == 1) { return tevindref_bi1; } else if (index == 2) { return tevindref_bi2; } else if (index == 3) { return tevindref_bi4; } return 0; } struct { // TODO: Can save a lot space by removing the padding bits u32 cc : 24; u32 ac : 24; // tswap and rswap are left blank (encoded into the tevksel fields below) u32 tevorders_texmap : 3; u32 tevorders_texcoord : 3; u32 tevorders_enable : 1; u32 tevorders_colorchan : 3; u32 pad1 : 6; // TODO: Clean up the swapXY mess u32 hasindstage : 1; u32 tevind : 21; u32 tevksel_swap1a : 2; u32 tevksel_swap2a : 2; u32 tevksel_swap1b : 2; u32 tevksel_swap2b : 2; u32 pad2 : 2; u32 tevksel_swap1c : 2; u32 tevksel_swap2c : 2; u32 tevksel_swap1d : 2; u32 tevksel_swap2d : 2; u32 tevksel_kc : 5; u32 tevksel_ka : 5; u32 pad3 : 14; } stagehash[16]; LightingUidData lighting; }; #pragma pack() typedef ShaderUid PixelShaderUid; ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data); PixelShaderUid GetPixelShaderUid(DSTALPHA_MODE dstAlphaMode);