// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official Git repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _LINEGEOMETRYSHADER_H #define _LINEGEOMETRYSHADER_H #include "VideoCommon.h" struct ID3D11Buffer; struct ID3D11GeometryShader; namespace DX11 { // This class manages a collection of line geometry shaders, one for each // vertex format. class LineGeometryShader { public: LineGeometryShader(); void Init(); void Shutdown(); // Returns true on success, false on failure bool SetShader(u32 components, float lineWidth, float texOffset, float vpWidth, float vpHeight, const bool* texOffsetEnable); private: bool m_ready; ID3D11Buffer* m_paramsBuffer; typedef std::map ComboMap; ComboMap m_shaders; }; } #endif