// Copyright 2016 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include "Common/CommonTypes.h" namespace Config { class ConfigLayerLoader; } namespace ConfigLoaders { std::vector GetGameIniFilenames(const std::string& id, std::optional revision); std::unique_ptr GenerateGlobalGameConfigLoader(const std::string& id, u16 revision); std::unique_ptr GenerateLocalGameConfigLoader(const std::string& id, u16 revision); } // namespace ConfigLoaders