// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "Common/CommonTypes.h" #include "Common/EnumMap.h" #include "Common/Inline.h" #include "VideoCommon/CPMemory.h" #include "VideoCommon/VertexLoader.h" class VertexLoader_TextCoord { public: static DOLPHIN_FORCE_INLINE u32 GetSize(VertexComponentFormat type, ComponentFormat format, TexComponentCount elements) { return s_table_size[type][format][elements]; } static TPipelineFunction GetFunction(VertexComponentFormat type, ComponentFormat format, TexComponentCount elements); // It is important to synchronize tcIndex, or else the wrong texture coordinate array will be used static TPipelineFunction GetDummyFunction(); private: template using EnumMap = typename Common::EnumMap; using SizeTable = EnumMap, ComponentFormat::Float>, VertexComponentFormat::Index16>; static constexpr SizeTable s_table_size = []() consteval { SizeTable table{}; using VCF = VertexComponentFormat; using FMT = ComponentFormat; table[VCF::Direct][FMT::UByte] = {1, 2}; table[VCF::Direct][FMT::Byte] = {1, 2}; table[VCF::Direct][FMT::UShort] = {2, 4}; table[VCF::Direct][FMT::Short] = {2, 4}; table[VCF::Direct][FMT::Float] = {4, 8}; table[VCF::Index8][FMT::UByte] = {1, 1}; table[VCF::Index8][FMT::Byte] = {1, 1}; table[VCF::Index8][FMT::UShort] = {1, 1}; table[VCF::Index8][FMT::Short] = {1, 1}; table[VCF::Index8][FMT::Float] = {1, 1}; table[VCF::Index16][FMT::UByte] = {2, 2}; table[VCF::Index16][FMT::Byte] = {2, 2}; table[VCF::Index16][FMT::UShort] = {2, 2}; table[VCF::Index16][FMT::Short] = {2, 2}; table[VCF::Index16][FMT::Float] = {2, 2}; return table; } (); };