// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Core/GeckoCode.h" class IniFile; class wxButton; class wxCheckListBox; class wxListBox; class wxStaticText; class wxTextCtrl; namespace Gecko { class CodeConfigPanel : public wxPanel { public: CodeConfigPanel(wxWindow* const parent); void LoadCodes(const IniFile& globalIni, const IniFile& localIni, const std::string& gameid = "", bool checkRunning = false); const std::vector& GetCodes() const { return m_gcodes; } protected: void UpdateInfoBox(wxCommandEvent&); void ToggleCode(wxCommandEvent& evt); void DownloadCodes(wxCommandEvent&); // void ApplyChanges(wxCommandEvent&); void UpdateCodeList(bool checkRunning = false); private: std::vector m_gcodes; std::string m_gameid; // wxwidgets stuff wxCheckListBox* m_listbox_gcodes; struct { wxStaticText *label_name, *label_notes, *label_creator; wxTextCtrl* textctrl_notes; wxListBox* listbox_codes; } m_infobox; wxButton* btn_download; }; }