// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "AudioCommon/SoundStream.h" #include "Common/CommonTypes.h" class CMixer; extern SoundStream *g_sound_stream; namespace AudioCommon { SoundStream* InitSoundStream(); void ShutdownSoundStream(); std::vector GetSoundBackends(); void PauseAndLock(bool doLock, bool unpauseOnUnlock = true); void UpdateSoundStream(); void ClearAudioBuffer(bool mute); void SendAIBuffer(short* samples, unsigned int num_samples); void StartAudioDump(); void StopAudioDump(); void IncreaseVolume(unsigned short offset); void DecreaseVolume(unsigned short offset); void ToggleMuteVolume(); }