// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" bool SaveData(const std::string& filename, const char* pdata); bool TextureToPng(u8* data, int row_stride, const std::string& filename, int width, int height, bool saveAlpha = true);