// // Copyright (C) 2016 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // // Create strings that declare built-in definitions, add built-ins programmatically // that cannot be expressed in the strings, and establish mappings between // built-in functions and operators. // // Where to put a built-in: // TBuiltInParseablesHlsl::initialize(version,profile) context-independent textual built-ins; add them to the right string // TBuiltInParseablesHlsl::initialize(resources,...) context-dependent textual built-ins; add them to the right string // TBuiltInParseablesHlsl::identifyBuiltIns(...,symbolTable) context-independent programmatic additions/mappings to the symbol table, // including identifying what extensions are needed if a version does not allow a symbol // TBuiltInParseablesHlsl::identifyBuiltIns(...,symbolTable, resources) context-dependent programmatic additions/mappings to the // symbol table, including identifying what extensions are needed if a version does // not allow a symbol // #include "hlslParseables.h" #include "hlslParseHelper.h" #include #include #include namespace { // anonymous namespace functions const bool UseHlslTypes = true; const char* BaseTypeName(const char argOrder, const char* scalarName, const char* vecName, const char* matName) { switch (argOrder) { case 'S': return scalarName; case 'V': return vecName; case 'M': return matName; default: return "UNKNOWN_TYPE"; } } // arg order queries bool IsSamplerType(const char argType) { return argType == 'S' || argType == 's'; } bool IsArrayed(const char argOrder) { return argOrder == '@' || argOrder == '&' || argOrder == '#'; } bool IsTextureNonMS(const char argOrder) { return argOrder == '%'; } bool IsSubpassInput(const char argOrder) { return argOrder == '[' || argOrder == ']'; } bool IsArrayedTexture(const char argOrder) { return argOrder == '@'; } bool IsTextureMS(const char argOrder) { return argOrder == '$' || argOrder == '&'; } bool IsMS(const char argOrder) { return IsTextureMS(argOrder) || argOrder == ']'; } bool IsBuffer(const char argOrder) { return argOrder == '*' || argOrder == '~'; } bool IsImage(const char argOrder) { return argOrder == '!' || argOrder == '#' || argOrder == '~'; } bool IsTextureType(const char argOrder) { return IsTextureNonMS(argOrder) || IsArrayedTexture(argOrder) || IsTextureMS(argOrder) || IsBuffer(argOrder) || IsImage(argOrder); } // Reject certain combinations that are illegal sample methods. For example, // 3D arrays. bool IsIllegalSample(const glslang::TString& name, const char* argOrder, int dim0) { const bool isArrayed = IsArrayed(*argOrder); const bool isMS = IsTextureMS(*argOrder); const bool isBuffer = IsBuffer(*argOrder); // there are no 3D arrayed textures, or 3D SampleCmp(LevelZero) if (dim0 == 3 && (isArrayed || name == "SampleCmp" || name == "SampleCmpLevelZero")) return true; const int numArgs = int(std::count(argOrder, argOrder + strlen(argOrder), ',')) + 1; // Reject invalid offset forms with cubemaps if (dim0 == 4) { if ((name == "Sample" && numArgs >= 4) || (name == "SampleBias" && numArgs >= 5) || (name == "SampleCmp" && numArgs >= 5) || (name == "SampleCmpLevelZero" && numArgs >= 5) || (name == "SampleGrad" && numArgs >= 6) || (name == "SampleLevel" && numArgs >= 5)) return true; } const bool isGather = (name == "Gather" || name == "GatherRed" || name == "GatherGreen" || name == "GatherBlue" || name == "GatherAlpha"); const bool isGatherCmp = (name == "GatherCmp" || name == "GatherCmpRed" || name == "GatherCmpGreen" || name == "GatherCmpBlue" || name == "GatherCmpAlpha"); // Reject invalid Gathers if (isGather || isGatherCmp) { if (dim0 == 1 || dim0 == 3) // there are no 1D or 3D gathers return true; // no offset on cube or cube array gathers if (dim0 == 4) { if ((isGather && numArgs > 3) || (isGatherCmp && numArgs > 4)) return true; } } // Reject invalid Loads if (name == "Load" && dim0 == 4) return true; // Load does not support any cubemaps, arrayed or not. // Multisample formats are only 2D and 2Darray if (isMS && dim0 != 2) return true; // Buffer are only 1D if (isBuffer && dim0 != 1) return true; return false; } // Return the number of the coordinate arg, if any int CoordinateArgPos(const glslang::TString& name, bool isTexture) { if (!isTexture || (name == "GetDimensions")) return -1; // has none else if (name == "Load") return 1; else return 2; // other texture methods are 2 } // Some texture methods use an addition coordinate dimension for the mip bool HasMipInCoord(const glslang::TString& name, bool isMS, bool isBuffer, bool isImage) { return name == "Load" && !isMS && !isBuffer && !isImage; } // LOD calculations don't pass the array level in the coordinate. bool NoArrayCoord(const glslang::TString& name) { return name == "CalculateLevelOfDetail" || name == "CalculateLevelOfDetailUnclamped"; } // Handle IO params marked with > or < const char* IoParam(glslang::TString& s, const char* nthArgOrder) { if (*nthArgOrder == '>') { // output params ++nthArgOrder; s.append("out "); } else if (*nthArgOrder == '<') { // input params ++nthArgOrder; s.append("in "); } return nthArgOrder; } // Handle repeated args void HandleRepeatArg(const char*& arg, const char*& prev, const char* current) { if (*arg == ',' || *arg == '\0') arg = prev; else prev = current; } // Return true for the end of a single argument key, which can be the end of the string, or // the comma separator. inline bool IsEndOfArg(const char* arg) { return arg == nullptr || *arg == '\0' || *arg == ','; } // If this is a fixed vector size, such as V3, return the size. Else return 0. int FixedVecSize(const char* arg) { while (!IsEndOfArg(arg)) { if (isdigit(*arg)) return *arg - '0'; ++arg; } return 0; // none found. } // Create and return a type name. This is done in GLSL, not HLSL conventions, until such // time as builtins are parsed using the HLSL parser. // // order: S = scalar, V = vector, M = matrix // argType: F = float, D = double, I = int, U = uint, B = bool, S = sampler // dim0 = vector dimension, or matrix 1st dimension // dim1 = matrix 2nd dimension glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, const char* argType, int dim0, int dim1) { const bool isTranspose = (argOrder[0] == '^'); const bool isTexture = IsTextureType(argOrder[0]); const bool isArrayed = IsArrayed(argOrder[0]); const bool isSampler = IsSamplerType(argType[0]); const bool isMS = IsMS(argOrder[0]); const bool isBuffer = IsBuffer(argOrder[0]); const bool isImage = IsImage(argOrder[0]); const bool isSubpass = IsSubpassInput(argOrder[0]); char type = *argType; if (isTranspose) { // Take transpose of matrix dimensions std::swap(dim0, dim1); } else if (isTexture || isSubpass) { if (type == 'F') // map base type to texture of that type. type = 'T'; // e.g, int -> itexture, uint -> utexture, etc. else if (type == 'I') type = 'i'; else if (type == 'U') type = 'u'; } if (isTranspose) ++argOrder; char order = *argOrder; if (UseHlslTypes) { switch (type) { case '-': s += "void"; break; case 'F': s += "float"; break; case 'D': s += "double"; break; case 'I': s += "int"; break; case 'U': s += "uint"; break; case 'L': s += "int64_t"; break; case 'M': s += "uint64_t"; break; case 'B': s += "bool"; break; case 'S': s += "sampler"; break; case 's': s += "SamplerComparisonState"; break; case 'T': s += ((isBuffer && isImage) ? "RWBuffer" : isSubpass ? "SubpassInput" : isBuffer ? "Buffer" : isImage ? "RWTexture" : "Texture"); break; case 'i': s += ((isBuffer && isImage) ? "RWBuffer" : isSubpass ? "SubpassInput" : isBuffer ? "Buffer" : isImage ? "RWTexture" : "Texture"); break; case 'u': s += ((isBuffer && isImage) ? "RWBuffer" : isSubpass ? "SubpassInput" : isBuffer ? "Buffer" : isImage ? "RWTexture" : "Texture"); break; default: s += "UNKNOWN_TYPE"; break; } if (isSubpass && isMS) s += "MS"; } else { switch (type) { case '-': s += "void"; break; case 'F': s += BaseTypeName(order, "float", "vec", "mat"); break; case 'D': s += BaseTypeName(order, "double", "dvec", "dmat"); break; case 'I': s += BaseTypeName(order, "int", "ivec", "imat"); break; case 'U': s += BaseTypeName(order, "uint", "uvec", "umat"); break; case 'B': s += BaseTypeName(order, "bool", "bvec", "bmat"); break; case 'S': s += "sampler"; break; case 's': s += "samplerShadow"; break; case 'T': // fall through case 'i': // ... case 'u': // ... if (type != 'T') // create itexture, utexture, etc s += type; s += ((isImage && isBuffer) ? "imageBuffer" : isSubpass ? "subpassInput" : isImage ? "image" : isBuffer ? "samplerBuffer" : "texture"); break; default: s += "UNKNOWN_TYPE"; break; } } // handle fixed vector sizes, such as float3, and only ever 3. const int fixedVecSize = FixedVecSize(argOrder); if (fixedVecSize != 0) dim0 = dim1 = fixedVecSize; const char dim0Char = ('0' + char(dim0)); const char dim1Char = ('0' + char(dim1)); // Add sampler dimensions if (isSampler || isTexture) { if ((order == 'V' || isTexture) && !isBuffer) { switch (dim0) { case 1: s += "1D"; break; case 2: s += (isMS ? "2DMS" : "2D"); break; case 3: s += "3D"; break; case 4: s += "Cube"; break; default: s += "UNKNOWN_SAMPLER"; break; } } } else { // Non-sampler type: // verify dimensions if (((order == 'V' || order == 'M') && (dim0 < 1 || dim0 > 4)) || (order == 'M' && (dim1 < 1 || dim1 > 4))) { s += "UNKNOWN_DIMENSION"; return s; } switch (order) { case '-': break; // no dimensions for voids case 'S': break; // no dimensions on scalars case 'V': s += dim0Char; break; case 'M': s += dim0Char; s += 'x'; s += dim1Char; break; default: break; } } // handle arrayed textures if (isArrayed) s += "Array"; // For HLSL, append return type for texture types if (UseHlslTypes) { switch (type) { case 'i': s += " 0) // handle fixed sized vectors dim0Min = dim0Max = fixedVecSize; } } // end anonymous namespace namespace glslang { TBuiltInParseablesHlsl::TBuiltInParseablesHlsl() { } // // Handle creation of mat*mat specially, since it doesn't fall conveniently out of // the generic prototype creation code below. // void TBuiltInParseablesHlsl::createMatTimesMat() { TString& s = commonBuiltins; const int first = (UseHlslTypes ? 1 : 2); for (int xRows = first; xRows <=4; xRows++) { for (int xCols = first; xCols <=4; xCols++) { const int yRows = xCols; for (int yCols = first; yCols <=4; yCols++) { const int retRows = xRows; const int retCols = yCols; // Create a mat * mat of the appropriate dimensions AppendTypeName(s, "M", "F", retRows, retCols); // add return type s.append(" "); // space between type and name s.append("mul"); // intrinsic name s.append("("); // open paren AppendTypeName(s, "M", "F", xRows, xCols); // add X input s.append(", "); AppendTypeName(s, "M", "F", yRows, yCols); // add Y input s.append(");\n"); // close paren } // Create M*V AppendTypeName(s, "V", "F", xRows, 1); // add return type s.append(" "); // space between type and name s.append("mul"); // intrinsic name s.append("("); // open paren AppendTypeName(s, "M", "F", xRows, xCols); // add X input s.append(", "); AppendTypeName(s, "V", "F", xCols, 1); // add Y input s.append(");\n"); // close paren // Create V*M AppendTypeName(s, "V", "F", xCols, 1); // add return type s.append(" "); // space between type and name s.append("mul"); // intrinsic name s.append("("); // open paren AppendTypeName(s, "V", "F", xRows, 1); // add Y input s.append(", "); AppendTypeName(s, "M", "F", xRows, xCols); // add X input s.append(");\n"); // close paren } } } // // Add all context-independent built-in functions and variables that are present // for the given version and profile. Share common ones across stages, otherwise // make stage-specific entries. // // Most built-ins variables can be added as simple text strings. Some need to // be added programmatically, which is done later in IdentifyBuiltIns() below. // void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/) { static const EShLanguageMask EShLangAll = EShLanguageMask(EShLangCount - 1); // These are the actual stage masks defined in the documentation, in case they are // needed for future validation. For now, they are commented out, and set below // to EShLangAll, to allow any intrinsic to be used in any shader, which is legal // if it is not called. // // static const EShLanguageMask EShLangPSCS = EShLanguageMask(EShLangFragmentMask | EShLangComputeMask); // static const EShLanguageMask EShLangVSPSGS = EShLanguageMask(EShLangVertexMask | EShLangFragmentMask | EShLangGeometryMask); // static const EShLanguageMask EShLangCS = EShLangComputeMask; // static const EShLanguageMask EShLangPS = EShLangFragmentMask; // static const EShLanguageMask EShLangHS = EShLangTessControlMask; // This set uses EShLangAll for everything. static const EShLanguageMask EShLangPSCS = EShLangAll; static const EShLanguageMask EShLangVSPSGS = EShLangAll; static const EShLanguageMask EShLangCS = EShLangAll; static const EShLanguageMask EShLangPS = EShLangAll; static const EShLanguageMask EShLangHS = EShLangAll; static const EShLanguageMask EShLangGS = EShLangAll; // This structure encodes the prototype information for each HLSL intrinsic. // Because explicit enumeration would be cumbersome, it's procedurally generated. // orderKey can be: // S = scalar, V = vector, M = matrix, - = void // typekey can be: // D = double, F = float, U = uint, I = int, B = bool, S = sampler, s = shadowSampler, M = uint64_t, L = int64_t // An empty order or type key repeats the first one. E.g: SVM,, means 3 args each of SVM. // '>' as first letter of order creates an output parameter // '<' as first letter of order creates an input parameter // '^' as first letter of order takes transpose dimensions // '%' as first letter of order creates texture of given F/I/U type (texture, itexture, etc) // '@' as first letter of order creates arrayed texture of given type // '$' / '&' as first letter of order creates 2DMS / 2DMSArray textures // '*' as first letter of order creates buffer object // '!' as first letter of order creates image object // '#' as first letter of order creates arrayed image object // '~' as first letter of order creates an image buffer object // '[' / ']' as first letter of order creates a SubpassInput/SubpassInputMS object static const struct { const char* name; // intrinsic name const char* retOrder; // return type key: empty matches order of 1st argument const char* retType; // return type key: empty matches type of 1st argument const char* argOrder; // argument order key const char* argType; // argument type key unsigned int stage; // stage mask bool method; // true if it's a method. } hlslIntrinsics[] = { // name retOrd retType argOrder argType stage mask method // ---------------------------------------------------------------------------------------------------------------- { "abort", nullptr, nullptr, "-", "-", EShLangAll, false }, { "abs", nullptr, nullptr, "SVM", "DFUI", EShLangAll, false }, { "acos", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "all", "S", "B", "SVM", "BFIU", EShLangAll, false }, { "AllMemoryBarrier", nullptr, nullptr, "-", "-", EShLangCS, false }, { "AllMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false }, { "any", "S", "B", "SVM", "BFIU", EShLangAll, false }, { "asdouble", "S", "D", "S,", "UI,", EShLangAll, false }, { "asdouble", "V2", "D", "V2,", "UI,", EShLangAll, false }, { "asfloat", nullptr, "F", "SVM", "BFIU", EShLangAll, false }, { "asin", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "asint", nullptr, "I", "SVM", "FIU", EShLangAll, false }, { "asuint", nullptr, "U", "SVM", "FIU", EShLangAll, false }, { "atan", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "atan2", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, { "ceil", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "CheckAccessFullyMapped", "S", "B" , "S", "U", EShLangPSCS, false }, { "clamp", nullptr, nullptr, "SVM,,", "FUI,,", EShLangAll, false }, { "clip", "-", "-", "SVM", "FUI", EShLangPS, false }, { "cos", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "cosh", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "countbits", nullptr, nullptr, "SV", "UI", EShLangAll, false }, { "cross", nullptr, nullptr, "V3,", "F,", EShLangAll, false }, { "D3DCOLORtoUBYTE4", "V4", "I", "V4", "F", EShLangAll, false }, { "ddx", nullptr, nullptr, "SVM", "F", EShLangPS, false }, { "ddx_coarse", nullptr, nullptr, "SVM", "F", EShLangPS, false }, { "ddx_fine", nullptr, nullptr, "SVM", "F", EShLangPS, false }, { "ddy", nullptr, nullptr, "SVM", "F", EShLangPS, false }, { "ddy_coarse", nullptr, nullptr, "SVM", "F", EShLangPS, false }, { "ddy_fine", nullptr, nullptr, "SVM", "F", EShLangPS, false }, { "degrees", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "determinant", "S", "F", "M", "F", EShLangAll, false }, { "DeviceMemoryBarrier", nullptr, nullptr, "-", "-", EShLangPSCS, false }, { "DeviceMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false }, { "distance", "S", "F", "SV,", "F,", EShLangAll, false }, { "dot", "S", nullptr, "SV,", "FI,", EShLangAll, false }, { "dst", nullptr, nullptr, "V4,", "F,", EShLangAll, false }, // { "errorf", "-", "-", "", "", EShLangAll, false }, TODO: varargs { "EvaluateAttributeAtCentroid", nullptr, nullptr, "SVM", "F", EShLangPS, false }, { "EvaluateAttributeAtSample", nullptr, nullptr, "SVM,S", "F,U", EShLangPS, false }, { "EvaluateAttributeSnapped", nullptr, nullptr, "SVM,V2", "F,I", EShLangPS, false }, { "exp", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "exp2", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "f16tof32", nullptr, "F", "SV", "U", EShLangAll, false }, { "f32tof16", nullptr, "U", "SV", "F", EShLangAll, false }, { "faceforward", nullptr, nullptr, "V,,", "F,,", EShLangAll, false }, { "firstbithigh", nullptr, nullptr, "SV", "UI", EShLangAll, false }, { "firstbitlow", nullptr, nullptr, "SV", "UI", EShLangAll, false }, { "floor", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "fma", nullptr, nullptr, "SVM,,", "D,,", EShLangAll, false }, { "fmod", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, { "frac", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "frexp", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, { "fwidth", nullptr, nullptr, "SVM", "F", EShLangPS, false }, { "GetRenderTargetSampleCount", "S", "U", "-", "-", EShLangAll, false }, { "GetRenderTargetSamplePosition", "V2", "F", "V1", "I", EShLangAll, false }, { "GroupMemoryBarrier", nullptr, nullptr, "-", "-", EShLangCS, false }, { "GroupMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false }, { "InterlockedAdd", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, { "InterlockedAdd", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, { "InterlockedAnd", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, { "InterlockedAnd", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, { "InterlockedCompareExchange", "-", "-", "SVM,,,>", "UI,,,", EShLangPSCS, false }, { "InterlockedCompareStore", "-", "-", "SVM,,", "UI,,", EShLangPSCS, false }, { "InterlockedExchange", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, { "InterlockedMax", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, { "InterlockedMax", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, { "InterlockedMin", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, { "InterlockedMin", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, { "InterlockedOr", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, { "InterlockedOr", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, { "InterlockedXor", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, { "InterlockedXor", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, { "isfinite", nullptr, "B" , "SVM", "F", EShLangAll, false }, { "isinf", nullptr, "B" , "SVM", "F", EShLangAll, false }, { "isnan", nullptr, "B" , "SVM", "F", EShLangAll, false }, { "ldexp", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, { "length", "S", "F", "SV", "F", EShLangAll, false }, { "lerp", nullptr, nullptr, "VM,,", "F,,", EShLangAll, false }, { "lerp", nullptr, nullptr, "SVM,,S", "F,,", EShLangAll, false }, { "lit", "V4", "F", "S,,", "F,,", EShLangAll, false }, { "log", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "log10", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "log2", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "mad", nullptr, nullptr, "SVM,,", "DFUI,,", EShLangAll, false }, { "max", nullptr, nullptr, "SVM,", "FIU,", EShLangAll, false }, { "min", nullptr, nullptr, "SVM,", "FIU,", EShLangAll, false }, { "modf", nullptr, nullptr, "SVM,>", "FIU,", EShLangAll, false }, { "msad4", "V4", "U", "S,V2,V4", "U,,", EShLangAll, false }, { "mul", "S", nullptr, "S,S", "FI,", EShLangAll, false }, { "mul", "V", nullptr, "S,V", "FI,", EShLangAll, false }, { "mul", "M", nullptr, "S,M", "FI,", EShLangAll, false }, { "mul", "V", nullptr, "V,S", "FI,", EShLangAll, false }, { "mul", "S", nullptr, "V,V", "FI,", EShLangAll, false }, { "mul", "M", nullptr, "M,S", "FI,", EShLangAll, false }, // mat*mat form of mul is handled in createMatTimesMat() { "noise", "S", "F", "V", "F", EShLangPS, false }, { "normalize", nullptr, nullptr, "V", "F", EShLangAll, false }, { "pow", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, // { "printf", "-", "-", "", "", EShLangAll, false }, TODO: varargs { "Process2DQuadTessFactorsAvg", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false }, { "Process2DQuadTessFactorsMax", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false }, { "Process2DQuadTessFactorsMin", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false }, { "ProcessIsolineTessFactors", "-", "-", "S,,>,>", "F,,,", EShLangHS, false }, { "ProcessQuadTessFactorsAvg", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false }, { "ProcessQuadTessFactorsMax", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false }, { "ProcessQuadTessFactorsMin", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false }, { "ProcessTriTessFactorsAvg", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false }, { "ProcessTriTessFactorsMax", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false }, { "ProcessTriTessFactorsMin", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false }, { "radians", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "rcp", nullptr, nullptr, "SVM", "FD", EShLangAll, false }, { "reflect", nullptr, nullptr, "V,", "F,", EShLangAll, false }, { "refract", nullptr, nullptr, "V,V,S", "F,,", EShLangAll, false }, { "reversebits", nullptr, nullptr, "SV", "UI", EShLangAll, false }, { "round", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "rsqrt", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "saturate", nullptr, nullptr , "SVM", "F", EShLangAll, false }, { "sign", nullptr, nullptr, "SVM", "FI", EShLangAll, false }, { "sin", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "sincos", "-", "-", "SVM,>,>", "F,,", EShLangAll, false }, { "sinh", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "smoothstep", nullptr, nullptr, "SVM,,", "F,,", EShLangAll, false }, { "sqrt", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "step", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, { "tan", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "tanh", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "tex1D", "V4", "F", "S,S", "S,F", EShLangPS, false }, { "tex1D", "V4", "F", "S,S,V1,", "S,F,,", EShLangPS, false }, { "tex1Dbias", "V4", "F", "S,V4", "S,F", EShLangPS, false }, { "tex1Dgrad", "V4", "F", "S,,,", "S,F,,", EShLangPS, false }, { "tex1Dlod", "V4", "F", "S,V4", "S,F", EShLangPS, false }, { "tex1Dproj", "V4", "F", "S,V4", "S,F", EShLangPS, false }, { "tex2D", "V4", "F", "V2,", "S,F", EShLangPS, false }, { "tex2D", "V4", "F", "V2,,,", "S,F,,", EShLangPS, false }, { "tex2Dbias", "V4", "F", "V2,V4", "S,F", EShLangPS, false }, { "tex2Dgrad", "V4", "F", "V2,,,", "S,F,,", EShLangPS, false }, { "tex2Dlod", "V4", "F", "V2,V4", "S,F", EShLangAll, false }, { "tex2Dproj", "V4", "F", "V2,V4", "S,F", EShLangPS, false }, { "tex3D", "V4", "F", "V3,", "S,F", EShLangPS, false }, { "tex3D", "V4", "F", "V3,,,", "S,F,,", EShLangPS, false }, { "tex3Dbias", "V4", "F", "V3,V4", "S,F", EShLangPS, false }, { "tex3Dgrad", "V4", "F", "V3,,,", "S,F,,", EShLangPS, false }, { "tex3Dlod", "V4", "F", "V3,V4", "S,F", EShLangPS, false }, { "tex3Dproj", "V4", "F", "V3,V4", "S,F", EShLangPS, false }, { "texCUBE", "V4", "F", "V4,V3", "S,F", EShLangPS, false }, { "texCUBE", "V4", "F", "V4,V3,,", "S,F,,", EShLangPS, false }, { "texCUBEbias", "V4", "F", "V4,", "S,F", EShLangPS, false }, { "texCUBEgrad", "V4", "F", "V4,V3,,", "S,F,,", EShLangPS, false }, { "texCUBElod", "V4", "F", "V4,", "S,F", EShLangPS, false }, { "texCUBEproj", "V4", "F", "V4,", "S,F", EShLangPS, false }, { "transpose", "^M", nullptr, "M", "FUIB", EShLangAll, false }, { "trunc", nullptr, nullptr, "SVM", "F", EShLangAll, false }, // Texture object methods. Return type can be overridden by shader declaration. // !O = no offset, O = offset { "Sample", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangPS, true }, { "Sample", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangPS, true }, { "SampleBias", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangPS, true }, { "SampleBias", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangPS, true }, // TODO: FXC accepts int/uint samplers here. unclear what that means. { "SampleCmp", /*!O*/ "S", "F", "%@,S,V,S", "FIU,s,F,", EShLangPS, true }, { "SampleCmp", /* O*/ "S", "F", "%@,S,V,S,V", "FIU,s,F,,I", EShLangPS, true }, // TODO: FXC accepts int/uint samplers here. unclear what that means. { "SampleCmpLevelZero", /*!O*/ "S", "F", "%@,S,V,S", "FIU,s,F,F", EShLangPS, true }, { "SampleCmpLevelZero", /* O*/ "S", "F", "%@,S,V,S,V", "FIU,s,F,F,I", EShLangPS, true }, { "SampleGrad", /*!O*/ "V4", nullptr, "%@,S,V,,", "FIU,S,F,,", EShLangAll, true }, { "SampleGrad", /* O*/ "V4", nullptr, "%@,S,V,,,", "FIU,S,F,,,I", EShLangAll, true }, { "SampleLevel", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangAll, true }, { "SampleLevel", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangAll, true }, { "Load", /*!O*/ "V4", nullptr, "%@,V", "FIU,I", EShLangAll, true }, { "Load", /* O*/ "V4", nullptr, "%@,V,V", "FIU,I,I", EShLangAll, true }, { "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll, true }, { "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll, true }, // RWTexture loads { "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll, true }, // (RW)Buffer loads { "Load", "V4", nullptr, "~*1,V", "FIU,I", EShLangAll, true }, { "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, { "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll, true }, { "CalculateLevelOfDetail", "S", "F", "%@,S,V", "FUI,S,F", EShLangPS, true }, { "CalculateLevelOfDetailUnclamped", "S", "F", "%@,S,V", "FUI,S,F", EShLangPS, true }, { "GetSamplePosition", "V2", "F", "$&2,S", "FUI,I", EShLangVSPSGS,true }, // // UINT Width // UINT MipLevel, UINT Width, UINT NumberOfLevels { "GetDimensions", /* 1D */ "-", "-", "%!~1,>S", "FUI,U", EShLangAll, true }, { "GetDimensions", /* 1D */ "-", "-", "%!~1,>S", "FUI,F", EShLangAll, true }, { "GetDimensions", /* 1D */ "-", "-", "%1,S,>S,", "FUI,U,,", EShLangAll, true }, { "GetDimensions", /* 1D */ "-", "-", "%1,S,>S,", "FUI,U,F,", EShLangAll, true }, // UINT Width, UINT Elements // UINT MipLevel, UINT Width, UINT Elements, UINT NumberOfLevels { "GetDimensions", /* 1DArray */ "-", "-", "@#1,>S,", "FUI,U,", EShLangAll, true }, { "GetDimensions", /* 1DArray */ "-", "-", "@#1,>S,", "FUI,F,", EShLangAll, true }, { "GetDimensions", /* 1DArray */ "-", "-", "@1,S,>S,,", "FUI,U,,,", EShLangAll, true }, { "GetDimensions", /* 1DArray */ "-", "-", "@1,S,>S,,", "FUI,U,F,,", EShLangAll, true }, // UINT Width, UINT Height // UINT MipLevel, UINT Width, UINT Height, UINT NumberOfLevels { "GetDimensions", /* 2D */ "-", "-", "%!2,>S,", "FUI,U,", EShLangAll, true }, { "GetDimensions", /* 2D */ "-", "-", "%!2,>S,", "FUI,F,", EShLangAll, true }, { "GetDimensions", /* 2D */ "-", "-", "%2,S,>S,,", "FUI,U,,,", EShLangAll, true }, { "GetDimensions", /* 2D */ "-", "-", "%2,S,>S,,", "FUI,U,F,,", EShLangAll, true }, // UINT Width, UINT Height, UINT Elements // UINT MipLevel, UINT Width, UINT Height, UINT Elements, UINT NumberOfLevels { "GetDimensions", /* 2DArray */ "-", "-", "@#2,>S,,", "FUI,U,,", EShLangAll, true }, { "GetDimensions", /* 2DArray */ "-", "-", "@#2,>S,,", "FUI,F,F,F", EShLangAll, true }, { "GetDimensions", /* 2DArray */ "-", "-", "@2,S,>S,,,", "FUI,U,,,,", EShLangAll, true }, { "GetDimensions", /* 2DArray */ "-", "-", "@2,S,>S,,,", "FUI,U,F,,,", EShLangAll, true }, // UINT Width, UINT Height, UINT Depth // UINT MipLevel, UINT Width, UINT Height, UINT Depth, UINT NumberOfLevels { "GetDimensions", /* 3D */ "-", "-", "%!3,>S,,", "FUI,U,,", EShLangAll, true }, { "GetDimensions", /* 3D */ "-", "-", "%!3,>S,,", "FUI,F,,", EShLangAll, true }, { "GetDimensions", /* 3D */ "-", "-", "%3,S,>S,,,", "FUI,U,,,,", EShLangAll, true }, { "GetDimensions", /* 3D */ "-", "-", "%3,S,>S,,,", "FUI,U,F,,,", EShLangAll, true }, // UINT Width, UINT Height // UINT MipLevel, UINT Width, UINT Height, UINT NumberOfLevels { "GetDimensions", /* Cube */ "-", "-", "%4,>S,", "FUI,U,", EShLangAll, true }, { "GetDimensions", /* Cube */ "-", "-", "%4,>S,", "FUI,F,", EShLangAll, true }, { "GetDimensions", /* Cube */ "-", "-", "%4,S,>S,,", "FUI,U,,,", EShLangAll, true }, { "GetDimensions", /* Cube */ "-", "-", "%4,S,>S,,", "FUI,U,F,,", EShLangAll, true }, // UINT Width, UINT Height, UINT Elements // UINT MipLevel, UINT Width, UINT Height, UINT Elements, UINT NumberOfLevels { "GetDimensions", /* CubeArray */ "-", "-", "@4,>S,,", "FUI,U,,", EShLangAll, true }, { "GetDimensions", /* CubeArray */ "-", "-", "@4,>S,,", "FUI,F,,", EShLangAll, true }, { "GetDimensions", /* CubeArray */ "-", "-", "@4,S,>S,,,", "FUI,U,,,,", EShLangAll, true }, { "GetDimensions", /* CubeArray */ "-", "-", "@4,S,>S,,,", "FUI,U,F,,,", EShLangAll, true }, // UINT Width, UINT Height, UINT Samples // UINT Width, UINT Height, UINT Elements, UINT Samples { "GetDimensions", /* 2DMS */ "-", "-", "$2,>S,,", "FUI,U,,", EShLangAll, true }, { "GetDimensions", /* 2DMS */ "-", "-", "$2,>S,,", "FUI,U,,", EShLangAll, true }, { "GetDimensions", /* 2DMSArray */ "-", "-", "&2,>S,,,", "FUI,U,,,", EShLangAll, true }, { "GetDimensions", /* 2DMSArray */ "-", "-", "&2,>S,,,", "FUI,U,,,", EShLangAll, true }, // SM5 texture methods { "GatherRed", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, { "GatherRed", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true }, { "GatherRed", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true }, { "GatherRed", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true }, { "GatherRed", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true }, { "GatherGreen", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, { "GatherGreen", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true }, { "GatherGreen", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true }, { "GatherGreen", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true }, { "GatherGreen", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true }, { "GatherBlue", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, { "GatherBlue", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true }, { "GatherBlue", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true }, { "GatherBlue", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true }, { "GatherBlue", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true }, { "GatherAlpha", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, { "GatherAlpha", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true }, { "GatherAlpha", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true }, { "GatherAlpha", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true }, { "GatherAlpha", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true }, { "GatherCmp", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, { "GatherCmp", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, { "GatherCmp", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, { "GatherCmp", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, { "GatherCmp", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,V,S","FIU,s,F,,I,,,,U",EShLangAll, true }, { "GatherCmpRed", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, { "GatherCmpRed", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, { "GatherCmpRed", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, { "GatherCmpRed", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, { "GatherCmpRed", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,V,S","FIU,s,F,,I,,,,U",EShLangAll, true }, { "GatherCmpGreen", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, { "GatherCmpGreen", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, { "GatherCmpGreen", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, { "GatherCmpGreen", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, { "GatherCmpGreen", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true }, { "GatherCmpBlue", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, { "GatherCmpBlue", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, { "GatherCmpBlue", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, { "GatherCmpBlue", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, { "GatherCmpBlue", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true }, { "GatherCmpAlpha", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, { "GatherCmpAlpha", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, { "GatherCmpAlpha", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, { "GatherCmpAlpha", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, { "GatherCmpAlpha", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true }, // geometry methods { "Append", "-", "-", "-", "-", EShLangGS , true }, { "RestartStrip", "-", "-", "-", "-", EShLangGS , true }, // Methods for structurebuffers. TODO: wildcard type matching. { "Load", nullptr, nullptr, "-", "-", EShLangAll, true }, { "Load2", nullptr, nullptr, "-", "-", EShLangAll, true }, { "Load3", nullptr, nullptr, "-", "-", EShLangAll, true }, { "Load4", nullptr, nullptr, "-", "-", EShLangAll, true }, { "Store", nullptr, nullptr, "-", "-", EShLangAll, true }, { "Store2", nullptr, nullptr, "-", "-", EShLangAll, true }, { "Store3", nullptr, nullptr, "-", "-", EShLangAll, true }, { "Store4", nullptr, nullptr, "-", "-", EShLangAll, true }, { "GetDimensions", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedAdd", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedAnd", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedCompareExchange", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedCompareStore", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedExchange", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedMax", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedMin", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedOr", nullptr, nullptr, "-", "-", EShLangAll, true }, { "InterlockedXor", nullptr, nullptr, "-", "-", EShLangAll, true }, { "IncrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true }, { "DecrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true }, { "Consume", nullptr, nullptr, "-", "-", EShLangAll, true }, // SM 6.0 { "WaveIsFirstLane", "S", "B", "-", "-", EShLangPSCS, false}, { "WaveGetLaneCount", "S", "U", "-", "-", EShLangPSCS, false}, { "WaveGetLaneIndex", "S", "U", "-", "-", EShLangPSCS, false}, { "WaveActiveAnyTrue", "S", "B", "S", "B", EShLangPSCS, false}, { "WaveActiveAllTrue", "S", "B", "S", "B", EShLangPSCS, false}, { "WaveActiveBallot", "V4", "U", "S", "B", EShLangPSCS, false}, { "WaveReadLaneAt", nullptr, nullptr, "SV,S", "DFUI,U", EShLangPSCS, false}, { "WaveReadLaneFirst", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WaveActiveAllEqual", "S", "B", "SV", "DFUI", EShLangPSCS, false}, { "WaveActiveAllEqualBool", "S", "B", "S", "B", EShLangPSCS, false}, { "WaveActiveCountBits", "S", "U", "S", "B", EShLangPSCS, false}, { "WaveActiveSum", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WaveActiveProduct", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WaveActiveBitAnd", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WaveActiveBitOr", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WaveActiveBitXor", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WaveActiveMin", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WaveActiveMax", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WavePrefixSum", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WavePrefixProduct", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "WavePrefixCountBits", "S", "U", "S", "B", EShLangPSCS, false}, { "QuadReadAcrossX", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "QuadReadAcrossY", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "QuadReadAcrossDiagonal", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false}, { "QuadReadLaneAt", nullptr, nullptr, "SV,S", "DFUI,U", EShLangPSCS, false}, // Methods for subpass input objects { "SubpassLoad", "V4", nullptr, "[", "FIU", EShLangPS, true }, { "SubpassLoad", "V4", nullptr, "],S", "FIU,I", EShLangPS, true }, // Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet. { nullptr, nullptr, nullptr, nullptr, nullptr, 0, false }, }; // Create prototypes for the intrinsics. TODO: Avoid ranged based for until all compilers can handle it. for (int icount = 0; hlslIntrinsics[icount].name; ++icount) { const auto& intrinsic = hlslIntrinsics[icount]; for (int stage = 0; stage < EShLangCount; ++stage) { // for each stage... if ((intrinsic.stage & (1< 0 ? std::min(dim0, 3) : dim0; s.append(arg > 0 ? ", ": ""); // comma separator if needed const char* orderBegin = nthArgOrder; nthArgOrder = IoParam(s, nthArgOrder); // Comma means use the previous argument order and type. HandleRepeatArg(nthArgOrder, prevArgOrder, orderBegin); HandleRepeatArg(nthArgType, prevArgType, nthArgType); // In case the repeated arg has its own I/O marker nthArgOrder = IoParam(s, nthArgOrder); // arrayed textures have one extra coordinate dimension, except for // the CalculateLevelOfDetail family. if (isArrayed && arg == coordArg && !NoArrayCoord(intrinsic.name)) argDim0++; // Some texture methods use an addition arg dimension to hold mip if (arg == coordArg && mipInCoord) argDim0++; // For textures, the 1D case isn't a 1-vector, but a scalar. if (isTexture && argDim0 == 1 && arg > 0 && *nthArgOrder == 'V') nthArgOrder = "S"; AppendTypeName(s, nthArgOrder, nthArgType, argDim0, dim1); // Add arguments } s.append(");\n"); // close paren and trailing semicolon } // dim 1 loop } // dim 0 loop } // arg type loop // skip over special characters if (isTexture && isalpha(argOrder[1])) ++argOrder; if (isdigit(argOrder[1])) ++argOrder; } // arg order loop if (intrinsic.stage == EShLangAll) // common builtins are only added once. break; } } createMatTimesMat(); // handle this case separately, for convenience // printf("Common:\n%s\n", getCommonString().c_str()); // printf("Frag:\n%s\n", getStageString(EShLangFragment).c_str()); // printf("Vertex:\n%s\n", getStageString(EShLangVertex).c_str()); // printf("Geo:\n%s\n", getStageString(EShLangGeometry).c_str()); // printf("TessCtrl:\n%s\n", getStageString(EShLangTessControl).c_str()); // printf("TessEval:\n%s\n", getStageString(EShLangTessEvaluation).c_str()); // printf("Compute:\n%s\n", getStageString(EShLangCompute).c_str()); } // // Add context-dependent built-in functions and variables that are present // for the given version and profile. All the results are put into just the // commonBuiltins, because it is called for just a specific stage. So, // add stage-specific entries to the commonBuiltins, and only if that stage // was requested. // void TBuiltInParseablesHlsl::initialize(const TBuiltInResource& /*resources*/, int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/, EShLanguage /*language*/) { } // // Finish adding/processing context-independent built-in symbols. // 1) Programmatically add symbols that could not be added by simple text strings above. // 2) Map built-in functions to operators, for those that will turn into an operation node // instead of remaining a function call. // 3) Tag extension-related symbols added to their base version with their extensions, so // that if an early version has the extension turned off, there is an error reported on use. // void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/, EShLanguage /*language*/, TSymbolTable& symbolTable) { // symbolTable.relateToOperator("abort", EOpAbort); symbolTable.relateToOperator("abs", EOpAbs); symbolTable.relateToOperator("acos", EOpAcos); symbolTable.relateToOperator("all", EOpAll); symbolTable.relateToOperator("AllMemoryBarrier", EOpMemoryBarrier); symbolTable.relateToOperator("AllMemoryBarrierWithGroupSync", EOpAllMemoryBarrierWithGroupSync); symbolTable.relateToOperator("any", EOpAny); symbolTable.relateToOperator("asdouble", EOpAsDouble); symbolTable.relateToOperator("asfloat", EOpIntBitsToFloat); symbolTable.relateToOperator("asin", EOpAsin); symbolTable.relateToOperator("asint", EOpFloatBitsToInt); symbolTable.relateToOperator("asuint", EOpFloatBitsToUint); symbolTable.relateToOperator("atan", EOpAtan); symbolTable.relateToOperator("atan2", EOpAtan); symbolTable.relateToOperator("ceil", EOpCeil); // symbolTable.relateToOperator("CheckAccessFullyMapped"); symbolTable.relateToOperator("clamp", EOpClamp); symbolTable.relateToOperator("clip", EOpClip); symbolTable.relateToOperator("cos", EOpCos); symbolTable.relateToOperator("cosh", EOpCosh); symbolTable.relateToOperator("countbits", EOpBitCount); symbolTable.relateToOperator("cross", EOpCross); symbolTable.relateToOperator("D3DCOLORtoUBYTE4", EOpD3DCOLORtoUBYTE4); symbolTable.relateToOperator("ddx", EOpDPdx); symbolTable.relateToOperator("ddx_coarse", EOpDPdxCoarse); symbolTable.relateToOperator("ddx_fine", EOpDPdxFine); symbolTable.relateToOperator("ddy", EOpDPdy); symbolTable.relateToOperator("ddy_coarse", EOpDPdyCoarse); symbolTable.relateToOperator("ddy_fine", EOpDPdyFine); symbolTable.relateToOperator("degrees", EOpDegrees); symbolTable.relateToOperator("determinant", EOpDeterminant); symbolTable.relateToOperator("DeviceMemoryBarrier", EOpDeviceMemoryBarrier); symbolTable.relateToOperator("DeviceMemoryBarrierWithGroupSync", EOpDeviceMemoryBarrierWithGroupSync); symbolTable.relateToOperator("distance", EOpDistance); symbolTable.relateToOperator("dot", EOpDot); symbolTable.relateToOperator("dst", EOpDst); // symbolTable.relateToOperator("errorf", EOpErrorf); symbolTable.relateToOperator("EvaluateAttributeAtCentroid", EOpInterpolateAtCentroid); symbolTable.relateToOperator("EvaluateAttributeAtSample", EOpInterpolateAtSample); symbolTable.relateToOperator("EvaluateAttributeSnapped", EOpEvaluateAttributeSnapped); symbolTable.relateToOperator("exp", EOpExp); symbolTable.relateToOperator("exp2", EOpExp2); symbolTable.relateToOperator("f16tof32", EOpF16tof32); symbolTable.relateToOperator("f32tof16", EOpF32tof16); symbolTable.relateToOperator("faceforward", EOpFaceForward); symbolTable.relateToOperator("firstbithigh", EOpFindMSB); symbolTable.relateToOperator("firstbitlow", EOpFindLSB); symbolTable.relateToOperator("floor", EOpFloor); symbolTable.relateToOperator("fma", EOpFma); symbolTable.relateToOperator("fmod", EOpMod); symbolTable.relateToOperator("frac", EOpFract); symbolTable.relateToOperator("frexp", EOpFrexp); symbolTable.relateToOperator("fwidth", EOpFwidth); // symbolTable.relateToOperator("GetRenderTargetSampleCount"); // symbolTable.relateToOperator("GetRenderTargetSamplePosition"); symbolTable.relateToOperator("GroupMemoryBarrier", EOpWorkgroupMemoryBarrier); symbolTable.relateToOperator("GroupMemoryBarrierWithGroupSync", EOpWorkgroupMemoryBarrierWithGroupSync); symbolTable.relateToOperator("InterlockedAdd", EOpInterlockedAdd); symbolTable.relateToOperator("InterlockedAnd", EOpInterlockedAnd); symbolTable.relateToOperator("InterlockedCompareExchange", EOpInterlockedCompareExchange); symbolTable.relateToOperator("InterlockedCompareStore", EOpInterlockedCompareStore); symbolTable.relateToOperator("InterlockedExchange", EOpInterlockedExchange); symbolTable.relateToOperator("InterlockedMax", EOpInterlockedMax); symbolTable.relateToOperator("InterlockedMin", EOpInterlockedMin); symbolTable.relateToOperator("InterlockedOr", EOpInterlockedOr); symbolTable.relateToOperator("InterlockedXor", EOpInterlockedXor); symbolTable.relateToOperator("isfinite", EOpIsFinite); symbolTable.relateToOperator("isinf", EOpIsInf); symbolTable.relateToOperator("isnan", EOpIsNan); symbolTable.relateToOperator("ldexp", EOpLdexp); symbolTable.relateToOperator("length", EOpLength); symbolTable.relateToOperator("lerp", EOpMix); symbolTable.relateToOperator("lit", EOpLit); symbolTable.relateToOperator("log", EOpLog); symbolTable.relateToOperator("log10", EOpLog10); symbolTable.relateToOperator("log2", EOpLog2); symbolTable.relateToOperator("mad", EOpFma); symbolTable.relateToOperator("max", EOpMax); symbolTable.relateToOperator("min", EOpMin); symbolTable.relateToOperator("modf", EOpModf); // symbolTable.relateToOperator("msad4", EOpMsad4); symbolTable.relateToOperator("mul", EOpGenMul); // symbolTable.relateToOperator("noise", EOpNoise); // TODO: check return type symbolTable.relateToOperator("normalize", EOpNormalize); symbolTable.relateToOperator("pow", EOpPow); // symbolTable.relateToOperator("printf", EOpPrintf); // symbolTable.relateToOperator("Process2DQuadTessFactorsAvg"); // symbolTable.relateToOperator("Process2DQuadTessFactorsMax"); // symbolTable.relateToOperator("Process2DQuadTessFactorsMin"); // symbolTable.relateToOperator("ProcessIsolineTessFactors"); // symbolTable.relateToOperator("ProcessQuadTessFactorsAvg"); // symbolTable.relateToOperator("ProcessQuadTessFactorsMax"); // symbolTable.relateToOperator("ProcessQuadTessFactorsMin"); // symbolTable.relateToOperator("ProcessTriTessFactorsAvg"); // symbolTable.relateToOperator("ProcessTriTessFactorsMax"); // symbolTable.relateToOperator("ProcessTriTessFactorsMin"); symbolTable.relateToOperator("radians", EOpRadians); symbolTable.relateToOperator("rcp", EOpRcp); symbolTable.relateToOperator("reflect", EOpReflect); symbolTable.relateToOperator("refract", EOpRefract); symbolTable.relateToOperator("reversebits", EOpBitFieldReverse); symbolTable.relateToOperator("round", EOpRoundEven); symbolTable.relateToOperator("rsqrt", EOpInverseSqrt); symbolTable.relateToOperator("saturate", EOpSaturate); symbolTable.relateToOperator("sign", EOpSign); symbolTable.relateToOperator("sin", EOpSin); symbolTable.relateToOperator("sincos", EOpSinCos); symbolTable.relateToOperator("sinh", EOpSinh); symbolTable.relateToOperator("smoothstep", EOpSmoothStep); symbolTable.relateToOperator("sqrt", EOpSqrt); symbolTable.relateToOperator("step", EOpStep); symbolTable.relateToOperator("tan", EOpTan); symbolTable.relateToOperator("tanh", EOpTanh); symbolTable.relateToOperator("tex1D", EOpTexture); symbolTable.relateToOperator("tex1Dbias", EOpTextureBias); symbolTable.relateToOperator("tex1Dgrad", EOpTextureGrad); symbolTable.relateToOperator("tex1Dlod", EOpTextureLod); symbolTable.relateToOperator("tex1Dproj", EOpTextureProj); symbolTable.relateToOperator("tex2D", EOpTexture); symbolTable.relateToOperator("tex2Dbias", EOpTextureBias); symbolTable.relateToOperator("tex2Dgrad", EOpTextureGrad); symbolTable.relateToOperator("tex2Dlod", EOpTextureLod); symbolTable.relateToOperator("tex2Dproj", EOpTextureProj); symbolTable.relateToOperator("tex3D", EOpTexture); symbolTable.relateToOperator("tex3Dbias", EOpTextureBias); symbolTable.relateToOperator("tex3Dgrad", EOpTextureGrad); symbolTable.relateToOperator("tex3Dlod", EOpTextureLod); symbolTable.relateToOperator("tex3Dproj", EOpTextureProj); symbolTable.relateToOperator("texCUBE", EOpTexture); symbolTable.relateToOperator("texCUBEbias", EOpTextureBias); symbolTable.relateToOperator("texCUBEgrad", EOpTextureGrad); symbolTable.relateToOperator("texCUBElod", EOpTextureLod); symbolTable.relateToOperator("texCUBEproj", EOpTextureProj); symbolTable.relateToOperator("transpose", EOpTranspose); symbolTable.relateToOperator("trunc", EOpTrunc); // Texture methods symbolTable.relateToOperator(BUILTIN_PREFIX "Sample", EOpMethodSample); symbolTable.relateToOperator(BUILTIN_PREFIX "SampleBias", EOpMethodSampleBias); symbolTable.relateToOperator(BUILTIN_PREFIX "SampleCmp", EOpMethodSampleCmp); symbolTable.relateToOperator(BUILTIN_PREFIX "SampleCmpLevelZero", EOpMethodSampleCmpLevelZero); symbolTable.relateToOperator(BUILTIN_PREFIX "SampleGrad", EOpMethodSampleGrad); symbolTable.relateToOperator(BUILTIN_PREFIX "SampleLevel", EOpMethodSampleLevel); symbolTable.relateToOperator(BUILTIN_PREFIX "Load", EOpMethodLoad); symbolTable.relateToOperator(BUILTIN_PREFIX "GetDimensions", EOpMethodGetDimensions); symbolTable.relateToOperator(BUILTIN_PREFIX "GetSamplePosition", EOpMethodGetSamplePosition); symbolTable.relateToOperator(BUILTIN_PREFIX "Gather", EOpMethodGather); symbolTable.relateToOperator(BUILTIN_PREFIX "CalculateLevelOfDetail", EOpMethodCalculateLevelOfDetail); symbolTable.relateToOperator(BUILTIN_PREFIX "CalculateLevelOfDetailUnclamped", EOpMethodCalculateLevelOfDetailUnclamped); // Structure buffer methods (excluding associations already made above for texture methods w/ same name) symbolTable.relateToOperator(BUILTIN_PREFIX "Load2", EOpMethodLoad2); symbolTable.relateToOperator(BUILTIN_PREFIX "Load3", EOpMethodLoad3); symbolTable.relateToOperator(BUILTIN_PREFIX "Load4", EOpMethodLoad4); symbolTable.relateToOperator(BUILTIN_PREFIX "Store", EOpMethodStore); symbolTable.relateToOperator(BUILTIN_PREFIX "Store2", EOpMethodStore2); symbolTable.relateToOperator(BUILTIN_PREFIX "Store3", EOpMethodStore3); symbolTable.relateToOperator(BUILTIN_PREFIX "Store4", EOpMethodStore4); symbolTable.relateToOperator(BUILTIN_PREFIX "IncrementCounter", EOpMethodIncrementCounter); symbolTable.relateToOperator(BUILTIN_PREFIX "DecrementCounter", EOpMethodDecrementCounter); // Append is also a GS method: we don't add it twice symbolTable.relateToOperator(BUILTIN_PREFIX "Consume", EOpMethodConsume); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAdd", EOpInterlockedAdd); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAnd", EOpInterlockedAnd); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedCompareExchange", EOpInterlockedCompareExchange); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedCompareStore", EOpInterlockedCompareStore); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedExchange", EOpInterlockedExchange); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedMax", EOpInterlockedMax); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedMin", EOpInterlockedMin); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedOr", EOpInterlockedOr); symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedXor", EOpInterlockedXor); // SM5 Texture methods symbolTable.relateToOperator(BUILTIN_PREFIX "GatherRed", EOpMethodGatherRed); symbolTable.relateToOperator(BUILTIN_PREFIX "GatherGreen", EOpMethodGatherGreen); symbolTable.relateToOperator(BUILTIN_PREFIX "GatherBlue", EOpMethodGatherBlue); symbolTable.relateToOperator(BUILTIN_PREFIX "GatherAlpha", EOpMethodGatherAlpha); symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmp", EOpMethodGatherCmpRed); // alias symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpRed", EOpMethodGatherCmpRed); symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpGreen", EOpMethodGatherCmpGreen); symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpBlue", EOpMethodGatherCmpBlue); symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpAlpha", EOpMethodGatherCmpAlpha); // GS methods symbolTable.relateToOperator(BUILTIN_PREFIX "Append", EOpMethodAppend); symbolTable.relateToOperator(BUILTIN_PREFIX "RestartStrip", EOpMethodRestartStrip); // Wave ops symbolTable.relateToOperator("WaveIsFirstLane", EOpSubgroupElect); symbolTable.relateToOperator("WaveGetLaneCount", EOpWaveGetLaneCount); symbolTable.relateToOperator("WaveGetLaneIndex", EOpWaveGetLaneIndex); symbolTable.relateToOperator("WaveActiveAnyTrue", EOpSubgroupAny); symbolTable.relateToOperator("WaveActiveAllTrue", EOpSubgroupAll); symbolTable.relateToOperator("WaveActiveBallot", EOpSubgroupBallot); symbolTable.relateToOperator("WaveReadLaneFirst", EOpSubgroupBroadcastFirst); symbolTable.relateToOperator("WaveReadLaneAt", EOpSubgroupShuffle); symbolTable.relateToOperator("WaveActiveAllEqual", EOpSubgroupAllEqual); symbolTable.relateToOperator("WaveActiveAllEqualBool", EOpSubgroupAllEqual); symbolTable.relateToOperator("WaveActiveCountBits", EOpWaveActiveCountBits); symbolTable.relateToOperator("WaveActiveSum", EOpSubgroupAdd); symbolTable.relateToOperator("WaveActiveProduct", EOpSubgroupMul); symbolTable.relateToOperator("WaveActiveBitAnd", EOpSubgroupAnd); symbolTable.relateToOperator("WaveActiveBitOr", EOpSubgroupOr); symbolTable.relateToOperator("WaveActiveBitXor", EOpSubgroupXor); symbolTable.relateToOperator("WaveActiveMin", EOpSubgroupMin); symbolTable.relateToOperator("WaveActiveMax", EOpSubgroupMax); symbolTable.relateToOperator("WavePrefixSum", EOpSubgroupInclusiveAdd); symbolTable.relateToOperator("WavePrefixProduct", EOpSubgroupInclusiveMul); symbolTable.relateToOperator("WavePrefixCountBits", EOpWavePrefixCountBits); symbolTable.relateToOperator("QuadReadAcrossX", EOpSubgroupQuadSwapHorizontal); symbolTable.relateToOperator("QuadReadAcrossY", EOpSubgroupQuadSwapVertical); symbolTable.relateToOperator("QuadReadAcrossDiagonal", EOpSubgroupQuadSwapDiagonal); symbolTable.relateToOperator("QuadReadLaneAt", EOpSubgroupQuadBroadcast); // Subpass input methods symbolTable.relateToOperator(BUILTIN_PREFIX "SubpassLoad", EOpSubpassLoad); symbolTable.relateToOperator(BUILTIN_PREFIX "SubpassLoadMS", EOpSubpassLoadMS); } // // Add context-dependent (resource-specific) built-ins not handled by the above. These // would be ones that need to be programmatically added because they cannot // be added by simple text strings. For these, also // 1) Map built-in functions to operators, for those that will turn into an operation node // instead of remaining a function call. // 2) Tag extension-related symbols added to their base version with their extensions, so // that if an early version has the extension turned off, there is an error reported on use. // void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/, EShLanguage /*language*/, TSymbolTable& /*symbolTable*/, const TBuiltInResource& /*resources*/) { } } // end namespace glslang