// Copyright 2020 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "DiscIO/Blob.h" class QCheckBox; class QComboBox; namespace DiscIO { enum class WIACompressionType : u32; } namespace UICommon { class GameFile; } class ConvertDialog final : public QDialog { Q_OBJECT public: explicit ConvertDialog(QList> files, QWidget* parent = nullptr); private slots: void OnFormatChanged(); void OnCompressionChanged(); void Convert(); private: void AddToBlockSizeComboBox(int size); void AddToCompressionComboBox(const QString& name, DiscIO::WIACompressionType type); void AddToCompressionLevelComboBox(int level); bool ShowAreYouSureDialog(const QString& text); QComboBox* m_format; QComboBox* m_block_size; QComboBox* m_compression; QComboBox* m_compression_level; QCheckBox* m_scrub; QList> m_files; };