// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "Common/WindowSystemInfo.h" #include "InputCommon/ControllerInterface/Device.h" // enable disable sources #ifdef _WIN32 #define CIFACE_USE_WIN32 #endif #if defined(HAVE_X11) && HAVE_X11 #define CIFACE_USE_XLIB #endif #if defined(__APPLE__) #define CIFACE_USE_OSX #endif #if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV) #define CIFACE_USE_EVDEV #endif #if defined(USE_PIPES) #define CIFACE_USE_PIPES #endif #define CIFACE_USE_DUALSHOCKUDPCLIENT // // ControllerInterface // // Some crazy shit I made to control different device inputs and outputs // from lots of different sources, hopefully more easily. // class ControllerInterface : public ciface::Core::DeviceContainer { public: using HotplugCallbackHandle = std::list>::iterator; ControllerInterface() : m_is_init(false) {} void Initialize(const WindowSystemInfo& wsi); void ChangeWindow(void* hwnd); void RefreshDevices(); void Shutdown(); void AddDevice(std::shared_ptr device); void RemoveDevice(std::function callback); bool IsInit() const { return m_is_init; } void UpdateInput(); HotplugCallbackHandle RegisterDevicesChangedCallback(std::function callback); void UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle); void InvokeDevicesChangedCallbacks() const; private: std::list> m_devices_changed_callbacks; mutable std::mutex m_callbacks_mutex; std::atomic m_is_init; std::atomic m_is_populating_devices{false}; WindowSystemInfo m_wsi; }; extern ControllerInterface g_controller_interface;