// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "VideoCommon.h" struct ID3D11Buffer; struct ID3D11GeometryShader; namespace DX11 { // This class manages a collection of point geometry shaders, one for each // vertex format. class PointGeometryShader { public: PointGeometryShader(); void Init(); void Shutdown(); // Returns true on success, false on failure bool SetShader(u32 components, float pointSize, float texOffset, float vpWidth, float vpHeight, const bool* texOffsetEnable); private: bool m_ready; ID3D11Buffer* m_paramsBuffer; typedef std::map ComboMap; ComboMap m_shaders; }; }