######################################## # General setup # cmake_minimum_required (VERSION 2.6) project (dolphin-emu) set(DOLPHIN_IS_STABLE FALSE) set(prefix ${CMAKE_INSTALL_PREFIX} CACHE PATH "prefix") set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir") set(libdir ${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX} CACHE PATH "libdir") set(plugindir ${libdir}/dolphin-emu CACHE PATH "plugindir") set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir") # Set up paths set(userdir ".dolphin-emu" CACHE STRING "User directory") add_definitions(-DUSER_DIR="${userdir}") add_definitions(-DDATA_DIR="${datadir}/") add_definitions(-DLIBS_DIR="${plugindir}/") # These just set where the binary files will be built. The program will not # execute from here. You must run "make install" to install these to the # proper location as defined above. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries/plugins) include(FindSubversion OPTIONAL) # for revision info if(Subversion_FOUND) Subversion_WC_INFO(${CMAKE_CURRENT_SOURCE_DIR} DOLPHIN) # defines DOLPHIN_WC_REVISION endif() # TODO: Make this optional or even implement our own package detection include(FindPkgConfig REQUIRED) # Various compile flags add_definitions(-msse2 -Wall) # gcc uses some optimizations which might break stuff without this flag add_definitions(-fno-strict-aliasing) include(CheckCXXCompilerFlag) CHECK_CXX_COMPILER_FLAG(-fvisibility-inlines-hidden VISIBILITY_INLINES_HIDDEN) if(VISIBILITY_INLINES_HIDDEN) set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden) endif(VISIBILITY_INLINES_HIDDEN) CHECK_CXX_COMPILER_FLAG(-fvisibility=hidden VISIBILITY_HIDDEN) if(VISIBILITY_HIDDEN) add_definitions(-fvisibility=hidden) endif(VISIBILITY_HIDDEN) add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE) if(NOT CMAKE_BUILD_TYPE) set (CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE) endif (NOT CMAKE_BUILD_TYPE) if(CMAKE_BUILD_TYPE STREQUAL Debug) add_definitions(-D_DEBUG -ggdb) set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging") endif(CMAKE_BUILD_TYPE STREQUAL Debug) if(CMAKE_BUILD_TYPE STREQUAL Release) add_definitions(-fomit-frame-pointer) endif(CMAKE_BUILD_TYPE STREQUAL Release) ######################################## # Dependency checking # # NOTES: # There are numerous possible cases: # - dependency may be required or optional # - dependency may be already installed (but optionally the bundled one may be used) # # TODO: We should have a number of options for optional dependencies (disable, # force bundled, bundled or native, force native). For example the OpenGL # plugin defaults to force native, so we error out if no GL libs are found. # The user is free to explicitely disable it though. Stuff which is likely to # be needed by users is made an option with default ON, other stuff (like e.g. # sound backends) is made completely optionally. # TODO: wxWidgets: When building the Debug configuration, we should probably # check if the debug wx libs are available and fall back to the bundled ones # otherwise. include(FindOpenGL REQUIRED) include(FindALSA OPTIONAL) include(FindOpenAL OPTIONAL) include(FindwxWidgets OPTIONAL) if(UNIX) include(FindX11 REQUIRED) endif(UNIX) pkg_search_module(PULSEAUDIO libpulse) pkg_search_module(AO ao) pkg_search_module(BLUEZ bluez) pkg_search_module(XRANDR xrandr) # TODO: Make some of these optional like explained above if(ALSA_FOUND) add_definitions(-DHAVE_ALSA=1) message("ALSA found, enabling ALSA sound backend") else() add_definitions(-DHAVE_ALSA=0) message("ALSA NOT found, disabling ALSA sound backend") endif(ALSA_FOUND) if(AO_FOUND) add_definitions(-DHAVE_AO=1) include_directories(${AO_INCLUDE_DIRS}) message("ao found, enabling ao sound backend") else() add_definitions(-DHAVE_AO=0) message("ao NOT found, disabling ao sound backend") endif(AO_FOUND) if(BLUEZ_FOUND) add_definitions(-DHAVE_BLUEZ=1) include_directories(${BLUEZ_INCLUDE_DIRS}) message("bluez found, enabling bluetooth support") else() add_definitions(-DHAVE_BLUEZ=0) message("bluez NOT found, enabling bluetooth support") endif(BLUEZ_FOUND) include_directories(${OPENGL_INCLUDE_DIR}) if(PULSEAUDIO_FOUND) add_definitions(-DHAVE_PULSEAUDIO=1) include_directories(${PULSEAUDIO_INCLUDE_DIR}) message("PulseAudio found, enabling PulseAudio sound backend") else() add_definitions(-DHAVE_PULSEAUDIO=0) message("PulseAudio NOT found, disabling PulseAudio sound backend") endif(PULSEAUDIO_FOUND) if(OPENAL_FOUND) add_definitions(-DHAVE_OPENAL=1) include_directories(${OPENAL_INCLUDE_DIR}) message("OpenAL found, enabling OpenAL sound backend") else() add_definitions(-DHAVE_OPENAL=0) message("OpenAL NOT found, disabling OpenAL sound backend") endif(OPENAL_FOUND) if(wxWidgets_FOUND) add_definitions(-DHAVE_WX=1) include(${wxWidgets_USE_FILE}) if(UNIX) pkg_search_module(GTK2 REQUIRED gtk+-2.0) if(GTK2_FOUND) include_directories(${GTK2_INCLUDE_DIRS}) message("GTK 2 found") else(GTK2_FOUND) message("GTK 2 NOT found") endif(GTK2_FOUND) endif(UNIX) message("wxWidgets found, enabling GUI build") else(wxWidgets_FOUND) add_definitions(-DHAVE_WX=0) message("wxWidgets NOT found, disabling GUI build (using CLI interface)") endif(wxWidgets_FOUND) if(X11_FOUND) add_definitions(-DHAVE_X11=1) include_directories(${X11_INCLUDE_DIR}) message("X11 found") else() add_definitions(-DHAVE_X11=0) message("X11 NOT found") endif(X11_FOUND) if(XRANDR_FOUND) add_definitions(-DHAVE_XRANDR=1) message("Xrandr found") else() add_definitions(-DHAVE_XRANDR=0) message("Xrandr NOT found") endif(XRANDR_FOUND) ######################################## # Setup include directories (and make sure they are preferred over the Externals) # include_directories(Source/PluginSpecs) include_directories(Externals) include_directories(Source/Core/AudioCommon/Src) include_directories(Source/Core/Common/Src) include_directories(Source/Core/Core/Src) include_directories(Source/Core/DebuggerUICommon/Src) include_directories(Source/Core/DebuggerWX/Src) include_directories(Source/Core/DiscIO/Src) include_directories(Source/Core/DolphinWX/Src) include_directories(Source/Core/DSPCore/Src) include_directories(Source/Core/InputCommon/Src) include_directories(Source/Core/InputUICommon/Src) include_directories(Source/Core/VideoCommon/Src) ######################################## # Process externals and setup their include directories # # NOTES about adding Externals: # - add the include directory here # - make sure to tell cmake to link them statically or dynamically (most # should be linked statically) # - place the CMakeLists.txt in the first-level subdirectory, e.g. # Externals/WiiUse/CMakeLists.txt (that is: NOT in some Src/ subdirectory) # add_subdirectory(Externals/Bochs_disasm) include_directories(Externals/Bochs_disasm) # TODO: Try using the native lib first # To use the native lib for Lua the dolphin code will need to be changed. # Currently the file lstate.h is improperly included. add_subdirectory(Externals/Lua) include_directories(Externals/Lua) find_library(LZO lzo2) find_path(LZO_INCLUDE lzo/lzo1x.h) if(LZO AND LZO_INCLUDE) message("Using shared lzo") include_directories(LZO_INCLUDE) else() message("Shared lzo not found, falling back to the static library") add_subdirectory(Externals/LZO) include_directories(Externals/LZO) endif(LZO AND LZO_INCLUDE) include(FindSDL OPTIONAL) if(SDL_FOUND) message("Using shared SDL") include_directories(SDL_INCLUDE_DIR) else(SDL_FOUND) # TODO: No CMakeLists.txt there, yet... message("Shared SDL not found, falling back to the static library") add_subdirectory(Externals/SDL) include_directories(Externals/SDL/include) endif(SDL_FOUND) find_library(SFML_NETWORK sfml-network) find_path(SFML_INCLUDE SFML/Network/Ftp.hpp) if(SFML_NETWORK AND SFML_INCLUDE) message("Using shared sfml-network") include_directories(SFML_INCLUDE) else() message("Shared sfml-network not found, falling back to the static library") add_subdirectory(Externals/SFML) include_directories(Externals/SFML/include) endif(SFML_NETWORK AND SFML_INCLUDE) find_library(SOIL SOIL) find_path(SOIL_INCLUDE SOIL/SOIL.h) if(SOIL AND SOIL_INCLUDE) message("Using shared SOIL") include_directories(SOIL_INCLUDE) else() message("Shared SOIL not found, falling back to the static library") add_subdirectory(Externals/SOIL) include_directories(Externals/SOIL) endif(SOIL AND SOIL_INCLUDE) include(FindZLIB OPTIONAL) # TODO: Move to top if(ZLIB_FOUND) include_directories(ZLIB_INCLUDE_DIRS) else(ZLIB_FOUND) # TODO: No CMakeLists.txt there, yet... add_subdirectory(Externals/zlib) include_directories(Externals/zlib) endif(ZLIB_FOUND) add_subdirectory(Externals/WiiUse) include_directories(Externals/WiiUse/Src) ######################################## # Pre-build events: Define configuration variables and write svnrev header # file(WRITE ./Source/Core/Common/Src/svnrev.h "#define SVN_REV_STR \"" ${DOLPHIN_WC_REVISION} "-" ${CMAKE_BUILD_TYPE} "\"") ######################################## # Start compiling our code # add_subdirectory(Source) ######################################## # Install shared data files # install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN .svn EXCLUDE) install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN .svn EXCLUDE) install(FILES Data/license.txt DESTINATION ${datadir}) # packaging information include(CPack) set(CPACK_PACKAGE_NAME "dolphin-emu") set(CPACK_PACKAGE_VENDOR "Dolphin Team") set(CPACK_PACKAGE_VERSION_MAJOR "2") set(CPACK_PACKAGE_VERSION_MINOR "0") if(DOLPHIN_IS_STABLE) set(CPACK_PACKAGE_VERSION_PATCH "0") else() set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_WC_REV}) endif() # TODO: CPACK_PACKAGE_DESCRIPTION_FILE # TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY # TODO: CPACK_RESOURCE_FILE_README # TODO: CPACK_RESOURCE_FILE_WELCOME # TODO: CPACK_PACKAGE_EXECUTABLES # TODO: CPACK_PACKAGE_ICON # TODO: CPACK_NSIS_* # TODO: Use CPack components for DSPSpy, etc => cpack_add_component