# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Siegfried, 2013-2020 # its take , 2016 # its take , 2015 # Siegfried, 2011 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2020-01-31 23:44+0100\n" "PO-Revision-Date: 2020-01-31 22:44+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Korean (http://www.transifex.com/delroth/dolphin-emu/language/" "ko/)\n" "Language: ko\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1403 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "게임큐브 디스크 이미지들이 작은 검증 데이터를 담고 있어서, 돌핀이 감지할 수 " "없는 문제들이 있을 수도 있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1409 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" "\n" "\n" "이 타이틀은 리테일 Wii 콘솔을 위한 것이 아니여서, 돌핀은 그것이 조작되었는지 " "검증할 수 없습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1083 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "경고: 이 NAND 를 고치려면, 모든 연관된 저장 데이터를 포함해서, NAND 상의 불완" "전한 데이터를 지니는 타이틀을 지울 필요가 있습니다. 계속하면, 다음 타이틀(들)" "은 지워 집니다:\n" "\n" "%1\n" "이 타이틀들을 런칭하면 또한 이슈들을 고칠지도 모릅니다." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:99 msgid " (Disc %1)" msgstr " (디스크 %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:252 msgid "! Not" msgstr "! 아님" #: Source/Core/DiscIO/CompressedBlob.cpp:191 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" 가 실패해 취소되었습니다. 이미지 파일이 손상된 것 같습니다." #: Source/Core/DiscIO/CompressedBlob.cpp:164 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" 는 이미 압축되어 있습니다! 더 이상 압축할 수 없습니다." #: Source/Core/Core/Boot/Boot.cpp:196 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\"는 부적합한 GCM/ISO 파일이거나, GC/Wii ISO 파일이 아닙니다." #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:255 msgid "% Modulo" msgstr "% 나머지" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1 가\n" "당신의 파티에 참여를 원합니다." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:401 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:209 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (복사)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:59 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (디스크 %2, 개정 %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:63 msgid "%1 (Revision %3)" msgstr "%1 (개정 %3)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO 바이트\n" "%2 메모리 바이트\n" "%3 프레임" #: Source/Core/DolphinQt/GCMemcardManager.cpp:245 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "%1 빈 블록; %2 빈 디렉토리 목록" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 msgid "%1 Graphics Configuration" msgstr "%1 그래픽 환경설정" #: Source/Core/DolphinQt/CheatsManager.cpp:649 msgid "%1 Match(es)" msgstr "%1 일치(들)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134 msgid "%1 doesn't support this feature on your system." msgstr "%1 는 당신의 시스템에서 이 특성을 지원하지 않습니다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:194 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304 msgid "%1 doesn't support this feature." msgstr "%1 는 이 특성을 지원하지 않습니다" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 프레임(들)\n" "%2 오브젝트(들)\n" "현재 프레임: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:882 msgid "%1 has joined" msgstr "%1 가 참가했습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:887 msgid "%1 has left" msgstr "%1 가 떠났습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1008 msgid "%1 is now golfing" msgstr "%1 은 지금 골프중입니다" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:250 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:320 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:260 msgid "%1 session found" msgstr "%1 세션이 발견되었습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:260 msgid "%1 sessions found" msgstr "%1 세션들이 발견되었습니다" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:157 msgid "%1% (Normal Speed)" msgstr "%1% (보통 속도)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DiscIO/CompressedBlob.cpp:243 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i / %i 블록. 압축 비율 %i%%" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:648 #, c-format msgid "%s (Masterpiece)" msgstr "%s (명작)" #: Source/Core/Core/Boot/Boot.cpp:347 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL이 발견되었습니다. 디렉토리: %s. 디스크가 인식되지 않은 것 같습니다" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:221 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s 는 디렉토리가 아닙니다, *.original 로 옮길 수 없습니다.\n" "쓰기 권한을 검사하거나 파일을 돌핀 밖으로 옮기세요." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:212 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s 는 디렉토리가 아닙니다, *.original 로 이동되었습니다." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:260 msgid "& And" msgstr "& 그리고" #: Source/Core/DolphinQt/MenuBar.cpp:577 msgid "&About" msgstr "돌핀 정보(&A)" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261 msgid "&Add Memory Breakpoint" msgstr "메모리 중단점 추가 (&A)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75 msgid "&Add New Code..." msgstr "새로운 코드 추가... (&A)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:269 msgid "&Add function" msgstr "함수 추가 (&A)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "추가... (&A)" #: Source/Core/DolphinQt/MenuBar.cpp:501 msgid "&Audio Settings" msgstr "오디오 설정(&A)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "&Auto Update:" msgstr "자동 업데이트(&A):" #: Source/Core/DolphinQt/MenuBar.cpp:516 msgid "&Automatic Start" msgstr "자동 시작 (&A)" #: Source/Core/DolphinQt/MenuBar.cpp:188 msgid "&Boot from DVD Backup" msgstr "DVD 백업에서 부트(&B)" #: Source/Core/DolphinQt/MenuBar.cpp:456 msgid "&Breakpoints" msgstr "중단점 (&B)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:94 msgid "&Browse..." msgstr "찾아보기... (&B)" #: Source/Core/DolphinQt/MenuBar.cpp:560 msgid "&Bug Tracker" msgstr "버그 추적자(%B)" #: Source/Core/DolphinQt/WiiUpdate.cpp:102 msgid "&Cancel" msgstr "취소(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:226 msgid "&Cheats Manager" msgstr "치트 매니저(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:570 msgid "&Check for Updates..." msgstr "업데이트 확인(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:905 msgid "&Clear Symbols" msgstr "부호 지우기 (& C)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "복제... (&C)" #: Source/Core/DolphinQt/MenuBar.cpp:429 msgid "&Code" msgstr "코드 (&C)" #: Source/Core/DolphinQt/MenuBar.cpp:503 msgid "&Controller Settings" msgstr "컨트롤러 설정(&C)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:248 msgid "&Copy address" msgstr "주소 복사 (&C)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:82 msgid "&Delete" msgstr "삭제 (&)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260 msgid "&Delete Watch" msgstr "관찰 삭제 (&D)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:53 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:76 msgid "&Edit Code..." msgstr "코드 수정... (&E)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "편집... (&E)" #: Source/Core/DolphinQt/MenuBar.cpp:208 msgid "&Eject Disc" msgstr "디스크 꺼내기(&E)" #: Source/Core/DolphinQt/MenuBar.cpp:307 msgid "&Emulation" msgstr "에뮬레이션(&E)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:83 msgid "&Export..." msgstr "내보내기... (&E)" #: Source/Core/DolphinQt/MenuBar.cpp:201 msgid "&File" msgstr "파일(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Font..." msgstr "폰트 (&F)" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "&Frame Advance" msgstr "프레임 진행(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:907 msgid "&Generate Symbols From" msgstr "부호 생성 (&G)" #: Source/Core/DolphinQt/MenuBar.cpp:556 msgid "&GitHub Repository" msgstr "GitHub 저장소(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:500 msgid "&Graphics Settings" msgstr "그래픽 설정(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:547 msgid "&Help" msgstr "도움말(&H)" #: Source/Core/DolphinQt/MenuBar.cpp:504 msgid "&Hotkey Settings" msgstr "단축키 설정(&H)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:85 msgid "&Import..." msgstr "가져오기... (&I)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:271 msgid "&Insert blr" msgstr "blr 삽입 (&I)" #: Source/Core/DolphinQt/MenuBar.cpp:473 msgid "&JIT" msgstr "JIT(&J)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "언어(&L):" #: Source/Core/DolphinQt/MenuBar.cpp:330 msgid "&Load State" msgstr "상태 로드(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:913 msgid "&Load Symbol Map" msgstr "로드 부호 맵 (&L)" #: Source/Core/DolphinQt/MenuBar.cpp:421 msgid "&Lock Widgets In Place" msgstr "위젯 고정(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:465 msgid "&Memory" msgstr "메모리(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "&Movie" msgstr "무비(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:202 msgid "&Open..." msgstr "열기...(&O)" #: Source/Core/DolphinQt/MenuBar.cpp:497 msgid "&Options" msgstr "옵션(&O)" #: Source/Core/DolphinQt/MenuBar.cpp:933 msgid "&Patch HLE Functions" msgstr "HLE 함수 패치 (&P)" #: Source/Core/DolphinQt/MenuBar.cpp:309 msgid "&Pause" msgstr "일시정지(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:308 msgid "&Play" msgstr "실행(&P)" #: Source/Core/DolphinQt/GameList/GameList.cpp:298 msgid "&Properties" msgstr "속성(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "&Read-Only Mode" msgstr "읽기 전용 모드(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:437 msgid "&Registers" msgstr "레지스터 (&R)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "제거 (&R)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77 msgid "&Remove Code" msgstr "코드 제거 (&R)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:260 msgid "&Rename symbol" msgstr "부호 이름 바꾸기 (&R)" #: Source/Core/DolphinQt/MenuBar.cpp:311 msgid "&Reset" msgstr "리셋(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:222 msgid "&Resource Pack Manager" msgstr "리소스 팩 매니저 (&R)" #: Source/Core/DolphinQt/MenuBar.cpp:914 msgid "&Save Symbol Map" msgstr "부호 맵 저장 (&S)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:162 msgid "&Speed Limit:" msgstr "속도 제한(&S):" #: Source/Core/DolphinQt/MenuBar.cpp:310 msgid "&Stop" msgstr "중지(&S)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "테마(&T):" #: Source/Core/DolphinQt/MenuBar.cpp:220 msgid "&Tools" msgstr "도구(&T)" #: Source/Core/DolphinQt/MenuBar.cpp:395 msgid "&View" msgstr "보기(&V)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:448 msgid "&Watch" msgstr "관찰(&W)" #: Source/Core/DolphinQt/MenuBar.cpp:549 msgid "&Website" msgstr "웹사이트(&W)" #: Source/Core/DolphinQt/GameList/GameList.cpp:299 msgid "&Wiki" msgstr "위키(&W)" #: Source/Core/DolphinQt/MenuBar.cpp:1183 msgid "'%1' not found, no symbol names generated" msgstr "'%1' 이 발견되지 않았습니다, 생성된 부호 이름이 없습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1227 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' 이 발견되지 않았습니다, 공통 함수들을 대신 스캔합니다" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138 msgid "(None)" msgstr "(없음)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:133 msgid "(host)" msgstr "(호스트)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "(off)" msgstr "(꺼짐)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:132 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:253 msgid "* Multiply" msgstr "* 곱하기" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:256 msgid "+ Add" msgstr "+ 더하기" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266 msgid ", Comma" msgstr ", 쉼표" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:257 msgid "- Subtract" msgstr "- 빼기" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:177 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:703 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:254 msgid "/ Divide" msgstr "/ 나누기" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:110 msgid "16-bit" msgstr "16-비트" #: Source/Core/DolphinQt/CheatsManager.cpp:391 msgid "16-bit Integer" msgstr "16-비트 정수" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "2x Native (1280x1056) for 720p" msgstr "2x 원본 (1280x1056) 720p용" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:111 msgid "32-bit" msgstr "32-비트" #: Source/Core/DolphinQt/CheatsManager.cpp:391 msgid "32-bit Integer" msgstr "32-비트 정수" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:295 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:297 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "3D 깊이" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "3x Native (1920x1584) for 1080p" msgstr "3x 원본 (1920x1584) 1080p용" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "4x Native (2560x2112) for 1440p" msgstr "4x 원본 (2560x2112) 1440p용" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "5x Native (3200x2640)" msgstr "5x 원본 (3200x2640)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "6x Native (3840x3168) for 4K" msgstr "6x 원본 (3840x3168) 4K용" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "7x Native (4480x3696)" msgstr "7x 원본 (4480x3696)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:109 msgid "8-bit" msgstr "8-비트" #: Source/Core/DolphinQt/CheatsManager.cpp:391 msgid "8-bit Integer" msgstr "8-비트 정수" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "8x Native (5120x4224) for 5K" msgstr "8x 원본 (5120x4224) 5K용" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:259 msgid "< Less-than" msgstr "< 보다-적은" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104 msgid "" msgstr "<없음>" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "<시스템 언어>" #: Source/Core/DolphinQt/Updater.cpp:49 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

새로운 돌핀 버전이 사용가능합니다!

돌핀 %1 이 다운로드 가능합니다. 당" "신은 %2 를 구동하고 있습니다.
업데이트하고 싶습니까?

릴리즈 노트:" "

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:258 msgid "> Greater-than" msgstr "> 보다-큰" #: Source/Core/DolphinQt/MainWindow.cpp:1290 #: Source/Core/DolphinQt/MainWindow.cpp:1361 msgid "A NetPlay Session is already in progress!" msgstr "넷플레이 세션이 이미 진행 중입니다!" #: Source/Core/Core/WiiUtils.cpp:132 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "NAND 에 이 타이틀의 다른 버전이 이미 설치되어 있습니다.\n" "\n" "설치된 버전: %u\n" "WAD 버전: %u\n" "\n" "이 WAD 를 설치하면 되돌릴 수 없게 바꾸게 됩니다. 계속합니까?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:502 msgid "A disc is already about to be inserted." msgstr "디스크가 이미 삽입되려는 중입니다." #: Source/Core/DolphinQt/MainWindow.cpp:806 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "종료가 이미 진행 중입니다. 저장되지 않은 데이터는 완료되기 전에 현재 에뮬레이" "션을 중단하면 잃을 수도 있습니다. 중지시키겠습니까?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:360 msgid "A sync can only be triggered when a Wii game is running." msgstr "Wii 게임이 구동 중일 때만 동기화가 발동될 수 있습니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "주의:\n" "\n" "모든 플레이어들은 같은 돌핀 버전을 사용해야 합니다.\n" "활성화된 경우, SD 카드가 플레이어들 사이에 반드시 같아야 합니다.\n" "DSP LLE가 사용된 경우, DSP 롬이 플레이어들 사이에 반드시 같아야 합니다.\n" "부팅시 멈추면, 겜이 듀얼 코어 넷플레이를 지원하지 않을 수도 있습니다. 듀얼 코" "어를 비활성하세요.\n" "직접 연결하려면, 호스트는 선택된 UDP 포트를 열기/포워드되게 해야 합니다!\n" "\n" "Wii 리모트 넷플레이에서 지원은 실험적이라서 올바르게 작동하지 않을 수도 있습" "니다.\n" "스스로 위험을 감수하고 사용하세요.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:199 msgid "AR Code" msgstr "AR 코드" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "AR Codes" msgstr "AR 코드" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:106 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 msgid "ASCII" msgstr "애스키" #: Source/Core/DolphinQt/GameList/GameList.cpp:571 msgid "Abort" msgstr "중단" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "돌핀에 대해" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50 msgid "Accelerometer" msgstr "가속도계" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73 msgid "Accuracy:" msgstr "정확성:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "액션" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "액션 리플레이 코드 해독 에러:\n" "패러티 체크 실패했습니다\n" "\n" "문제 코드:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:528 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 코드 추가 (%s)에" #: Source/Core/Core/ActionReplay.cpp:618 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 채우기와 슬라이드(%s)" "에" #: Source/Core/Core/ActionReplay.cpp:406 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 램 쓰기와 채우기 (%s)" "에" #: Source/Core/Core/ActionReplay.cpp:466 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 포인터 (%s)에 쓰기에" #: Source/Core/Core/ActionReplay.cpp:673 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "액션 리플레이 에러: 부적합 크기 (%08x), 메모리 복사 (%s)에" #: Source/Core/Core/ActionReplay.cpp:543 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "액션 리플레이 에러: 마스터 코드와 CCXXXXXX에 쓰기가 실행되지 않었습니다. " "(%s)\n" "마스터 코드가 필요하지 않습니다. 마스터 코드를 사용하지 마세요." #: Source/Core/Core/ActionReplay.cpp:248 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "액션 리플레이 에러: 부적합 AR 코드 라인: %s" #: Source/Core/Core/ActionReplay.cpp:784 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "액션 리플레이: 조건적 코드: 올바르지 않은 크기 %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:752 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "액션 리플레이:올바르지 않은 일반 코드 분류 %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:808 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "액션 리플레이: 일반 코드 %i: 올바르지 않은 하위 분류 %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:710 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류 %08x (%s)" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Activate NetPlay Chat" msgstr "넷플레이 채팅 활성" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 msgid "Active" msgstr "액티브" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "어댑터가 감지되었습니다" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 msgid "Adapter:" msgstr "어댑터:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "추가" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "새로운 USB 장치 추가" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Add a Breakpoint" msgstr "중단점 추가" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Add a Memory Breakpoint" msgstr "메모리 중단점 추가" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:124 msgid "Add to &watch" msgstr "관찰에 추가 (&w)" #: Source/Core/DolphinQt/CheatsManager.cpp:272 msgid "Add to Watch" msgstr "관찰에 추가" #: Source/Core/DolphinQt/Settings/PathPane.cpp:144 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:154 msgid "Add..." msgstr "추가..." #: Source/Core/DolphinQt/CheatsManager.cpp:640 #: Source/Core/DolphinQt/CheatsManager.cpp:641 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136 #: Source/Core/DolphinQt/MenuBar.cpp:908 msgid "Address" msgstr "주소" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116 msgid "Address Space" msgstr "주소 공간" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "주소:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM.\n" "\n" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM. Lower accuracies cause in-game text to appear garbled in " "certain games.\n" "\n" "If unsure, select the rightmost value." msgstr "" "GPU가 램으로부터 텍스처 업데이트를 받는 정확도를 조정합니다\n" "\n" "\"안전\" 설정은 GPU가 램으로부터 텍스처 업데이트를 놓칠 가능성을 없앱니다. " "더 낮은 정확도는 특정 게임에서 인게임 텍스트가 왜곡이 보이게 유발합니다.\n" "\n" "잘 모르겠으면, 가장 오른쪽 값을 선택하세요." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:89 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "에뮬된 CPU 의 클럭 비율을 조정합니다\n" "\n" "높은 값일수록 성능을 소비해서 가변-프레임 게임들을 더 높은 프레임으로 구동되" "게 만들 수도 있습니다. 낮은 값일수록 게임의 내부 프레임스킵을 유발할 수도 있" "습니다, 잠재적으로 성능은 향상.\n" "\n" "경고: 기본 (100%)에서 이를 변경하면 게임이 깨지거나 결함을 유발할 수 있습니" "다. 그러니 위험을 스스로 안고 하세요. 비-기본 클럭으로 일어난 버그를 리포트하" "지 말아주세요." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Advance Game Port" msgstr "고급 게임 포트" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "고급" #: Source/Core/UICommon/NetPlayIndex.cpp:252 msgid "Africa" msgstr "아프리카" #: Source/Core/DolphinQt/GCMemcardManager.cpp:292 msgid "All Files (*)" msgstr "모든 파일 (*)" #: Source/Core/DolphinQt/MainWindow.cpp:669 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff *.m3u);;All Files (*)" msgstr "" "모든 GC/Wii 파일 (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff *.m3u);;모든 파일 (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "m3u);;All Files (*)" msgstr "" "모든 GC/Wii 파일 (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "m3u);;모든 파일 (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1182 #: Source/Core/DolphinQt/MainWindow.cpp:1189 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "모든 저장 상태 (*.sav *.s##);; 모든 파일 (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320 msgid "All devices" msgstr "모든 장치" #: Source/Core/Core/NetPlayServer.cpp:1088 msgid "All players' codes synchronized." msgstr "모든 플레이어의 코드가 동기화되었습니다." #: Source/Core/Core/NetPlayServer.cpp:1044 msgid "All players' saves synchronized." msgstr "모든 플레이어의 저장이 동기화되었습니다." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:132 msgid "Allow Mismatched Region Settings" msgstr "맞지 않는 지역 설정 허락" #: Source/Core/DolphinQt/Main.cpp:213 msgid "Allow Usage Statistics Reporting" msgstr "사용 통계 보고 허용" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:212 msgid "" "Allows manipulation of the in-game camera. Move the mouse while holding the " "right button to pan or middle button to roll.\n" "\n" "Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to " "increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the " "camera or SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked. " msgstr "" "인-게임 카메라 조작을 허용합니다. 팬하려면 마우스 오른쪽 버튼을 누른 상태로 " "롤려면 가운데 버튼을 누른 상태로 마우스를 움직이세요.\n" "\n" "카메라를 이동시키려면 SHIFT를 누른 상태로 WASD 키들을 사용하세요. SHIFT+2 를 " "누르면 속도 증가 SHIFT+1 은 속도 감소입니다. SHIFT+R 을 누르면 카메라 리셋 " "SHIFT+F 는 속도 리셋입니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:209 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "대체 입력 소스" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:107 msgid "Always Connected" msgstr "항상 연결됨" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Always Hide Mouse Cursor" msgstr "항상 마우스 커서를 숨깁니다" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "에러가 발생했습니다.\n" "\n" " 줄: %d\n" " 파일: %s\n" "\n" "무시하고 계속합니까?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "삽입된 디스크가 예상되었지만 찾지 못했습니다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114 msgid "Anaglyph" msgstr "입체" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "분석" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 msgid "Angle" msgstr "각도" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92 msgid "Anisotropic Filtering:" msgstr "비등방성 필터링:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:90 msgid "Anti-Aliasing:" msgstr "안티-앨리어싱:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:71 msgid "Any Region" msgstr "아무 지역" #: Source/Core/DolphinQt/MenuBar.cpp:1364 msgid "Append signature to" msgstr "서명 덧붙이기" #: Source/Core/DolphinQt/MenuBar.cpp:926 msgid "Append to &Existing Signature File..." msgstr "존재하는 서명 파일에 덧붙이기... (&E)" #: Source/Core/DolphinQt/MenuBar.cpp:930 msgid "Appl&y Signature File..." msgstr "서명 파일 적용... (&y)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302 msgid "" "Applies a post-processing effect after rendering a frame.\n" "\n" "If unsure, select (off)." msgstr "" "프레임을 렌더링한 후 후-처리 효과를 적용합니다.\n" "\n" "잘 모르겠으면, (끄기)를 선택하세요." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:89 msgid "Apploader Date:" msgstr "앱로더 날짜:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:236 msgid "Apply" msgstr "적용" #: Source/Core/DolphinQt/MenuBar.cpp:1387 msgid "Apply signature file" msgstr "서명 파일 적용" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Arbitrary Mipmap Detection" msgstr "독단적 밉맵 감지" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:195 msgid "Are you sure that you want to delete '%1'?" msgstr "'%1' 를 정말로 지우고 싶습니까?" #: Source/Core/DolphinQt/GameList/GameList.cpp:749 msgid "Are you sure you want to delete this file?" msgstr "이 파일을 정말로 삭제하시겠습니까?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Are you sure you want to delete this pack?" msgstr "이 팩을 정말로 삭제하시겠습니까?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:516 msgid "Are you sure you want to quit NetPlay?" msgstr "정말로 넷플레이를 종료하고 싶습니까?" #: Source/Core/DolphinQt/GameList/GameList.cpp:500 msgid "Are you sure?" msgstr "확신합니까?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Aspect Ratio:" msgstr "종횡비:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 msgid "Assign Controller Ports" msgstr "컨트롤러 포트 할당" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "컨트롤러 할당" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Asynchronous (Skip Drawing)" msgstr "비동기 (그리기 스킵)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:115 msgid "Asynchronous (Ubershaders)" msgstr "비동기 (위버쉐이더스)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 msgid "Attach MotionPlus" msgstr "모션플러스 연결" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "오디오" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:80 msgid "Audio Backend:" msgstr "오디오 백엔드:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:138 msgid "Audio Stretching Settings" msgstr "오디오 늘림 설정" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "오스트레일리아" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Author" msgstr "작성자" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "제작자" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Auto" msgstr "자동" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "Auto (Multiple of 640x528)" msgstr "자동 (640x528의 배수)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167 msgid "Auto Update Settings" msgstr "설정 자동 업데이트" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "자동 내부 해상도는 엄격한 동기 모드에서는 허락되지 않습니다, 창 크기에 의존하" "기 때문이죠.\n" "\n" "특정 내부 해상도를 선택해주세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Auto-Adjust Window Size" msgstr "창 크기 자동 조정" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:65 msgid "Auto-Hide" msgstr "자동-숨기기" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:216 msgid "" "Automatically adjusts the window size to the internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "창 크기를 내부 해상도로 자동 조정합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124 msgid "Auxiliary" msgstr "보조" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:456 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:568 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT가 올바르지 않습니다. 돌핀이 종료됩니다." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:474 msgid "BP register " msgstr "BP 레지스터" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111 msgid "Backend Multithreading" msgstr "백엔드 멀티쓰레딩" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Backend Settings" msgstr "백엔드 설정" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:50 msgid "Backend:" msgstr "백엔드:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:208 msgid "Background Input" msgstr "백그라운드 입력" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Backward" msgstr "뒤로" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:474 msgid "Bad address provided." msgstr "안 좋은 주소가 제공되었습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:352 msgid "Bad dump" msgstr "안 좋은 덤프" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:503 msgid "Bad value provided." msgstr "안 좋은 값이 제공되었습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:905 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:182 #: Source/Core/DolphinQt/GCMemcardManager.cpp:190 #: Source/Core/DolphinQt/MenuBar.cpp:604 msgid "Banner" msgstr "배너" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:97 msgid "Banner Details" msgstr "배너 세부사항" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 msgid "Banner:" msgstr "배너:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "바" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54 msgid "Basic" msgstr "기본" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:121 msgid "Basic Settings" msgstr "기본 설정" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 msgid "Bass" msgstr "베이스" #: Source/Core/DolphinQt/Main.cpp:188 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "배치 모드는 시작할 게임 명시 없이는 사용될 수 없습니다." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257 msgid "Battery" msgstr "배터리" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180 msgid "Beta (once a month)" msgstr "베타 (한 달에 한 번)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:99 msgid "Bitrate (kbps):" msgstr "비트레이트 (kbps):" #: Source/Core/DolphinQt/GCMemcardManager.cpp:190 msgid "Blocks" msgstr "블록들" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "파랑" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "파랑 왼쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "파랑 오른쪽" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "블루투스 패스쓰루 모드가 켜졌습니다, 하지만 돌핀이 libusb 없이 빌드되었습니" "다. 패스쓰루 모드를 사용할 수 없습니다." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:118 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "블루투스 패스쓰루 모드가 켜졌습니다, 하지만 사용가능한 블루투스 USB 장치가 없" "습니다. 취소됩니다." #: Source/Core/DolphinQt/MenuBar.cpp:509 msgid "Boot to Pause" msgstr "부팅하고 멈추기" #: Source/Core/DolphinQt/MainWindow.cpp:1508 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii NAND 백업 파일 (*.bin);;모든 파일 (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1536 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii 키 파일 (*.bin);;모든 파일 (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:118 msgid "Borderless Fullscreen" msgstr "틀 없는 전체화면" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Bottom" msgstr "아래" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "분기: %1" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "중단" #: Source/Core/Core/HotkeyManager.cpp:288 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27 msgid "Breakpoint" msgstr "중단점" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:483 msgid "Breakpoint encountered! Step out aborted." msgstr "중단점을 만났습니다! 스텝 나가기가 중단되었습니다." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "중단점" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter" msgstr "광대역 어댑터" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:189 msgid "Broadband Adapter MAC address" msgstr "광대역 어댑터 맥 어드레스" #: Source/Core/DolphinQt/MenuBar.cpp:237 msgid "Browse &NetPlay Sessions...." msgstr "넷플레이 세션들 둘러보기...(&N)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Buffer Size:" msgstr "버퍼 크기:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 msgid "Buffer size changed to %1" msgstr "버퍼 크기가 %1 로 변경되었습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Buffer:" msgstr "버퍼:" #: Source/Core/Core/HW/GCPadEmu.cpp:92 msgid "Button" msgstr "버튼" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:200 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "버튼" #: Source/Core/Core/HW/GCPadEmu.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "C Stick" msgstr "C 스틱" #: Source/Core/DolphinQt/MenuBar.cpp:925 msgid "C&reate Signature File..." msgstr "서명 파일 생성... (&C)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487 msgid "CP register " msgstr "CP 레지스터" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56 msgid "CPU Emulation Engine:" msgstr "CPU 에뮬레이션 엔진:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50 msgid "CPU Options" msgstr "CPU 옵션" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:55 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "캐시된 인터프리터 (더 느림)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194 msgid "" "Caches custom textures to system RAM on startup.\n" "\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "시작시 사용자 지정 텍스처를 시스템 램에 캐쉬합니다.\n" "\n" "아주 많은 램이 더 필요할 수 있지만 발생할 수 있는 스터터링을 고칩니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:82 msgid "Calculate" msgstr "계산" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:310 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "3D 오브젝트의 빛을 버텍스별 보다는 픽셀마다 계산합니다, 비춰진 폴리곤 모양을 " "부드럽게하고 폴리곤의 삼각형을 덜 알아차리게 합니다.\n" "\n" "드물게 느려짐이나 그래픽 이슈를 발생시킵니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:956 msgid "Calibrate" msgstr "측정합니다" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:948 msgid "Calibration" msgstr "측정" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:104 msgid "Callstack" msgstr "콜스텍" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1774 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "%02x 연결 핸들로 Wii 리모트를 찾을 수 없음" #: Source/Core/DolphinQt/MainWindow.cpp:1283 #: Source/Core/DolphinQt/MainWindow.cpp:1354 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "게임이 여전히 구동되는 동안에 넷플레이 세션을 시작할 수 없습니다!" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:133 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 msgid "Cancel" msgstr "취소" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:997 msgid "Cancel Calibration" msgstr "측정 취소" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "FIFO 를 단일단계로 처리할 수 없습니다. 프레임 진행을 대신 사용하세요." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "NAND 에 설치될 수 없기 때문에 이 WAD 를 부팅할 수 없습니다." #: Source/Core/Core/Boot/Boot.cpp:505 msgid "Cannot find the GC IPL." msgstr "GC IPL 을 찾을 수 없습니다." #: Source/Core/DolphinQt/CheatsManager.cpp:551 msgid "" "Cannot interpret the given value.\n" "Have you chosen the right type?" msgstr "" "주어진 값을 해석할 수 없습니다.\n" "올바른 유형을 선택했습니까?" #: Source/Core/Core/Boot/Boot.cpp:503 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "GC IPL 을 찾을 수 없어서, 게임을 시작할 수 없습니다." #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221 msgid "Center" msgstr "중앙" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:957 msgid "Center and Calibrate" msgstr "중앙과 측정" #: Source/Core/DolphinQt/GameList/GameList.cpp:314 msgid "Change &Disc" msgstr "디스크 변경(&D)" #: Source/Core/DolphinQt/MenuBar.cpp:207 msgid "Change &Disc..." msgstr "디스크 변경...(&D)" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Change Disc" msgstr "디스크 변경" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135 msgid "Change Discs Automatically" msgstr "디스크 자동 교환" #: Source/Core/Core/Movie.cpp:1188 #, c-format msgid "Change the disc to %s" msgstr "%s 로 디스크를 변경합니다." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "치트 변경은 게임을 재시작해야만 효과가 반영될 것입니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:203 msgid "Chat" msgstr "대화" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24 msgid "Cheat Code Editor" msgstr "치트 코드 에디터" #: Source/Core/DolphinQt/CheatsManager.cpp:213 msgid "Cheat Search" msgstr "치트 찾기" #: Source/Core/DolphinQt/CheatsManager.cpp:157 msgid "Cheats Manager" msgstr "치트 관리자" #: Source/Core/DolphinQt/MenuBar.cpp:260 msgid "Check NAND..." msgstr "NAND 체크..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:152 msgid "Check for Game List Changes in the Background" msgstr "게임 목록 변경을 백그라운드로 체크" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "업데이트 확인" #: Source/Core/DolphinQt/GameList/GameList.cpp:774 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "파일 삭제에 필요한 권한이 있는지 아니면 파일이 여전히 사용중에 있는지 확인하" "세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153 msgid "Checksum" msgstr "체크섬" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "China" msgstr "중국" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:200 msgid "Choose a file to open" msgstr "열 파일 선택하기" #: Source/Core/DolphinQt/MenuBar.cpp:1405 msgid "Choose priority input file" msgstr "우선 입력 파일 선택" #: Source/Core/DolphinQt/MenuBar.cpp:1410 msgid "Choose secondary input file" msgstr "차선 입력 파일 선택" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160 msgid "Choose the folder to extract to" msgstr "압축해제할 폴더를 선택" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:242 msgid "Classic Buttons" msgstr "클래식 버튼" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 msgid "Classic Controller" msgstr "클래식 컨트롤러" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:235 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:112 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:104 msgid "Clear" msgstr "지움" #: Source/Core/DolphinQt/MenuBar.cpp:793 msgid "Clear Cache" msgstr "캐시 청소" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Clock Override" msgstr "클럭 오버라이드" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146 msgid "Clone and &Edit Code..." msgstr "복제하고 코드 수정... (&E)" #: Source/Core/DolphinQt/SearchBar.cpp:28 msgid "Close" msgstr "닫기" #: Source/Core/DolphinQt/MenuBar.cpp:498 msgid "Co&nfiguration" msgstr "환경설정(&n)" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "코드" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102 msgid "Code:" msgstr "코드:" #: Source/Core/Core/NetPlayClient.cpp:1570 msgid "Codes received!" msgstr "코드들을 받았습니다!" #: Source/Core/DolphinQt/MenuBar.cpp:928 msgid "Combine &Two Signature Files..." msgstr "두 서명 파일을 합치기... (&T)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:190 msgid "Comment" msgstr "주석" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:206 msgid "Common" msgstr "공통" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125 msgid "Compile Shaders Before Starting" msgstr "시작하기 전에 쉐이더들 컴파일" #: Source/Core/VideoCommon/ShaderCache.cpp:163 msgid "Compiling Shaders" msgstr "쉐이더들 컴파일하기" #: Source/Core/DolphinQt/GameList/GameList.cpp:312 msgid "Compress ISO..." msgstr "ISO 압축..." #: Source/Core/DolphinQt/GameList/GameList.cpp:277 msgid "Compress Selected ISOs..." msgstr "선택된 ISO 들을 압축..." #: Source/Core/DolphinQt/GameList/GameList.cpp:539 msgid "Compressed GC/Wii images (*.gcz)" msgstr "압축된 GC/Wii 이미지들 (*.gcz)" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Wii 디스크 이미지 압축하기는 속채움 데이터를 제거해서 압축된 복사본을 되돌릴 " "수 없게 변경할 것입니다. 당신의 디스크 이미지는 여전히 작동할 것입니다. 계속" "합니까?" #: Source/Core/DolphinQt/GameList/GameList.cpp:570 #: Source/Core/DolphinQt/GameList/GameList.cpp:590 msgid "Compressing..." msgstr "압축하기..." #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "상태" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr " 환경설정" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:184 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "Configure" msgstr "설정" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "돌핀 환경설정" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:212 msgid "Configure Input" msgstr "입력 설정" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:212 msgid "Configure Output" msgstr "출력 설정" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:194 #: Source/Core/DolphinQt/GameList/GameList.cpp:499 #: Source/Core/DolphinQt/GameList/GameList.cpp:559 #: Source/Core/DolphinQt/GameList/GameList.cpp:636 #: Source/Core/DolphinQt/GameList/GameList.cpp:748 #: Source/Core/DolphinQt/MainWindow.cpp:805 #: Source/Core/DolphinQt/MainWindow.cpp:1475 #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Confirm" msgstr "확정" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:171 msgid "Confirm backend change" msgstr "백엔드 변경 확정" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Confirm on Stop" msgstr "멈출 때 확인" #: Source/Core/DolphinQt/MenuBar.cpp:1150 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:515 #: Source/Core/DolphinQt/ResourcePackManager.cpp:237 msgid "Confirmation" msgstr "확정" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194 msgid "Connect" msgstr "연결" #: Source/Core/Core/HotkeyManager.cpp:82 Source/Core/DolphinQt/MenuBar.cpp:301 msgid "Connect Balance Board" msgstr "밸런스 보드 연결" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "Connect USB Keyboard" msgstr "USB 키보드 연결" #: Source/Core/DolphinQt/MenuBar.cpp:293 msgid "Connect Wii Remote %1" msgstr "Wii 리모트 %1 연결" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Connect Wii Remote 1" msgstr "Wii 리모트 1 연결" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Connect Wii Remote 2" msgstr "Wii 리모트 2 연결" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Connect Wii Remote 3" msgstr "Wii 리모트 3 연결" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 4" msgstr "Wii 리모트 4 연결" #: Source/Core/DolphinQt/MenuBar.cpp:286 msgid "Connect Wii Remotes" msgstr "Wii 리모트 연결" #: Source/Core/DolphinQt/WiiUpdate.cpp:139 msgid "Connect to the Internet and perform an online system update?" msgstr "인터넷에 연결하여 온라인 시스템 업데이트를 하시겠습니까?" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:185 msgid "Connection Type:" msgstr "연결 종류:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1159 #, c-format msgid "Content %08x is corrupt." msgstr "내용 %08x 는 오류입니다." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:157 msgid "Continuous Scanning" msgstr "지속적인 스캐닝" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Control NetPlay Golf Mode" msgstr "넷플레이 골프 모드 컨트롤" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30 msgid "Control Stick" msgstr "컨트롤 스틱" #: Source/Core/Core/HotkeyManager.cpp:290 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:378 msgid "Controller Profile" msgstr "컨트롤러 프로파일" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:66 msgid "Controller Settings" msgstr "컨트롤러 설정" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "컨트롤러" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "수렴 평면의 거리를 컨트롤합니다. 이것은 가상 오브젝트가 화면 앞에 나타날 거리" "입니다.\n" "\n" "높은 수치는 더 강한 화면-밖 효과를 만듭니다 반면 낮은 수치는 좀 더 편안합니" "다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:284 msgid "" "Controls the rendering resolution.\n" "\n" "A high resolution greatly improves visual quality, but also greatly " "increases GPU load and can cause issues in certain games. Generally " "speaking, the lower the internal resolution, the better performance will " "be.\n" "\n" "If unsure, select Native." msgstr "" "렌더링 해상도를 컨트롤합니다.\n" "\n" "고해상도는 비주얼 품질을 굉장히 향상시킵니다, 하지만 GPU 로드를 또한 굉장히 " "증가시키고 특정 게임에서 이슈들을 유발할 수 있습니다. 일반적으로 말해서, 더 " "낮은 내부 해상도는, 더 좋은 성능이 나올 것입니다.\n" "\n" "모르겠으면, 원본을 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330 msgid "" "Controls the separation distance between the virtual cameras. \n" "\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "가상 카메라들 사이의 분리된 거리를 컨트롤합니다.\n" "\n" "높은 수치는 더 강한 깊이의 느낌을 만듭니다 반면 낮은 수치는 더 편합니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "듀얼 코어 활성화 여부를 조정합니다. 성능을 향상시킬 수 있지만 이슈를 유발 할 " "수도 있습니다. 기본값은 켜기" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "메모리 관리 유닛이 완전히 에뮬될지 여부를 조정합니다. 소수 게임이 이게 필요합" "니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "높은 혹은 낮은-레벨 DSP 에뮬레이션을 사용할지 정합니다. 기본값은 켜기" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124 msgid "Convergence:" msgstr "수렴:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:748 msgid "Copy" msgstr "복사" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250 msgid "Copy &function" msgstr "함수 복사 (&f)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:253 msgid "Copy &hex" msgstr "헥스 복사 (&h)" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:390 msgid "Copy Address" msgstr "주소 복사" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392 msgid "Copy Hex" msgstr "헥스 복사" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252 msgid "Copy code &line" msgstr "코드 줄 복사 (&l)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:111 #: Source/Core/DolphinQt/GCMemcardManager.cpp:393 msgid "Copy failed" msgstr "복사에 실패했습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:174 msgid "Copy to A" msgstr "A로 복사" #: Source/Core/DolphinQt/GCMemcardManager.cpp:174 msgid "Copy to B" msgstr "B로 복사" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84 msgid "Core" msgstr "코어" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Cost" msgstr "비용" #: Source/Core/Core/NetPlayClient.cpp:155 #: Source/Core/Core/NetPlayClient.cpp:211 msgid "Could not communicate with host." msgstr "호스트와 통신할 수 없었습니다." #: Source/Core/Core/NetPlayClient.cpp:127 msgid "Could not create client." msgstr "클라이언트를 생성할 수 없었습니다." #: Source/Core/Core/NetPlayClient.cpp:139 msgid "Could not create peer." msgstr "피어를 생성할 수 없었습니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "닌텐도로부터 업데이트 파일을 다운로드할 수 없었습니다. 인터넷 연결을 확인하시" "고 다시 시도하세요." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "닌텐도로부터 업데이트 정보를 다운로드할 수 없었습니다. 인터넷 연결을 확인하시" "고 다시 시도하세요." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Wii 시스템 메모리에 업데이트를 설치할 수 없었습니다. 더 많은 정보에 대해서는 " "로그를 참조하세요." #: Source/Core/Core/IOS/ES/ES.cpp:274 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" " NAND 에 없어서 IOS %016 를 런치할 수 없었습니다.\n" "에뮬된 소프트웨어가 지금 멈출 것 같습니다." #: Source/Core/Core/IOS/ES/ES.cpp:294 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND 에 없어서 Wii 메뉴를 시작할 수 없었습니다. \n" "에뮬된 소프트웨어가 지금 멈출 것 같습니다." #: Source/Core/Core/IOS/ES/ES.cpp:299 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND 에 없어서 %016 타이틀을 시작할 수 없었습니다. \n" "에뮬된 소프트웨어가 지금 멈출 것 같습니다." #: Source/Core/Core/Boot/Boot.cpp:188 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "\"%s\" 를 읽을 수 없습니다. 드라이브에 디스크가 없거나 게임큐브/Wii 백업이 아" "닙니다. 돌핀은 오리지널 게임큐브와 Wii 디스크로 직접 게임을 플레이할 수 없다" "는 것을 알아두세요." #: Source/Core/Core/Boot/Boot.cpp:211 #, c-format msgid "Could not recognize file %s" msgstr "%s 파일을 인식할 수 없습니다." #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:169 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "메모리 카드 파일 %s를 쓸 수 없습니다.\n" "\n" "CD/DVD에서 돌핀을 구동하고 있거나, 저장 파일이 보호되어 있나요?\n" "\n" "에뮬레이터 디렉토리를 이동한 후에 이 메시지를 받고 있나요?\n" "그렇다면, 옵션에서 메모리카드 위치를 재지정해야 합니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963 msgid "Couldn't look up central server" msgstr "중앙 서버를 찾을 수 없습니다" #: Source/Core/DolphinQt/GCMemcardManager.cpp:576 msgid "Couldn't open file." msgstr "파일을 열 수 없습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:579 msgid "Couldn't read file." msgstr "파일을 읽을 수 없습니다." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 msgid "Country:" msgstr "국가:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within.\n" "\n" "If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "윈도우 크기가 아닌 안에서 표현되는, 렌더러의 내부해상도로 프레임 덤프와 스크" "린샷을 생성합니다.\n" "\n" "화면 비율이 와이드스크린이라면, 출력 이미지는 수직 해상도를 보존하기 위해 수" "평으로 크기 조절이 될 것입니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94 msgid "Creator:" msgstr "만든이:" #: Source/Core/Common/MsgHandler.cpp:92 msgid "Critical" msgstr "치명적" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108 msgid "Crop" msgstr "자르기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:217 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "원본 종횡비에서 그림을 4:3이나 16:9로 자릅니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174 msgid "Crossfade" msgstr "크로스페이드" #: Source/Core/DolphinQt/MenuBar.cpp:270 msgid "Current Region" msgstr "현재 지역" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154 msgid "Current game" msgstr "현재 게임" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:62 msgid "Custom" msgstr "사용자 지정" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:99 msgid "Custom RTC Options" msgstr "사용자 지정 RTC 옵션" #: Source/Core/Core/HW/GCPadEmu.cpp:95 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36 msgid "D-Pad" msgstr "D-패드" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148 msgid "DJ Turntable" msgstr "디제이 턴테이블" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:94 msgid "DK Bongos" msgstr "DK 봉고" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP Emulation Engine" msgstr "DSP 에뮬레이션 엔진" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:51 msgid "DSP HLE Emulation (fast)" msgstr "DSP HLE 에뮬레이션 (빠름)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Interpreter (slow)" msgstr "DSP LLE 인터프리터 (느림)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP LLE Recompiler" msgstr "DSP LLE 리컴파일러" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32 msgid "DSU Client" msgstr "DSU 클라이언트" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "DSU 프로토콜은 플레이스테이션, 닌텐도 스위치, 스팀 컨트롤러들 같은 호환 소스" "에서 입력과 모션 데이터를 사용하게 해줍니다.

는 설정 지시사항, 는 이 페이" "지 를 참조합니다." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:94 msgid "Dance Mat" msgstr "댄스 매트" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:106 msgid "Data" msgstr "데이터" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "데이터 전송" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135 msgid "Data Type" msgstr "데이터 타입" #: Source/Core/DolphinQt/GCMemcardManager.cpp:597 msgid "Data in area of file that should be unused." msgstr "사용되면 안되는 파일의 구역에 있는 데이터" #: Source/Core/Core/NetPlayClient.cpp:1528 msgid "Data received!" msgstr "데이터를 받았습니다!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:322 #: Source/Core/DolphinQt/GCMemcardManager.cpp:358 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro 파일(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34 msgid "Dead Zone" msgstr "데드 존" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50 msgid "Debug" msgstr "디버그" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72 msgid "Debug Only" msgstr "디버그 전용" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:375 msgid "Debugging" msgstr "디버깅" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:408 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:138 msgid "Decimal" msgstr "10 진수" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Decoding Quality:" msgstr "디코딩 품질:" #: Source/Core/DolphinQt/GameList/GameList.cpp:310 msgid "Decompress ISO..." msgstr "ISO 압축풀기..." #: Source/Core/DolphinQt/GameList/GameList.cpp:279 msgid "Decompress Selected ISOs..." msgstr "선택된 ISO 들을 압축풀기..." #: Source/Core/DolphinQt/GameList/GameList.cpp:570 #: Source/Core/DolphinQt/GameList/GameList.cpp:582 msgid "Decompressing..." msgstr "압축풀기..." #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Decrease Convergence" msgstr "수렴 감소" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Decrease Depth" msgstr "깊이 감소" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Decrease Emulation Speed" msgstr "에뮬레이션 속도 감소" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Decrease IR" msgstr "IR 감소" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:113 msgid "Default" msgstr "기본" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172 msgid "Default Config (Read Only)" msgstr "기본 환경 (읽기 전용)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:364 msgid "Default Device" msgstr "기본 장치" #: Source/Core/DolphinQt/Config/LogWidget.cpp:140 msgid "Default Font" msgstr "기본 폰트" #: Source/Core/DolphinQt/Settings/PathPane.cpp:188 msgid "Default ISO:" msgstr "기본 ISO:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129 msgid "Defer EFB Cache Invalidation" msgstr "EFB 캐시 무효화를 연기" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50 msgid "Defer EFB Copies to RAM" msgstr "EFB 램에 복사 연기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:228 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call. \n" "\n" "May improve performance in some games which rely on CPU EFB Access at the " "cost of stability.\n" "\n" "If unsure, leave this unchecked." msgstr "" "GPU 동기화 명령이 실행될 때까지 EFB 액세스 캐시의 무효화를 연기합니다. 비활성" "화될 시, 해당 캐시는 모든 드로우 콜과 함께 무효화될 것입니다.\n" "\n" "안정성을 댓가로 CPU EFB 액세스에 의존하는 일부 게임에서 성능을 향상시킬지도 " "모릅니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:91 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:103 msgid "Delete" msgstr "삭제" #: Source/Core/DolphinQt/GameList/GameList.cpp:372 msgid "Delete File..." msgstr "파일 삭제..." #: Source/Core/DolphinQt/GameList/GameList.cpp:289 msgid "Delete Selected Files..." msgstr "선택된 파일들 삭제..." #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/FrameDump.cpp:114 #, c-format msgid "Delete the existing file '%s'?" msgstr "존재하는 파일 '%s' 를 삭제합니까?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140 msgid "Depth Percentage:" msgstr "깊이 퍼센트:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Depth:" msgstr "깊이:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41 #: Source/Core/DolphinQt/GameList/GameList.cpp:907 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:184 #: Source/Core/DolphinQt/MenuBar.cpp:606 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Description" msgstr "설명" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:95 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:109 msgid "Description:" msgstr "설명:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:232 msgid "Detect" msgstr "감지" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Deterministic dual core:" msgstr "결정론적 듀얼 코어:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180 msgid "Dev (multiple times a day)" msgstr "개발 (하루에 여러 번)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:71 msgid "Device" msgstr "장치" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "장치 PID (예, 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "Device Settings" msgstr "장치 설정" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "장치 VID (예, 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:127 msgid "Device:" msgstr "장치:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Dims the screen after five minutes of inactivity." msgstr "활동이 없을 경우 5분후에 화면을 어둡게 합니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:182 msgid "Direct Connection" msgstr "직접 연결" #: Source/Core/VideoBackends/D3D/main.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/main.cpp:56 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Direct3D 11 렌더러는 당신의 시스템 환경에서 지원하지 않는 특성 지원을 요구합" "니다. 이것은 대체로 아마 당신이 윈도우7을 사용하고 있기 때문입니다. 당신은 " "이 백엔드를 여전히 사용할지도 모릅니다, 하지만 그래픽적 인공물을 접할지도 모" "릅니다.\n" "\n" "정말 Direct3D 11로 전환하고 싶습니까? 잘 모르겠으면, '아니오'를 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:104 msgid "Disable Bounding Box" msgstr "바운딩 박스 끄기" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84 msgid "Disable Copy Filter" msgstr "복사 필터 비활성" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Disable EFB VRAM Copies" msgstr "EFB 비디오램 복사 비활성" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Disable Emulation Speed Limit" msgstr "에뮬레이션 속도 제한 끄기" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80 msgid "Disable Fog" msgstr "안개 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:785 msgid "Disable JIT Cache" msgstr "JIT 캐시 비활성" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:260 msgid "" "Disables bounding box emulation.\n" "\n" "This may improve GPU performance significantly, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "바운딩 박스 에뮬레이션을 끕니다.\n" "\n" "이것은 GPU 성능을 상당히 향상시킬지도 모릅니다, 하지만 일부 게임은 깨질 것입" "니다.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:200 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" "EFB 의 비디오램 복사를 비활성합니다, 램에 왕복을 강제시킵니다. 모든 업스케일" "링을 막습니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". \n" "\n" "Disabling the filter has no effect on performance, but may result in a " "sharper image. Causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "EFB 를 복사할 때 인접한 줄들의 혼합을 비활성합니다. 이것은 일부 게임에서 \"깜" "박임방지\" 나 \"부드럽게하기\" 로 알려진 것입니다.\n" "\n" " 이 필터 비활성은 성능에 영향이 없습니다, 하지만 더 날카로운 이미지로 나올 수" "도 있습니다. 소수의 그래픽 이슈들을 일으킵니다.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93 msgid "Disc" msgstr "디스크" #: Source/Core/DiscIO/DriveBlob.cpp:149 msgid "Disc Read Error" msgstr "디스크 읽기 오류" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.\n" "\n" "Can cause graphical defects in some games if the game doesn't expect all XFB " "copies to be displayed. However, turning this setting on reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" "스켄아웃을 기다리는 대신, XFB 복사가 생성되자마자 표시합니다.\n" "\n" "만일 게임이 모든 XFB 복사가 표시되기를 기대하지 않는다면 일부 게임에서 그래" "픽 결함을 일으킬 수 있습니다. 하지만 이 설정을 켜면 지연을 줄입니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 msgid "Distance" msgstr "거리" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33 msgid "Distance of travel from neutral position." msgstr "중립 위치에서 이동 거리" #: Source/Core/DolphinQt/Main.cpp:215 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "돌핀이 정보를 돌핀 개발자들에게 보고하도록 허가하시겠습니까?" #: Source/Core/DolphinQt/MainWindow.cpp:1476 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "\"%1\" 를 게임 경로들의 목록에 추가하고 싶습니까?" #: Source/Core/DolphinQt/MenuBar.cpp:1151 msgid "Do you want to clear the list of symbol names?" msgstr "부호 이름 목록을 청소할까요?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:417 msgid "Do you want to delete the %1 selected save files?" msgstr "선택된 저장 파일 %1 을 삭제하고 싶습니까?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:416 msgid "Do you want to delete the selected save file?" msgstr "선택된 저장 파일을 삭제하고 싶습니까?" #: Source/Core/DolphinQt/MainWindow.cpp:809 msgid "Do you want to stop the current emulation?" msgstr "에뮬레이션을 중단하고 싶습니까?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:82 msgid "Dolby Pro Logic II Decoder" msgstr "돌비 프로 로직 II 디코더" #: Source/Core/DolphinQt/MainWindow.cpp:1714 msgid "Dolphin" msgstr "돌핀" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "돌핀 FIFO 로그 (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1257 #: Source/Core/DolphinQt/MenuBar.cpp:1273 #: Source/Core/DolphinQt/MenuBar.cpp:1291 msgid "Dolphin Map File (*.map)" msgstr "돌핀 맵 파일 (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:63 msgid "Dolphin Signature CSV File" msgstr "돌핀 서명 CSV 파일" #: Source/Core/DolphinQt/MenuBar.cpp:63 msgid "Dolphin Signature File" msgstr "돌핀 서명 파일" #: Source/Core/DolphinQt/MainWindow.cpp:1557 #: Source/Core/DolphinQt/MainWindow.cpp:1628 msgid "Dolphin TAS Movies (*.dtm)" msgstr "돌핀 TAS 무비 (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:196 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "돌핀이 어떠한 게임큐브/Wii ISO나 WAD를 찾을 수 없습니다.\n" "게임 디렉토리를 설정하려면 여기를 더블클릭하세요..." #: Source/Core/DolphinQt/GameList/GameList.cpp:599 msgid "Dolphin failed to complete the requested action." msgstr "돌핀이 요청된 액션 완수에 실패했습니다." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "돌핀은 무료이고 오픈-소스 게임큐브 및 Wii 에뮬레이터입니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:968 msgid "Dolphin is too old for traversal server" msgstr "횡단 서버에 비해 돌핀이 너무 구 버전입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1350 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "실제 디스크의 덤프들이 아니기 때문에, 돌핀은 일반 TGC 파일들을 올바르게 검증" "할 수 없습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1343 msgid "Dolphin is unable to verify unlicensed discs." msgstr "돌핀은 라이슨스되지 않은 디스크들을 검증할 수 없습니다." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "돌핀의 치트 시스템이 현재 꺼졌습니다." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179 msgid "Don't Update" msgstr "업데이트 안함" #: Source/Core/DiscIO/CompressedBlob.cpp:335 msgid "Done compressing disc image." msgstr "디스크 이미지 압축이 완료되었습니다." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:392 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142 msgid "Double" msgstr "더블" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21 msgid "Down" msgstr "아래쪽" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78 msgid "Download Codes" msgstr "코드 다운로드" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80 msgid "Download Codes from the WiiRD Database" msgstr "WiiRD 데이터베이스에서 코드를 다운로드" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "GameTDB.com 에서 그리드 모드에 사용할 게임커버를 다운로드" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:334 msgid "Download complete" msgstr "다운로드 완료" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:335 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 코드들이 다운로드됨. (%2 추가됨)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:87 msgid "Drawn Object Range" msgstr "그려진 오브젝트의 범위" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202 msgid "Drawsome Tablet" msgstr "드로썸 태블릿" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72 msgid "Drum Kit" msgstr "드럼 키트" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "듀얼 코어" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "Dummy" msgstr "더미" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96 msgid "Dump &ARAM" msgstr "ARAM 덤프(&A)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95 msgid "Dump &ExRAM" msgstr "확장램 덤프(&E)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97 msgid "Dump &FakeVMEM" msgstr "가짜가상메모리 덤프(&F)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Dump &MRAM" msgstr "MRAM 덤프(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:755 msgid "Dump Audio" msgstr "오디오 덤프" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump EFB Target" msgstr "EFB 타겟 덤프" #: Source/Core/DolphinQt/MenuBar.cpp:749 msgid "Dump Frames" msgstr "프레임들 덤프" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66 msgid "Dump Objects" msgstr "오브젝트 덤프" #: Source/Core/DolphinQt/Settings/PathPane.cpp:205 msgid "Dump Path:" msgstr "덤프 경로:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74 msgid "Dump TEV Stages" msgstr "TEV 스테이지 덤프" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "TEV 스테이지들을 User/Dump/Objects/ 에 덤프합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76 msgid "Dump Texture Fetches" msgstr "텍스처 패치 덤프" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:177 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "텍스처 페치들을 User/Dump/Objects/ 에 덤프합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65 msgid "Dump Textures" msgstr "텍스처 덤프" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91 msgid "Dump at Internal Resolution" msgstr "내부 해상도에서 덤프" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "디코드된 게임 텍스처를 User/Dump/Textures// 에 덤프합니다\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "오브젝트들을 User/Dump/Objects/ 에 덤프합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:188 msgid "" "Dumps decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "디코드된 게임 텍스처를 User/Dump/Textures// 에 덤프합니다\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/로 EFB 복사의 내용을 덤프합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "Dutch" msgstr "네덜란드어" #: Source/Core/DolphinQt/MenuBar.cpp:215 msgid "E&xit" msgstr "종료(&x)" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "오류: 이 버전의 돌핀은 적어도 %d.%d 버전 TAP-Win32 드라이버가 필요합니다. " "-- 최근에 돌핀 배포를 업그레이드했다면, 윈도우가 새로운 드라이버를 인식하기 " "위해 재부팅이 필요합니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "모든 플레이어에 대해, 호스트에 의해 설정된 같은 버퍼 크기로, 각각의 플레이가 " "자신의 입력을 게임에 보냅니다.\n" "공정함과 최소의 지연이 가장 중요한 경쟁 게임들에 알맞음." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "빠른 메모리 업데이트" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "East Asia" msgstr "동 아시아" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 msgid "Editor" msgstr "에디터" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159 msgid "Effect" msgstr "효과" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 msgid "Effective" msgstr "효과적인" #: Source/Core/UICommon/UICommon.cpp:457 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Eject Disc" msgstr "디스크 꺼내기" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40 msgid "Embedded Frame Buffer (EFB)" msgstr "내장형 프레임 버퍼 (EFB)" #: Source/Core/Core/State.cpp:457 msgid "Empty" msgstr "비어있음" #: Source/Core/Core/Core.cpp:217 msgid "Emu Thread already running" msgstr "에뮬 쓰레드가 이미 구동중임" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Wii 의 블루투스 어댑터를 에뮬" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:186 msgid "Emulated Wii Remote" msgstr "에뮬된 Wii 리모트" #: Source/Core/Core/HotkeyManager.cpp:283 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27 msgid "Emulation Speed" msgstr "에뮬레이션 속도" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:151 msgid "Enable" msgstr "활성" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56 msgid "Enable API Validation Layers" msgstr "API 검증 레이어 활성화" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Enable Audio Stretching" msgstr "오디오 늘림 활성" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129 msgid "Enable Cheats" msgstr "치트 활성화" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103 msgid "Enable Custom RTC" msgstr "사용자 지정 RTC 켜기" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 msgid "Enable Dual Core" msgstr "듀얼 코어 활성화" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:126 msgid "Enable Dual Core (speedup)" msgstr "듀얼 코어 활성화 (속도 상승)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:74 msgid "Enable Emulated CPU Clock Override" msgstr "에뮬된 CPU 클럭 오버라이드 활성화" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable FPRF" msgstr "FPRF 활성화" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "MMU 활성화" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Enable Progressive Scan" msgstr "프로그레시브 스캔 활성화" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 msgid "Enable Rumble" msgstr "진동 활성화" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Enable Screen Saver" msgstr "화면 보호기 활성화" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:159 msgid "Enable Speaker Data" msgstr "스피커 데이터 활성화" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192 msgid "Enable Usage Statistics Reporting" msgstr "사용 통계 보고 활성화" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Enable Wireframe" msgstr "와이어프레임 활성화" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "빠른 디스크 엑세스를 켭니다. 이것은 일부 게임에서 깨짐이나 다른 문제를 일으" "킬 수 있습니다. (켬 = 빠름, 끔 = 호환성)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:95 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "5.1 서라운드를 사용하는 돌비 프로 로직 II 에뮬레이션을 켭니다. 특정 백엔드 전" "용." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "부동 소수점 결과 플래그 계산을 켭니다, 소수의 게임들에서 필요합니다. (켬 = 호" "환성, 끔 = 빠름)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.\n" "\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "비등방성 필터링을 켭니다, 비스듬한 보기 각도에 있는 텍스처들의 보이는 품질을 " "향상시킵니다.\n" "\n" "소수 게임에서 이슈들을 일으킬지도 모릅니다.\n" "\n" "잘 모르겠으면, 1x를 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.\n" "\n" "May have false positives that result in blurry textures at increased " "internal resolution, such as in games that use very low resolution mipmaps. " "Disabling this can also reduce stutter in games that frequently load new " "textures. This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" "독단적 밉맵 감지를 활성화합니다, 일부 게임이 특별한 거리-기반 효과를 위해 쓰" "입니다.\n" "\n" "증가된 내부 해상도에 흐린 텍스처 결과가 나오는 잘못된 긍정을 가져올 수도 있습" "니다, 매우 낮은 해상도 밉맵을 사용하는 게임같은 곳에서 말이죠. 이것을 비활성" "화 하면 새로운 텍스처를 자주 로딩하는 게임에서 버벅임을 줄일 수도 있습니다. " "이 특성은 GPU 텍스처 디코딩과는 호환되지 않습니다.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:223 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend.\n" "\n" "If unsure, leave this checked." msgstr "" "지원하는 백엔드일 때 멀티쓰레드된 명령 제출을 활성화합니다. 이 옵션을 활성화" "하면 CPU 코어가 두개 이상인 시스템에서 성능이 증가할 수도 있습니다. 현재, 이" "것은 Vulkan 백엔드 한정입니다.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "에뮬된 소프트에서 지원된다면 프로그레시브 스캔을 활성화합니다. 대부분의 게임" "들은 이것과 아무런 이슈가 없습니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:149 msgid "Enables stretching of the audio to match emulation speed." msgstr "에뮬레이션 스피드와 맞도록 오디오 늘리기를 활성화합니다." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251 msgid "" "Enables texture decoding using the GPU instead of the CPU.\n" "\n" "This may result in performance gains in some scenarios, or on systems where " "the CPU is the bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "CPU 대신 GPU 를 이용하는 텍스처 디코딩을 활성화합니다.\n" "\n" "일부 시나리오, 혹은 CPU가 병목에 걸린 시스템에서 성능을 얻을 수도 있습니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "일부 게임들에 필요한 메모리 관리 유닛을 활성화 합니다. (켬 = 호환성, 끔 = 빠" "름)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:185 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "비디오 백엔드에 의해 만들어진 API 의 검증을 활성화하면, 그래픽 관련 이슈의 디" "버깅에 도움이 될 수도 있습니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209 msgid "" "Encodes frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "FFV1 코덱을 사용하여 프레임 덤프들을 인코드합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/Core/NetPlayServer.cpp:110 msgid "Enet Didn't Initialize" msgstr "Enet이 초기화되지 않았습니다." #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "English" msgstr "영어" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:48 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112 msgid "Enhancements" msgstr "향상" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "USB 장치 ID 를 입력하세요" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:189 msgid "Enter new Broadband Adapter MAC address:" msgstr "새로운 광대역 어댑터 맥 어드레스 입력:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:285 msgid "Enter password" msgstr "패스워드 입력" #: Source/Core/DolphinQt/MenuBar.cpp:1191 msgid "Enter the RSO module address:" msgstr "RSO 모듈 주소를 입력:" #: Source/Core/DolphinQt/CheatsManager.cpp:397 msgid "Equals to" msgstr "같은" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:446 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:185 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:224 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:224 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:474 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:480 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:503 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:536 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:543 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:322 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 #: Source/Core/DolphinQt/GCMemcardManager.cpp:278 #: Source/Core/DolphinQt/Main.cpp:172 Source/Core/DolphinQt/Main.cpp:187 #: Source/Core/DolphinQt/MainWindow.cpp:247 #: Source/Core/DolphinQt/MainWindow.cpp:254 #: Source/Core/DolphinQt/MainWindow.cpp:953 #: Source/Core/DolphinQt/MainWindow.cpp:1282 #: Source/Core/DolphinQt/MainWindow.cpp:1289 #: Source/Core/DolphinQt/MainWindow.cpp:1353 #: Source/Core/DolphinQt/MainWindow.cpp:1360 #: Source/Core/DolphinQt/MainWindow.cpp:1454 #: Source/Core/DolphinQt/MenuBar.cpp:1114 #: Source/Core/DolphinQt/MenuBar.cpp:1182 #: Source/Core/DolphinQt/MenuBar.cpp:1197 #: Source/Core/DolphinQt/MenuBar.cpp:1209 #: Source/Core/DolphinQt/MenuBar.cpp:1310 #: Source/Core/DolphinQt/MenuBar.cpp:1319 #: Source/Core/DolphinQt/MenuBar.cpp:1331 #: Source/Core/DolphinQt/MenuBar.cpp:1352 #: Source/Core/DolphinQt/MenuBar.cpp:1377 #: Source/Core/DolphinQt/MenuBar.cpp:1427 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:329 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:335 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342 #: Source/Core/DolphinQt/RenderWidget.cpp:130 #: Source/Core/DolphinQt/ResourcePackManager.cpp:201 #: Source/Core/DolphinQt/ResourcePackManager.cpp:222 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:238 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 #: Source/Core/DolphinQt/Translation.cpp:306 msgid "Error" msgstr "오류" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "어댑터 열기 에러: %1" #: Source/Core/DolphinQt/Translation.cpp:307 msgid "Error loading selected language. Falling back to system default." msgstr "" "선택된 언어 가져오는 데 오류가 발생했습니다. 기본 시스템 언어로 돌아갑니다." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:203 msgid "Error obtaining session list: %1" msgstr "에러가 있는 세션 목록: %1" #: Source/Core/DolphinQt/MainWindow.cpp:248 msgid "Error occured while loading some texture packs" msgstr "일부 텍스처 팩을 로딩하는 중에 에러가 발생했습니다" #: Source/Core/Core/NetPlayClient.cpp:1557 msgid "Error processing codes." msgstr "코드들 처리 에러." #: Source/Core/Core/NetPlayClient.cpp:1529 msgid "Error processing data." msgstr "데이터 처리 에러." #: Source/Core/Core/NetPlayServer.cpp:1796 #, c-format msgid "Error reading file: %s" msgstr "파일 읽기 에러: %s" #: Source/Core/Core/NetPlayServer.cpp:1229 msgid "Error synchronizing cheat codes!" msgstr "치트 코드들 동기화 에러!" #: Source/Core/Core/NetPlayServer.cpp:1216 msgid "Error synchronizing save data!" msgstr "저장 데이터 동기화 에러!" #: Source/Core/Core/NetPlayClient.cpp:1620 #, c-format msgid "Error writing file: %s" msgstr "파일 쓰기 에러: %s" #: Source/Core/Common/ChunkFile.h:270 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "오류: \"%s\" 뒤에, %d (0x%X)를 발견하였습니다, 저장 표식 %d (0x%X) 대신에. 상" "태 저장 로드를 취소합니다..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:336 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "오류: Shift JIS 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 제대" "로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:331 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "오류: Windows-1252 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 " "제대로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1297 #, c-format msgid "Errors were found in %zu blocks in the %s partition." msgstr "%zu 블락들(%s 파티션)에서 에러들이 발견되었습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1309 #, c-format msgid "Errors were found in %zu unused blocks in the %s partition." msgstr "사용되지 않은 %zu 블락들(%s 파티션)에서 에러들이 발견되었습니다." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:63 msgid "Euphoria" msgstr "유포리아" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:272 #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Europe" msgstr "유럽" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Exit" msgstr "나가기" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:557 msgid "Expected arguments: " msgstr "예상되는 인수들: " #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:681 msgid "Expected closing paren." msgstr "예상되는 닫는 괄호." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:544 msgid "Expected comma." msgstr "예상되는 쉼표." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:476 msgid "Expected end of expression." msgstr "예상되는 표현식의 끝" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:611 msgid "Expected start of expression." msgstr "예상되는 표현식의 시작" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:124 msgid "Experimental" msgstr "실험적" #: Source/Core/DolphinQt/GCMemcardManager.cpp:84 msgid "Export &All..." msgstr "모두 내보내기... (&A)" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "Export All Wii Saves" msgstr "모든 Wii 저장을 내보내기" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Export Recording" msgstr "입력 기록 내보내기" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Export Recording..." msgstr "입력 기록 내보내기..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:317 msgid "Export Save File" msgstr "저장 파일 내보내기" #: Source/Core/DolphinQt/GameList/GameList.cpp:361 msgid "Export Wii Save" msgstr "Wii 저장 내보내기" #: Source/Core/DolphinQt/GameList/GameList.cpp:285 msgid "Export Wii Saves" msgstr "Wii 저장들 내보내기" #: Source/Core/DolphinQt/MenuBar.cpp:1038 #, c-format msgid "Exported %n save(s)" msgstr "%n 저장(들)을 내보냈습니다" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:221 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:358 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:46 msgid "Extension" msgstr "확장" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:114 msgid "Extension Motion Input" msgstr "확장 모션 입력" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:115 msgid "Extension Motion Simulation" msgstr "확장 모션 시뮬레이션" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:539 msgid "External" msgstr "외부의" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "External Frame Buffer (XFB)" msgstr "외부 프레임 버퍼 (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Extract Certificates from NAND" msgstr "NAND 에서 증명서 추출" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:212 msgid "Extract Entire Disc..." msgstr "전체 디스크 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236 msgid "Extract Entire Partition..." msgstr "전체 파티션 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243 msgid "Extract File..." msgstr "파일 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185 msgid "Extract Files..." msgstr "파일 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195 msgid "Extract System Data..." msgstr "시스템 데이터 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298 msgid "Extracting All Files..." msgstr "모든 파일을 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298 msgid "Extracting Directory..." msgstr "디렉토리 압축 풀기..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "FIFO Player" msgstr "FIFO 플레이어" #: Source/Core/DolphinQt/GCMemcardManager.cpp:279 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "메모리 카드 열기에 실패했습니다:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:389 msgid "Failed to add this session to the NetPlay index: %1" msgstr "넷플레이 목록 : %1 에 이 세션을 추가하는데에 실패했습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1378 msgid "Failed to append to signature file '%1'" msgstr "서명 파일 '%1' 에 덧붙이기에 실패했습니다." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:571 msgid "Failed to claim interface for BT passthrough" msgstr "블투 패스쓰루용 인터페이스 요청에 실패했습니다" #: Source/Core/DiscIO/VolumeVerifier.cpp:110 msgid "Failed to connect to Redump.org" msgstr "Redump.org 연결에 실패했습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:953 msgid "Failed to connect to server: %1" msgstr "서버 연결에 실패했습니다: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:393 msgid "Failed to copy file" msgstr "파일 복사에 실패했습니다" #: Source/Core/VideoBackends/D3D/main.cpp:145 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D swap chain" msgstr "D3D 스왑 체인 생성에 실패했습니다" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "DXGI 팩토리 생성에 실패했습니다" #: Source/Core/Core/NetPlayClient.cpp:833 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "넷플레이 메모리 카드를 삭제에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/DolphinQt/GameList/GameList.cpp:773 msgid "Failed to delete the selected file." msgstr "선택된 파일 삭제에 실패했습니다." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:563 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "블투 패스쓰루용 커널 드라이버 제거 실패: %s" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307 msgid "Failed to download codes." msgstr "코드 다운로드에 실패했습니다." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:537 msgid "Failed to dump %1: Can't open file" msgstr "덤프에 실패했습니다 %1: 파일을 열 수 없습니다" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:544 msgid "Failed to dump %1: Failed to write to file" msgstr "덤프에 실패했습니다 %1: 파일에 쓰기를 실패했습니다" #: Source/Core/DolphinQt/GameList/GameList.cpp:454 msgid "Failed to export the following save files:" msgstr "다음 저장 파일들을 내보내기에 실패했습니다:" #: Source/Core/DolphinQt/MenuBar.cpp:1114 msgid "Failed to extract certificates from NAND" msgstr "NAND 에서 증명서 추출에 실패했습니다" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322 msgid "Failed to extract file." msgstr "파일 압축 풀기에 실패했습니다." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 msgid "Failed to extract system data." msgstr "시스템 데이터 압축 풀기에 실패했습니다." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:619 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "새로운 파일명을 찾을 수 없습니다.\n" " %s\n" "가 덮어 쓰여질 것입니다." #: Source/Core/VideoBackends/D3DCommon/Common.cpp:53 msgid "Failed to find one or more D3D symbols" msgstr "하나 이상의 D3D 부호 찾기에 실패했습니다" #: Source/Core/DolphinQt/GCMemcardManager.cpp:367 msgid "Failed to import \"%1\"." msgstr "\"%1\" 가져오기에 실패했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1025 msgid "Failed to import save files." msgstr "저장 파일 가져오기에 실패했습니다." #: Source/Core/DolphinQt/MainWindow.cpp:953 msgid "Failed to init core" msgstr "코어 인식에 실패했습니다" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" "Direct3D 초기화에 실패했습니다.\n" "당신의 비디오 카드가 적어도 D3D 10.0 지원하는지 확인하세요" #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 msgid "Failed to install pack: %1" msgstr "팩 설치에 실패했습니다: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:623 #: Source/Core/DolphinQt/MenuBar.cpp:1000 msgid "Failed to install this title to the NAND." msgstr "NAND 에 이 타이틀 설치에 실패했습니다." #: Source/Core/DolphinQt/MainWindow.cpp:1387 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "포트 %1 듣기에 실패했습니다. 구동 중인 다른 넷플레이 서버 인스턴스가 있습니" "까?" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:42 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "%s 로드에 실패했습니다. 윈도우 7을 사용중이면, KB4019990 업데이트 패키지를 설" "치해보세요." #: Source/Core/DolphinQt/MenuBar.cpp:1209 msgid "Failed to load RSO module at %1" msgstr "%1 에서 RSO 모듈 로드에 실패했습니다" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "d3d11.dll 로드에 실패했습니다" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:36 msgid "Failed to load dxgi.dll" msgstr "dxgi.dll 로드에 실패했습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1319 msgid "Failed to load map file '%1'" msgstr "맵 파일 '%1' 을 로드에 실패했습니다." #: Source/Core/Core/Boot/Boot.cpp:446 msgid "Failed to load the executable to memory." msgstr "실행 가능한 것을 메모리에 로드하는데 실패했습니다." #: Source/Core/DolphinQt/MainWindow.cpp:1454 #: Source/Core/DolphinQt/RenderWidget.cpp:130 msgid "Failed to open '%1'" msgstr "'%1' 를 열기에 실패했습니다" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:550 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "블루투스 장치 열기에 실패했습니다: %s" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "환경 파일 열기에 실패했습니다!" #: Source/Core/Core/NetPlayServer.cpp:1762 #, c-format msgid "Failed to open file \"%s\"." msgstr "파일 \"%s\" 열기에 실패했습니다." #: Source/Core/Core/NetPlayClient.cpp:1590 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "파일 \"%s\" 열기에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "외부 에디터로 파일 열기에 실패했습니다.\n" "INI 파일들을 여는데 할당된 애플러케이션이 있는지 확인하세요." #: Source/Core/DolphinQt/MainWindow.cpp:1385 msgid "Failed to open server" msgstr "서버 열기에 실패했습니다" #: Source/Core/DiscIO/CompressedBlob.cpp:170 #: Source/Core/DiscIO/CompressedBlob.cpp:357 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "입력 파일 \"%s\" 을 열 수 없습니다." #: Source/Core/DiscIO/CompressedBlob.cpp:177 #: Source/Core/DiscIO/CompressedBlob.cpp:364 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "출력 파일 \"%s\" 을 열 수 없습니다.\n" "타겟 폴더에 쓰기 권한을 가지고 있는지와 미디어가 쓰여질 수 있는지를 확인하세" "요." #: Source/Core/DiscIO/VolumeVerifier.cpp:222 #: Source/Core/DiscIO/VolumeVerifier.cpp:316 msgid "Failed to parse Redump.org data" msgstr "Redump.org 데이터 문법분석에 실패했습니다" #: Source/Core/Core/Movie.cpp:942 #, c-format msgid "Failed to read %s" msgstr "%s 을 읽을 수 없습니다." #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "디스크 이미지의 ID를 읽기에 실패했습니다" #: Source/Core/DolphinQt/GCMemcardManager.cpp:437 msgid "Failed to remove file" msgstr "파일 삭제에 실패했습니다" #: Source/Core/DolphinQt/GameList/GameList.cpp:651 msgid "Failed to remove this title from the NAND." msgstr "NAND 에서 이 타이틀 제거에 실패했습니다." #: Source/Core/Core/NetPlayClient.cpp:858 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "넷플레이 GCI 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/Core/NetPlayClient.cpp:888 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "넷플레이 NAND 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "Failed to save FIFO log." msgstr "FIFO 로그 저장에 실패했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1311 msgid "Failed to save code map to path '%1'" msgstr "경로 '%1' 에 코드 맵 저장을 실패했습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1352 msgid "Failed to save signature file '%1'" msgstr "서명 파일 '%1' 을 저장에 실패했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1332 msgid "Failed to save symbol map to path '%1'" msgstr "경로 '%1' 에 심볼 맵 저장을 실패했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1428 msgid "Failed to save to signature file '%1'" msgstr "서명 파일 '%1' 에 저장에 실패했습니다." #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 msgid "Failed to uninstall pack: %1" msgstr "팩 언인스톨에 실패했습니다: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82 msgid "Failed to write BT.DINF to SYSCONF" msgstr "BT.DINF를 SYSCONF로 쓰지 못했습니다." #: Source/Core/Core/NetPlayClient.cpp:914 msgid "Failed to write Mii data." msgstr "Mii 데이터 쓰기에 실패했습니다." #: Source/Core/Core/NetPlayClient.cpp:995 msgid "Failed to write Wii save." msgstr "Wii 저장 쓰기에 실패했습니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "환경 파일 쓰기에 실패했습니다!" #: Source/Core/DiscIO/CompressedBlob.cpp:301 #: Source/Core/DiscIO/CompressedBlob.cpp:396 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "출력 파일 \"%s\" 를 쓰지 못했습니다.\n" "타겟 드라이브에 충분한 여유 공간이 있는지 확인하세요." #: Source/Core/DolphinQt/GameList/GameList.cpp:621 #: Source/Core/DolphinQt/GameList/GameList.cpp:649 #: Source/Core/DolphinQt/GameList/GameList.cpp:772 #: Source/Core/DolphinQt/MenuBar.cpp:1000 msgid "Failure" msgstr "실패" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127 msgid "Fair Input Delay" msgstr "공정한 입력 지연" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "Fast" msgstr "빠름" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102 msgid "Fast Depth Calculation" msgstr "빠른 깊이 계산" #: Source/Core/Core/Movie.cpp:1220 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "치명적 비동기. 재생을 중단합니다. (PlayWiimote에서 오류: %u != %u, byte " "%u.)%s" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "파일 정보" #: Source/Core/DolphinQt/GameList/GameList.cpp:909 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:188 #: Source/Core/DolphinQt/MenuBar.cpp:608 msgid "File Name" msgstr "파일 이름" #: Source/Core/DolphinQt/GameList/GameList.cpp:912 #: Source/Core/DolphinQt/MenuBar.cpp:611 msgid "File Size" msgstr "파일 크기" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 msgid "File contained no codes." msgstr "파일에 코드가 없습니다." #: Source/Core/DiscIO/CompressedBlob.cpp:348 msgid "File not compressed" msgstr "파일이 압축되지 않었습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:372 #: Source/Core/DolphinQt/GCMemcardManager.cpp:400 #: Source/Core/DolphinQt/GCMemcardManager.cpp:443 #: Source/Core/DolphinQt/GCMemcardManager.cpp:460 msgid "File write failed" msgstr "파일을 쓰지 못했습니다." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 msgid "File:" msgstr "파일:" #: Source/Core/DiscIO/CompressedBlob.cpp:203 msgid "Files opened, ready to compress." msgstr "파일이 열렸습니다, 압축할 준비가 되었습니다." #: Source/Core/Core/Boot/Boot.cpp:103 #, c-format msgid "" "Files specified in the M3U file \"%s\" were not found:\n" "%s" msgstr "" "M3U 파일 \"%s\" 에 기술된 파일들은 발견되지 않음:\n" "%s" #: Source/Core/DolphinQt/GCMemcardManager.cpp:582 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "파일크기가 어떤 알려진 게임큐브 메모리 카트 크기와도 맞지 않습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:585 msgid "Filesize in header mismatches actual card size." msgstr "헤더안 파일크기가 실제 카드 크기와 맞지 않습니다." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74 msgid "Filesystem" msgstr "파일 시스템" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101 msgid "Filter Symbols" msgstr "부호들 필터" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Filters" msgstr "필터들" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.\n" "\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "모든 텍스처를 필터합니다, 필터되지 않도록 명시적 설정된 게임도 포함합니다.\n" "\n" "일부 게임에서 특정 텍스처 품질을 향상시킬지도 모릅니다, 하지만 다른 게임에서 " "이슈를 일으킬 것입니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104 msgid "Find &Next" msgstr "다음 찾기(&N)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105 msgid "Find &Previous" msgstr "이전 찾기(&P)" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:981 msgid "Finish Calibration" msgstr "측정 완료" #: Source/Core/DolphinQt/WiiUpdate.cpp:107 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "업데이트를 완료중입니다...\n" "시간이 잠시 걸릴 수 있습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:190 msgid "First Block" msgstr "첫번째 블록" #: Source/Core/DolphinQt/GCMemcardManager.cpp:86 msgid "Fix Checksums" msgstr "체크섬을 고치기" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Flags" msgstr "플래그" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/CheatsManager.cpp:392 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:142 msgid "Float" msgstr "플로우트" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244 msgid "Follow &branch" msgstr "분기 따라가기 (&b)" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:949 msgid "For best results please slowly move your input to all possible regions." msgstr "" "최고의 결과를 얻으려면 당신의 입력을 모든 가능한 곳으로 천천히 움직이세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 16:9" msgstr "강제 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:82 msgid "Force 24-Bit Color" msgstr "강제 24-비트 컬러" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 4:3" msgstr "강제 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:128 msgid "Force Listen Port:" msgstr "강제 듣기 포트: " #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "Force Texture Filtering" msgstr "강제 텍스처 필터링" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:314 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n" "\n" "Rarely produces good results and often partially breaks graphics and game " "UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "게임이 특정 종횡비를 위한 그래픽 출력을 하게 강제시킵니다. 4:3-전용 게임을 " "16:9로 강제시키려면 \"종횡비\"를 \"강제 16:9\"를 사용하세요.\n" "\n" "드물게 좋은 결과를 가져오고 종종 부분적으로 그래픽과 게임 UI들이 깨집니다. " "AR/Gecko-코드 와이드스크린 패치를 사용한다면 불필요합니다(그리고 좋지 않습니" "다).\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "\n" "Has no impact on performance and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "게임이 RGB 컬러 채널을 24-비트로 렌더하게 만듭니다, 색 줄무늬 현상을 줄여서 " "품질이 증가합니다.\n" "\n" "성능에 영향이 없고 소수의 그래픽 이슈를 읽으킵니다.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Forward" msgstr "앞으로" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Forward port (UPnP)" msgstr "포트 열기 (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:380 msgid "Found %1 results for \"%2\"" msgstr "%1 결과들을 찾았음 \"%2\" 에 대한 것임" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145 msgid "Frame %1" msgstr "프레임 %1" #: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:284 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "프레임 진행" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Frame Advance Decrease Speed" msgstr "프레임 진행 속도 감소" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Frame Advance Increase Speed" msgstr "프레임 진행 속도 증가" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Frame Advance Reset Speed" msgstr "프레임 진행 속도 리셋" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87 msgid "Frame Dumping" msgstr "프레임 덤핑" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "프레임 범위" #: Source/Core/VideoCommon/RenderBase.cpp:1626 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "프레임 덤프 이미지(들) '%s' 가 이미 존재합니다. 덮어쓰시겠습니까?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "녹화할 프레임:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "프랑스" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Free Look" msgstr "자유로운 보기" #: Source/Core/Core/HotkeyManager.cpp:293 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:22 msgid "Freelook" msgstr "자유로운 보기" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Freelook Decrease Speed" msgstr "자유로운 보기 속도 감소" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Freelook Increase Speed" msgstr "자유로운 보기 속도 증가" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Move Down" msgstr "자유로운 보기 아래로 이동" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Freelook Move Left" msgstr "자유로운 보기 왼쪽으로 이동" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Freelook Move Right" msgstr "자유로운 보기 오른쪽으로 이동" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Move Up" msgstr "자유로운 보기 위로 이동" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Freelook Reset" msgstr "자유로운 보기 리셋" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Freelook Reset Speed" msgstr "자유로운 보기 속도 리셋" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Freelook Zoom In" msgstr "자유로운 보기 줌 인" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Freelook Zoom Out" msgstr "자유로운 보기 줌 아웃" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "French" msgstr "프랑스어" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152 msgid "Frequency" msgstr "주파수" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Frets" msgstr "프렛들" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 msgid "From" msgstr "From" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "에서:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "전체화면" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 msgid "Function" msgstr "함수" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:128 msgid "Function callers" msgstr "함수 호출자" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120 msgid "Function calls" msgstr "함수 호출" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "Functions" msgstr "함수들" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:94 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "GC 포트 %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "GCI Folder" msgstr "GCI 폴더" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:396 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: 부적합한 블록 주소로 호출된 클리어블록" #: Source/Core/VideoCommon/CommandProcessor.cpp:528 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: 알려지지 않은 연산코드 (0x%02x @ %p, %s).\n" "이것은 다음 중 하나를 의미합니다:\n" "* 에뮬된 GPU가 갈렸습니다, 듀얼 코어 끄기가 도움이 될 수 있습니다\n" "* 위조된 메모리 버그에 의해 명령 스트림이 오염되었습니다\n" "* 이것은 정말로 알려지지 않은 연산코드입니다 (가능성 없음)\n" "* 일부 다른 종류의 버그\n" "\n" "추가로 에러들은 비디오 백엔드 로그에 보내질 것이며\n" "돌핀은 이제 깨지거나 멈추려 할 것입니다. 즐기세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68 msgid "GPU Texture Decoding" msgstr "GPU 텍스처 디코딩" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219 msgid "Game" msgstr "게임" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:180 msgid "Game Boy Advance Carts (*.gba)" msgstr "게임 보이 어드밴스 카트리지 (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54 msgid "Game Config" msgstr "게임 환경" #: Source/Core/DolphinQt/Settings/PathPane.cpp:123 msgid "Game Folders" msgstr "게임 폴더들" #: Source/Core/DolphinQt/GameList/GameList.cpp:910 #: Source/Core/DolphinQt/MenuBar.cpp:609 msgid "Game ID" msgstr "게임 ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:105 msgid "Game ID:" msgstr "게임 ID:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Game Status" msgstr "게임 상태" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:815 msgid "Game changed to \"%1\"" msgstr "게임이 \"%1\" 로 변경되었습니다" #: Source/Core/Core/NetPlayClient.cpp:1481 msgid "Game is already running!" msgstr "게임이 이미 구동중입니다!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:466 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "게임이 다른 게임 저장과 함께 덮어썼습니다. 데이터 오염 0x%x, 0x%x 앞쪽" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146 msgid "Game-Specific Settings" msgstr "게임-상세 설정" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "게임큐브" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93 msgid "GameCube Adapter for Wii U" msgstr "Wii U용 게임큐브 어댑터" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "포트 %1 에 Wii U 용 게임큐브 어댑터 " #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:340 msgid "GameCube Controller" msgstr "게임큐브 컨트롤러" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:339 msgid "GameCube Controller at Port %1" msgstr "포트 %1 에 게임큐브 컨트롤러" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:81 msgid "GameCube Controllers" msgstr "게임큐브 컨트롤러" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:331 msgid "GameCube Keyboard" msgstr "게임큐브 키보드" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:332 msgid "GameCube Keyboard at Port %1" msgstr "포트 %1 에 겜임큐브 키보드" #: Source/Core/DolphinQt/GCMemcardManager.cpp:67 msgid "GameCube Memory Card Manager" msgstr "게임큐브 메모리 카드 매니저" #: Source/Core/DolphinQt/GCMemcardManager.cpp:292 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:176 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "게임큐브 메모리 카드 (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:344 msgid "GameCube Microphone Slot %1" msgstr "게임큐브 마이크 슬롯 %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "GameCube TAS Input %1" msgstr "게임큐브 TAS 입력 %1" #: Source/Core/DolphinQt/CheatsManager.cpp:200 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58 msgid "Gecko Codes" msgstr "Gecko 코드" #: Source/Core/Core/HotkeyManager.cpp:281 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:370 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "일반" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:355 msgid "General and Options" msgstr "일반 옵션" #: Source/Core/DolphinQt/CheatsManager.cpp:260 msgid "Generate Action Replay Code" msgstr "액션 리플레이 코드 생성" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193 msgid "Generate a New Statistics Identity" msgstr "새로운 통계 식별자 생성" #: Source/Core/DolphinQt/CheatsManager.cpp:299 msgid "Generated by search (Address %1)" msgstr "(주소 %1) 찾기로 생성되었습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1176 msgid "Generated symbol names from '%1'" msgstr "'%1' 에서 부호 이름들을 생성했습니다" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "German" msgstr "독일어" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "독일" #: Source/Core/UICommon/UICommon.cpp:456 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:139 msgid "Golf Mode" msgstr "골프 모드" #: Source/Core/DiscIO/VolumeVerifier.cpp:342 msgid "Good dump" msgstr "좋은 덤프" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:379 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "그래픽" #: Source/Core/Core/HotkeyManager.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:24 msgid "Graphics Toggles" msgstr "그래픽 토글" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.\n" "\n" "Slightly increases GPU load and causes relatively few graphical issues. " "Raising the internal resolution will improve the effect of this setting. \n" "\n" "If unsure, leave this checked." msgstr "" "텍스처에 렌더 효과를 사용하여 생성된 텍스쳐의 질을 엄청나게 향상시킵니다.\n" "\n" "GPU 로드를 약간 증가시키고 상대적으로 적은 그래픽 오류를 일으킵니다. 내부 해" "상도를 올리면 이 세팅의 효과를 향상시킬 것입니다.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "초록" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "초록 왼쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "초록 오른쪽" #: Source/Core/DolphinQt/MenuBar.cpp:585 msgid "Grid View" msgstr "격자 보기" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Guitar" msgstr "기타" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217 msgid "Gyroscope" msgstr "자이로스" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113 msgid "Hacks" msgstr "핵" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107 msgid "Hex" msgstr "헥스" #: Source/Core/DolphinQt/CheatsManager.cpp:409 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136 msgid "Hexadecimal" msgstr "16진수" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "숨기기" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:87 msgid "Hide Incompatible Sessions" msgstr "비호환 세션들 숨기기" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:171 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:422 msgid "High" msgstr "높은" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:420 msgid "Highest" msgstr "최고" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67 msgid "Hit Strength" msgstr "치기 힘" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Host" msgstr "호스트" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:304 msgid "Host Code:" msgstr "호스트 코드:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 msgid "Host Input Authority" msgstr "호스트 입력 권한" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "Host Size" msgstr "호스트 크기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:135 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "호스트가 게임에 모든 입력 보내기를 컨트롤합니다, 다른 플레이어들로부터 받듯" "이, 호스트는 지연이 없지만 다른 이들에게는 지연이 증가합니다.\n" "3+ 플레이어들과 함께하는 캐주얼 게임에 알맞음, 아마도 불안정하거나 높은 지연 " "연결상에서." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:906 msgid "Host input authority disabled" msgstr "호스트 입력 권한 꺼짐" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:906 msgid "Host input authority enabled" msgstr "호스트 입력 권한 켜짐" #: Source/Core/DolphinQt/GameList/GameList.cpp:403 msgid "Host with NetPlay" msgstr "넷플레이로 호스트" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384 msgid "Hotkey Settings" msgstr "단축키 설정" #: Source/Core/Core/HotkeyManager.cpp:197 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Hotkeys" msgstr "단축키" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:180 msgid "ID" msgstr "아이디" #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSL 서비스 (%s) 를 위해 필요한 파일이 부적합합니다. Wii 네트워킹 설정상" "의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참고하세" "요." #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSL 서비스 (%s) 를 위해 필요한 파일을 읽을 수 없었습니다. Wii 네트워킹 " "설정상의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참" "고하세요." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:304 msgid "IP Address:" msgstr "IP 주소:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54 msgid "IPL Settings" msgstr "IPL 설정" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "IR Sensitivity:" msgstr "IR 감도:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:43 msgid "ISO Details" msgstr "ISO 세부사항" #: Source/Core/DolphinQt/GCMemcardManager.cpp:190 msgid "Icon" msgstr "아이콘" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "호스트 입력 권한을 동일하게, 단 \"호스트\" (지연 없는 사람)는 언제라도 전환" "될 수 있습니다.\n" "\n" "타이밍-민감한 컨트롤을 지진 턴-기반 게임에 알맞음, 골프 같은." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:293 msgid "Identity Generation" msgstr "식별자 생성" #: Source/Core/DolphinQt/Main.cpp:217 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "허가되면, 돌핀은 그 성능, 특성 사용, 환경설정 데이터, 또 시스템의 하드웨어 " "와 운영체제에 대한 데이터를 수집할 수 있습니다.\n" "\n" "사적인 데이터는 절대 수집되지 않습니다. 이 데이터는 우리가 어떻게 사람들과 에" "뮬레이트된 게임들이 돌핀을 사용하는지 이해하고 우리의 활동 우선순위를 매기게 " "도와줍니다. 이것은 또한 버그, 성능과 안정성 이슈들을 유발하는 드문 환경설정" "을 우리가 식별하게 도와줍니다.\n" "이 허가는 돌핀 설정에서 어느 때라도 철회될 수 있습니다." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 msgid "Ignore" msgstr "무시" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "포맷 변경들을 무시" #: Source/Core/DolphinQt/Main.cpp:46 msgid "Ignore for this session" msgstr "이 세션을 무시" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215 msgid "" "Ignores any changes to the EFB format.\n" "\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "EFB 포맷에 모든 변경들을 무시합니다.\n" "\n" "네거티브 효과 없는 많은 게임들에서 성능을 향상시킵니다. 소수 다른 게임들에서 " "그래픽 결함을 유발합니다.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. \n" "\n" "Improves performance in some games, but will disable all EFB-based graphical " "effects or gameplay-related features.\n" "\n" "If unsure, leave this unchecked." msgstr "" "EFB에서 읽거나 쓰는 CPU로부터 모든 요구들을 무시합니다.\n" "\n" "일부 게임들에서 성능을 향상시킵니다, 하지만 모든 EFB-기반 그래픽 효과들이나 " "게임플레이-관련 특성들을 비활성화 시킬 것입니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Immediately Present XFB" msgstr "XFB 를 즉시 표시합니다" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance.\n" "\n" "If unsure, leave this unchecked." msgstr "" "전용 모드를 사용하는 대신에 틀없는 창을 전체화면으로 늘려서 전체화면 모드를 " "수행합니다. 전체화면과 윈도우 모드간에 빠른 변경을 허용합니다, 하지만 약간 인" "풋 랙을 늘립니다, 이동을 덜 부드럽게 만들고 약간 성능을 감소시킵니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "Import BootMii NAND Backup..." msgstr "BootMii NAND 백업 가져오기..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:356 msgid "Import Save File" msgstr "저장 파일 가져오기" #: Source/Core/DolphinQt/MenuBar.cpp:283 msgid "Import Wii Save..." msgstr "Wii 저장 가져오기" #: Source/Core/DolphinQt/GCMemcardManager.cpp:367 msgid "Import failed" msgstr "가져오기 실패" #: Source/Core/DolphinQt/MainWindow.cpp:1517 msgid "Importing NAND backup" msgstr "NAND 백업 가져오기" #: Source/Core/DolphinQt/MainWindow.cpp:1528 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "NAND 백업 가져오기\n" " 경과 시간: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219 msgid "In-Game?" msgstr "인-게임?" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:263 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time.\n" "\n" "If unsure, leave this checked." msgstr "" "내장 프레임 버퍼 (EFB) 의 내용들과 상태 저장에 업스케일된 EFB 복사들을 포함합" "니다. 저장/로드 시간이 늘어나는 대신 상태 로딩시 비-업스케일된 텍스쳐/오브젝" "트 놓침을 고칩니다.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Increase Convergence" msgstr "수렴 증가" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Increase Depth" msgstr "깊이 증가" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Increase Emulation Speed" msgstr "에뮬레이션 속도 증가" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Increase IR" msgstr "IR 증가" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 msgid "Info" msgstr "정보" #: Source/Core/Common/MsgHandler.cpp:89 #: Source/Core/DolphinQt/GameList/GameList.cpp:740 #: Source/Core/DolphinQt/MenuBar.cpp:1175 #: Source/Core/DolphinQt/MenuBar.cpp:1237 msgid "Information" msgstr "정보" #: Source/Core/DolphinQt/MenuBar.cpp:1191 #: Source/Core/DolphinQt/MenuBar.cpp:1338 #: Source/Core/DolphinQt/MenuBar.cpp:1362 msgid "Input" msgstr "입력" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "활성에 필요한 힘을 입력하세요." #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38 msgid "Input strength to ignore." msgstr "무시할 힘을 입력하세요." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:272 msgid "Insert &nop" msgstr "nop 삽입 (&n)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Insert SD Card" msgstr "SD 카드 삽입" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Install" msgstr "설치" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Install Update" msgstr "업데이트 설치" #: Source/Core/DolphinQt/MenuBar.cpp:256 msgid "Install WAD..." msgstr "WAD 설치..." #: Source/Core/DolphinQt/GameList/GameList.cpp:334 msgid "Install to the NAND" msgstr "NAND 에 설치" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20 msgid "Instruction" msgstr "명령" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "명령 중단점" #: Source/Core/DolphinQt/MenuBar.cpp:1453 msgid "Instruction:" msgstr "명령:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60 msgid "Instruction: %1" msgstr "명령: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142 msgid "Intensity" msgstr "강도" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "인터페이스" #: Source/Core/Core/NetPlayServer.cpp:1803 #: Source/Core/Core/NetPlayServer.cpp:1858 Source/Core/Core/State.cpp:369 msgid "Internal LZO Error - compression failed" msgstr "내부 LZO 오류 - 압축 실패했습니다" #: Source/Core/Core/NetPlayClient.cpp:1614 #: Source/Core/Core/NetPlayClient.cpp:1656 msgid "Internal LZO Error - decompression failed" msgstr "내부 LZO 오류 - 압축해제를 실패했습니다" #: Source/Core/Core/State.cpp:509 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "내부 LZO 오류 - 압축풀기 실패했습니다 (%d) (%li, %li) \n" "상태 로딩을 다시 해보세요" #: Source/Core/Core/State.cpp:615 msgid "Internal LZO Error - lzo_init() failed" msgstr "내부 LZO 오류 - lzo_init() 실패했습니다" #: Source/Core/Core/HotkeyManager.cpp:292 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28 msgid "Internal Resolution" msgstr "내부 해상도" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:88 msgid "Internal Resolution:" msgstr "내부 해상도:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Interpreter (slowest)" msgstr "인터프리터 (가장 느림)" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Interpreter Core" msgstr "인터프리터 코어" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "Invalid Mixed Code" msgstr "부적합 복합 코드" #: Source/Core/DolphinQt/MainWindow.cpp:255 msgid "Invalid Pack %1 provided: %2" msgstr "부적합한 %1 이 제공됨: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "부적합한 플레이어 아이디" #: Source/Core/DolphinQt/MenuBar.cpp:1197 msgid "Invalid RSO module address: %1" msgstr "부적합 RSO 모듈 주소: %1" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:173 msgid "Invalid Token." msgstr "부적합한 토큰." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:302 msgid "Invalid callstack" msgstr "부적합한 스텍호출" #: Source/Core/DolphinQt/GCMemcardManager.cpp:588 msgid "Invalid checksums." msgstr "부적합 체크섬" #: Source/Core/Core/NetPlayClient.cpp:1769 msgid "Invalid host" msgstr "부적합 호스트" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142 msgid "Invalid input for the field \"%1\"" msgstr "필드 \"%1\" 에 부적합한 입력" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:322 msgid "Invalid input provided" msgstr "부적합한 입력이 제공됨" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:353 msgid "Invalid literal." msgstr "부적합한 문자." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299 msgid "Invalid password provided." msgstr "부적합한 패스워드가 제공되었습니다." #: Source/Core/Core/Movie.cpp:885 msgid "Invalid recording file" msgstr "부적합 기록 파일" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:311 msgid "Invalid search parameters (no object selected)" msgstr "부적합한 찾기 파라미터 (선택된 오브젝트 없음)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:335 msgid "Invalid search string (couldn't convert to number)" msgstr "부적합한 찾기 스트링 (숫자로 변환될 수 없었습니다)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:318 msgid "Invalid search string (only even string lengths supported)" msgstr "부적합한 찾기 스트링 (짝수 길이 스트링만 지원됩니다)" #: Source/Core/DolphinQt/Main.cpp:172 msgid "Invalid title ID." msgstr "부적합한 타이틀 ID." #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "Italian" msgstr "이탈리아어" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "이탈리아" #: Source/Core/DolphinQt/MenuBar.cpp:764 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (실험적)" #: Source/Core/DolphinQt/MenuBar.cpp:777 msgid "JIT Block Linking Off" msgstr "JIT 블록 연결 끄기" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "JIT 블록들" #: Source/Core/DolphinQt/MenuBar.cpp:892 msgid "JIT Branch Off" msgstr "JIT 분기 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:860 msgid "JIT FloatingPoint Off" msgstr "JIT 소수점 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:868 msgid "JIT Integer Off" msgstr "JIT 정수 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "JIT LoadStore Floating Off" msgstr "JIT 로드스토어 부동 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:812 msgid "JIT LoadStore Off" msgstr "JIT 로드스토어 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:852 msgid "JIT LoadStore Paired Off" msgstr "JIT 로드스토어 짝짓기 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:828 msgid "JIT LoadStore lXz Off" msgstr "JIT 로드스토어 lXz 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:820 msgid "JIT LoadStore lbzx Off" msgstr "JIT 로드스토어 lbzx 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:836 msgid "JIT LoadStore lwz Off" msgstr "JIT 로드스토어 lwz 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:804 msgid "JIT Off (JIT Core)" msgstr "JIT 끄기 (JIT 코어)" #: Source/Core/DolphinQt/MenuBar.cpp:876 msgid "JIT Paired Off" msgstr "JIT 짝짓기 끄기" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "JIT 리컴파일러 (권장)" #: Source/Core/DolphinQt/MenuBar.cpp:884 msgid "JIT SystemRegisters Off" msgstr "JIT 시스템레지스터 끄기" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:274 msgid "Japan" msgstr "일본" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "Japanese" msgstr "일본어" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Keep Window on Top" msgstr "창을 맨위로 유지" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:94 msgid "Keyboard" msgstr "키보드" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:56 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 msgid "Keys" msgstr "키" #: Source/Core/UICommon/UICommon.cpp:456 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231 msgid "Kick Player" msgstr "플레이어 차기" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:276 msgid "Korea" msgstr "한국" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Korean" msgstr "한국어" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63 msgid "L-Analog" msgstr "L-아날로그" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136 msgid "Label" msgstr "레이블" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:86 msgid "Latency:" msgstr "지연:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:431 msgid "Latency: ~10ms" msgstr "지연: ~10ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:433 msgid "Latency: ~20ms" msgstr "지연: ~20ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:437 msgid "Latency: ~40ms" msgstr "지연: ~40ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:435 msgid "Latency: ~80ms" msgstr "지연: ~80ms" #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:156 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21 msgid "Left" msgstr "왼쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:86 msgid "Left Stick" msgstr "왼쪽 스틱" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165 msgid "Left Table" msgstr "왼쪽 테이블" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:18 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "IR 값을 설정하려면 좌 클릭.\n" "중심-재설정은 우 클릭." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:19 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "스틱 값을 설정하려면 좌 클릭.\n" "중심-재설정은 우 클릭." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:59 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "좌-클릭 입력 감지.\n" "중-클릭 지우기.\n" "우-클릭 더 많은 옵션들." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:63 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "좌/우-클릭 출력 설정하기.\n" "중-클릭 지우기." #: Source/Core/DolphinQt/CheatsManager.cpp:398 msgid "Less or equal to" msgstr "적거나 같은" #: Source/Core/DolphinQt/CheatsManager.cpp:397 msgid "Less than" msgstr "보다 적은" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "라이슨스" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:130 msgid "Limit Chunked Upload Speed:" msgstr "덩어리된 업로드 스피드 제한:" #: Source/Core/DolphinQt/MenuBar.cpp:615 msgid "List Columns" msgstr "목록 세로줄" #: Source/Core/DolphinQt/MenuBar.cpp:582 msgid "List View" msgstr "목록 보기" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:89 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:106 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:83 msgid "Load" msgstr "로드" #: Source/Core/DolphinQt/MenuBar.cpp:918 msgid "Load &Bad Map File..." msgstr "배드 맵 파일 로드... (&B)" #: Source/Core/DolphinQt/MenuBar.cpp:917 msgid "Load &Other Map File..." msgstr "다른 맵 파일 로드... (&O)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Load Custom Textures" msgstr "커스텀 텍스처 로드" #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "Load GameCube Main Menu" msgstr "게임큐브 메인 메뉴 로드" #: Source/Core/Core/HotkeyManager.cpp:301 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "마지막 상태 로드" #: Source/Core/DolphinQt/Settings/PathPane.cpp:214 msgid "Load Path:" msgstr "경로 로드:" #: Source/Core/Core/HotkeyManager.cpp:186 #: Source/Core/Core/HotkeyManager.cpp:298 msgid "Load State" msgstr "상태 로드" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 1" msgstr "최근 1 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:180 msgid "Load State Last 10" msgstr "최근 10 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 2" msgstr "최근 2 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 3" msgstr "최근 3 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 4" msgstr "최근 4 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 5" msgstr "최근 5 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 6" msgstr "최근 6 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 7" msgstr "최근 7 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Load State Last 8" msgstr "최근 8 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:179 msgid "Load State Last 9" msgstr "최근 9 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 1" msgstr "슬롯 1 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Slot 10" msgstr "슬롯 10 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 2" msgstr "슬롯 2 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 3" msgstr "슬롯 3 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 4" msgstr "슬롯 4 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 5" msgstr "슬롯 5 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 6" msgstr "슬롯 6 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 7" msgstr "슬롯 7 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Slot 8" msgstr "슬롯 8 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Slot 9" msgstr "슬롯 9 상태 로드" #: Source/Core/DolphinQt/MenuBar.cpp:331 msgid "Load State from File" msgstr "파일에서 상태 로드" #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Load State from Selected Slot" msgstr "선택된 슬롯에서 상태를 로드합니다" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Load State from Slot" msgstr "슬롯에서 상태 로드" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:110 msgid "Load Wii Save" msgstr "Wii 저장 로드" #: Source/Core/DolphinQt/MenuBar.cpp:958 msgid "Load Wii System Menu %1" msgstr "Wii 시스템 메뉴 %1 로드" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load from Selected Slot" msgstr "선택된 슬롯에서 로드" #: Source/Core/DolphinQt/MenuBar.cpp:387 msgid "Load from Slot %1 - %2" msgstr "슬롯 %1 - %2 로부터 로드" #: Source/Core/DolphinQt/MenuBar.cpp:1256 #: Source/Core/DolphinQt/MenuBar.cpp:1272 msgid "Load map file" msgstr "맵 파일 로드" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "로드..." #: Source/Core/DolphinQt/MenuBar.cpp:1238 msgid "Loaded symbols from '%1'" msgstr "'%1' 에서 부호들이 로드되었습니다" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:191 msgid "" "Loads custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Load/Textures// 로부터 커스텀 텍스처를 로드합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:544 msgid "Local" msgstr "지역" #: Source/Core/DolphinQt/CheatsManager.cpp:641 msgid "Lock" msgstr "잠그기" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169 msgid "Log" msgstr "로그" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "로그 환경설정" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "Log JIT Instruction Coverage" msgstr "JIT 명령 커버리지 로그" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Log Render Time to File" msgstr "렌더 타임을 파일에 로그" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "로그 타입" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "로거 출력" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.\n" "\n" "Use this feature when to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "모든 프레임의 렌더 타임을 User/Logs/render_time.txt 에 로그합니다.\n" "\n" "돌핀의 성능을 측정하고 싶을 때 이 기능을 사용하세요.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:946 msgid "Lost connection to NetPlay server..." msgstr "넷플레이 서버 연결을 잃었습니다..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:165 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:418 msgid "Low" msgstr "낮은" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:416 msgid "Lowest" msgstr "최하" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "MD5 체크섬" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:56 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/GCMemcardManager.cpp:321 #: Source/Core/DolphinQt/GCMemcardManager.cpp:357 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz 게임샤크 파일(*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25 msgid "Main Stick" msgstr "메인 스틱" #: Source/Core/DolphinQt/GameList/GameList.cpp:908 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:186 #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "Maker" msgstr "제작사" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:108 msgid "Maker:" msgstr "제작사:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:319 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "안개를 제거해서 멀리 있는 물체들을 더 잘보이게 만듭니다, 그리하여 전반적인 디" "테일을 향상시킵니다.\n" "\n" "안개 끄기는 적절한 안개 에뮬레이션과 관련된 일부 게임들을 망가뜨릴 것입니" "다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Manage NAND" msgstr "NAND 관리" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Mapping" msgstr "매핑" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:636 msgid "Match Found" msgstr "일치 발견" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Max Buffer:" msgstr "최대 버퍼:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:896 msgid "Max buffer size changed to %1" msgstr "최대 버퍼 크기가 %1 로 변경되었습니다" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33 msgid "Maximum tilt angle." msgstr "최대 틸트 각도." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:134 msgid "May cause slow down in Wii Menu and some games." msgstr "Wii 메뉴와 일부 게임에서 느려짐을 유발할지도 모릅니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:168 msgid "Medium" msgstr "중간" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:33 msgid "Memory" msgstr "메모리" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "메모리 중단점" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 msgid "Memory Card" msgstr "메모리 카드" #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "Memory Card Manager" msgstr "메모리 카드 관리자" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:103 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "슬롯 %c 안에 메모리 카드 파일이름이 올바르지 않습니다\n" "지역이 기술되지 않습니다\n" "\n" "슬롯 %c 경로는 바뀌지 않었습니다\n" "%s로\n" "오래된 파일을 이 새로운 위치로 복사하고 싶습니까?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:562 #: Source/Core/DolphinQt/CheatsManager.cpp:588 msgid "Memory Not Ready" msgstr "메모리가 준비 안됨" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "Memory breakpoint options" msgstr "메모리 중단점 옵션" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:232 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "메모리카드: 부적합한 주소 (0x%x) 상에서 호출된 클리어블록" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:204 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "메모리카드: 부적합 소스 주소로 호출된 읽기 (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:216 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "메모리카드: 부적합 목적지 주소로 호출된 쓰기 (0x%x)" #: Source/Core/DolphinQt/MainWindow.cpp:1499 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "현재 선택된 NAND 를 새로운 NAND 에 병합하는 것은 이미 존재하는 채널과 게임저" "장들을 덮어쓰게 됩니다. 이 처리는 되돌릴 수 없습니다, 따라서 두 NAND 를 계속 " "백업할 것을 권장합니다. 정말 계속합니까?" #: Source/Core/UICommon/UICommon.cpp:456 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:346 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Microphone" msgstr "마이크" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Misc" msgstr "기타" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:104 msgid "Misc Settings" msgstr "기타 설정" #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "헤더안 빈 블락 숫자와 실제 사용되지 않은 블락수가 맞지 않습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:594 msgid "Mismatch between internal data structures." msgstr "내부 데이터 구조들끼리 맞지 않습니다." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Modifier" msgstr "수정자" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182 msgid "" "Modifies textures to show the format they're encoded in.\n" "\n" "May require an emulation reset to apply.\n" "\n" "If unsure, leave this unchecked." msgstr "" "인코딩되어 있는 포맷을 보여주기 위해 텍스처들을 수정합니다.\n" "\n" "에뮬레이션 리셋이 필요할 수도 있습니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131 msgid "Monoscopic Shadows" msgstr "모노스코픽 그림자" #: Source/Core/DolphinQt/Config/LogWidget.cpp:140 msgid "Monospaced Font" msgstr "단일띄어쓰기 폰트" #: Source/Core/DolphinQt/CheatsManager.cpp:398 msgid "More or equal to" msgstr "크거나 같은" #: Source/Core/DolphinQt/CheatsManager.cpp:398 msgid "More than" msgstr "보다 많은" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:357 msgid "Motion Input" msgstr "모션 입력" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:356 msgid "Motion Simulation" msgstr "모션 시뮬레이션" #: Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:237 msgid "Motor" msgstr "모터" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "자세한 설명을 보려면 마우스 포인터를 옵션위로 이동하세요." #: Source/Core/Core/HotkeyManager.cpp:285 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "무비" #: Source/Core/DolphinQt/MenuBar.cpp:1047 #: Source/Core/DolphinQt/MenuBar.cpp:1091 #: Source/Core/DolphinQt/MenuBar.cpp:1096 #: Source/Core/DolphinQt/MenuBar.cpp:1100 msgid "NAND Check" msgstr "NAND 체크" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:191 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "알림: 스트림 사이즈가 실제 데이터 길이와 일치하지 않습니다\n" #: Source/Core/DolphinQt/MenuBar.cpp:243 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:245 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/CheatsManager.cpp:641 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:153 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Name" msgstr "이름" #: Source/Core/DolphinQt/GameList/GameList.cpp:1032 msgid "Name for a new tag:" msgstr "새로운 태그 이름:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1042 msgid "Name of the tag to remove:" msgstr "제거할 태그의 이름:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152 msgid "Name of your session shown in the server browser" msgstr "서버 브라우저에서 보여지는 당신의 세션 이름" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:93 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:82 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:114 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103 msgid "Name:" msgstr "이름:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "Native (640x528)" msgstr "원본 (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:320 #: Source/Core/DolphinQt/GCMemcardManager.cpp:357 msgid "Native GCI File (*.gci)" msgstr "원본 GCI 파일 (*.gci)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67 msgid "NetPlay" msgstr "넷플레이" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "넷플레이 세션 브라우저" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:30 msgid "NetPlay Setup" msgstr "넷플레이 설정" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "네덜란드" #: Source/Core/Core/NetPlayClient.cpp:2463 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "넷플레이가 NetPlay_GetButtonPress() 에서 비동기화되었습니다" #: Source/Core/Core/NetPlayClient.cpp:1986 msgid "Netplay has desynced. There is no way to recover from this." msgstr "넷플레이가 갈렸습니다. 이것으로부터 복구할 방법이 없습니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125 msgid "Network" msgstr "네트워크" #: Source/Core/DolphinQt/Updater.cpp:69 msgid "Never Auto-Update" msgstr "자동-업데이트 절대 안함" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:102 msgid "New" msgstr "새로운" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "새로운 중단점" #: Source/Core/DolphinQt/CheatsManager.cpp:382 msgid "New Search" msgstr "새로운 찾기" #: Source/Core/DolphinQt/GameList/GameList.cpp:398 msgid "New Tag..." msgstr "새로운 태그..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:294 msgid "New identity generated." msgstr "새로운 식별자가 생성되었습니다." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36 msgid "New instruction:" msgstr "새로운 명령:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1032 msgid "New tag" msgstr "새로운 태그" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Next Game Profile for Wii Remote 1" msgstr "Wii 리모트 1 에 대한 다음 게임 프로파일" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Next Game Profile for Wii Remote 2" msgstr "Wii 리모트 2 에 대한 다음 게임 프로파일" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Next Game Profile for Wii Remote 3" msgstr "Wii 리모트 3 에 대한 다음 게임 프로파일" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Next Game Profile for Wii Remote 4" msgstr "Wii 리모트 4 에 대한 다음 게임 프로파일" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 msgid "Next Match" msgstr "다음 일치" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Next Profile for Wii Remote 1" msgstr "Wii 리모트 1 에 대한 다음 프로파일" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Next Profile for Wii Remote 2" msgstr "Wii 리모트 2 에 대한 다음 프로파일" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Next Profile for Wii Remote 3" msgstr "Wii 리모트 3 에 대한 다음 프로파일" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Next Profile for Wii Remote 4" msgstr "Wii 리모트 4 에 대한 다음 프로파일" #: Source/Core/DolphinQt/CheatsManager.cpp:383 msgid "Next Search" msgstr "다음 찾기" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:188 msgid "Nickname:" msgstr "별명:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:239 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240 msgid "No" msgstr "아니요" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "감지된 어댑터가 없습니다" #: Source/Core/Core/ConfigManager.h:51 msgid "No Audio Output" msgstr "오디오 출력 없음" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:647 msgid "No Match" msgstr "일치 없음" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:618 msgid "No Value Given" msgstr "주어진 값 없음" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:481 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:495 msgid "No description available" msgstr "적합한 상세 설명 없음" #: Source/Core/DolphinQt/GCMemcardManager.cpp:600 msgid "No errors." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 msgid "No extension selected." msgstr "선택된 확장이 없습니다." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293 msgid "No file loaded / recorded." msgstr "로드된 / 녹화된 파일이 없음." #: Source/Core/DolphinQt/MenuBar.cpp:1047 msgid "No issues have been detected." msgstr "이슈가 감지되지 않았습니다." #: Source/Core/Core/Boot/Boot.cpp:109 #, c-format msgid "No paths found in the M3U file \"%s\"" msgstr "M3U 파일 \"%s\" 에 경로가 없습니다" #: Source/Core/DiscIO/VolumeVerifier.cpp:1380 msgid "No problems were found." msgstr "문제들이 발견되지 않았습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1374 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "문제들이 발견되지 않았습니다. 이것은 이것이 좋은 덤프라는 보장이 아닙니다, 하" "지만 Wii 타이틀이 많은 검증 데이터를 포합하고 있기때문에, 그것은 에뮬레이션" "에 악영향을 줄 문제들이 거의 없다는 것을 의미합니다." #: Source/Core/InputCommon/InputConfig.cpp:72 #, c-format msgid "No profiles found for game setting '%s'" msgstr "게임 설정 '%s' 에 대한 프로파일이 없음" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:130 msgid "No recording loaded." msgstr "로드된 녹화가 없습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:740 msgid "No save data found." msgstr "발견된 저장 데이터가 없습니다." #: Source/Core/DolphinQt/CheatsManager.cpp:464 msgid "No search value entered." msgstr "입력된 찾기 값이 없습니다." #: Source/Core/Core/State.cpp:704 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "undo.dtm 이 없습니다, 무비 갈림을 막기위해서 상태로드 되돌리기를 취소합니다" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:480 msgid "No value provided." msgstr "제공된 값이 없습니다." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:186 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:219 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "없음" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "North America" msgstr "북 아메리카" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:664 msgid "Not Found" msgstr "발견되지 않음" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "설정 안됨" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:405 msgid "Not all players have the game. Do you really want to start?" msgstr "" "모든 플레이어가 그 게임을 가지고 있지는 않습니다. 정말 시작하고 싶습니까?" #: Source/Core/DolphinQt/CheatsManager.cpp:397 msgid "Not equals to" msgstr "같지 않은" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 msgid "Notes:" msgstr "참고:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42 msgid "Nothing to configure" msgstr "설정할 것이 없음" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "알림" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:105 msgid "Null" msgstr "없음" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "NumExec" msgstr "실행횟수" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156 msgid "Number of shakes per second." msgstr "초당 흔들기 횟수." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28 msgid "Nunchuk" msgstr "눈챠쿠" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:203 msgid "Nunchuk Buttons" msgstr "눈챠쿠 버튼" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 msgid "Nunchuk Orientation" msgstr "눈챠쿠 방향" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:82 msgid "Nunchuk Stick" msgstr "눈챠쿠 스틱" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:663 msgid "OK" msgstr "확인" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:151 msgid "Object %1" msgstr "오브젝트 %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "오브젝트 범위" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Oceania" msgstr "오시애니아" #: Source/Core/DolphinQt/CheatsManager.cpp:410 msgid "Octal" msgstr "8진수" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Off" msgstr "끄기" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126 msgid "Offset:" msgstr "오프셋:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "켜기" #: Source/Core/DolphinQt/MenuBar.cpp:552 msgid "Online &Documentation" msgstr "온라인 문서(&D)" #: Source/Core/DolphinQt/MenuBar.cpp:1362 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "접두사를 가진 부호들만 덧붙입니다:\n" "(모든 부호들은 빈칸)" #: Source/Core/DolphinQt/MenuBar.cpp:1338 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "접두사를 가진 부호들을 내보냅니다:\n" "(모든 부호들은 빈칸)" #: Source/Core/Core/HotkeyManager.cpp:26 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Open" msgstr "열기" #: Source/Core/DolphinQt/GameList/GameList.cpp:371 msgid "Open &Containing Folder" msgstr "담고 있는 폴더 열기(&C)" #: Source/Core/DolphinQt/ResourcePackManager.cpp:37 msgid "Open Directory..." msgstr "디렉토리 열기..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "FIFO 로그 열기" #: Source/Core/DolphinQt/GameList/GameList.cpp:367 msgid "Open GameCube &Save Folder" msgstr "게임큐브 저장 폴더 열기(&S)" #: Source/Core/DolphinQt/GameList/GameList.cpp:360 msgid "Open Wii &Save Folder" msgstr "Wii 저장 폴더 열기(&S)" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "외부 에디터로 열기" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: %s 장치에 대한 맥락(context)을 만들 수 없음" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: 사운드 장치들을 찾을 수 없음" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: %s 장치를 열 수 없음" #: Source/Core/VideoBackends/OGL/main.cpp:72 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/main.cpp:70 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:248 msgid "Operators" msgstr "연산자들" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 #: Source/Core/Core/HW/GCPadEmu.cpp:103 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:248 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:63 msgid "Options" msgstr "옵션" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "주황" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:97 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "Other" msgstr "다른 것들" #: Source/Core/Core/HotkeyManager.cpp:302 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "다른 상태 단축키" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:383 msgid "Other State Management" msgstr "다른 상태 관리" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:157 msgid "Other game..." msgstr "다른 게임..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:56 msgid "Overlay Information" msgstr "오버레이 정보" #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "P&lay Input Recording..." msgstr "입력 기록 플레이...(&l)" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG 이미지 파일 (*.png);; 모든 파일 (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "PPC Size" msgstr "PPC 크기" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:270 msgid "PPC vs Host" msgstr "PPC 대 호스트" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "패드" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79 msgid "Pads" msgstr "패드" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "Parsing Error" msgstr "분석 에러" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104 msgid "Partition %1" msgstr "파티션 %1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114 msgid "Passive" msgstr "패씨브" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150 msgid "Passthrough a Bluetooth adapter" msgstr "블루투스 어댑터를 패스쓰루" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:155 msgid "Password" msgstr "패스워드" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:154 msgid "Password for joining your game (leave empty for none)" msgstr "당신의 게임에 참가할 패스워드 (없으면 비우세요)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218 msgid "Password?" msgstr "패스워드?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "패치 에디터" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "패치 이름" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Patches" msgstr "패치" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:25 msgid "Paths" msgstr "경로" #: Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Pause" msgstr "일시정지" #: Source/Core/DolphinQt/MenuBar.cpp:717 msgid "Pause at End of Movie" msgstr "무비의 끝에서 일시정지" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Pause on Focus Loss" msgstr "초점 잃을 때 일시정지" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41 msgid "Peak angular velocity (measured in turns per second)." msgstr "피크 각 속도 (초당 회전으로 측정된)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56 msgid "Peak velocity of movements to neutral position." msgstr "중립 위치로 이동의 피크 가속도." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47 msgid "Peak velocity of outward swing movements." msgstr "바깥쪽 스윙 이동의 피크 가속도" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "Per-Pixel Lighting" msgstr "픽셀단위 광원" #: Source/Core/DolphinQt/MenuBar.cpp:268 msgid "Perform Online System Update" msgstr "온라인 시스템 업데이트 하기" #: Source/Core/DolphinQt/GameList/GameList.cpp:325 msgid "Perform System Update" msgstr "시스텝 업데이트 하기" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127 msgid "Physical" msgstr "피지컬" #: Source/Core/UICommon/UICommon.cpp:457 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1142 msgid "Pick a debug font" msgstr "디버그 폰트 고르기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Ping" msgstr "핑" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:21 msgid "Pitch Down" msgstr "피치 내리기" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:20 msgid "Pitch Up" msgstr "피치 올리기" #: Source/Core/DolphinQt/GameList/GameList.cpp:904 #: Source/Core/DolphinQt/MenuBar.cpp:603 msgid "Platform" msgstr "플랫폼" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167 msgid "Play" msgstr " 실행 " #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "재생 / 녹화" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Play Recording" msgstr "(입력) 기록 재생" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "재생 옵션" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Player" msgstr "플레이어" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226 msgid "Players" msgstr "플레이어" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218 msgid "Point" msgstr "포인트" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:88 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:55 msgid "Port %1" msgstr "포트 %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:96 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:126 msgid "Port:" msgstr "포트:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "가능한 비동기 감지됨: %1 가 프레임 %2 에서 비동기화된 듯 합니다" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95 msgid "Post-Processing Effect:" msgstr "후-처리 효과:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "후-처리 쉐이더 환경설정" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Prefetch Custom Textures" msgstr "커스텀 텍스처 프리패치" #: Source/Core/Core/Movie.cpp:1123 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "PlayController 로 무비 마무리가 미완성되었습니다. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1234 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "PlayWiimote 로 무비 마무리가 미완성되었습니다. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1209 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "PlayWiimote 로 무비 마무리가 미완성되었습니다. %u > %zu" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "업데이트 준비중...\n" "시간이 잠시 걸릴 수 있습니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "사전설정" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Press Sync Button" msgstr "동기화 버튼을 누르세요" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 msgid "Pressure" msgstr "압력" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.\n" "\n" "Not recommended, only use if the other options give poor results." msgstr "" "기다리는 오브젝트들을 렌더링하지 않아서 쉐이더 컴파일 버벅임을 막습니다. 우버" "쉐이더스가 작동하지 않는 시나리오에서 작동할 수 있습니다, 보이는 결함과 망가" "진 효과들을 보여주는 댓가로 말이죠.\n" "\n" "추천되지 않습니다, 다른 옵션들이 형편없는 결과를 가져올 때만 사용하세요." #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Previous Game Profile for Wii Remote 1" msgstr "Wii 리모트 1 에 대한 이전 게임 프로파일" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Previous Game Profile for Wii Remote 2" msgstr "Wii 리모트 2 에 대한 이전 게임 프로파일" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Previous Game Profile for Wii Remote 3" msgstr "Wii 리모트 3 에 대한 이전 게임 프로파일" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Previous Game Profile for Wii Remote 4" msgstr "Wii 리모트 4 에 대한 이전 게임 프로파일" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Previous Match" msgstr "이전 일치" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Previous Profile for Wii Remote 1" msgstr "Wii 리모트 1 에 대한 이전 프로파일" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Previous Profile for Wii Remote 2" msgstr "Wii 리모트 2 에 대한 이전 프로파일" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Previous Profile for Wii Remote 3" msgstr "Wii 리모트 3 에 대한 이전 프로파일" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Previous Profile for Wii Remote 4" msgstr "Wii 리모트 4 에 대한 이전 프로파일" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Private" msgstr "사설" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Private and Public" msgstr "사설과 공공" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:44 msgid "Problem" msgstr "문제" #: Source/Core/DiscIO/VolumeVerifier.cpp:1395 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "높은 심각성을 지닌 문제들이 발견되었습니다. 게임이 전혀 작동하지 않을 가능성" "이 높습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1385 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "낮은 심각성을 지닌 문제들이 발견되었습니다. 게임 구동을 방해할 가능성은 적습" "니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1390 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "중간 심각성을 지닌 문제들이 발견되었습니다. 게임 전체나 특정 부분들이 올바르" "게 작동하지 않을 수도 있습니다." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:87 msgid "Profile" msgstr "프로파일" #: Source/Core/Core/HotkeyManager.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25 msgid "Program Counter" msgstr "프로그램 카운터" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:290 #: Source/Core/DolphinQt/GameList/GameList.cpp:575 msgid "Progress" msgstr "진행" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93 msgid "Public" msgstr "공공" #: Source/Core/DolphinQt/MenuBar.cpp:489 msgid "Purge Game List Cache" msgstr "게임 목록 캐시 제거" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:318 msgid "Put Main Menu roms in User/GC/{region}." msgstr "메인 메뉴 롬을 User/GC/{region} 에 두세요." #: Source/Core/Core/NetPlayClient.cpp:1304 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "서비스의 품질 (QoS) 이 활성화될 수 없었습니다." #: Source/Core/Core/NetPlayClient.cpp:1300 msgid "Quality of Service (QoS) was successfully enabled." msgstr "서비스의 품질 (QoS) 이 성공적으로 활성화되었습니다." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "DPLII 디코더의 품질. 오디오 지연이 품질로 증가합니다." #: Source/Core/Common/MsgHandler.cpp:90 #: Source/Core/DolphinQt/GCMemcardManager.cpp:419 #: Source/Core/DolphinQt/MainWindow.cpp:1498 msgid "Question" msgstr "질문" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102 msgid "Quit" msgstr "종료" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65 msgid "R-Analog" msgstr "R-아날로그" #: Source/Core/DolphinQt/MenuBar.cpp:910 msgid "RSO Modules" msgstr "RSO 모듈" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "범위" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:274 msgid "Re&place instruction" msgstr "명령 바꾸기 (&p)" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "읽기" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160 msgid "Read and write" msgstr "읽고 쓰기" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:164 msgid "Read only" msgstr "읽기 전용" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "읽거나 쓰기" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Read-Only Mode" msgstr "읽기-전용 모드" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:158 msgid "Real Balance Board" msgstr "실제 밸런스 보드" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:186 msgid "Real Wii Remote" msgstr "실제 Wii 리모트" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:23 msgid "Recenter" msgstr "리센터" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "녹화" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168 msgid "Record Inputs" msgstr "입력 녹화" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:134 msgid "Recording" msgstr "녹화" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "녹화 옵션" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289 msgid "Recording..." msgstr "녹화..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "빨강" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "빨강 왼쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "빨강 오른쪽" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:290 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.\n" "\n" "SSAA is significantly more demanding than MSAA, but provides top quality " "geometry anti-aliasing and also applies anti-aliasing to lighting, shader " "effects, and textures.\n" "\n" "If unsure, select None." msgstr "" "3D 그래픽을 래스터화함으로 유발되는 앨리어싱의 양을 줄입니다, 오브젝트의 모서" "리를 부드럽게 합니다. GPU 로드를 증가시키고 때때로 그래픽 이슈를 유발합니" "다.\n" "\n" "SSAA는 MSAA보다 상당히 더 로드가 요구됩니다, 하지만 최고 품질의 기하학 안티-" "앨리어싱을 제공하고 빛, 그림자 효과, 텍스처에 안티-앨리어싱을 또한 적용합니" "다.\n" "\n" "잘 모르겠으면, 없음을 선택하세요." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Redump.org Status:" msgstr "Redump.org 상태:" #: Source/Core/DolphinQt/CheatsManager.cpp:384 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:73 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:84 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ToolBar.cpp:115 msgid "Refresh" msgstr "새로고침" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Refresh Game List" msgstr "게임 목록 새로고침" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:184 msgid "Refreshing..." msgstr "새로고침..." #: Source/Core/DolphinQt/GameList/GameList.cpp:911 #: Source/Core/DolphinQt/MenuBar.cpp:610 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218 msgid "Region" msgstr "지역" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:101 msgid "Region:" msgstr "지역:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "레지스터" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64 msgid "Relative Input" msgstr "연관 입력" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Relative Input Hold" msgstr "연관 입력 유지" #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Remind Me Later" msgstr "나중에 다시 알려주기" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:107 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:145 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:155 msgid "Remove" msgstr "제거" #: Source/Core/DolphinQt/GameList/GameList.cpp:399 msgid "Remove Tag..." msgstr "태그 제거..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:437 msgid "Remove failed" msgstr "삭제 실패했음" #: Source/Core/DolphinQt/CheatsManager.cpp:248 msgid "Remove from Watch" msgstr "관찰에서 제거" #: Source/Core/DolphinQt/GameList/GameList.cpp:1042 msgid "Remove tag" msgstr "태그 제거" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:405 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:440 msgid "Rename symbol" msgstr "부호 이름 바꾸기" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:163 msgid "Render Window" msgstr "렌더 창" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95 msgid "Render to Main Window" msgstr "메인 창에 렌더" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:45 msgid "Rendering" msgstr "렌더링" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178 msgid "" "Renders the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "와이어프레임으로 장면을 렌더합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:376 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "알림: GCIFolder가 할당되지 않은 블록 0x%x 에 씀" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "당신의 파티로 참여 요청" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/CheatsManager.cpp:385 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:958 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:111 msgid "Reset" msgstr "리셋" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:384 msgid "Reset Traversal Server" msgstr "횡단 서버를 리셋합니다" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:385 msgid "Reset Traversal Server to %1:%2" msgstr "횡단 서버를 %1:%2 로 리셋합니다" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:87 msgid "Reset Traversal Settings" msgstr "횡단 설정 리셋" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Reset all saved Wii Remote pairings" msgstr "저장된 모든 Wii 리모트 페어링 재설정" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "리소스 팩 매니저" #: Source/Core/DolphinQt/Settings/PathPane.cpp:225 msgid "Resource Pack Path:" msgstr "리소스 팩 경로:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273 msgid "Restart Required" msgstr "재시작이 요구됩니다" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:276 msgid "Restore instruction" msgstr "명령 복구" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:718 msgid "Retry" msgstr "재시도" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52 msgid "Return Speed" msgstr "돌아오기 속도" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Revision" msgstr "개정" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "개정: %1" #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Right" msgstr "오른쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90 msgid "Right Stick" msgstr "오른쪽 스틱" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170 msgid "Right Table" msgstr "오른쪽 테이블" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223 msgid "Rim" msgstr "테두리" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Down" msgstr "라커 내림" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Up" msgstr "라커 올림" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:22 msgid "Roll Left" msgstr "왼쪽 구르기" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:23 msgid "Roll Right" msgstr "오른쪽 구르기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:538 msgid "Room ID" msgstr "룸 ID" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64 msgid "Rotation applied at extremities of swing." msgstr "손발 스윙에 적용된 회전." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:267 msgid "" "Rounds 2D vertices to whole pixels.\n" "\n" "Fixes graphical problems in some games at higher internal resolutions. This " "setting has no effect when native internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "2D 버텍스들을 전체 픽셀들로 반올림합니다.\n" "\n" "더 높은 내부 해상도일 때 일부 게임에서 생기는 그래픽 문제를 해결합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:235 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:58 msgid "Rumble" msgstr "진동" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:267 msgid "Run &To Here" msgstr "여기까지 실행 (&T)" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "러시아" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:164 msgid "SD Card" msgstr "SD 카드" #: Source/Core/DolphinQt/Settings/PathPane.cpp:102 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD 카드 이미지 (*.raw);;모든 파일 (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:233 msgid "SD Card Path:" msgstr "SD 카드 경로:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:57 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117 msgid "SP1:" msgstr "SP1:" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "START" msgstr "시작" #: Source/Core/DolphinQt/MenuBar.cpp:922 msgid "Sa&ve Code" msgstr "코드 저장 (&v)" #: Source/Core/DolphinQt/MenuBar.cpp:346 msgid "Sa&ve State" msgstr "상태 저장(&v) " #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "Safe" msgstr "안전" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:90 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:84 msgid "Save" msgstr "저장" #: Source/Core/DolphinQt/GameList/GameList.cpp:453 #: Source/Core/DolphinQt/GameList/GameList.cpp:458 #: Source/Core/DolphinQt/MenuBar.cpp:1037 msgid "Save Export" msgstr "저장 내보내기" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "FIFO 로그 저장" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:245 msgid "Save File to" msgstr "에 파일 저장" #: Source/Core/DolphinQt/MenuBar.cpp:1016 #: Source/Core/DolphinQt/MenuBar.cpp:1023 #: Source/Core/DolphinQt/MenuBar.cpp:1025 msgid "Save Import" msgstr "저장 가져오기" #: Source/Core/Core/HotkeyManager.cpp:182 msgid "Save Oldest State" msgstr "가장 오래된 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:185 #: Source/Core/Core/HotkeyManager.cpp:299 msgid "Save State" msgstr "상태 저장" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 1" msgstr "슬롯 1 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Save State Slot 10" msgstr "슬롯 10 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 2" msgstr "슬롯 2 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 3" msgstr "슬롯 3 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 4" msgstr "슬롯 4 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 5" msgstr "슬롯 5 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 6" msgstr "슬롯 6 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 7" msgstr "슬롯 7 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save State Slot 8" msgstr "슬롯 8 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Save State Slot 9" msgstr "슬롯 9 상태 저장" #: Source/Core/DolphinQt/MenuBar.cpp:347 msgid "Save State to File" msgstr "파일에 상태 저장" #: Source/Core/DolphinQt/MenuBar.cpp:349 msgid "Save State to Oldest Slot" msgstr "가장 오래된 슬롯에 상태 저장" #: Source/Core/DolphinQt/MenuBar.cpp:348 msgid "Save State to Selected Slot" msgstr "선택된 슬롯에 상태를 저장합니다" #: Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Save State to Slot" msgstr "슬롯에 상태 저장" #: Source/Core/DolphinQt/MenuBar.cpp:919 msgid "Save Symbol Map &As..." msgstr "심볼 맵 다른 이름으로 저장... (&A)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107 msgid "Save Texture Cache to State" msgstr "텍스처 캐시를 상태로 저장" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:382 msgid "Save and Load State" msgstr "상태 저장과 로드" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:134 msgid "Save as..." msgstr "다른 이름으로 저장..." #: Source/Core/DolphinQt/MenuBar.cpp:1414 msgid "Save combined output file as" msgstr "합쳐진 출력 파일 다른 이름으로 저장" #: Source/Core/DolphinQt/MenuBar.cpp:1017 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "이 타이틀에 대한 저장 데이터가 이미 NAND 에 존재합니다. 덮어쓰기 전에 현재 데" "이터 백업을 고려하세요.\n" "지금 덮어쓰시겠습니까?" #: Source/Core/DolphinQt/MenuBar.cpp:1289 msgid "Save map file" msgstr "맵 파일 저장" #: Source/Core/DolphinQt/MenuBar.cpp:1340 msgid "Save signature file" msgstr "서명 파일 저장" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Save to Selected Slot" msgstr "선택된 슬롯에 저장" #: Source/Core/DolphinQt/MenuBar.cpp:388 msgid "Save to Slot %1 - %2" msgstr "슬롯 %1 - %2 에 저장" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "저장..." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:342 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "저장된 Wii 리모트 페어링은 게임이 구동 중일 때만 재설정될 수 있습니다." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:133 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "/Wii/sd.raw 에 저장되었습니다 (기본 크기는 128mb 입니다)." #: Source/Core/Core/Movie.cpp:951 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "상태저장 무비 %s 가 손상되었습니다, 무비 기록 중지 중..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:74 msgid "Scaled EFB Copy" msgstr "스케일된 EFB 복사" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "스크린샷" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "스크린샷 실패: 파일 \"%s\" 를 열 수 없습니다 (오류 %d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:100 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77 #: Source/Core/DolphinQt/MenuBar.cpp:491 msgid "Search" msgstr "찾기" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:100 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Search Address" msgstr "주소 검색" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:75 msgid "Search Current Object" msgstr "최근 오브젝트 찾기" #: Source/Core/DolphinQt/Settings/PathPane.cpp:149 msgid "Search Subfolders" msgstr "하위폴더 찾기" #: Source/Core/DolphinQt/MenuBar.cpp:800 msgid "Search for an Instruction" msgstr "명령에 대한 찾기" #: Source/Core/DolphinQt/SearchBar.cpp:30 msgid "Search games..." msgstr "게임들 검색..." #: Source/Core/DolphinQt/MenuBar.cpp:1453 msgid "Search instruction" msgstr "명령 찾기" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "모든 액션 리플레이 치트 코드들을 포함하는 섹션." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "게코 치트 코드들을 포함하는 섹션." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "모든 그래픽 관련 설정들을 포함하는 섹션." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "대부분의 CPU 와 하드웨어 관련된 설정들을 포함하는 섹션." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:231 msgid "Select" msgstr "선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:67 msgid "Select Dump Path" msgstr "덤프 경로 선택" #: Source/Core/DolphinQt/GameList/GameList.cpp:436 #: Source/Core/DolphinQt/MenuBar.cpp:1031 msgid "Select Export Directory" msgstr "내보내기 디렉토리 선택" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "마지막 상태 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select Load Path" msgstr "로드 경로 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:89 msgid "Select Resource Pack Path" msgstr "리소스 팩 경로 선택" #: Source/Core/DolphinQt/MenuBar.cpp:389 msgid "Select Slot %1 - %2" msgstr "슬롯 %1 - %2 선택" #: Source/Core/Core/HotkeyManager.cpp:300 msgid "Select State" msgstr "상태 선택" #: Source/Core/DolphinQt/MenuBar.cpp:363 msgid "Select State Slot" msgstr "상태 슬롯 선택" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 1" msgstr "상태 슬롯 1 선택" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Select State Slot 10" msgstr "상태 슬롯 10 선택" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 2" msgstr "상태 슬롯 2 선택" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 3" msgstr "상태 슬롯 3 선택" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 4" msgstr "상태 슬롯 4 선택" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 5" msgstr "상태 슬롯 5 선택" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 6" msgstr "상태 슬롯 6 선택" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 7" msgstr "상태 슬롯 7 선택" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Select State Slot 8" msgstr "상태 슬롯 8 선택" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Select State Slot 9" msgstr "상태 슬롯 9 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:56 msgid "Select Wii NAND Root" msgstr "Wii NAND 루트 선택" #: Source/Core/DolphinQt/GameList/GameList.cpp:204 #: Source/Core/DolphinQt/Settings/PathPane.cpp:37 msgid "Select a Directory" msgstr "디렉토리 선택" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:145 #: Source/Core/DolphinQt/MainWindow.cpp:667 #: Source/Core/DolphinQt/MainWindow.cpp:1181 #: Source/Core/DolphinQt/MainWindow.cpp:1188 msgid "Select a File" msgstr "파일 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:45 msgid "Select a Game" msgstr "게임 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:101 msgid "Select a SD Card Image" msgstr "SD 카드 이미지 선택" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "게임 선택" #: Source/Core/DolphinQt/MenuBar.cpp:986 msgid "Select a title to install to NAND" msgstr "NAND 에 설치할 타이틀 선택" #: Source/Core/DolphinQt/MainWindow.cpp:1556 #: Source/Core/DolphinQt/MainWindow.cpp:1627 msgid "Select the Recording File" msgstr "기록 파일 선택" #: Source/Core/DolphinQt/MainWindow.cpp:1534 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "키 파일 선택 (OTP/SEEPROM 덤프)" #: Source/Core/DolphinQt/MainWindow.cpp:1507 #: Source/Core/DolphinQt/MenuBar.cpp:1006 msgid "Select the save file" msgstr "저장 파일을 선택" #: Source/Core/DolphinQt/GameList/GameList.cpp:532 msgid "Select where you want to save the compressed image" msgstr "압축된 이미지를 저장하고 싶은 곳을 선택하세요" #: Source/Core/DolphinQt/GameList/GameList.cpp:521 msgid "Select where you want to save the compressed images" msgstr "압축된 이미지들을 저장하고 싶은 곳을 선택하세요" #: Source/Core/DolphinQt/GameList/GameList.cpp:531 msgid "Select where you want to save the decompressed image" msgstr "압축풀린 이미지를 저장하고 싶은 곳을 선택하세요" #: Source/Core/DolphinQt/GameList/GameList.cpp:520 msgid "Select where you want to save the decompressed images" msgstr "압축풀린 이미지들을 저장하고 싶은 곳을 선택하세요" #: Source/Core/DolphinQt/Config/LogWidget.cpp:140 msgid "Selected Font" msgstr "선택된 폰트" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219 msgid "Selected controller profile does not exist" msgstr "선택된 컨트롤러 프로파일이 존재하지 않습니다" #: Source/Core/Core/NetPlayServer.cpp:1399 #: Source/Core/Core/NetPlayServer.cpp:1622 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:421 msgid "Selected game doesn't exist in game list!" msgstr "선택된 게임은 게임 목록에 존재하지 않습니다!" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, select the first one." msgstr "" "사용할 하드웨어 어댑터를 선택하세요.\n" "\n" "잘 모르겠으면, 처음 것을 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:323 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.\n" "\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when the monitor supports 3D display resolutions.\n" "Passive is another type of 3D used by some TVs.\n" "\n" "If unsure, select Off." msgstr "" "입체 3D 모드를 선택합니다. 입체 보기는 필요한 하드웨어가 있다면 깊이의 더 좋" "은 느낌을 줍니다. 심하게 에뮬레이션 스피드를 감소시키고 때로는 이슈를 유발합" "니다.\n" "\n" "대부분의 3D TV에서 Side-by-Side와 Top-and-Bottom이 사용됩니다.\n" "여색 입체시는 빨강-청록색의 안경이 사용됩니다.\n" "HDMI 3D는 모니터가 3D 디스플레이 해상도를 지원할 때 사용됩니다.\n" "패씨브는 일부 TV에서 사용되는 다른 유형의 3D입니다.\n" "\n" "잘 모르겠으면, 끄기를 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:155 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "내부적으로 어떤 그래픽 API를 사용할지 선택합니다.\n" "소프트웨어 렌더러는 극히 느리고 디버깅에만 유용합니다, 그러니 Direct3D나 " "OpenGL을 선택하고 싶을 것입니다. 다른 게임과 다른 GPU는 각각의 백엔드에서 다" "르게 행동할 것입니다, 그러니 최고의 에뮬레이션 경험을 위해서 둘다 시도해보기" "를 권장합니다 그리고나서 문제가 더 적게 있는 것을 고르세요.\n" "\n" "잘 모르겠으면, OpenGL을 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223 msgid "" "Selects which aspect ratio to use when rendering.\n" "\n" "Auto: Uses the native aspect ratio\n" "Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimics a standard 4:3 analog TV.\n" "Stretch to Window: Stretches the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "렌더링할 때 사용할 종횡비를 선택하세요:\n" "\n" "자동: 원본 종횡비를 사용합니다.\n" "강제 16:9: 와이드스크린 종횡비로 아날로그 TV를 흉내냅니다.\n" "강제 4:3: 표준 4:3 아날로그 TV를 흉내냅니다.\n" "창으로 늘림: 창 크기로 그림을 늘립니다.\n" "\n" "잘 모르겠으면, 자동을 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:206 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "any of the other backends are recommended.\n" "\n" "If unsure, select OpenGL." msgstr "" "내부적으로 어느 그래픽 API를 사용할지 선택합니다.\n" "\n" "소프트웨어 렌더러는 극히 느리고 디버깅에만 유용합니다, 그래서 다른 백엔드들" "이 추천됩니다.\n" "\n" "잘 모르겠으면, OpenGL을 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:199 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "either OpenGL, Direct3D, or Vulkan are recommended. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "내부적으로 어느 그래픽 API를 사용할지 선택합니다.\n" "\n" "소프트웨어 렌더러는 극히 느리고 디버깅에만 유용합니다, 그래서 OpenGL, " "Direct3D, 혹은 Vulkan 이 추천됩니다. 다른 게임과 다른 GPU는 각각의 백엔드에" "서 다르게 행동할 것입니다, 그러니 최고의 에뮬레이션 경험을 위해서 각각 시도해" "보기를 권장합니다 그리고나서 문제가 가장 적은 것을 고르세요.\n" "\n" "잘 모르겠으면, OpenGL을 선택하세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206 msgid "Send" msgstr "보내기" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:171 msgid "Sensor Bar Position:" msgstr "센서 바 위치:" #. i18n: "Serial" refers to serial numbers, e.g. RVL-RSBE-USA #: Source/Core/DiscIO/VolumeVerifier.cpp:315 #, c-format msgid "Serial and/or version data is missing from %s" msgstr "%s 에 씨리얼 과/혹은 버전 데이터가 없습니다." #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51 msgid "Server IP Address" msgstr "서버 IP 주소" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:53 msgid "Server Port" msgstr "서버 포트" #: Source/Core/Core/NetPlayClient.cpp:1766 msgid "Server rejected traversal attempt" msgstr "서버가 횡단 시도를 거절했습니다" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:88 msgid "Set &Value" msgstr "값 설정(&V)" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Set PC" msgstr "PC 설정" #: Source/Core/DolphinQt/GameList/GameList.cpp:306 msgid "Set as &Default ISO" msgstr "기본 ISO로 설정(&D)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:290 msgid "Set memory card file for Slot A" msgstr "슬롯 A 용 메모리 카드 파일 설정" #: Source/Core/DolphinQt/GCMemcardManager.cpp:290 msgid "Set memory card file for Slot B" msgstr "슬롯 B 용 메모리 카드 파일 설정" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:264 msgid "Set symbol &end address" msgstr "부호 끝 주소 설정 (&e)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:262 msgid "Set symbol &size" msgstr "부호 크기 설정 (&s)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:463 msgid "Set symbol end address" msgstr "부호 끝 주소 설정" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:441 msgid "Set symbol size (%1):" msgstr "부호 크기 (%1) 설정:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Wii 디스플레이 모드를 PAL 게임을 위한 50Hz (576i) 대신에 60Hz (480i)로 설정합" "니다.\n" "모든 게임에서 작동하지는 않을 것입니다." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:132 msgid "Sets the Wii system language." msgstr "Wii 시스템 언어를 설정합니다." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "지연을 (ms 로) 설정합니다. 값이 높을수록 오디오 튐을 줄일지도 모릅니다. 특정 " "백엔드 전용." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "설정" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:308 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "Wii메모리설정: setting.txt 파일을 생성할 수 없음" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:44 msgid "Severity" msgstr "심각성" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Shader Compilation" msgstr "쉐이더 컴파일" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30 msgid "Shake" msgstr "흔들기" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "로딩 시간을 줄여주지만 일부 게임은 깨질지도 모릅니다. 성능상에 역효과가 있을 " "수 있습니다. 기본값은 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:396 msgid "Show &Log" msgstr "로그 보기(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:409 msgid "Show &Toolbar" msgstr "툴바 표시(&T)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show Active Title in Window Title" msgstr "창 제목에 활성 타이틀 보여주기" #: Source/Core/DolphinQt/MenuBar.cpp:662 msgid "Show Australia" msgstr "오스트레일리아" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139 msgid "Show Current Game on Discord" msgstr "디스코드에 현재 게임을 보여주기" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "Show Debugging UI" msgstr "UI 디버깅 표시" #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Show ELF/DOL" msgstr "ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show FPS" msgstr "FPS 보기" #: Source/Core/DolphinQt/MenuBar.cpp:729 msgid "Show Frame Counter" msgstr "프레임 카운터 보기" #: Source/Core/DolphinQt/MenuBar.cpp:663 msgid "Show France" msgstr "프랑스" #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "Show GameCube" msgstr "게임큐브" #: Source/Core/DolphinQt/MenuBar.cpp:664 msgid "Show Germany" msgstr "독일" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170 msgid "Show Golf Mode Overlay" msgstr "골프 모드 오버레이 보기" #: Source/Core/DolphinQt/MenuBar.cpp:735 msgid "Show Input Display" msgstr "입력 표시 보기" #: Source/Core/DolphinQt/MenuBar.cpp:665 msgid "Show Italy" msgstr "이탈리아" #: Source/Core/DolphinQt/MenuBar.cpp:659 msgid "Show JAP" msgstr "JAP (일본 방식)" #: Source/Core/DolphinQt/MenuBar.cpp:666 msgid "Show Korea" msgstr "한국" #: Source/Core/DolphinQt/MenuBar.cpp:723 msgid "Show Lag Counter" msgstr "랙 카운터 보기" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:103 msgid "Show Language:" msgstr "언어 보기:" #: Source/Core/DolphinQt/MenuBar.cpp:402 msgid "Show Log &Configuration" msgstr "로그 환경설정(&C)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94 msgid "Show NetPlay Messages" msgstr "넷플레이 메시지 보기" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88 msgid "Show NetPlay Ping" msgstr "넷플레이 핑 보기" #: Source/Core/DolphinQt/MenuBar.cpp:667 msgid "Show Netherlands" msgstr "네덜란드" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show On-Screen Display Messages" msgstr "온-스크린 메시지 보여주기" #: Source/Core/DolphinQt/MenuBar.cpp:660 msgid "Show PAL" msgstr "PAL (유럽 방식)" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Show PC" msgstr "PC 보기" #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Show Platforms" msgstr "플랫폼 표시" #: Source/Core/DolphinQt/MenuBar.cpp:675 msgid "Show Regions" msgstr "지역 표시" #: Source/Core/DolphinQt/MenuBar.cpp:668 msgid "Show Russia" msgstr "러시아" #: Source/Core/DolphinQt/MenuBar.cpp:669 msgid "Show Spain" msgstr "스페인" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59 msgid "Show Statistics" msgstr "통계 보기" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Show System Clock" msgstr "시스템 클럭 보기" #: Source/Core/DolphinQt/MenuBar.cpp:670 msgid "Show Taiwan" msgstr "타이완" #: Source/Core/DolphinQt/MenuBar.cpp:661 msgid "Show USA" msgstr "USA (미국 방식)" #: Source/Core/DolphinQt/MenuBar.cpp:672 msgid "Show Unknown" msgstr "알려지지 않음" #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "Show WAD" msgstr "WAD" #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "Show World" msgstr "세계" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:255 msgid "Show in &memory" msgstr "메모리로 보기 (&m)" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:400 msgid "Show in code" msgstr "코드로 보기" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132 msgid "Show in server browser" msgstr "서버 브라우저에서 보기" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:162 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "다양한 렌더링 통계를 보여줍니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:241 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing " "NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "넷플레이로 플레이하는 동안 채팅 메시지, 버퍼 변화, 갈림 경보를 보여줍니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:231 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "에뮬레이션 속도의 측정으로 초당 렌더되는 프레임 수치를 보여줍니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:234 msgid "" "Shows the player's maximum ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "넷플레이를 하는 동안 플레이어의 최대 핑을 보여줍니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180 msgid "" "Shows various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "다양한 렌더링 통계를 보여줍니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Side-by-Side" msgstr "나란히" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Sideways Hold" msgstr "옆방향 잡기" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 msgid "Sideways Toggle" msgstr "옆방향 토글" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Sideways Wii Remote" msgstr "Wii 리모트 옆으로" #: Source/Core/DolphinQt/MenuBar.cpp:909 msgid "Signature Database" msgstr "서명 데이터베이스" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 msgid "Signed Integer" msgstr "부호 정수" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "Simplified Chinese" msgstr "간소화 중국어" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "DK 봉고 시뮬" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:190 msgid "Size" msgstr "크기" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "밀리세컨드 단위의 늘림 버퍼 크기. 값이 너무 낮으면 오디오 지직거림을 일으킬" "지 모릅니다." #: Source/Core/Core/HotkeyManager.cpp:66 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Skip" msgstr "스킵" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44 msgid "Skip EFB Access from CPU" msgstr "CPU로부터 EFB 엑세스 스킵" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Skip Main Menu" msgstr "메인 메뉴 스킵" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89 msgid "Skip Presenting Duplicate Frames" msgstr "반복 프레임들 제출 스킵" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:245 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.\n" "\n" "Disable this option as well as enabling V-Sync for optimal frame pacing.\n" "\n" "If unsure, leave this checked." msgstr "" "25fps/30fps 게임들에서 반복 프레임들 (XFB 복사들) 제출을 스킵합니다. 이것은 " "로-엔드 장비상에서 성능을 향상 시킬지도 모릅니다, 반면 프레임 패이싱은 덜 안" "정적이게 됩니다.\n" "\n" "최적 프레임 패이싱을 위해서는 수직-동기를 키고 이 옵션은 끄세요.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Slider Bar" msgstr "슬라이더 바" #: Source/Core/DolphinQt/GCMemcardManager.cpp:92 msgid "Slot A" msgstr "슬롯 A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111 msgid "Slot A:" msgstr "슬롯 A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:92 msgid "Slot B" msgstr "슬롯 B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114 msgid "Slot B:" msgstr "슬롯 B:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "소프트웨어 렌더러" #: Source/Core/DiscIO/VolumeVerifier.cpp:1268 msgid "Some of the data could not be read." msgstr "데이터의 일부가 읽혀지지 않았습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1015 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "제로여야할 일부 채우기 데이터가 제로가 아닙니다. 이것은 특정 지점들에서 게임" "을 얼게 만들 수 있습니다." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:225 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "제공된 일부 값들이 부적합합니다.\n" "밝게표시된 값들을 확인하세요." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:105 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:246 msgid "Sort Alphabetically" msgstr "알파벳순으로 정렬" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "South America" msgstr "남 아메리카" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "스페인" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Spanish" msgstr "스페인어" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251 msgid "Speaker Pan" msgstr "스피커 팬" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Speaker Volume:" msgstr "스피커 볼륨:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43 msgid "Speed" msgstr "속도" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Speed up Disc Transfer Rate" msgstr "디스크 전송율 속도 상승" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179 msgid "Stable (once a year)" msgstr "안정적 (일년에 한 번)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93 msgid "Standard Controller" msgstr "표준 컨트롤러" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "Start" msgstr "시작" #: Source/Core/DolphinQt/MenuBar.cpp:236 msgid "Start &NetPlay..." msgstr "넷플레이 시작(&N)" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Start Re&cording Input" msgstr "입력 기록 시작(&c)" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Start Recording" msgstr "(입력) 기록 시작" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:846 msgid "Started game" msgstr "시작된 게임" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:94 msgid "Steering Wheel" msgstr "운전대" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:101 msgid "Step" msgstr "스텝" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Step Into" msgstr "스텝 들어가기" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:107 msgid "Step Out" msgstr "스텝 나가기" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:104 msgid "Step Over" msgstr "스텝 넘어가기" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487 msgid "Step out successful!" msgstr "스텝 나가기 성공!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:485 msgid "Step out timed out!" msgstr "스텝 나가기 시간 초과!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:412 msgid "Step over in progress..." msgstr "스텝 넘어가기 진행 중..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:397 msgid "Step successful!" msgstr "스텝 성공!" #: Source/Core/Core/HotkeyManager.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22 msgid "Stepping" msgstr "스텝핑" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Stereoscopic 3D Mode:" msgstr "입체 3D 모드:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:109 msgid "Stereoscopy" msgstr "입체 영상" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150 msgid "Stick" msgstr "스틱" #: Source/Core/Core/HotkeyManager.cpp:31 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "중지" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Stop Playing/Recording Input" msgstr "입력 재생/기록 중지" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:339 msgid "Stopped game" msgstr "멈춰진 게임" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Store EFB Copies to Texture Only" msgstr "EFB 복사를 텍스처에만 담기" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86 msgid "Store XFB Copies to Texture Only" msgstr "XFB 복사를 텍스처에만 담기" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "시스템 메모리를 우회해서 GPU 상에 EFB 복사를 전용으로 담습니다. 소수 게임에" "서 그래픽 결함을 일으킵니다.\n" "\n" "활성 = EFB 복사를 텍스처에\n" "비활성 = EFB 복사를 램(과 텍스처)에\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "시스템 메모리를 우회해서 GPU 상에 XFB 복사를 전용으로 담습니다. 소수 게임에" "서 그래픽 결함을 일으킵니다.\n" "\n" "활성 = XFB 복사를 텍스처에\n" "비활성 = XFB 복사를 램(과 텍스처)에\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Stretch to Window" msgstr "창으로 늘림" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118 msgid "Strict Settings Sync" msgstr "엄격한 설정 동기화" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:392 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:140 msgid "String" msgstr "스트링" #: Source/Core/DolphinQt/CheatsManager.cpp:627 msgid "String Match" msgstr "스트링 일치" #: Source/Core/DolphinQt/CheatsManager.cpp:521 msgid "String values can only be compared using equality." msgstr "스트링 값들은 등호를 사용해야만 비교할 수 있습니다." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 msgid "Strum" msgstr "스트럼" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205 msgid "Stylus" msgstr "스타일러스" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:212 #: Source/Core/DolphinQt/GameList/GameList.cpp:604 #: Source/Core/DolphinQt/GameList/GameList.cpp:621 #: Source/Core/DolphinQt/GameList/GameList.cpp:649 #: Source/Core/DolphinQt/GCMemcardManager.cpp:343 #: Source/Core/DolphinQt/GCMemcardManager.cpp:447 #: Source/Core/DolphinQt/MenuBar.cpp:995 Source/Core/DolphinQt/MenuBar.cpp:1109 msgid "Success" msgstr "성공" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:181 msgid "Success." msgstr "성공." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:388 msgid "Successfully added to the NetPlay index" msgstr "넷플레이 목록에 성공적으로 추가되었습니다" #: Source/Core/DolphinQt/GameList/GameList.cpp:607 #, c-format msgid "Successfully compressed %n image(s)." msgstr "성공적으로 %n 이미지(들)을 압축했습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:606 #, c-format msgid "Successfully decompressed %n image(s)." msgstr "성공적으로 %n 이미지(들)을 압축해제했습니다." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:213 msgid "Successfully deleted '%1'." msgstr "'%1' 를 성공적으로 삭제했습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:447 msgid "Successfully deleted files." msgstr "성공적으로 파일을 삭제했습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:458 msgid "Successfully exported save files" msgstr "저장 파일들을 성공적으로 내보냈습니다" #: Source/Core/DolphinQt/GCMemcardManager.cpp:342 msgid "Successfully exported the %1 save files." msgstr "%1 저장 파일들을 성공적으로 내보냈습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:341 msgid "Successfully exported the save file." msgstr "저장 파일을 성공적으로 내보냈습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1110 msgid "Successfully extracted certificates from NAND" msgstr "NAND 에서 증명서를 성공적으로 추출했습니다" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320 msgid "Successfully extracted file." msgstr "성공적으로 파일 압축을 풀었습니다." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203 msgid "Successfully extracted system data." msgstr "성공적으로 시스템 데이터 압축을 풀었습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1023 msgid "Successfully imported save files." msgstr "저장 파일들을 성공적으로 가져왔습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:622 #: Source/Core/DolphinQt/MenuBar.cpp:996 msgid "Successfully installed this title to the NAND." msgstr "NAND 에 이 타이틀을 성공적으로 설치했습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:650 msgid "Successfully removed this title from the NAND." msgstr "NAND 에서 이 타이틀을 성공적으로 제거했습니다." #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "지원" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "Swap Eyes" msgstr "눈 교차" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n" "\n" "If unsure, leave this unchecked." msgstr "" "왼쪽과 오른쪽 눈을 바꿉니다. 나란히 눈 교차로 보기 모드에서 가장 유용합니" "다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36 msgid "Swing" msgstr "스윙" #: Source/Core/DolphinQt/GCMemcardManager.cpp:173 msgid "Switch to A" msgstr "A로 스위치" #: Source/Core/DolphinQt/GCMemcardManager.cpp:173 msgid "Switch to B" msgstr "B로 스위치" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Symbol" msgstr "부호" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:464 msgid "Symbol (%1) end address:" msgstr "부호 (%1) 끝 주소:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:405 msgid "Symbol name:" msgstr "부호 이름:" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112 #: Source/Core/DolphinQt/MenuBar.cpp:903 msgid "Symbols" msgstr "부호들" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 msgid "Sync" msgstr "동기화" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:114 msgid "Sync AR/Gecko Codes" msgstr "AR/Gecko 코드들 동기화" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:116 msgid "Sync All Wii Saves" msgstr "모든 Wii 저장 동기화" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:112 msgid "Sync Saves" msgstr "저장들 동기화" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 msgid "Sync real Wii Remotes and pair them" msgstr "실제 Wii 리모트를 동기화하고 페어링" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Synchronize GPU thread" msgstr "GPU 쓰레드 동기화" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "듀얼 코어 모드에서 랜덤 프리징을 막을 수 있도록 GPU와 CPU 쓰레드들을 동기화합" "니다. (켬 = 호환성, 끔 = 빠름)" #: Source/Core/Core/NetPlayClient.cpp:1119 msgid "Synchronizing AR codes..." msgstr "AR 코드들을 동기화합니다..." #: Source/Core/Core/NetPlayClient.cpp:1050 msgid "Synchronizing Gecko codes..." msgstr "Gecko 코드들을 동기화합니다..." #: Source/Core/Core/NetPlayClient.cpp:815 msgid "Synchronizing save data..." msgstr "저장 데이터를 동기화합니다..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:113 msgid "Synchronous" msgstr "동기" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114 msgid "Synchronous (Ubershaders)" msgstr "동기 (위버쉐이더스)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "System Language:" msgstr "시스템 언어:" #: Source/Core/DolphinQt/MenuBar.cpp:713 msgid "TAS Input" msgstr "TAS 입력" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:373 msgid "TAS Tools" msgstr "TAS 도구" #: Source/Core/DolphinQt/GameList/GameList.cpp:378 #: Source/Core/DolphinQt/GameList/GameList.cpp:913 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:192 #: Source/Core/DolphinQt/MenuBar.cpp:612 msgid "Tags" msgstr "태그" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218 msgid "Taiko Drum" msgstr "타이코 드럼" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "타이완" #: Source/Core/Core/HotkeyManager.cpp:34 Source/Core/DolphinQt/MenuBar.cpp:315 msgid "Take Screenshot" msgstr "스크린샷 찍기" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:233 msgid "Test" msgstr "테스트" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58 msgid "Texture Cache" msgstr "텍스처 캐시" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Texture Format Overlay" msgstr "텍스처 포맷 오버레이" #: Source/Core/DiscIO/VolumeVerifier.cpp:593 #, c-format msgid "The %s partition does not have a valid file system." msgstr "%s 파티션은 적합한 파일 시스템이 없습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:563 #, c-format msgid "The %s partition does not seem to contain valid data." msgstr "%s 파티션은 적합한 데이터를 가지고 있지 않은 것 같습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:522 #, c-format msgid "The %s partition is not correctly signed." msgstr "%s 파티션은 올바르게 서명되어 있지 않습니다" #: Source/Core/DiscIO/VolumeVerifier.cpp:514 #, c-format msgid "The %s partition is not properly aligned." msgstr "%s 파티션은 올바르게 정렬되어 있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:529 #, c-format msgid "The H3 hash table for the %s partition is not correct." msgstr "%s 파티션에 대한 H3 해쉬 테이블이 올바르지 않습니다." #: Source/Core/Core/Boot/Boot.cpp:340 #, c-format msgid "The IPL file is not a known good dump. (CRC32: %x)" msgstr "IPL 파일이 알려진 좋은 덤프가 아닙니다. (CRC32: %x)" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:464 msgid "The Masterpiece partitions are missing." msgstr "명작 파티션들이 빠져있습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1101 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NAND 는 고쳐질 수 없었습니다. 현재 데이터 백업이 권장됩니다 그리고 생생한 " "NAND 로 다시 시작하세요." #: Source/Core/DolphinQt/MenuBar.cpp:1096 msgid "The NAND has been repaired." msgstr "NAND 가 고쳐졌습니다." #: Source/Core/Core/ActionReplay.cpp:251 msgid "The address is invalid" msgstr "주소가 부적합합니다" #: Source/Core/DiscIO/VolumeVerifier.cpp:447 msgid "The channel partition is missing." msgstr "채널 파티션이 빠져있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:442 msgid "The data partition is missing." msgstr "데이터 파티션이 빠져있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:481 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. When using NetPlay or sending input recordings to " "other people, you will experience desyncs if anyone is using a good dump." msgstr "" "데이터 파티션이 보통의 위치에 있지 않습니다. 이것은 에뮬된 로딩 시간들에 악영" "향을 줄 것입니다. 넷플레이를 사용하거나 입력 녹화를 다른 사람들에게 보내기를 " "할 때, 누군가 좋은 덤프를 사용하고 있다면 갈림을 겪을 것입니다." #: Source/Core/Core/Movie.cpp:374 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "\"%s\" 로 변경한 디스크는 .dtm 파일로 저장될 수 없었습니다.\n" "디스크 이미지의 파일명은 40 글자보다 더 길어서는 안됩니다." #: Source/Core/Core/HW/DVD/DVDThread.cpp:348 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "디스크가 읽혀질 수 없었습니다 (위치 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:118 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "디스크 이미지 \"%s\" 가 오염되었습니다.\n" "해시 블록 % 은 %08x 입니다 %08x 대신에." #: Source/Core/DiscIO/CompressedBlob.cpp:109 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "디스크 이미지 \"%s\" 가 짤렸습니다, 일부 데이터는 잃었습니다." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:470 msgid "The disc that was about to be inserted couldn't be found." msgstr "삽입되려 했던 디스크를 찾을 수 없습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "에뮬된 NAND 가 손상되었습니다. Wii 메뉴와 Wii 샾 채널 같은 시스템 타이틀이 올" "바르게 작동하지 않을지도 모릅니다.\n" "\n" "NAND 고치기 시도를 하고 싶습니까?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "에뮬된 Wii 콘솔이 업데이트되었습니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "에뮬된 Wii 콘솔이 이미 최신입니다." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "입력된 PID 가 부적합합니다." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "입력된 VID 가 부적합합니다." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:446 msgid "The expression contains a syntax error." msgstr "표현식에 문법 에러가 있습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "파일\n" "%1\n" "은 맛이 갔거나 게임큐브 메모리 카드 파일이 아닙니다.\n" "%2" #: Source/Core/DolphinQt/GameList/GameList.cpp:560 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "파일 %1 이 이미 존재합니다.\n" "바꾸시겠습니까?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "%s 파일은 쓰기 위해 열릴 수 없었습니다. 다른 프로그램에 의해 이미 열려있는지 " "확인해주세요." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "%s 파일이 이미 열려 있습니다, 파일 헤더는 기록되지 않을 것입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:412 msgid "The filesystem is invalid or could not be read." msgstr "파일시스템이 부적합하거나 읽혀질 수 없습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:741 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "디스크 이미지가 저장되어 있는 포맷이 디스크 이미지 크기를 담고있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:868 #, c-format msgid "The game ID is %s but should be %s." msgstr "게임 ID 가 %s 이지만 %s 이어야합니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:876 msgid "The game ID is inconsistent." msgstr "게임 ID 가 일관되지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:887 msgid "The game ID is unusually short." msgstr "게임 ID 가 비정상적으로 짧습니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "게임 디스크가 사용가능한 업데이트 정보를 가지고 있지 않습니다." #: Source/Core/Core/NetPlayClient.cpp:253 msgid "The game is currently running." msgstr "게임이 현재 구동중입니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "게임의 지역이 당신의 콘솔 지역과 맞지 않습니다. 시스템 메뉴로 이슈들을 피하려" "고, 이 디스크를 사용한 에뮬된 콘솔을 업데이트하는 것은 불가능합니다." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156 msgid "The hashes do not match!" msgstr "해쉬가 일치하지 않습니다!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152 msgid "The hashes match!" msgstr "해쉬가 일치합니다!" #: Source/Core/Core/NetPlayClient.cpp:163 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "호스트 코드가 너무 깁니다.\n" "올바른 코드인지 다시 확인해 주세요." #: Source/Core/DiscIO/VolumeVerifier.cpp:452 msgid "The install partition is missing." msgstr "설치 파티션이 빠져있습니다." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:186 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:225 msgid "The profile '%1' does not exist" msgstr "프로파일 '%1' 이 존재하지 않습니다" #: Source/Core/Core/Movie.cpp:233 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "기록된 게임 (%s) 은 선택된 게임 (%s) 과 같지 않습니다" #: Source/Core/DiscIO/VolumeVerifier.cpp:905 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "지역 코드가 게임 ID 와 맞지 않습니다. 만일 이것이 지역 코드가 수정되어서라" "면, 게임은 잘못된 속도로 구동될지도 모릅니다, 그래픽적 요소들이 벗어나거나, " "게임이 전혀 구동되지 않을 지도 모릅니다." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "해독된 AR 코드 결과가 없습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239 msgid "The same file can't be used in both slots." msgstr "양쪽 슬롯에 같은 파일이 사용될 수 없습니다." #: Source/Core/Core/PowerPC/JitInterface.cpp:72 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" "선택된 CPU 에뮬레이션 코어 (%d) 은 사용될 수 없습니다. 설정에서 다른 CPU 에뮬" "레이션 코어를 선택하세요." #: Source/Core/Core/NetPlayClient.cpp:250 msgid "The server and client's NetPlay versions are incompatible." msgstr "서버와 클리이언트의 넷플레이 버전이 호환되지 않습니다." #: Source/Core/Core/NetPlayClient.cpp:246 msgid "The server is full." msgstr "서버가 가득 찼습니다." #: Source/Core/Core/NetPlayClient.cpp:256 msgid "The server sent an unknown error message." msgstr "서버가 알려지지 않은 오류 메시지를 보냈습니다." #: Source/Core/VideoBackends/Software/SWmain.cpp:58 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "소프트웨어 렌더러는 다른 백엔드들 보다 상당히 느리고 디버깅 목적으로만 추천됩" "니다.\n" "\n" "소프트웨어 렌더링을 활성을 정말 원합니까? 잘 모르겠으면, '아니오'를 선택하세" "요." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:965 #, c-format msgid "The specified common key index is %u but should be %u." msgstr "명시된 공통 키 인덱스는 %u 입니다 하지만 %u 이어야 합니다." #: Source/Core/Core/Boot/Boot.cpp:138 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "기술된 \"%s\" 파일은 존재하지 않습니다" #: Source/Core/DiscIO/VolumeVerifier.cpp:497 msgid "The type of a partition could not be read." msgstr "파티션 종류가 읽혀질 수 없었습니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "업데이트가 취소되었습니다. 불안정한 시스템 소프트웨어 버전을 피하기위해 종료" "할 것을 강력히 권장합니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:626 msgid "The update partition does not contain the IOS used by this title." msgstr "업데이트 파티션이 이 타이틀에서 사용되는 IOS 를 담고 있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:437 msgid "The update partition is missing." msgstr "업데이트 파티션이 빠져있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The update partition is not at its normal position." msgstr "업데이트 파티션이 정상적 위치에 있지 않습니다." #: Source/Core/Core/ActionReplay.cpp:254 msgid "The value is invalid" msgstr "값이 부적합합니다" #: Source/Core/DiscIO/VolumeVerifier.cpp:425 msgid "There are too many partitions in the first partition table." msgstr "첫 파티션 테이블에 너무 많은 파티션들이 있습니다." #: Source/Core/Core/State.cpp:709 msgid "There is nothing to undo!" msgstr "되돌릴 것이 없습니다!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "이 설정들은 핵심 돌핀 설정들을 덮어씁니다.\n" "결정되지 않은 것은 게임이 돌핀의 설정을 사용함을 뜻합니다." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "이 액션 리플레이 코드는 암호와 비암호화된 줄들을 둘다 포함하고 있습니다; 올바" "르게 입력했는지 확인해야합니다.\n" "\n" "비암호화된 줄들을 전부 제거하겠습니까?" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:930 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "이 한국 타이틀은 보통 한국 콘솔에서 사용되지 않은 IOS 를 사용하게 세팅되어 있" "습니다. 이것은 ERROR #002 로 이어질 가능성이 있습니다." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 msgid "This USB device is already whitelisted." msgstr "이 USB 장치는 이미 와이트리스트되어 있습니다." #: Source/Core/Core/ConfigManager.cpp:893 msgid "This WAD is not bootable." msgstr "이 WAD 는 부팅이 가능하지 않습니다." #: Source/Core/Core/ConfigManager.cpp:888 msgid "This WAD is not valid." msgstr "이 WAD 는 적합하지 않습니다." #: Source/Core/Core/ActionReplay.cpp:893 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않" "습니다." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:196 #: Source/Core/DolphinQt/GameList/GameList.cpp:750 msgid "This cannot be undone!" msgstr "이것은 되돌릴 수 없습니다!" #: Source/Core/DiscIO/VolumeVerifier.cpp:762 msgid "This debug disc image has the size of a retail disc image." msgstr "이 디버그 디스크 이미지는 리테일 디스크 이미지 크기를 가지고 있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:777 msgid "This disc image has an unusual size." msgstr "이 디스크 이미지는 비정상적인 크기입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:770 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. When using NetPlay or sending input recordings to " "other people, you will likely experience desyncs if anyone is using a good " "dump." msgstr "" "이 디스크 이미지는 지정상 크기입니다. 이것은 에뮬된 로딩 시간들을 더 길게 만" "들게 될 것입니다. 넷플레이를 사용하거나 입력 녹화를 다른 사람들에게 보내기를 " "할 때, 누군가 좋은 덤프를 사용하고 있다면 갈림을 겪게 될 것입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:979 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "이 디스크 이미지는 Nkit 포맷으로 되어 있습니다. 그것은 현재 폼에서 좋은 덤프" "가 아닙니다. 하지만 되돌려 변경된다면 좋은 덤프가 될지도 모릅니다. 비록 파일" "들이 똑같지는 않더라도 이 파일의 CRC32 가 좋은 덤프의 CRC32 와 매치될지도 모" "릅니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1283 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "디스크 이미지가 너무 작고 일부 데이터가 부족합니다. 당신의 덤핑 프로그램이 디" "스크 이미지를 여러 부분으로 저장했다면, 한 파일로 통합할 필요가 있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1280 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "이 디스크 이미지는 너무 작고 일부 데이터가 부족합니다. 싱글-레이어 디스크처" "럼 덤프된 듀얼-레이어 디스크인 문제일 공산이 큽니다." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "이 파일은 BootMii NAND 백업처럼 보이지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:733 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "이것은 싱글-레이어 DVD 에 맞게 해킹된 게임입니다. 사전-렌더된 비디오들 같은 " "일부 내용들, 추가 언어들이나 전체 게임 모드들이 고장날 것입니다. 이 문제는 일" "반적으로 불법 복제 게임들에만 존제합니다." #: Source/Core/VideoCommon/VideoBackendBase.cpp:177 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "이 게임은 올바르게 구동하려면 바운딩 박스 에뮬레이션이 필요하지만 당신의 그래" "픽 카드나 드라이버가 그것을 지원하지 않습니다. 결과적으로 이 게임을 구동하는 " "동안 버그나 프리징을 겪을 것입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1365 msgid "This is a bad dump." msgstr "이것은 안 좋은 덤프입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1359 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "이것은 안 좋은 덤프입니다. 이것이 필연적으로 게임이 올바르게 구동되지 않을 것" "이라는 것을 의미하지는 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1335 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Redump.org 에 따르면 이것은 좋은 덤프입니다, 하지만 돌핀이 문제를 발견했습니" "다. 이것은 돌핀쪽 버그 일지도 모릅니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1330 msgid "This is a good dump." msgstr "이것은 좋은 덤프입니다." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:286 msgid "This session requires a password:" msgstr "이 세션은 패스워드가 필요합니다:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:123 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "이 설정은 현재 시스템 시간과 분리시켜 사용자 지정 실제 시간 시계(RTC)를 세팅" "하도록 해줍니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" "이 소프트웨어는 합법적 소유가 아닌 게임을 플레이하기 위해 쓰여서는 안됩니다." #: Source/Core/Core/ConfigManager.cpp:910 msgid "This title cannot be booted." msgstr "이 타이틀은 부팅될 수 없습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:396 msgid "This title is not correctly signed." msgstr "이 타이틀은 올바르게 서명되어 있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:938 msgid "This title is set to use an invalid IOS." msgstr "이 타이틀은 부적합 IOS 를 사용하도록 설정되어 있습니다." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:952 msgid "This title is set to use an invalid common key." msgstr "이 타이틀은 부적합 공유 키를 사용하도록 설정되어 있습니다." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:294 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이" "라면 LLE를 사용하세요.\n" "\n" "DSPHLE: 알려지지 않은 ucode (CRC = %08x) - 강제 AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:286 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이" "라면 LLE를 사용하세요.\n" "\n" "알려지지 않은 ucode (CRC = %08x) - 강제 AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "이 값은 그래픽 환경설정에 설정된 수렴 값에 추가되어집니다." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "이 값은 그래픽 환경설정에서 설정된 깊이와 곱해집니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:150 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "이것은 클라이언트마다 덩어리된 업로드하기의 속도를 제한할 것입니다, 저장 동기" "화에 쓰입니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:120 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "이것은 추가적인 그래픽 설정을 동기화할 것입니다, 그리고 모든이를 같은 내부 해" "상도로 강제합니다.\n" "EFB 읽기를 사용하는 일부 게임에서 비동기화를 막을지도 모릅니다. 모두 같은 비" "디오 백엔드를 사용하는지 확실히 하세요." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "한계점" #: Source/Core/UICommon/UICommon.cpp:457 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33 msgid "Tilt" msgstr "기울기" #: Source/Core/DolphinQt/GameList/GameList.cpp:906 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:178 #: Source/Core/DolphinQt/GCMemcardManager.cpp:190 #: Source/Core/DolphinQt/MenuBar.cpp:605 msgid "Title" msgstr "제목" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "To" msgstr "To" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "까지:" #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "Toggle &Fullscreen" msgstr "전체화면 토글(&F)" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Toggle 3D Anaglyph" msgstr "3D 애너글리프 토글" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Toggle 3D Side-by-Side" msgstr "3D 사이드-바이-사이드 토글" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Toggle 3D Top-Bottom" msgstr "3D 탑-바텀 토글" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "모든 로그 타입 토글" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Toggle Aspect Ratio" msgstr "종횡비 토글" #: Source/Core/Core/HotkeyManager.cpp:73 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:404 msgid "Toggle Breakpoint" msgstr "중단점 토글" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Toggle Crop" msgstr "자르기 토글" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Custom Textures" msgstr "사용자 지정 텍스처 토글" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle EFB Copies" msgstr "EFB 복사 토글" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle Fog" msgstr "안개 토글" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Toggle Fullscreen" msgstr "전체화면 토글" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Toggle Pause" msgstr "일시정지 토글" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Toggle SD Card" msgstr "SD 카드 토글" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle Texture Dumping" msgstr "텍스처 덤핑 토글" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Toggle USB Keyboard" msgstr "USB 키보드 토글" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle XFB Copies" msgstr "XFB 복사 토글" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle XFB Immediate Mode" msgstr "XFB 즉시 모드 토글" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:701 msgid "Tokenizing failed." msgstr "토큰화를 실패했습니다." #: Source/Core/DolphinQt/CheatsManager.cpp:645 msgid "Too many matches to display (%1)" msgstr "표시하기에는 일치들이 너무 많음 (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "툴바" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "Top" msgstr "위" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Top-and-Bottom" msgstr "위 아래로" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 msgid "Total Pitch" msgstr "총 피치" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30 msgid "Total Yaw" msgstr "총 요" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:61 msgid "Total rotation about the pitch axis." msgstr "피치 축에 대한 총 회전." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:52 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:34 msgid "Total rotation about the yaw axis." msgstr "요 축에 대한 총 회전." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146 msgid "Total travel distance." msgstr "총 이동 거리" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209 msgid "Touch" msgstr "터치" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Traditional Chinese" msgstr "전통 중국어" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:967 msgid "Traversal Error" msgstr "횡단 에러" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:183 msgid "Traversal Server" msgstr "횡단 서버" #: Source/Core/Core/NetPlayClient.cpp:1763 msgid "Traversal server timed out connecting to the host" msgstr "횡단 서버가 호스트에 연결중 시간이 초과되었습니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "분기들을 미리 해석 시도합니다, 대부분의 경우에서 성능을 향상시킵니다. 기본값" "은 켜기" #: Source/Core/Core/HW/GCPadEmu.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154 msgid "Triggers" msgstr "트리거" #: Source/Core/DolphinQt/CheatsManager.cpp:403 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:105 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 msgid "Type" msgstr "타입" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 msgid "U&8" msgstr "U&8" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "미국" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "USB 와이트리스트 에러" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.\n" "\n" "Recommended for low-end hardware. \n" "\n" "If unsure, select this mode." msgstr "" "우버쉐이더스가 결코 사용되지 않습니다. 버벅임이 쉐이더 컴파일 동안 발생할 것" "입니다. 하지만 GPU 요구가 낮습니다.\n" "\n" "로-엔드 하드웨어에 추천됩니다.\n" "\n" "모르겠으면, 이 모드를 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements.\n" "\n" "Only recommended for high-end systems." msgstr "" "우버쉐이더스가 항상 사용될 것입니다. 높은 GPU 성능 요구를 댓가로 거의 버벅임-" "없는 경험을 제공합니다.\n" "\n" "하이-엔드 시스템에만 추천됩니다." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering.\n" "\n" "In the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" "우버쉐이더스가 쉐이더 컴파일 동안 버벅임을 막기위해 사용되어질 것입니다. 하지" "만 버벅임을 유발하지 않는다면 특화된 쉐이더들이 사용될 것입니다.\n" "\n" "최상의 경우 미약한 성능 타격을 얻는 반면 쉐이더 컴파일 버벅임을 완전제거합니" "다, 하지만 결과는 비디오 드라이버 행동에 달려있습니다." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "입력된 AR 코드의 %1 라인을 적합한 암호화되거나 해독된 코드로 분석할 수 없습니" "다. 올바로 타이핑했는지 확인하세요.\n" "\n" "이 라인을 무시하고 분석을 계속합니까?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "입력된 Gecko 코드의 %1 라인을 적합한 코드로 분석할 수 없습니다. 올바로 타이핑" "했는지 확인하세요.\n" "\n" "이 라인을 무시하고 분석을 계속합니까?" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "%s 파일에 쓸 수 없습니다" #: Source/Core/DolphinQt/GameList/GameList.cpp:538 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "압축풀린 GC/Wii 이미지들 (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:183 Source/Core/DolphinQt/MenuBar.cpp:334 msgid "Undo Load State" msgstr "상태 로드 되돌리기" #: Source/Core/Core/HotkeyManager.cpp:184 Source/Core/DolphinQt/MenuBar.cpp:351 msgid "Undo Save State" msgstr "상태 저장 되돌리기" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290 msgid "Unexpected 0x80 call? Aborting..." msgstr "예상하지 못한 0x80 요청? 중단 중..." #: Source/Core/DolphinQt/ResourcePackManager.cpp:316 msgid "Uninstall" msgstr "언인스톨" #: Source/Core/DolphinQt/GameList/GameList.cpp:335 msgid "Uninstall from the NAND" msgstr "NAND 에서 언인스톨" #: Source/Core/DolphinQt/GameList/GameList.cpp:637 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "WAD 를 언인스톨하면 NAND 에서 현재 설치된 이 타이틀 버전을 저장 데이터를 지우" "지 않고 제거하게 됩니다." #: Source/Core/DolphinQt/MenuBar.cpp:278 msgid "United States" msgstr "미국" #: Source/Core/Core/State.cpp:461 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:41 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:737 msgid "Unknown" msgstr "알려지지 않음" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1165 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "알려지지 않은 DVD 명령 %08x - 치명적 오류" #: Source/Core/Core/NetPlayServer.cpp:1109 #, c-format msgid "" "Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking " "player!" msgstr "" "알려지지 않은 SYNC_GECKO_CODES 메시지 id:%d 를 플레이어:%d 로 부터 받았습니" "다 플레이어 퇴장시키기!" #: Source/Core/Core/NetPlayClient.cpp:1007 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "알려지지 않은 SYNC_SAVE_DATA 메시지를 받았습니다 id: %d" #: Source/Core/Core/NetPlayServer.cpp:1066 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" "알려지지 않은 SYNC_SAVE_DATA 메시지 id:%d 를 플레이어:%d 로 부터 받았습니다 " "플레이어 퇴장시키기!" #: Source/Core/DiscIO/VolumeVerifier.cpp:354 msgid "Unknown disc" msgstr "알려지지 않은 디스크" #: Source/Core/Core/NetPlayClient.cpp:1772 #, c-format msgid "Unknown error %x" msgstr "알려지지 않은 오류 %x" #: Source/Core/Core/NetPlayClient.cpp:1220 #, c-format msgid "Unknown message received with id : %d" msgstr "id : %d의 알려지지 않은 메시지를 받았습니다" #: Source/Core/Core/NetPlayServer.cpp:1117 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "알려지지 않은 메시지 id:%d 를 플레이어:%d 로부터 받았습니다 플레이어 강퇴!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150 msgid "Unlimited" msgstr "무제한" #: Source/Core/DiscIO/CompressedBlob.cpp:385 msgid "Unpacking" msgstr "풀기" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138 msgid "Unsigned Integer" msgstr "부호 없는 정수" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21 msgid "Up" msgstr "위쪽" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:219 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:269 #: Source/Core/DolphinQt/MenuBar.cpp:538 msgid "Update" msgstr "업데이트" #: Source/Core/DolphinQt/Updater.cpp:62 msgid "Update after closing Dolphin" msgstr "돌핀을 닫은 후에 업데이트" #: Source/Core/DolphinQt/Updater.cpp:45 msgid "Update available" msgstr "업데이트 사용가능" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "업데이트가 취소되었습니다" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "업데이트가 완료되었습니다" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "업데이트가 실패했습니다" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "업데이트하기" #: Source/Core/DolphinQt/WiiUpdate.cpp:121 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "타이틀 %1 를 업데이트중...\n" "시간이 잠시 걸릴 수 있습니다." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279 msgid "Upright Hold" msgstr "똑바로 잡기" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 msgid "Upright Toggle" msgstr "똑바로 토글" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Upright Wii Remote" msgstr "Wii 리모트 똑바로" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187 msgid "Usage Statistics Reporting Settings" msgstr "사용 통계 보고 설정" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Use Built-In Database of Game Names" msgstr "내장된 데이터 베이스의 게임 이름 사용" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Use Custom User Style" msgstr "맞춤형 사용자 스타일 사용" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Use Fullscreen" msgstr "전체화면 사용" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Use Lossless Codec (FFV1)" msgstr "비손실 코덱 (FFV1) 사용" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:108 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60 모드 (EuRGB60) 사용" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Use Panic Handlers" msgstr "패닉 핸들러 사용" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "양쪽 눈에 대해 하나의 깊이 버퍼를 사용합니다. 소수 게임들을 위해 필요합니다." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179 msgid "User Config" msgstr "사용자 환경" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "사용자 인터페이스" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133 msgid "User Style:" msgstr "사용자 스타일:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:256 msgid "" "Uses a less accurate algorithm to calculate depth values.\n" "\n" "Causes issues in a few games, but can result in a decent speed increase " "depending on the game and/or GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "깊이 값들을 계산하기 위해 덜 정확한 알고리즘을 사용합니다.\n" "\n" "소수 게임들에서 이슈들을 일으킵니다, 하지만 게임과/이나 GPU에 따라 괜찮은 속" "도증가를 가져올 수 있습니다.\n" "\n" "모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:213 msgid "" "Uses the entire screen for rendering.\n" "\n" "If disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "렌더링에 전체화면을 사용합니다.\n" "\n" "비활성화되면, 렌더 창이 대신 생성될 것입니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:220 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "렌더링을 위해 분리된 렌더 창 보다는 메인 돌핀 창을 사용합니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Qt %1 를 사용하기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:63 msgid "Utility" msgstr "유틸리티" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "V-Sync" msgstr "수직-동기화" #: Source/Core/DolphinQt/CheatsManager.cpp:640 #: Source/Core/DolphinQt/CheatsManager.cpp:641 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:91 msgid "Value" msgstr "값" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 msgid "Value:" msgstr "값:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37 msgid "Velocity" msgstr "속도" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "상세설명" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 msgid "Verify" msgstr "검증" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "Verify Integrity" msgstr "강도 검증" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:133 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:135 msgid "Verifying" msgstr "검증하기" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Version" msgstr "버전" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Vertex Rounding" msgstr "버텍스 반올림" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 msgid "Vertical Offset" msgstr "수직 오프셋" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "비디오" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128 msgid "View &code" msgstr "코드 보기 (&c)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126 msgid "View &memory" msgstr "메모리 보기 (&m)" #: Source/Core/Core/HotkeyManager.cpp:282 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:61 msgid "Volume" msgstr "볼륨" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Volume Down" msgstr "볼륨 감소" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Volume Toggle Mute" msgstr "볼륨 음소거 토글" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Volume Up" msgstr "볼륨 증가" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "WAD files (*.wad)" msgstr "WAD 파일 (*.wad)" #: Source/Core/Core/WiiUtils.cpp:98 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD 설치를 실패했습니다: 타이틀 가져오기를 마무리 할 수 없습니다." #: Source/Core/Core/WiiUtils.cpp:88 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "WAD 설치를 실패했습니다: 내용 %08x 를 가져올 수 없습니다." #: Source/Core/Core/WiiUtils.cpp:74 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" "WAD 설치를 실패했습니다: 타이틀 가져오기를 초기화할 수 없었습니다 (error %d)." #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD 설치를 실패했습니다: 선택된 파일은 적합한 WAD 가 아닙니다." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "경고: 가속도계와 자이로콥하에 컨트롤들은 모션 센서 하드웨어와 직접 접속하도" "록 디자인되어있습니다. 그것들은 전통적 버튼, 트리거, 축들을 맵핑하도록 의도되" "어있지 않습니다. 이들 컨트롤들을 사용하기 전에 대체 입력 소스를 설정할 필요" "가 있을 것 같습니다." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "경고: 이 컨트롤들은 모션 센서 하드웨어와 직접 접속하도록 디자인되어있습니다. " "그것들은 전통적 버튼, 트리거, 축들을 맵핑하도록 의도되어있지 않습니다. 이들 " "컨트롤들을 사용하기 전에 대체 입력 소스를 설정할 필요가 있을 것 같습니다." #: Source/Core/Core/ConfigManager.h:57 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (전용 모드)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates.\n" "\n" "Otherwise, if unsure, leave this unchecked." msgstr "" "게임을 시작하기 전에 모든 쉐이더들이 컴파일을 끝내도록 기다립니다. 이 옵션을 " "활성화하면 게임이 시작된 후에 짧은 시간동안 버벅거리거나 잠시 멈추는 것을 줄" "일지도 모릅니다, 게임 시작전 더 긴 지연을 댓가로 말이죠. 두 개 이하의 코어를 " "지닌 시스템이라면, 이 옵션 활성이 권장됩니다, 큰 쉐이더 큐가 프레임률을 줄일" "지도 모르기 때문입니다.\n" "\n" "그렇지 않고, 잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228 msgid "" "Waits for vertical blanks in order to prevent tearing.\n" "\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "갈라짐을 막기위해 수직의 빈칸을 기다립니다.\n" "\n" "에뮬레이션 속도가 100% 이하라면 성능을 저하시킵니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:223 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.\n" "\n" "Reduces the overhead of EFB RAM copies, providing a performance boost in " "many games, at the risk of breaking those which do not safely synchronize " "with the emulated GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "램에 EFB 복사들의 내용을 기록하기 전에 에뮬된 GPU 와 그 게임이 동기화할 때까" "지 기다립니다.\n" "\n" "EFB 램 복사들의 오버헤드를 줄입니다, 많은 게임에서 성능 부스트를 제공합니다, " "에뮬된 GPU 와 안전하게 동기화하지 않은 것들을 망가뜨리는 위험을 가지고 말이" "죠.\n" "\n" "잘 모르겠으면, 체크해 두세요." #: Source/Core/Common/MsgHandler.cpp:91 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:341 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:359 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1226 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:404 msgid "Warning" msgstr "경고" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:30 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "경고: 아날로그 입력들은 컨트롤러 값들을 랜덤하게 재설정할지 모릅니다. 일부의 " "경우 이것은 데드존을 추가해서 고쳐질 수 있습니다." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:577 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "경고: BAT (%u) 에 의해 나타난 블록수가 파일 헤더 (%u) 의 수와 일치하지 않습니" "다" #: Source/Core/Core/Movie.cpp:999 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" "경고: 현재 무비의 마지막 뒤에 있는 저장을 로드하였습니다. (byte %u > %zu) (입" "력 %u > %u). 계속하기전에 다른 저장을 로드해야합니다, 그렇지 않으면 읽기-전" "용 모드가 꺼진 상태로 이것을 로드합니다." #: Source/Core/Core/Movie.cpp:974 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "경고: 저장 (byte %u < %u) (frame %u < %u)에서 현재 프레임 전에 무비가 끝나는 " "저장을 로드했습니다. 계속하기 전에 다른 저장을 로드해야합니다." #: Source/Core/Core/Movie.cpp:1025 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "경고: %zu (0x%zX) 바이트상에 무비와 맞지 않는 저장을 로드했습니다. 계속하기 " "전에 다른 저장을 로드해야 합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇" "지 않으면 아마도 싱크 문제가 생길겁니다." #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" "경고: %td 프레임상에 무비 매칭이 안되는 저장을 로드했습니다. 계속하기전에 다" "른 저장을 로드해야합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇지 않으" "면 아마도 싱크 어긋남이 생길 겁니다.\n" "\n" "추가 정보: 현재 무비는 %d 프레임 길이 이고 상태저장의 무비는 %d 프레임 길이 " "입니다.\n" "\n" "%td 프레임 상에, 현재 무비 프레스:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, 연결됨=" "%d\n" "\n" "%td 프레임 상에, 상태저장의 무비 프레스:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, 연결됨=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28 msgid "Watch" msgstr "관찰" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - 파일이 열리지 않습니다." #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Website" msgstr "웹사이트" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137 msgid "Whammy" msgstr "훼미" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Whitelisted USB Passthrough Devices" msgstr "와이트리스트된 USB 패스쓰루 장치들" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "Widescreen Hack" msgstr "와이드스크린 핵" #: Source/Core/Core/HotkeyManager.cpp:289 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:87 msgid "Wii Menu" msgstr "Wii 메뉴" #: Source/Core/DolphinQt/Settings/PathPane.cpp:196 msgid "Wii NAND Root:" msgstr "Wii NAND 루트:" #: Source/Core/Core/HW/Wiimote.cpp:62 msgid "Wii Remote" msgstr "Wii 리모트" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:182 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:354 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39 msgid "Wii Remote %1" msgstr "Wii 리모트 %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195 msgid "Wii Remote Buttons" msgstr "Wii 리모트 버튼" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98 msgid "Wii Remote Orientation" msgstr "Wii 리모트 방향" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:169 msgid "Wii Remote Rumble" msgstr "Wii 리모트 진동" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "Wii Remote Settings" msgstr "Wii 리모트 설정" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147 msgid "Wii Remotes" msgstr "Wii 리모트" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:296 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS 입력 %1 - 클래식 컨트롤러" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:310 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS 입력 %1 - Wii 리모트" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:282 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS 입력 %1 - Wii 리모트 + 눈챠쿠" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:377 msgid "Wii and Wii Remote" msgstr "Wii 와 Wii 리모트" #: Source/Core/DiscIO/VolumeVerifier.cpp:105 msgid "Wii data is not public yet" msgstr "Wii 데이터는 아직 공개가 아닙니다" #: Source/Core/DolphinQt/MenuBar.cpp:1007 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii 저장 파일 (*.bin);;모든 파일 (*)" #: Source/Core/DolphinQt/MenuBar.cpp:64 msgid "WiiTools Signature MEGA File" msgstr "WiiTools 서명 MEGA 파일" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 msgid "Word Wrap" msgstr "자동 줄바꿈" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "세계" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "쓰기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:108 msgid "Write Save/SD Data" msgstr "저장/SD 데이터 기록" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168 msgid "Write only" msgstr "쓰기 전용" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "콘솔에 쓰기" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "파일에 쓰기" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "로그에 쓰기" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "로그에 쓰고 중단" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "창에 쓰기" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:108 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:133 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491 msgid "XF register " msgstr "XF 레지스터" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:137 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:24 msgid "Yaw Left" msgstr "왼쪽으로 요" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:25 msgid "Yaw Right" msgstr "오른쪽으로 요" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "노랑" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:239 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240 msgid "Yes" msgstr "예" #: Source/Core/VideoBackends/Vulkan/main.cpp:351 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" "당신은 지원대지 않는 운영 체제상에서 Vulkan (Metal) 백엔드를 시도하고 있습니" "다. 모든 기능이 활성화 되려면, macOS 10.14 (Mojave) 이상을 사용해야만 합니" "다. 10.14+ 에서도 발생하는 것이 아니라면 어느 이슈도 리포트하지 말아주세요." #: Source/Core/DolphinQt/MenuBar.cpp:539 msgid "You are running the latest version available on this update track." msgstr "" "당신은 이 업데이트 트랙에서 사용할 수 있는 최신 버전을 구동하고 있습니다." #: Source/Core/Core/IOS/ES/ES.cpp:231 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "자신의 장비 인증서를 사용하지 않고는 Wii 샵 채널을 이용할 수 없습니다.\n" "설정 지시사항에 대해서는 NAND 사용 안내를 참조하세요: https://dolphin-emu." "org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208 msgid "You have to enter a name." msgstr "이름을 넣어야 합니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:335 msgid "You must provide a name for your session!" msgstr "당신의 세션을 위한 이름을 제공해야만 합니다!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:343 msgid "You must provide a region for your session!" msgstr "당신의 세션을 위한 지역을 제공해야만 합니다!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "You must restart Dolphin in order for the change to take effect." msgstr "변경이 적용되려면 돌핀을 재시작 해야 합니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:329 msgid "You must select a game to host!" msgstr "호스트할 게임을 선택해야 합니다!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "당신의 DSP 롬들이 잘못된 해쉬를 지녔습니다.\n" "문제를 고치기위해 지금 중단하시겠습니까?\n" "\"아니오\"를 선택하면, 오디오가 왜곡될 지도 모릅니다." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:116 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:141 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:926 msgid "Zero 3 code not supported" msgstr "Zero 3 코드는 지원되지 않습니다" #: Source/Core/Core/ActionReplay.cpp:946 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "돌핀에 알려지지 않은 Zero 코드: %08x" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "자동" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DXContext.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll 는 로드될 수 없었습니다." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:314 msgid "disconnected" msgstr "연결이 끊겼습니다" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "가짜-완료" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "없음" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:174 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:199 msgid "on" msgstr "켜기" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "또는 장치를 선택하세요" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184 msgid "uDraw GameTablet" msgstr "유드로 게임태블릿" #: Source/Core/Core/NetPlayServer.cpp:1101 msgid "{} failed to synchronize codes." msgstr "{} 코드 동기화에 실패했습니다." #: Source/Core/Core/NetPlayServer.cpp:1057 msgid "{} failed to synchronize." msgstr "{} 동기화에 실패했습니다." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "| Or" msgstr "| 또는" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ 돌핀 팀. “게임큐브” 와 “Wii” 는 닌텐도의 상표입니다. 돌핀은 닌텐" "도와 아무런 관련이 없습니다." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "°" msgstr "°" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ 초대" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ 거절"