// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifdef _WIN32 #include #include #endif #include #include #include "Common.h" #include "Timer.h" #include "StringUtil.h" #ifdef __GNUC__ u32 timeGetTime() { struct timeb t; ftime(&t); return((u32)(t.time * 1000 + t.millitm)); } #endif namespace Common { ////////////////////////////////////////////////////////////////////////////////////////// // Initiate, Start, Stop, and Update the time // --------------- // Set initial values for the class Timer::Timer(void) : m_LastTime(0), m_StartTime(0), m_Running(false) { Update(); #ifdef _WIN32 QueryPerformanceFrequency((LARGE_INTEGER*)&m_frequency); #endif } // Write the starting time void Timer::Start() { m_StartTime = timeGetTime(); m_Running = true; } // Stop the timer void Timer::Stop() { // Write the final time m_LastTime = timeGetTime(); m_Running = false; } // Update the last time variable void Timer::Update(void) { m_LastTime = timeGetTime(); //TODO(ector) - QPF } ///////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Get time difference and elapsed time // --------------- // Get the number of milliseconds since the last Update() s64 Timer::GetTimeDifference(void) { return(timeGetTime() - m_LastTime); } /* Add the time difference since the last Update() to the starting time. This is used to compensate for a paused game. */ void Timer::AddTimeDifference() { m_StartTime += GetTimeDifference(); } // Wind back the starting time to a custom time void Timer::WindBackStartingTime(u64 WindBack) { m_StartTime += WindBack; } // Get the time elapsed since the Start() u64 Timer::GetTimeElapsed(void) { /* If we have not started yet return 1 (because then I don't have to change the FPS calculation in CoreRerecording.cpp */ if (m_StartTime == 0) return 1; // Rrturn the final timer time if the timer is stopped if (!m_Running) return (m_LastTime - m_StartTime); return (timeGetTime() - m_StartTime); } // Get the formattet time elapsed since the Start() std::string Timer::GetTimeElapsedFormatted(void) { // If we have not started yet, return zero if(m_StartTime == 0) return "00:00:00:000"; // The number of milliseconds since the start, use a different value if the timer is stopped u32 Milliseconds; if(m_Running) Milliseconds = timeGetTime() - m_StartTime; else Milliseconds = m_LastTime - m_StartTime; // Seconds u32 Seconds = Milliseconds / 1000; // Minutes u32 Minutes = Seconds / 60; // Hours u32 Hours = Minutes / 60; std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03i", Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000); return TmpStr; } ///////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Get current time // --------------- void Timer::IncreaseResolution() { #ifdef _WIN32 timeBeginPeriod(1); #endif } void Timer::RestoreResolution() { #ifdef _WIN32 timeEndPeriod(1); #endif } #ifdef __GNUC__ void _time64(u64* t) { *t = 0; //TODO } #endif // Get the number of seconds since January 1 1970 u64 Timer::GetTimeSinceJan1970(void) { time_t ltime; time(<ime); return((u64)ltime); } u64 Timer::GetLocalTimeSinceJan1970(void) { time_t sysTime, tzDiff; struct tm * gmTime; time(&sysTime); // Lazy way to get local time in sec gmTime = gmtime(&sysTime); tzDiff = sysTime - mktime(gmTime); return (u64)(sysTime + tzDiff); } // Return the current time formatted as Minutes:Seconds:Milliseconds in the form 00:00:000 std::string Timer::GetTimeFormatted(void) { struct timeb tp; (void)::ftime(&tp); char temp[32]; sprintf(temp, "%02hi:%02i:%03i", tp.time/60, tp.time%60, tp.millitm); return std::string(temp); } ///////////////////////////////////// } // end of namespace Common