// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once // Directory separators, do we need this? #define DIR_SEP "/" #define DIR_SEP_CHR '/' // The user data dir #define ROOT_DIR "." #ifdef _WIN32 #define USERDATA_DIR "User" #define DOLPHIN_DATA_DIR "Dolphin" #elif defined __APPLE__ // On OS X, USERDATA_DIR exists within the .app, but *always* reference // the copy in Application Support instead! (Copied on first run) // You can use the File::GetUserPath() util for this #define USERDATA_DIR "Contents/Resources/User" #define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin" #elif defined ANDROID #define USERDATA_DIR "user" #define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu" #define NOMEDIA_FILE ".nomedia" #else #define USERDATA_DIR "user" #define DOLPHIN_DATA_DIR "dolphin-emu" #endif // Dirs in both User and Sys #define EUR_DIR "EUR" #define USA_DIR "USA" #define JAP_DIR "JAP" // Subdirs in the User dir returned by GetUserPath(D_USER_IDX) #define GC_USER_DIR "GC" #define WII_USER_DIR "Wii" #define CONFIG_DIR "Config" #define GAMESETTINGS_DIR "GameSettings" #define MAPS_DIR "Maps" #define CACHE_DIR "Cache" #define COVERCACHE_DIR "GameCovers" #define SHADERCACHE_DIR "Shaders" #define STATESAVES_DIR "StateSaves" #define SCREENSHOTS_DIR "ScreenShots" #define LOAD_DIR "Load" #define HIRES_TEXTURES_DIR "Textures" #define DUMP_DIR "Dump" #define DUMP_TEXTURES_DIR "Textures" #define DUMP_FRAMES_DIR "Frames" #define DUMP_OBJECTS_DIR "Objects" #define DUMP_AUDIO_DIR "Audio" #define DUMP_DSP_DIR "DSP" #define DUMP_SSL_DIR "SSL" #define LOGS_DIR "Logs" #define MAIL_LOGS_DIR "Mail" #define SHADERS_DIR "Shaders" #define WII_SYSCONF_DIR "shared2" DIR_SEP "sys" #define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24" #define RESOURCES_DIR "Resources" #define THEMES_DIR "Themes" #define STYLES_DIR "Styles" #define ANAGLYPH_DIR "Anaglyph" #define PIPES_DIR "Pipes" #define WFSROOT_DIR "WFS" #define BACKUP_DIR "Backup" #define RESOURCEPACK_DIR "ResourcePacks" // This one is only used to remove it if it was present #define SHADERCACHE_LEGACY_DIR "ShaderCache" // The theme directory used by default #define DEFAULT_THEME_DIR "Clean" // Filenames // Files in the directory returned by GetUserPath(D_CONFIG_IDX) #define DOLPHIN_CONFIG "Dolphin.ini" #define GCPAD_CONFIG "GCPadNew.ini" #define WIIPAD_CONFIG "WiimoteNew.ini" #define GCKEYBOARD_CONFIG "GCKeyNew.ini" #define GFX_CONFIG "GFX.ini" #define DEBUGGER_CONFIG "Debugger.ini" #define LOGGER_CONFIG "Logger.ini" // Files in the directory returned by GetUserPath(D_LOGS_IDX) #define MAIN_LOG "dolphin.log" // Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX) #define WII_SYSCONF "SYSCONF" // Files in the directory returned by GetUserPath(D_DUMP_IDX) #define MEM1_DUMP "mem1.raw" #define MEM2_DUMP "mem2.raw" #define ARAM_DUMP "aram.raw" #define FAKEVMEM_DUMP "fakevmem.raw" // Sys files #define TOTALDB "totaldb.dsy" #define FONT_WINDOWS_1252 "font_western.bin" #define FONT_SHIFT_JIS "font_japanese.bin" #define DSP_IROM "dsp_rom.bin" #define DSP_COEF "dsp_coef.bin" #define GC_IPL "IPL.bin" #define GC_SRAM "SRAM.raw" #define GC_MEMCARDA "MemoryCardA" #define GC_MEMCARDB "MemoryCardB" #define GC_MEMCARD_NETPLAY "NetPlayTemp" #define WII_STATE "state.dat" #define WII_SDCARD "sd.raw" #define WII_BTDINF_BACKUP "btdinf.bak" #define WII_SETTING "setting.txt" #define GECKO_CODE_HANDLER "codehandler.bin" // Subdirs in Sys #define GC_SYS_DIR "GC" #define WII_SYS_DIR "Wii"