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e8d5fb89e4
The inequality operator is automatically generated by the compiler if `operator==` is defined.
130 lines
4.4 KiB
C++
130 lines
4.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <iterator>
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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// file info of an FST entry
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class FileInfo
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{
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friend class const_iterator;
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public:
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class const_iterator final
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{
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public:
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using iterator_category = std::forward_iterator_tag;
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using value_type = const FileInfo;
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using difference_type = std::ptrdiff_t;
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using pointer = value_type*;
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using reference = value_type&;
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const_iterator() : m_file_info(nullptr) {}
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const_iterator(std::unique_ptr<FileInfo> file_info) : m_file_info(std::move(file_info)) {}
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const_iterator(const const_iterator& it) : m_file_info(it.m_file_info->clone()) {}
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const_iterator(const_iterator&& it) noexcept : m_file_info(std::move(it.m_file_info)) {}
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~const_iterator() = default;
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const_iterator& operator=(const const_iterator& it)
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{
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m_file_info = it.m_file_info ? it.m_file_info->clone() : nullptr;
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return *this;
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}
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const_iterator& operator=(const_iterator&& it) noexcept
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{
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m_file_info = std::move(it.m_file_info);
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return *this;
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}
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const_iterator& operator++()
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{
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++*m_file_info;
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return *this;
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}
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const_iterator operator++(int)
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{
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const_iterator old = *this;
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++*m_file_info;
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return old;
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}
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bool operator==(const const_iterator& it) const
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{
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return m_file_info ? (it.m_file_info && *m_file_info == *it.m_file_info) : (!it.m_file_info);
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}
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// Incrementing or destroying an iterator will invalidate its returned references and
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// pointers, but will not invalidate copies of the iterator or file info object.
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const FileInfo& operator*() const { return *m_file_info.get(); }
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const FileInfo* operator->() const { return m_file_info.get(); }
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private:
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std::unique_ptr<FileInfo> m_file_info;
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};
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virtual ~FileInfo();
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bool operator==(const FileInfo& other) const { return GetAddress() == other.GetAddress(); }
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virtual std::unique_ptr<FileInfo> clone() const = 0;
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virtual const_iterator cbegin() const { return begin(); }
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virtual const_iterator cend() const { return end(); }
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virtual const_iterator begin() const = 0;
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virtual const_iterator end() const = 0;
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// The offset of a file on the disc (inside the partition, if there is one).
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// Not guaranteed to return a meaningful value for directories.
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virtual u64 GetOffset() const = 0;
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// The size of a file.
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// Not guaranteed to return a meaningful value for directories.
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virtual u32 GetSize() const = 0;
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// For a file, returns its size. For a directory, returns the total size of its contents.
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u64 GetTotalSize() const;
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virtual bool IsRoot() const = 0;
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virtual bool IsDirectory() const = 0;
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// The number of files and directories in a directory, including those in subdirectories.
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// Not guaranteed to return a meaningful value for files.
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virtual u32 GetTotalChildren() const = 0;
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virtual std::string GetName() const = 0;
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virtual bool NameCaseInsensitiveEquals(std::string_view other) const = 0;
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// GetPath will find the parents of the current object and call GetName on them,
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// so it's slower than other functions. If you're traversing through folders
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// to get a file and its path, building the path while traversing is faster.
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virtual std::string GetPath() const = 0;
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protected:
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// Only used for comparisons with other file info objects
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virtual uintptr_t GetAddress() const = 0;
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// Called by iterators
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virtual FileInfo& operator++() = 0;
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};
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class FileSystem
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{
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public:
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virtual ~FileSystem();
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// If IsValid is false, GetRoot must not be called.
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virtual bool IsValid() const = 0;
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// The object returned by GetRoot and all objects created from it
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// are only valid for as long as the file system object is valid.
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virtual const FileInfo& GetRoot() const = 0;
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// Returns nullptr if not found
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virtual std::unique_ptr<FileInfo> FindFileInfo(std::string_view path) const = 0;
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// Returns nullptr if not found
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virtual std::unique_ptr<FileInfo> FindFileInfo(u64 disc_offset) const = 0;
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};
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// Calling Volume::GetFileSystem instead of manually constructing a filesystem is recommended,
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// because it will check IsValid for you, will automatically pick the right type of filesystem,
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// and will cache the filesystem in case it's needed again later.
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} // namespace DiscIO
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