dolphin/Source/Core/DolphinQt/Config/PatchesWidget.cpp
LillyJadeKatrin 1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00

194 lines
5.0 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/PatchesWidget.h"
#include <QGridLayout>
#include <QListWidget>
#include <QPushButton>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/PatchEngine.h"
#include "DolphinQt/Config/HardcoreWarningWidget.h"
#include "DolphinQt/Config/NewPatchDialog.h"
#include "DolphinQt/QtUtils/SetWindowDecorations.h"
#include "UICommon/GameFile.h"
PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
: m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
{
Common::IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
Common::IniFile game_ini_default =
SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
PatchEngine::LoadPatchSection("OnFrame", &m_patches, game_ini_default, game_ini_local);
CreateWidgets();
ConnectWidgets();
Update();
UpdateActions();
}
void PatchesWidget::CreateWidgets()
{
#ifdef USE_RETRO_ACHIEVEMENTS
m_hc_warning = new HardcoreWarningWidget(this);
#endif // USE_RETRO_ACHIEVEMENTS
m_list = new QListWidget;
m_add_button = new QPushButton(tr("&Add..."));
m_edit_button = new QPushButton();
m_remove_button = new QPushButton(tr("&Remove"));
auto* grid_layout = new QGridLayout;
grid_layout->addWidget(m_list, 0, 0, 1, -1);
grid_layout->addWidget(m_add_button, 1, 0);
grid_layout->addWidget(m_edit_button, 1, 2);
grid_layout->addWidget(m_remove_button, 1, 1);
auto* layout = new QVBoxLayout;
#ifdef USE_RETRO_ACHIEVEMENTS
layout->addWidget(m_hc_warning);
#endif // USE_RETRO_ACHIEVEMENTS
layout->addLayout(grid_layout);
setLayout(layout);
}
void PatchesWidget::ConnectWidgets()
{
#ifdef USE_RETRO_ACHIEVEMENTS
connect(m_hc_warning, &HardcoreWarningWidget::OpenAchievementSettings, this,
&PatchesWidget::OpenAchievementSettings);
#endif // USE_RETRO_ACHIEVEMENTS
connect(m_list, &QListWidget::itemSelectionChanged, this, &PatchesWidget::UpdateActions);
connect(m_list, &QListWidget::itemChanged, this, &PatchesWidget::OnItemChanged);
connect(m_remove_button, &QPushButton::clicked, this, &PatchesWidget::OnRemove);
connect(m_add_button, &QPushButton::clicked, this, &PatchesWidget::OnAdd);
connect(m_edit_button, &QPushButton::clicked, this, &PatchesWidget::OnEdit);
}
void PatchesWidget::OnItemChanged(QListWidgetItem* item)
{
m_patches[m_list->row(item)].enabled = (item->checkState() == Qt::Checked);
SavePatches();
}
void PatchesWidget::OnAdd()
{
PatchEngine::Patch patch;
patch.user_defined = true;
bool new_patch_confirmed = false;
{
NewPatchDialog dialog(this, patch);
SetQWidgetWindowDecorations(&dialog);
new_patch_confirmed = dialog.exec();
}
if (new_patch_confirmed)
{
m_patches.push_back(patch);
SavePatches();
Update();
}
}
void PatchesWidget::OnEdit()
{
if (m_list->selectedItems().isEmpty())
return;
auto* item = m_list->selectedItems()[0];
auto patch = m_patches[m_list->row(item)];
if (!patch.user_defined)
{
// i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
// a copy of it gets created with this name
patch.name = tr("%1 (Copy)").arg(QString::fromStdString(patch.name)).toStdString();
}
bool new_patch_confirmed = false;
{
NewPatchDialog dialog(this, patch);
SetQWidgetWindowDecorations(&dialog);
new_patch_confirmed = dialog.exec();
}
if (new_patch_confirmed)
{
if (patch.user_defined)
{
m_patches[m_list->row(item)] = patch;
}
else
{
patch.user_defined = true;
m_patches.push_back(patch);
}
SavePatches();
Update();
}
}
void PatchesWidget::OnRemove()
{
if (m_list->selectedItems().isEmpty())
return;
m_patches.erase(m_patches.begin() + m_list->row(m_list->selectedItems()[0]));
SavePatches();
Update();
}
void PatchesWidget::SavePatches()
{
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
PatchEngine::SavePatchSection(&game_ini_local, m_patches);
game_ini_local.Save(ini_path);
}
void PatchesWidget::Update()
{
m_list->clear();
for (const auto& patch : m_patches)
{
auto* item = new QListWidgetItem(QString::fromStdString(patch.name));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(patch.enabled ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole, patch.user_defined);
m_list->addItem(item);
}
}
void PatchesWidget::UpdateActions()
{
bool selected = !m_list->selectedItems().isEmpty();
auto* item = selected ? m_list->selectedItems()[0] : nullptr;
bool user_defined = selected ? item->data(Qt::UserRole).toBool() : true;
m_edit_button->setEnabled(selected);
m_edit_button->setText(user_defined ? tr("&Edit...") : tr("&Clone..."));
m_remove_button->setEnabled(selected && user_defined);
}